Druid / Witch


Advice


Hey my GF currently plays a Druid in our campaign and I recently got the Advance Players Book. After she was looking at the Witch Class she was thinking about multi-classing into it.

So I came here to ask if anybody else has tried this or know of any good ideas etc to make it work well. Currently she is a lvl 7 Druid.


She's going to be using a different casting stat, and going to lose spell progression on a full-casting class (druid). Generally, from a power standpoint, this sort of thing is discouraged.

BUT

That doesn't really matter, because if she wants to do it, there's nothing wrong with it. Have fun!

Dark Archive

Kilbourne wrote:

She's going to be using a different casting stat, and going to lose spell progression on a full-casting class (druid). Generally, from a power standpoint, this sort of thing is discouraged.

BUT

That doesn't really matter, because if she wants to do it, there's nothing wrong with it. Have fun!

+1 to this.

However a 1 lvl dip to pick up access to a few hexes and class bonus on a few skills or witch only spells can make for a wonderful character.
The additional animal companion (familiar) to keep track of will slow down the game a bit since she'll have so much more to keep track of.


Thanks alot I forgot about the different casting stat when glancing over both the classes.

I can help her out a little now with this, thanks again!

Grand Lodge

Have her look towards eventually becoming a Mystic Theurge.


LazarX wrote:
Have her look towards eventually becoming a Mystic Theurge.

Druid and Oracle are both Divine casters so no MT there.

Grand Lodge

Aldin wrote:
LazarX wrote:
Have her look towards eventually becoming a Mystic Theurge.
Druid and Oracle are both Divine casters so no MT there.

Isn't the character they're talking about a Druid/Witch?


LazarX wrote:
Isn't the character they're talking about a Druid/Witch?

*facepalm*

Wow. RL Crit fail. You're absolutely correct.


Mathwei ap Niall wrote:
However a 1 lvl dip to pick up access to a few hexes and class bonus on a few skills or witch only spells can make for a wonderful character.

This can be fun.

Most hexes do not work with a dip because their saving throw DC is based on Witch level. But the healing hexes, ward, and fortune could be useful for a Druid -- their limitation is only working daily for any one creature, but a Druid can summon lots of creatures!.

The new UM hex Feral Speech allows talking to almost any animal, all the time, without a spell. It's what many Druids long for.

Since Extra Hex is a feat, one level dip into Witch can allow lots of hexes.


I really like the 1 point into Witch, so that can open up the talents to get more hexes for support.

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