Abaal Zadeir, Sword of Katapesh
|
Zanu will make his attack with the mwk falchion and then hand it back.
ah, come on.
You might be too small to use it at full effectiveness.
"Thank you." If Abaal had time he would have patted the little fellow on his head for his kindness, but such was the need of the great swordsman of Katapesh and his now-giant friend from the far north he that he had no time for such courtesies. Instead Abaal dropped his luckless dagger, preparing to wedge the larger blade into the thing's tracks to slow it down long enough that the shield (as unwieldy a weapon as it looked) might, FINALLY STRIKE TRUE!!!)
Don't roll a 2 or less.
Falchion AID the BIG GUY: 1d20 + 7 ⇒ (6) + 7 = 13 YAY! A 6!!!!
Alright, no pressure Bjor. ;)
| Oykiv |
Seoni continues hitting the pyramid with his magic missiles whithout damaging it. And Kysh finally decides is enogh to continue failing his shots and draw his last arrow to stab the pyramid, now if he can find a place from where attack.
Even with a weapon too big for his hands, Zanu chips some stone of the pyramid and hands the falchion back to Abaal, who helps Bjorn hoping he can finnish the construct. What moving to hand a weapon has his price, and in the case of Zanu means
As seathe a weapon provokes an attack of opportunity, I think passing one should do the same effect so:
AoO against Zanu: 1d20 + 9 ⇒ (19) + 9 = 281d8 + 9 ⇒ (4) + 9 = 13
New Combat round for everybody
Bjorn can act
Bjor -10 HP
Kyshkumen continues fyring arrows far far away
Zanu -8 HP chips some stone and hands the falchion moments before being slamed hard
Seoni continues throwing maggic missiles for no effect
Abaal decides to help Bjorn
Malaika continues healing his companions, hoping a ositian tomb don´t hold any undead
Pyramid -47 HP
Seoni, if you like hardness 8, I can tell you a scenario with hardness 8 in subtier 1-2. Granted, it don´t have as many HP, but it´s a very hard fight
Abaal Zadeir, Sword of Katapesh
|
If I ever decide to run this module, I'll have to remember to apply the jello or balsa wood template to the construct and then set the whole adventure on an abandoned movie lot. ;)
Bjor Blutschnauze
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"Damn You!" Bjor screams, smashing his shield hard into the stone, finally hitting the spot.
Power Attack: 1d20 + 2 ⇒ (19) + 2 = 21, Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Well, I hope for some cinematic finish!
Also: He is making that exact face of his avatar!
| Oykiv |
Bjor sees a weak point in the construct and, when Abaal and Zanu distracts it, charges foward with all his strenght. "Damn You!"
The strengh of the hit in the weakest point of the cronstruct, the multiple cracks along its surface, and Bjorn large mass adds to break it sending bricks, rollers and large parts of stone flying away!
Congratulations! you have go far away than some players of my lodge
After stopping some time to rest and cure thir wounds, the you continue foward the long corridor to found it ends in a pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway.
The stone doors are heavy and stuck closed, but up to two of you can work together to open the doors, adding the results of your Strength checks.
| Seoni, Iconic Sorceress |
"Thank the gods, Bjor. I thought it was going to crush you into a fine gravel before the sun had set."
Seoni's out of scorching rays, so unless you want more than magic missiles from her, resting will help.
Bjor Blutschnauze
|
"Eh, I'm on a run. Gonna smash all the pyramids this wicked ruins throw at us!"
Bjor seems overly eager to continue, but is easily persuaded for rest - especially when enlarge person wears off.
| Oykiv |
The group packs and make their turns to sleep and keep wacht, and the night pass uneventfully. But the next tiem you sleep give me a watch order.
Once having rested, make your morning prayers and ablutions, you continue through the long corridor to found it ends in a pair of heavy stone doors carved with images of rampant sphinxes stand at the terminus of the long causeway.
The stone doors are heavy and stuck closed, but up to two of you can work together to open the doors, adding the results of your Strength checks.
I know, Im repeating myself ;D
| Seoni, Iconic Sorceress |
Seoni, for all her beauty and grace, still snores.
After resting, she casts Mage Armor on herself. "I slept like a rock. Smashing that contraption tired me. Then again I wasn't crushed, so I can't complain much."
Bjor Blutschnauze
|
"Yes, you wasn't. Pyramid was!" Bjor says, erupting into laughter in midsentence.
When coming to the doors, he looks at his friend with the big sword, then at the doors, then puts his shield down - making himself ready for some door-crushing.
Strength Check: 1d20 + 3 ⇒ (3) + 3 = 6
That's underwhelming. Here are some more checks for repeated tries, unless rougy figures interrupt and unlock it for us. Lots of noise expected
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (6) + 3 = 9
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (5) + 3 = 8
Damn, that's a bad run
Kyshkumen Silentblade
|
Sounds like they are just be heavy doors, nothing mechanical holding them shut. I'll make a disable roll just in case though.
Disable device: 1d20 + 12 ⇒ (15) + 12 = 27
str: 1d20 + 1 ⇒ (13) + 1 = 14
Abaal Zadeir, Sword of Katapesh
|
"Stand ready. Anything might lurk beyond." Once he's satisfied everyone is ready Abaal puts his mind to calculating where best to apply his not inconsiderable strength.
Strength check: 1d20 + 3 ⇒ (18) + 3 = 21
"Lift with the knees Bjor, lift with the knees."
| Oykiv |
With Bjor stopped by a door, Kysh checks it to confirm there´s nothing mechanical closig it, it´s just a hard stone double door. Then Abaal starts pushing the door and showing the others how to push to open it.
The doors open slowly reveling the hypostyle of the pyramid: Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.
map changed
Abaal Zadeir, Sword of Katapesh
|
Once having rested, make your morning prayers and ablutions....
For Abaal this means applying his whetstone to his blades.
| Seoni, Iconic Sorceress |
Seoni casts light upon her quarterstaff and takes a look around. "Beautiful. Does anyone know its significance?"
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
'Cause it looks real pretty to Seoni. And that's about it.
Bjor Blutschnauze
|
Apparently still exhausted from the battle yesterday, Bjor helps open the door - but he looks a little emberassed for being unable to give it his usual instensity.
He follows the masked man inside, axe and shield ready for action.
"Propably someone had enough of the desert outside and wanted trees. Can't blame him."
| Oykiv |
Bjor and Kysh enter into the room, start checking for traps and suddenly the floor under them breaks and they start falling. And blaming whoever wanted trees and traps.
Fall damage, DC 20 Reflex for half (or nothing with evasion): 3d6 ⇒ (5, 5, 4) = 14
If everyone can pass a DC 10 jump check or a DC 15 climb taking 10, the trap don´t stops any of you
Abaal Zadeir, Sword of Katapesh
|
Acrobatics (running jump): 1d20 + 3 ⇒ (9) + 3 = 12
Assuming nothing jumps me, Abaal aids the next person's jump by holding out his hands to catch them.
Acrobatics (aid): 1d20 + 3 ⇒ (6) + 3 = 9 Oops. Sooo close. :o
| Seoni, Iconic Sorceress |
Blast! Seoni has +3 to climb. Can't take 10 there.
Seoni considers climbing down, once someone offers her rope.
Climb: 1d20 + 3 ⇒ (16) + 3 = 19
And does so without trouble.
Zanu Turok
|
my acrobatics is 9. My jump acrobatics is 4 because of my reduced move speed and with a take 10 it is 14, which is what I will do while getting a running start.
Kyshkumen Silentblade
|
So I think you mean that DC 20 reflex avoids falling in the pit. Otherwise we take the damage. Evasion doesn't work on fall damage.
Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Feeling the floor suddenly give beneath him, Kyshkumen's quick step gets him to solid group before the pit opens beneath him.
Bjor Blutschnauze
|
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Bjor shouts out in surprise when the floor seems to break under his weight, falling square on his face down the hole.
"I hate this damn place" he mutters, wiping some blood of his forehead, then stands up, and lets out some Ulfen curses when he realizes he fell down as the only one.
Letting himself being helped out of the situation by Seoni actually makes the man blush a little.
Climb: 1d20 + 6 ⇒ (14) + 6 = 20
Starting to feel the frontline is the comic relief of this party :)
| Oykiv |
I swear I had read reflex for hald damage, but no. And I could have realized it don´t have sense, but...
With only Bjor falling in the trap, and being helped by Seoni to go out of there, all of you enter in the hypostile.
Description again. Tall, pink granite columns, carved and painted to resemble palm trees, stand around the perimeter of this chamber, supporting the barrel vault of the ceiling. Slabs of the same pink granite line the walls. A stone sarcophagus stands alone on the limestone floor in the center of the room. Beyond, a dark doorway leads deeper into the pyramid to the west.
So, are yo going to open the sarcophagus to see if there is any puppie inside or we move on to the next room? Other options are also aceptable, like cure Bjor our frontline relief ;)
Zanu Turok
|
perception: 4 + 1d20 ⇒ 4 + (20) = 24 Hey look everyone, concealed doors as he points his finger out to the north then to the south.
Zanu won't open the thing as he does not want to get killed by the mummy inside.
Kyshkumen Silentblade
|
Kyshkumen nods as Zanu points out the hidden doors. "Good eye, best we see what's in this coffin though. Part of the job and all."
Kyshkumen takes his time, going over the sarcophagus several times to make sure he doesn't miss anything.
Take 20 perception: 20 + 6 = 26
If it looks clear he will open it.
Abaal Zadeir, Sword of Katapesh
|
Forgot my sovereign glue in my other PC....
Abaal, falchion at the ready ("readies" to bisect the first thing that rises from the crypt) backs up Kyshkumen, should the mysterious man need it.
| Seoni, Iconic Sorceress |
"Now now Bjor. No need to be bashful. You're not the first man who needed my help!" She smiles and gives him a wink.
"Any chance we can help Bjor's wounds before we proceed? Hopefully that sarcophagus doesn't try to run us over." She laughs before noting the secret passages Zanu pointed out.
Malaika de'Morcaine
|
Malaika will assume some assistance so he can climb down and up with a take 10 check.
.
wand CLW Bjor: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW Bjor: 1d8 + 1 ⇒ (3) + 1 = 4
wand CLW Bjor: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW Bjor: 1d8 + 1 ⇒ (8) + 1 = 9
.
Then cast detect magic and detect poison.
Bjor Blutschnauze
|
After hearing Seoni's words, Bjor smirks, then looks at the sarcophagus with a furious intesity, apparently expecting the thing to jump into his face anytime now.
"Thank you, friend." he says to Malaika after his head stops feeling like literarily being bashed in by the floor - then he focuses onto the stone structure again.
He readies his shield and axe, stands opposite of Abaal at the side of the thing and says: "Gonna open it, be ready for anything."
Strength: 1d20 + 3 ⇒ (15) + 3 = 18
| Oykiv |
Kyshkumen don´t need to check the sarcophagus a lot of time to realize it´s not really a sarcophagus, but some kind of creature who tries to "jump into his face" as Bjorn will say.
grapple: 1d8 + 6 ⇒ (1) + 6 = 7
It makes a solid hit agaist Kyshkumen glueing and constricting him, before Abaal and Bjor can realize it´s not an object and swing their weapons against it. One free attack each
Bjor: 1d20 + 2 ⇒ (16) + 2 = 18
Seoni: 1d20 + 2 ⇒ (7) + 2 = 9
Abaal: 1d20 + 2 ⇒ (8) + 2 = 10
Kyshkumen: 1d20 + 8 ⇒ (10) + 8 = 18
Zanu: 1d20 + 9 ⇒ (3) + 9 = 12
Malaika: 1d20 + 0 ⇒ (18) + 0 = 18
Fake sarcophagus: 1d20 + 5 ⇒ (2) + 5 = 7
First Combat round
Everybody can act before the sarcophagus. Anyone who attacks the sarcophagus must make a Reflex save
Bjor
Seoni
Abaal
Kyshkumen -15 HP. Grappled, can´t check to end this condition
Zanu
Malaika
Fake sarcophagus Grappled
| Seoni, Iconic Sorceress |
+30 stealth, wowzers
Aiming a scorching ray would be almost impossible, so Seoni goes for old reliable and shoots two magic missiles from her hands.
Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Abaal Zadeir, Sword of Katapesh
|
Readied attack: 1d20 + 6 ⇒ (2) + 6 = 8 Damage: 2d4 + 7 ⇒ (3, 3) + 7 = 13 =Reflex save: 1d20 + 2 ⇒ (3) + 2 = 5
...sigh...
Do we know what it is?
Bjor Blutschnauze
|
"GAH! Stupid place and stupid stones!" Bjor shouts out, while his swordarm moves on its own Axearm?, before he even realizes it.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17, Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7
No Power Attack, just muscle memory ;)
Kyshkumen Silentblade
|
Kyshkumen has no time to react as the creature bites into him. Much to his surprise he finds himself stuck fast to the creature. "What in the seven hells?" He calls out in alarm as he looks about at his compaions. "Can anyone get behind it?" The masked man calls out as he draws a dagger.
Readied attack for flank: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage: 1d4 + 4 ⇒ (3) + 4 = 7
Sneak: 2d8 ⇒ (5, 3) = 8
1d20 + 7 ⇒ (11) + 7 = 18
If I recall, grappled means I can not dual weld, hence the higher + to hit. Also if the attack hit, the creature starts taking 2 bleed per round.
| Oykiv |
To identify it you need a DC 15 K. dungeoneering
Abaal readied attack misses, but Bjorn is more accurate and hits the creature. Unfortunately for him, his muscle memory is not quick enough and his axe is stuck on the creature body. You can pry it off with a DC 17 strengh check
Seoni´s missiles looks more effective when they impact in a creature without hardness and can wound it.
First Combat round
Bold can act. Anyone who attacks the sarcophagus must make a Reflex save
Bjor has his axe glued to the creature.
Seoni sends migic missiles against the creature
Abaal
Kyshkumen -15 HP. Grappled, can´t check to end this condition is waiting for someone to flank the creature with him
Zanu
Malaika
Fake sarcophagus -15 HP. Grappled
Kysh, I need a reflex save to see if your weapon is glued to the creature
Bjor Blutschnauze
|
"Gah!" Bjor shouts agan, trying to get his axe out of the thing, but he gives up pretty much directly, prefering to strike it with all he got before he starts to struggle with the thing.
He lets loose his grip on the axe and takes the shield into both hands again,trying to get into a flank with Kyshkumen as told. Then he smashes it with all his might.
Two-handed Power Attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13, Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
The map says I'm 10 ft away, but since my last attack hit, I suppose a 5' step is enough to get into the flank? If not, I just eat the AoO :)
Abaal Zadeir, Sword of Katapesh
|
I eat AoO for breakfast. ;)
Falchion swing (with Power Attack): 1d20 + 6 ⇒ (18) + 6 = 24 Damage (hopefully): 2d4 + 7 ⇒ (4, 4) + 7 = 15
Threat! Assuming I hit.
Falchion swing (confirmation): 1d20 + 6 ⇒ (19) + 6 = 25 More damage: 2d4 + 7 ⇒ (4, 3) + 7 = 14
Reflex save: 1d20 + 2 ⇒ (2) + 2 = 4 ...I was on such a roll too...
Zanu Turok
|
oh right I will attack it with warhammer after spending 1 arcana pool point to make it a +1 weapon and moving towards it hit: 4 + 1d20 ⇒ 4 + (17) = 21
dmg: 1d6 + 3 ⇒ (2) + 3 = 5 magical blunt dmg.
| Oykiv |
Malaika starts telling his companions what he remembers: This creature is a mimic, an aberration that hiddes as an human object to ambush its prey. It´s slime acts as an adhesive that can only be dissolved with...
Then his voice is exceeded by the noise of Bjor, Abaal, Kysh and Zanu hitting hard the creature. So hard it starts to look like a broken sarcophagus whiche ceasses to move and seconds later a mass of... something.
Their weapons were glued to the dead creature, but half a minute before it´s dead the slime don´t glue any more and the weapons and Kysh are free.
With the puppie mimic dead now it´s time for healing and deciding if you´ll go north, south or west.
Malaika, don´t mark the alchemical grease as used. It don´t serve´s at all with a mimic adhesive. An it died in the same turn