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So I saw the APG added a lot of these "extra this or that" feats for various mechanics (Rage powers, Discoveries, Hexes, Rogue talents.. etc..)
But then I realized there was no feat allowing you an extra class level. Did I miss it? Is it in another supplement somewhere?
The Paizo crew has stated on the Blog that this was an oversight on their part, and will be errata'ed in soon.
You can check out the post here.

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Extra Level
Benefit: You gain an additional class level in a class of your choosing. You gain hit dice, skill points, save bonuses, bass attack, and class features as appropriate for your additional level. You also gain a bonus feat.
Special: This feat may be taken multiple times. Its effects stack. Each time it is taken, you may choose a level in any class. This feat can also be selected when assigning the feat gained from having taken this feat previously.

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It could be fun to consolidate the Extra Blah feats into a single feat.
Extra Blah
Benefit You gain increased use of a specific class ability. If the class ability has uses per day (such as smite evil or channel energy), you gain two additional uses per day. If the class ability is usable for a certain numbers of rounds per day (such as bardic performance or rage), you gain six additional rounds per day. If the class ability is a flat increase, such as caster level or BAB, you are treated as if you were one level higher.

JMD031 |

Extra Level
Benefit: You gain an additional class level in a class of your choosing. You gain hit dice, skill points, save bonuses, bass attack, and class features as appropriate for your additional level. You also gain a bonus feat.
Special: This feat may be taken multiple times. Its effects stack. Each time it is taken, you may choose a level in any class. This feat can also be selected when assigning the feat gained from having taken this feat previously.
This feat is obviously overpowered and broken. I demand that Paizo errata this immediately! If my demands are not met I will whine and cry about it on these forums ad nauseum until I get several other people to join me on my stupid crusade to ensure this ability/feat/spell/whatever is removed from the game I know and love. Because obviously if it is written on the internet, in a book, or said directly to me by someone I know it is obviously a rule that cannot be broken and I am powerless to stop it with the exception of coming here to whine and cry about it. I will not stop, and I will not desist until my demands are met. Once this occurs I will gloat about my victory for several months or until the next thing comes along that raises my ire. You have been warned.

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Extra Character
Benefit Your character is a twin, and you both adventure together. You play your character's twin as if it was a cohort, but it's character level is equal to your PC's character level. It appears with level-appropriate gear, and does not have to pursue the same character class, but must be of the same race and have the same starting attributes. You may take this feat after 1st level, 'discovering' an unknown twin, but the twin must be created having already taken this feat.
Special You can take this feat multiple times, gaining a new character each time.

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stardust wrote:believe it or not my anti-paladin would take this, multiple times...Extra Disease
Benefit Whenever you contract a disease, you also acquire a second disease of a similar type.
Special This feat can be taken multiple times. Its effects stack.
Grrrr! Fine!
Extra Injury
Benefit Whenever you take damage from a physical attack, the attacker rolls for damage twice and adds the result together.
Special You can take this feat multiple times. Its effects stack. The second time this feat is taken, the attacker rolls three times the normal damage, etc.
Extra Helping
Benefit Whenever you and your companions are enjoying a group meal, you always manage to get two servings out of the meal instead of one. Choose one ally from among those who are dining. This character does not receive a serving.

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Extra Helping
Benefit Whenever you and your companions are enjoying a group meal, you always manage to get two servings out of the meal instead of one. Choose one ally from among those who are dining. This character does not receive a serving.
Finally! Something the fighter can do to the wizard!

Darth Knight |

Henchman
You gain a single loyal follower. This can be a human or a dwarf. They are not capable in a fight and must be protected. They are able to increase your carrying capacity four fold, and give you an extra choice of treasure in the party split. This extra treasure must be carried by the henchman until you have paid him. Pay is 1/10 of total treasure gained by you.

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Celestial Healer wrote:This feat is obviously overpowered and broken. I demand that Paizo errata this immediately! If my demands are not met I will whine and cry about it on these forums ad nauseum until I get several other people to join me on my stupid crusade to ensure this ability/feat/spell/whatever is removed from the game I know and love. Because obviously if it is written on the internet, in a book, or said directly to me by someone I know it is obviously a rule that cannot be broken and I am powerless to stop it with the exception of coming here to whine and cry about it. I will not stop, and I will not desist until my demands are met. Once this occurs I will gloat about my victory for several months or until the next thing comes along that raises my ire. You have been warned.Extra Level
Benefit: You gain an additional class level in a class of your choosing. You gain hit dice, skill points, save bonuses, bass attack, and class features as appropriate for your additional level. You also gain a bonus feat.
Special: This feat may be taken multiple times. Its effects stack. Each time it is taken, you may choose a level in any class. This feat can also be selected when assigning the feat gained from having taken this feat previously.
Pfft! It's not broken. Just look at CoDzilla! [/nerdrage]

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CoDzilla
Prerequisites must be a cleric or druid
Benefit You enlarge to size Colossal, with the appropriate attribute modifiers on table 4-2 (MM3.5 p. 291) and the ability to breathe a 140 ft. line of radioactive fire once per minute, up to a number of times per day equal to your adjusted Con modifier, inflicting 1d8 damage per cleric or druid level +1d8 damage per point of your Wisdom modifier. Half of this damage is fire, the other half is radiation, and cannot be resisted.

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Full Base Attack
Benefit: Your base attack bonus equals your character level.
Full Spellcasting
Benefit: Select a spellcasting class. You gain the ability to cast spells as if you were a member of that class equal to your character level.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, select a new spellcasting class.
Extra Cheese
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.

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Screw the rules, I have feats!
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.
Houseruled.

Ambrosia Slaad |

Charlie Bell wrote:Houseruled.
Screw the rules, I have feats!
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.
Whose house, the GM's or the player's?

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Charlie Bell wrote:Houseruled.
Screw the rules, I have feats!
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.
To go along with Extra Cheese,
Extra Whine
But...
Benefit: Once per session, you can veto one GM ruling or adjudication.
Special: You can gain this feat multiple times. Each time you select this feat, you may veto one additional GM ruling.
Extra Cheddar
Screw the wealth-by-level guidelines!
Benefit: You immediately gain your level squared x 1000 gp. You can spend it on whatever you want.
Special: You can gain this feat multiple times. The money stacks... fat stacks.

Leafar the Lost |

New Feat: Godhood
Benefit: the character becomes a Quasi-god, and gains godlike powers.
Special: this feat may be taken multiple times, and each time it is taken the character attains more godlike power. The transition is as follows: Quasi-god, demigod, lesser god, intermediate god, greater god, elder god, primal god, and creator god.
Note: I have taken this feat for myself, and I am now a Quasi-god.

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** spoiler omitted **
On the other hand, after your platoon leader time, your involvement with actual soldiers will get less and less as you spend more time on staff. I like working with soldiers, but until I command, I really only work with other seniors. If you really love teaching and mentoring junior enlisted and young NCOs, your days of being able to do that as an officer will be limited.
As for branch, just have a plan. If you're planning on staying for 20+, pick a branch that you want to do for the rest of your career. If you're planning on getting out after your ADSO, pick a branch that gets you hired in the civilian sector (Signal, Finance, AG, Quartermaster, etc.). If you ask for a branch related to your current MOS you're likely, but not guaranteed, to get it. IIRC your MOS, Medical Service would be a shoe-in. MS guys who get out can get good jobs as hospital administrators.
Also get while the getting's good. Drawdowns will probably mean a reduction in officer accessions across the board, which means G2G slots will get scarcer. If you want to do it, get it locked in with your reup NCO or whoever sooner rather than later.
If you want to talk about it more, email me at blues man charlie at gmail dot com and I'll send you my phone #, or friend me on FB and my #'s in my info.

Navior |

WIN
Benefit: You win the game. You gain enough experience to raise your level to 10 higher than the highest-level NPC in your GM's campaign world, and enough funds to buy any equipment you desire. This equipment may come from any resource, even ones your GM normally doesn't allow.
This feat also allows you to win any, and all, internet arguments.
Special: Rule 0 does not apply to this feat. Your GM may not houserule it in anyway, nor deny its use. Your GM must declare you the winner of the game.

Ironicdisaster |
Full Base Attack
Benefit: Your base attack bonus equals your character level.Full Spellcasting
Benefit: Select a spellcasting class. You gain the ability to cast spells as if you were a member of that class equal to your character level.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, select a new spellcasting class.Extra Cheese
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.
Extra Cheese need not be taken multiple times.
"Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item."
That's one sentence.

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WIN
Benefit: You win the game. You gain enough experience to raise your level to 10 higher than the highest-level NPC in your GM's campaign world, and enough funds to buy any equipment you desire. This equipment may come from any resource, even ones your GM normally doesn't allow.
This feat also allows you to win any, and all, internet arguments.
Special: Rule 0 does not apply to this feat. Your GM may not houserule it in anyway, nor deny its use. Your GM must declare you the winner of the game.
LOSE
Prerequisite: DM that has a player who has selected the "WIN" feat.Benefit: You can tell the player who selected the "WIN" feat that, becuase he though about taking the feat before he wrote it down, he has actually lost the Game.

Leafar the Lost |

New Feat: Shut the @#$% up!
Prerequisite: Shut the hell up.
Benefit: This feat allows the player to force another player to Shut the @#$% up if "Shut the hell up" doesn't work. It can also be used to make someone outside the gaming group silent.
Special: This feat may be taken more than once to make other gaming groups Shut the @#$% up.

Eben TheQuiet |

WIN
Benefit: You win the game. You gain enough experience to raise your level to 10 higher than the highest-level NPC in your GM's campaign world, and enough funds to buy any equipment you desire. This equipment may come from any resource, even ones your GM normally doesn't allow.
This feat also allows you to win any, and all, internet arguments.
Special: Rule 0 does not apply to this feat. Your GM may not houserule it in anyway, nor deny its use. Your GM must declare you the winner of the game.
- insert Sheen joke -
"Winning, duh!"

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Extra Extra!
Benefit Once per gaming session, you can sing an annoying musical jingle (or a mash of musical jingles) to the point where either the GM or another player asks you to stop in a whiny annoyed voice.
Special You can take this feat multiple times. Each additional feat allows you to sing an annoying musical jingle a further time.
"Show 'em you're a tiger! Show 'em what you can do! The best part of waking up is Folgers in your cup! Mentos, the Fresh Maker!"

Lathiira |

Rules Lawyer
Prerequisite: Must own a copy of and have read every book in use at the gaming table.
Benefit: Once per session you may bog down game play for 3d6 minutes as you argue why something should go your way in play. You must use at least half of all the books available at the table to argue your point. When you are done arguing, events are altered to suit your argument.
Special: You may take this feat more than once. Each time you take this feat, you may make one more argument per session and use one less book for each time you have taken this feat. You must always cite the Core rules, however.
Special: This feat does not protect you from being bludgeoned with the books you are citing, regardless of how many books you cite or how many times you've taken this feat.

JMD031 |

Annoy the GM (Teamwork Feat)
Benefit: Once per game session you may perform one action that annoys the ever-living crap out of the GM. This will cause the GM's annoyance factor to go up by 1. Having this feat will make you immune to any and all possible "retribution" the GM may take upon you.
Special: For every other player in the game that takes this feat you may perform a combination of several annoying actions which will add a cumulative +1 to the GM's annoyance factor. Creative and repetitive actions add a further +1.
Normal: When the GM's annoyance factor reaches 20 he smites your character into oblivion.

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New Feat: Shut the @#$% up!
Prerequisite: Shut the hell up.
Constitutional Peasant
Benefit: When another player uses any form of 'shut up' against you, you may continue to speak, so long as it is an impassioned speech about the balance of GM and player power. Any further actions taken against you by the target must be answered with cries of 'Come see the violence inherent in the system!'

Ironicdisaster |
stardust wrote:Thanks for the laugh.
Extra Helping
Benefit Whenever you and your companions are enjoying a group meal, you always manage to get two servings out of the meal instead of one. Choose one ally from among those who are dining. This character does not receive a serving.
Best feat ever

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Charlie Bell wrote:Full Base Attack
Benefit: Your base attack bonus equals your character level.Full Spellcasting
Benefit: Select a spellcasting class. You gain the ability to cast spells as if you were a member of that class equal to your character level.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, select a new spellcasting class.Extra Cheese
Benefit: You gain the ability to selectively ignore the rules. Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item.
Special: You can gain this feat multiple times. Each time you select this feat, you may ignore one additional sentence in the description of an ability, feat, skill, spell, or magic item.Extra Cheese need not be taken multiple times.
"Each time you use an ability, feat, skill, spell, or magic item, you can ignore any one sentence in the description of that ability, feat, skill, spell, or magic item."
That's one sentence.
Ah, you understand the insidious genius of it.

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Bathroom Break
Prerequisite: A digestive tract
Benefit: You can get up and go use the restroom for however long you want in the middle of your turn even if you've nearly finished it but still have at least one free action left. The GM may not proceed without you.
Special: If another character has this feat you must roll initiative to see who gets to go first. A Ranger who chooses the Pee-Pee Dance combat style may take this feat without meeting the prerequisites.
Improved Bathroom Break
Prerequisite: Bathroom Break, A digestive tract
Benefit: You gain a +4 bonus on ability checks and skill checks related to relieving yourself of bodily wastes.
Special: A Ranger of at least 6th level who chooses the Pee-Pee Dance combat style may take this feat without meeting the prerequisites.
I Gotta Goooooooooooooooooooooooooooooooooo
Prerequisite: Knowing who Tom Petty is
Benefit: You don't know how it feels, to be meeeeeeeeeeeeeeeeeeee. Also, you are allowed to make an immediate bull rush check against anyone blocking your way to the bathroom even if you haven't moved the minimum distance at a +20 bonus.
Special: A Ranger with the Pee-Pee Dance combat style may take this feat without meeting the prerequisites.

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Save Point
Prerequisite: Gullible GM
Benefit: As a full round action you can create a special space time nexus which you can return to this save point at any time. You can only have one save point defined at a time.
Named Save Point
Prerequisite: Gullible GM, Save Point
Benefit: As Save Point except you can have up to 10 named multiple saved points defined. You can name the save points whatever you like as long as the name is eight upper case characters or less and contains no spaces.

Leafar the Lost |

New Feat: Shut the @#$% up or I'll break your @#$%^&* face!!!
Prerequisites: Shut the hell up & Shut the @#$% up!
Benefit: This feat allows the player to force another player(s) to Shut the @#$% up by implying a use of violent force if the talking doesn't stop. It can only be used if "Shut the hell up" and "Shut the @#$% up" don't work.
Special: This feat may only be used once per game session, because the use of this feat typically ends a game.

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Digression
Prerequisites Must be familiar with your gaming group and their interests. Cannot be good or lawful.
Benefit You can quote Star Wars, Monty Python's Holy Grail, Army of Darkness or the Princess Bride, or make a controversial comment about sports, politics or religion, and cause the entire group to digress into a non-gaming related conversation for a number of minutes equal to 1d4 plus the number of people in the room. During this time, you receive a +4 circumstance bonus to a single attempt to modify numbers on your character sheet, alter the result of a just-rolled die by one facing, or move a figure on the game-map by up to two spaces. Each subsequent attempt to perform one of these actions reduces the chance of success by 2.

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Digression
Prerequisites Must be familiar with your gaming group and their interests. Cannot be good or lawful.
Benefit You can quote Star Wars, Monty Python's Holy Grail, Army of Darkness or the Princess Bride, or make a controversial comment about sports, politics or religion, and cause the entire group to digress into a non-gaming related conversation for a number of minutes equal to 1d4 plus the number of people in the room. During this time, you receive a +4 circumstance bonus to a single attempt to modify numbers on your character sheet, alter the result of a just-rolled die by one facing, or move a figure on the game-map by up to two spaces. Each subsequent attempt to perform one of these actions reduces the chance of success by 2.
Kill it with fire.

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Digression
Prerequisites Must be familiar with your gaming group and their interests. Cannot be good or lawful.
Benefit You can quote Star Wars, Monty Python's Holy Grail, Army of Darkness or the Princess Bride, or make a controversial comment about sports, politics or religion, and cause the entire group to digress into a non-gaming related conversation for a number of minutes equal to 1d4 plus the number of people in the room. During this time, you receive a +4 circumstance bonus to a single attempt to modify numbers on your character sheet, alter the result of a just-rolled die by one facing, or move a figure on the game-map by up to two spaces. Each subsequent attempt to perform one of these actions reduces the chance of success by 2.
O.O' I don't know whether to laugh or cry! Are we really all this much alike!?!?! Does this really happen everywhere? Would anyone else like to help me comment on this feat, its relevance to gaming culture, and the possible repercussions it may have on a fantasy medieval setting? Specifically, how to resolve it with a liberally applied evangelical socially conservative libertarian ideology that embraces same-sex marriage on a case-by-case basis dependent upon the salary of the participants' favorite American football player.
Wait... whose turn was it?