| Bloodwort |
Quick question... Pathfinder has three different XP progressions: fast, medium, and slow.
What progression works best with old 3.5 material? Is your answer printed anywhere?
I was thinking maybe the Pathfinder conversion notes from 3.5 might say something about this but I can't find that. I'm running a mostly Pathfinder game where the PCs gain several levels from beginning to end but it's an older 3.5 edition adventure.
| memory |
I think going up every six or eight games is a good speed. I figure out how many xp to the next level (say 21K xp, for example), then divide that by 7, (that's 3K) and figure out what CR monsters or traps or whatever we will have to face in a given night to get about the right amount of xp.
I think that this is based on how often you get to play though.
We had one game that started on slow xp, when we were playing 10 hours a session every two weeks, the game eventually switched to every two months and we upped it to medium...we haven't played it in nearly a year and the GM has decided the next time we play we'll be switching to fast.
Generally my feeling is less that 10 hours a month should be fast, 10-20 a month should be medium, and more than that can be slow. Because it is just rough to take 6+ months to level. (Obviously depending on the campaign as well).
| KaeYoss |
I think going up every six or eight games is a good speed. I figure out how many xp to the next level (say 21K xp, for example), then divide that by 7, (that's 3K) and figure out what CR monsters or traps or whatever we will have to face in a given night to get about the right amount of xp.
I'd get murdered by my players if I assumed such a glacial pace.
| wraithstrike |
I think going up every six or eight games is a good speed. I figure out how many xp to the next level (say 21K xp, for example), then divide that by 7, (that's 3K) and figure out what CR monsters or traps or whatever we will have to face in a given night to get about the right amount of xp.
If I play more than 3 sessions and I don't level I start pushing the action to get my XP. I like my levels.
| TheRedArmy |
My players tend to start asking when the next level up is after about three sessions.
"The next level up is 7 boxed texts and 2 ogres away guys."
3.5 was designed that every 13.33 encounters levels up the party. I assume "fast" does that track, but I don't know for sure.
When I run the game, the rate they level varies from level to level, as the campaign pace slows and quickens. Sometimes 3 sessions in a row are dungeon crawls with loads of encounters, others are slow city missions when an entire session doesn't include any XP earned (that was only one time, though).
| Snopaws |
A buddy of mine runs modules with xp totals for each encounter. After we finish said module, he won't pick up another and runs ideas floating around in his head. At that point, he stops giving xp and just tells us to level ever few sessions. . .until he forgets the whole leveling system and we're stuck at level 13 forever.
| Major__Tom |
We really liked the 3.5 XP chart. I realize it's not OGL, so Pathfinder couldn't use it. So it's our houserule. Through three complete AP's so far, we use the CR from the mods, awarding points as from 3.5, and so far the levels seems to come out just right. I don't know if that's fast or medium, but it seems like people move up every three or four sessions, sometimes a little faster.
| Kolokotroni |
TriOmegaZero wrote:My players tend to start asking when the next level up is after about three sessions."The next level up is 7 boxed texts and 2 ogres away guys."
3.5 was designed that every 13.33 encounters levels up the party. I assume "fast" does that track, but I don't know for sure.
When I run the game, the rate they level varies from level to level, as the campaign pace slows and quickens. Sometimes 3 sessions in a row are dungeon crawls with loads of encounters, others are slow city missions when an entire session doesn't include any XP earned (that was only one time, though).
Remember it was 13.33 ON LEVEL encounters. How often is an encounter exactly the same CR as the APL? Most of the time my encounters are either above or bellow because it try to design them organically (still keeping in CR range) instead of setting a CR and trying to meet it.