Why DnD 3.x over PF


3.5/d20/OGL

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Dark Archive

A corollary from the thread, Why PF over D&D 3.5.

Grand Lodge

Well, as I said in that thread, PF has too many little 'gotcha' changes to learn lest they crop up in play. Sticking with 3.5 allows me to take the good from PF, while knowing every change I make.

Dark Archive

TriOmegaZero wrote:
Well, as I said in that thread, PF has too many little 'gotcha' changes to learn lest they crop up in play. Sticking with 3.5 allows me to take the good from PF, while knowing every change I make.

If I may ask, which parts of the Pathfinder RPG did you adapt as houserules for your 3.x game?


Pathfinder removed the Cleric heavy armor proficiency. It renders my beloved class unplayable.


Nerdrage Ooze wrote:
Pathfinder removed the Cleric heavy armor proficiency. It renders my beloved class unplayable.

I will never forget that thread. :)


Nerdrage Ooze wrote:
Pathfinder removed the Cleric heavy armor proficiency. It renders my beloved class unplayable.

Doubtful. Heavy Armor Proficiency feat? check.


Twin Agate Dragons wrote:
Nerdrage Ooze wrote:
Pathfinder removed the Cleric heavy armor proficiency. It renders my beloved class unplayable.
Doubtful. Heavy Armor Proficiency feat? check.

It's the act of removal that matters. It shows the total lack of regard for the weakest 3.5 class. Next to powerhouses such as 3.5 Paladin and Truenamer, the Cleric was a sad joke. Pathfinder just finished him off.


Because I've already purchased the core books for 3.5 and don't really want to drop another $100 for new books. Especially when my gaming is extremely limited these days, and that $100 pays for miniatures I'll get to paint sooner than use said books. And at today's tin prices, that's like . . . five minis . . . .

Besides, it's not like Pathfinder is a completely alien system that I can't use with 3.5.

Grand Lodge

joela wrote:
TriOmegaZero wrote:
Well, as I said in that thread, PF has too many little 'gotcha' changes to learn lest they crop up in play. Sticking with 3.5 allows me to take the good from PF, while knowing every change I make.
If I may ask, which parts of the Pathfinder RPG did you adapt as houserules for your 3.x game?

Hmm. I've done the BAB/HD pairing, but I'm having second thoughts about it. It sounds clever, but in practice just limits class design.

I stole the CMB/CMD thing because my monk player was having too much trouble keeping up with the grappling rules. She still can't keep up, but at least we get it handled quicker.

We're using the 'every other level' feat progression, but that's hardly a big change.

I'd say we're using the classes, but I don't know that counts since the only non-3.5 ones being used are Kirth's rewrites.

All I can think of off the top of my head. The more I look around the gaming community, the more I see that the changes PF made were not all that original.


  • PF didn't fix any problems with the system, it just gave a different version.
  • Cleric armor proficiency, reach on spiked chain, improved natural attack not working with monk's unarmed strike, monsters shouldn't be played as characters, etc. all show a design viewpoint that I don't agree with.
  • Needless changes that just cause added confusion.
  • Necessity to purchase table full of new books to be used in the group, can't mix 3.5 PHB with PF Core book.
  • Core book is too large, too expensive, and has binding issues (not really a reason not to switch but just an area of concern).
  • 3.5 isn't "missing" anything that PF gave. Frankly 3.5 isn't leaving me feel missing anything anyway.
  • Gimped many feats and combat options.
  • 3.5 SRD is free and irrevocable, so don't need official books in print to keep new players with the rules.

    That's a few things off the top of my head. I don't have a problem with PF, and if anyone is totally new and wants to know what system they and their group should probably try, I'd recommend PF. For myself, I didn't give up 3.5 for WotC, and I have no interest in giving it up for Paizo.


  • joela wrote:
    A corollary from the thread, Why PF over D&D 3.5.

    For me it's rather simple.

    I have all the books I will ever need for 3.5 already purchased. I haunt ebay and the local used book stores like a theif seeking his next mark to find excellent condition 3.5 stuff at really cheap prices or at least what they were when they were new.

    I do use the PF adventures and some other stuff because it's easy to convert to 3.5 as opposed to trying to decipher 4.0 system.

    Last but not least haveing read the PF system I can say that I do not prefer the way they deal with magic, IMO, thye have continued the depowering of casters that started in 3.5 and got really bad twords the end of 3.5 and haveing seen 4 the trend has continued.

    Some of the PF ideas have a great deal of merit, the item familiar was a good change but the house rule we have is 1 familiar= 1 free feat. That way your not stuck with a potential furry hostage bait or something that can cost you exp.
    We are not ignoreing the fine work done here at Paizo and we support it as much as our budget allows but we honestly prefer 3.5 over the changes PF has made.


    joela wrote:
    A corollary from the thread, Why PF over D&D 3.5.

    Easy.

    Epic rules. :)

    (...not that this is stopping me from playing Pathfinder at the moment...)

    Grand Lodge

    Pathfinder Starfinder Roleplaying Game Subscriber
    Nerdrage Ooze wrote:
    Twin Agate Dragons wrote:
    Nerdrage Ooze wrote:
    Pathfinder removed the Cleric heavy armor proficiency. It renders my beloved class unplayable.
    Doubtful. Heavy Armor Proficiency feat? check.
    It's the act of removal that matters. It shows the total lack of regard for the weakest 3.5 class. Next to powerhouses such as 3.5 Paladin and Truenamer, the Cleric was a sad joke. Pathfinder just finished him off.

    Tell that to my spouse and her/his Cleric of Torm back in Living City.

    The only weak cleric was one that was simply not mastered. Okay so clerics don't have heavy armor proficiency as gratis any more. But then again, they are not AT BASE a primary martial class. They can be built to a very effective combination of melee, magic, and support. But if one feat causes you to abandon a class, you must not have been very effective in it before.

    I don't see much of a point to this thread unless someone feels that the Pathfinder/4th Edition wars weren't pointless enough. I had a fairly heavy investment in 3.X. After playing enough Pathfinder though, I'm more than happy to consign the bulk of those splatbooks and rules baggage to the dustbin. Jacobs has said that Ultimate Magic/Combat is going to be the last crunch book at least for a good long while. This is great news to me. I know we'll never go back to the days when the GM's had 3 rules books and the Players had one, but this leads me to believe that Pathfinder won't go down the road of rules bloat of 3.x, at least not as fast.


    For me its 2-fold: 1) too much invested in 3.5 to move to a new system - including many unplayed adventures and 3 APs (AoW - just started, ST and RotRL) and 2) none of my players have even heard of PF, let alone are interested in it (and I'm not going to plunk down the money on the core books just to see if it's worth trying to convince them).

    Greg


    pres man wrote:
  • PF didn't fix any problems with the system, it just gave a different version.
  • Cleric armor proficiency, reach on spiked chain, improved natural attack not working with monk's unarmed strike, monsters shouldn't be played as characters, etc. all show a design viewpoint that I don't agree with.
  • Needless changes that just cause added confusion.
  • Necessity to purchase table full of new books to be used in the group, can't mix 3.5 PHB with PF Core book.
  • Core book is too large, too expensive, and has binding issues (not really a reason not to switch but just an area of concern).
  • 3.5 isn't "missing" anything that PF gave. Frankly 3.5 isn't leaving me feel missing anything anyway.
  • Gimped many feats and combat options.
  • 3.5 SRD is free and irrevocable, so don't need official books in print to keep new players with the rules.

    That's a few things off the top of my head. I don't have a problem with PF, and if anyone is totally new and wants to know what system they and their group should probably try, I'd recommend PF. For myself, I didn't give up 3.5 for WotC, and I have no interest in giving it up for Paizo.

  • I literally agree with all your points...

    I think the bindings are a real issue. My PF book (given to me) looks like crap. My bestiary (bought by me) has all but completely fallen apart, while ALL of my 3.5 books are in crisp condition, even though they are 5 years old! My PH has suffered a lot of abuse, even being chewed on by a dog, but is in FAR better condition then my PFCR and bestiary.

    I also do not have faith in Paizos rules writing anymore, and with each new book I get pushed further away. 3.5 feels more streamlined and plays much smoother, which I think may be due to the lack tacked-on-mechanics spamming that PF added. Really, PF hasn't brought anything that innovative to the game I haven't seen before, IMO. The more I look back and compare, the more I appreciate what has been done before. I do not believe that the designers for 3.5 are given enough credit nowadays, and people easily write them off in lieu of PF (which includes a lot of regurgitated ideas from 3.5)

    Unfortunately it took too much money and time spent on cheaply made PF books for me to realize that I prefer my own house rules over Paizo's.

    Spoiler:
    ...and here come the fanboys to prove me wrong.

    The Exchange

    They messed up elves.

    Silver Crusade

    Pathfinder Adventure Path Subscriber
    snobi wrote:
    They messed up elves.

    ?

    The Exchange

    - sleep 8 hours
    - transformers
    - tall
    - alien eyes
    - no subraces
    - drow aren't considered elves
    - no auto-check on secret doors

    Grand Lodge

    Pathfinder Starfinder Roleplaying Game Subscriber
    snobi wrote:

    - sleep 8 hours

    - transformers
    - tall
    - alien eyes
    - no subraces
    - drow aren't considered elves
    - no auto-check on secret doors

    Some folks might consider that an overall improvement.

    The Exchange

    Optimus Prime gave it two thumbs up.

    Dark Archive

    LazarX wrote:


    I don't see much of a point to this thread unless someone feels that the Pathfinder/4th Edition wars weren't pointless enough.

    I posted it more or less out of genuine curiosity, especially after noting the (polite) dissatisfaction of the PF rules from the other thread. As for that (3.x) PF/4th Edition, I've always maintained that was stupid back then and is stupid now: I play(ed) both systems and, to paraphrase Matt James, a designer for 4th edition, I "do what makes me horny!". ;)


    What do you mean by transformers?

    The Exchange

    Second Darkness spoiler:
    Elves can change into drow.

    Grand Lodge

    Pathfinder Starfinder Roleplaying Game Subscriber
    joela wrote:
    LazarX wrote:


    I don't see much of a point to this thread unless someone feels that the Pathfinder/4th Edition wars weren't pointless enough.
    I posted it more or less out of genuine curiosity, especially after noting the (polite) dissatisfaction of the PF rules from the other thread. As for that (3.x) PF/4th Edition, I've always maintained that was stupid back then and is stupid now: I play(ed) both systems and, to paraphrase Matt James, a designer for 4th edition, I "do what makes me horny!". ;)

    Ever see a cartoon show called Dan Versus? Basically the main character develops a new vendetta every week. There isn't something that will ever be invented, or brought from the grave that someone won't find fault with.

    Some folks play 3.5, some play Pathfinder, others mix and match to various degrees.


    Ok I get it. thanks...
    I liked that change

    in general I found the extra stuff added to the combat classes to be too much for my liking. Seemed to be complexity for complexities sake.

    I liked pf skill changes, some cmb stuff, the sorcerer blood lines, some spell changes and pretty much left the rest. I particularly disliked most of the pf feats.


    MysticNumber ServitorOfAsmodeus wrote:


    I literally agree with all your points...

    I think the bindings are a real issue. My PF book (given to me) looks like crap. My bestiary (bought by me) has all but completely fallen apart, while ALL of my 3.5 books are in crisp condition, even though they are 5 years old! My PH has suffered a lot of abuse, even being chewed on by a dog, but is in FAR better condition then my PFCR and bestiary.

    This concerns me a lot. When I do switch to PFRPG I don't want the books falling apart. Our core 3.5 stuff has seen 8 years of continual use and they have no issues.

    MysticNumber ServitorOfAsmodeus wrote:


    I also do not have faith in Paizos rules writing anymore, and with each new book I get pushed further away.

    I will admit the Firearms and Ninja stuff does cause me great concern. I try to monitor pretty closely what the Paizo people say on the boards and what they write in the things I buy and it seems to me James Jacobs has a very similar "gaming style" as compared to what my long time group does. Eric Mona sounds close as well. I think as long as they are involved in Paizo decision making I'll be OK.

    MysticNumber ServitorOfAsmodeus wrote:


    3.5 feels more streamlined and plays much smoother, which I think may be due to the lack tacked-on-mechanics spamming that PF added.

    Can you give some examples? I'd like to know as we are planning on switching to PFRPG after we finish our current campaign.

    MysticNumber ServitorOfAsmodeus wrote:


    I do not believe that the designers for 3.5 are given enough credit nowadays, and people easily write them off in lieu of PF (which includes a lot of regurgitated ideas from 3.5)

    I agree that the designers of 3.x in general are to be highly commended. They built what could easily be the "last" version of D&D as far as I am concerned. If the PFRPG did not come along we would have been perfectly happy with sticking with 3.5 for the rest of our days. This is not true for any other version of D&D for us.

    I do however feel Paizo recognizes this. PFRPG is, I believe, more compatible with 3.5 than 3.0 is. It is easier for me to use PFRPG stuff in my 3.5 game than to use 3.0 stuff, but that's just my experience.

    In general I agree that the 3.5 foundation is very solid and very hard to improve and the designers that built it did an extraordinary job.


    snobi wrote:
    ***spoiler omitted***

    *Picks up dropped to the floor jaw*

    Spoiler:
    For the almost PF ignorant would you please explain that statement. I can't imagine any elf actually wanting to become some sort of corellion accursed, spider queen worshipping dark elf.

    The Exchange

    Spoiler:
    If elves are really, really naughty, they run the chance of involuntarily changing into drow. It's supposed to be a rare event.


    Isn't that an issue with Golarion more than Pathfinder? (I guess an argument could be made that one kind of defines the other since the publisher is one and the same, but still.)

    The Exchange

    I guess. It's all PF stuff to me.

    Grand Lodge

    Pathfinder Starfinder Roleplaying Game Subscriber
    Steven Tindall wrote:
    snobi wrote:
    ***spoiler omitted***

    *Picks up dropped to the floor jaw*

    ***spoiler omitted***

    Spoiler:

    It has to do with the origin of Golarian's Drow,and it's not a volountary process. It is however pretty much a one-way one. The origin of Golarian's Drow is covered in depth in the Second Darkness adventure path.

    Suffice it to say that any elf that actually transforms into a Drow truly qualifies as a Paladin's smite target.


    MysticNumber ServitorOfAsmodeus wrote:
    pres man wrote:
  • PF didn't fix any problems with the system, it just gave a different version.
  • Cleric armor proficiency, reach on spiked chain, improved natural attack not working with monk's unarmed strike, monsters shouldn't be played as characters, etc. all show a design viewpoint that I don't agree with.
  • Needless changes that just cause added confusion.
  • Necessity to purchase table full of new books to be used in the group, can't mix 3.5 PHB with PF Core book.
  • Core book is too large, too expensive, and has binding issues (not really a reason not to switch but just an area of concern).
  • 3.5 isn't "missing" anything that PF gave. Frankly 3.5 isn't leaving me feel missing anything anyway.
  • Gimped many feats and combat options.
  • 3.5 SRD is free and irrevocable, so don't need official books in print to keep new players with the rules.

    That's a few things off the top of my head. I don't have a problem with PF, and if anyone is totally new and wants to know what system they and their group should probably try, I'd recommend PF. For myself, I didn't give up 3.5 for WotC, and I have no interest in giving it up for Paizo.

  • I literally agree with all your points...

    I think the bindings are a real issue. My PF book (given to me) looks like crap. My bestiary (bought by me) has all but completely fallen apart, while ALL of my 3.5 books are in crisp condition, even though they are 5 years old! My PH has suffered a lot of abuse, even being chewed on by a dog, but is in FAR better condition then my PFCR and bestiary.

    I also do not have faith in Paizos rules writing anymore, and with each new book I get pushed further away. 3.5 feels more streamlined and plays much smoother, which I think may be due to the lack tacked-on-mechanics spamming that PF added. Really, PF hasn't brought anything that innovative to the game I haven't seen before, IMO. The more I look back and compare, the more I appreciate what has been done before. I do not believe that the designers for 3.5 are given...

    Disagreeing does not make one a fanboy. Being illogical and blind to the opposing debater's arguments, assuming there is a debate makes one a fan boy.


    Eben TheQuiet wrote:
    Isn't that an issue with Golarion more than Pathfinder?

    Yeah it is. I am not all that big on Golarion yet though so I can just ignore that. Of course I will continue to ignore it if I ever use Golarion so I guess it does not matter.


    wraithstrike wrote:
    Disagreeing does not make one a fanboy. Being illogical and blind to the opposing debater's arguments, assuming there is a debate makes one a fan boy.

    See the post 4 up for the latter example. :D


    Investment in 3.5 is the biggest issue, and pathfinder not being 100 percent backwards compatible, without a lot of work. That is offset if you just use the pathfinder material that is free on the web.

    4E was worth a try, but they went to far on some of their changes, when it wasn't necessary. But making the mechanics the same for all the classes, while allowing them to have unique abilities was great.

    I am always hoping another OGL product will come out that takes 4E and 3.5, and meets somewhere in the middle. But I have a bridge to sell you while we wait.


    pres man wrote:
    wraithstrike wrote:
    Disagreeing does not make one a fanboy. Being illogical and blind to the opposing debater's arguments, assuming there is a debate makes one a fan boy.
    See the post 4 up for the latter example. :D

    He is being facetious, and making fun of arguments before they pop up, which I do find amusing. :)


    Uchawi wrote:
    I am always hoping another OGL product will come out that takes 4E and 3.5, and meets somewhere in the middle. But I have a bridge to sell you while we wait.

    Oh yeah, well I got a Nick Logue pre-order product you can put money on. LOL.


    joela wrote:
    A corollary from the thread, Why PF over D&D 3.5.

    For many of the reasons already listed in this thread. Some reasons (but not all) include:

    - we don't have many problems with 3.5, and what problems we did have with it have long since been houseruled/fixed by us... and fixed optimally for our specific group
    - PF didn't fix anything for us, it's just different
    - no interest in purchasing new core books when we already have ones that work perfectly fine
    - no interest in learning a new rules system
    - all of our mechanical interests have already been (long since) covered by 3.5
    - Play in (old-school) FR and have no interest in Golarion
    - like the (already-3.5-statted) old-school D&Disms (Outer/Inner Planes, Lolth, 9 Hells, classic Demon Lords, etc)
    - etc

    And I can pick and choose certain things from PF and put into our 3.5 game (e.g. spell nerfing).

    RPG Superstar 2008 Top 32

    I removed a post and added some spoiler tags. No reason to get upset, just flag as "Needs spoiler tag" and move on.


    Pathfinder Adventure, Adventure Path, Lost Omens Subscriber

    I am curious: How many of you that stick with 3.5 play straight 3.5? Or do you integrate some Pathfinder or other 3PP material (like Arcana Evolved or Iron Heroes)?

    I run a Pathfinder game, but I certainly integrate 3.X material. We use Secrets of Pact Magic for an expanded binder class, and one of my players is an archivist. I still get a lot of use out of monsters that Paizo isn't allowed to convert. I suspect there is a wide spectrum of groups between pure 3.5 and pure Pathfinder, with plenty of blending in the middle.

    Grand Lodge

    Pathfinder Starfinder Roleplaying Game Subscriber
    Uchawi wrote:

    Investment in 3.5 is the biggest issue, and pathfinder not being 100 percent backwards compatible, without a lot of work. That is offset if you just use the pathfinder material that is free on the web.

    You see all the material you bought for 3.5 as an investment. I pretty much bought probably as much as you did and as a GM, I found it changing from an investment to a ball and chain., trying to keep track and balance all of the splatbooks, complete splatbooks, spell compendia and what not, well over a dozen player-centered rulebooks. I welcomed pathfinder for the chance to retire all of that junk.

    Dark Archive

    deinol wrote:

    I am curious: How many of you that stick with 3.5 play straight 3.5? Or do you integrate some Pathfinder or other 3PP material (like Arcana Evolved or Iron Heroes)?

    I run a Pathfinder game, but I certainly integrate 3.X material. We use Secrets of Pact Magic for an expanded binder class, and one of my players is an archivist. I still get a lot of use out of monsters that Paizo isn't allowed to convert. I suspect there is a wide spectrum of groups between pure 3.5 and pure Pathfinder, with plenty of blending in the middle.

    Definitely in the middle. In a campaign where using the Pathfinder rules with FF's Midnight and its classes and, most importantly, magic system.

    Liberty's Edge

    LazarX wrote:
    Uchawi wrote:

    Investment in 3.5 is the biggest issue, and pathfinder not being 100 percent backwards compatible, without a lot of work. That is offset if you just use the pathfinder material that is free on the web.

    You see all the material you bought for 3.5 as an investment. I pretty much bought probably as much as you did and as a GM, I found it changing from an investment to a ball and chain., trying to keep track and balance all of the splatbooks, complete splatbooks, spell compendia and what not, well over a dozen player-centered rulebooks. I welcomed pathfinder for the chance to retire all of that junk.

    I personally have always seen splatbooks as options, not requirements. They aren't a ball and chain because I'm not obligated to use them. I use from them what I want. If your pattern is to incorporate everything, can can just as easily reset 3.5 by using core books only. In addition, PF will gain the same issues regarding rule-bloat as time moves on. At some point, you have to decide to limit the rules resources in the game, or the rules resources will limit you. :)


    Howie23 wrote:
    LazarX wrote:
    Uchawi wrote:

    Investment in 3.5 is the biggest issue, and pathfinder not being 100 percent backwards compatible, without a lot of work. That is offset if you just use the pathfinder material that is free on the web.

    You see all the material you bought for 3.5 as an investment. I pretty much bought probably as much as you did and as a GM, I found it changing from an investment to a ball and chain., trying to keep track and balance all of the splatbooks, complete splatbooks, spell compendia and what not, well over a dozen player-centered rulebooks. I welcomed pathfinder for the chance to retire all of that junk.
    I personally have always seen splatbooks as options, not requirements. They aren't a ball and chain because I'm not obligated to use them. I use from them what I want. If your pattern is to incorporate everything, can can just as easily reset 3.5 by using core books only. In addition, PF will gain the same issues regarding rule-bloat as time moves on. At some point, you have to decide to limit the rules resources in the game, or the rules resources will limit you. :)

    Yeah, I've never been able to follow that logic.

    "3.5 had all these additional rules and I didn't want to play with them, so I want to switch to PF."

    Except:
    1)I would imagine it would be easier to convince your group to scale back to core 3.5, then to drop 3.5 all together and purchase brand new material. Stop using already purchased material vs. forcing to purchase new material AND stop using already purchased material.

    2)PF is "compatible" with 3.5, so if you are not capable of telling your group not to use all that other stuff, then you shouldn't still be able to stop them from using it in PF either, thus you haven't gotten rid of it all.

    The number 1 reason for 3.5 players to switch to PF is, they jumped on the 4e bandwagon and sold off all of their 3.5 stuff and then developed buyer's remorse.


    pres man wrote:


    The number 1 reason for 3.5 players to switch to PF is, they jumped on the 4e bandwagon and sold off all of their 3.5 stuff and then developed buyer's remorse.

    I think that may be a reason but I doubt it's the number 1 reason. For my group, when we do switch, my reason will be because the new APs use the PFRPG and I don't want to bother with conversion of stats and monsters back into 3.5. I want to use the PFRPG AP material to it's full extent. Plus, I can still use any 3.5 stuff I want.

    Also, my group is a core only 3.5 group so when we migrate to PFRPG we will already have a significant increase in options since "core PFRPG" has many more options than "core 3.5". So, in a way, our PFRPG games will be more "bloated" than the 3.5 games we've been running for the past 8 years!


    Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
    pres man wrote:
    The number 1 reason for 3.5 players to switch to PF is, they jumped on the 4e bandwagon and sold off all of their 3.5 stuff and then developed buyer's remorse.

    I don't think that's the number 1 reason. I still have all my 3.5 stuff. In fact, I've been hunting for more of it since Pathfinder Beta came out. I'm still looking for a Magic Item Compendium priced at under $60. I also still have all my 4E stuff. I play Pathfinder because I like the changes. Some people say it isn't innovative enough, but I'm ok with that. I like that they took a lot of the little improvements and good house rules people have been using and compiled them all together.

    Edit: Ninja'd!

    Grand Lodge

    deinol wrote:

    I am curious: How many of you that stick with 3.5 play straight 3.5? Or do you integrate some Pathfinder or other 3PP material (like Arcana Evolved or Iron Heroes)?

    I run a Pathfinder game, but I certainly integrate 3.X material. We use Secrets of Pact Magic for an expanded binder class, and one of my players is an archivist. I still get a lot of use out of monsters that Paizo isn't allowed to convert. I suspect there is a wide spectrum of groups between pure 3.5 and pure Pathfinder, with plenty of blending in the middle.

    It's been awhile since I played pure 3.5. My very first game? Splat books have been a part of it from the very start, with me and my friends picking up all sorts of new material to try out. My two favorite characters used 3rd party splats (Lasserator Monk from The LE Games 'Unorthodox Monks' and Terrelian Knight from Green Ronin's 'Corwyl: Village of the Wood Elves') Hence my joke in the other thread about 'people play 3.5 without houserules?' Even now I use plenty of fan material in my games.

    Silver Crusade

    Pathfinder Adventure Path Subscriber

    I really like how some folks dismiss PF because they think it's Caster Edition, while others say they didn't switch over because PF nerfed casters. Guess you can never make everybody happy! :)

    I'd love to see a proper flamewar between the two camps, alas the most vehement defender of the former point of view doesn't hang around anymore. What a shame. ;-)

    Dark Archive

    Gorbacz wrote:
    I really like how some folks dismiss PF because they think it's Caster Edition, while others say they didn't switch over because PF nerfed casters. Guess you can never make everybody happy! :)

    Truer words were never spoken.

    Gorbacz wrote:
    I'd love to see a proper flamewar between the two camps, alas the most vehement defender of the former point of view doesn't hang around anymore. What a shame. ;-)

    Blessed Buddha NO! ^_^

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