| meowstef |
David Thomassen wrote:
Yes. http://paizo.com/pathfinderRPG/prd/advanced/advancedGear.html Now if we can get a definition of "deadly wounds" my DM would be very happy.
heal skill
Treat Deadly Wounds: When treating deadly wounds, you can restore hit points to a damaged creature. Treating deadly wounds restores 1 hit point per level of the creature. If you exceed the DC by 5 or more, add your Wisdom modifier (if positive) to this amount. A creature can only benefit from its deadly wounds being treated within 24 hours of being injured and never more than once per day. You must expend two uses from a healer's kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer's kit that you lack.| Thunder_Child |
David Thomassen wrote:
Unfortunatley that does not define "Deady Wounds" just how to treat them. I assume that they are hp damage taken from physical attacks, not lost due to poison, drain, etc.
Hitpoint damage is hitpoint damage. Con damage/drain is something else, but treating deadly wounds should cover all things that affect current hp as opposed to your hp cap.
| AvalonXQ |
David Thomassen wrote:
Unfortunatley that does not define "Deady Wounds" just how to treat them.
Fortunately we don't have to define "deadly wounds", because the term is not used anywhere in Pathfinder. Intead the term "treating deadly wounds" is used, which is the process of using the Heal skill to heal HP damage.
However the HP damage accrues, if it can be healed normally, then you can use the Heal skill and the "treat deadly wounds" action to heal it as well. Bloodblock helps that.