Druid Archetype


Advice

Dark Archive

My GM is looking to return to his campaign soon, and as such, he's got lots of ideas, and one of them is a low magic game.

One thing he wants to do, I'd like to help out with (we collaborate with each other often), but can't seem to think of any ideas.

The idea, and where your help comes into play, is creating an archetype for a non-spellcasting Druid.

What would you do to make this archetype?


Play a skirmisher ranger, wild shape and spellcasting are the druids defining features and both rely on magic, getting rid of both of them leaves you with a gimped ranger anyway.

Dark Archive

I should clarify. He only wants to get rid of spellcasting. Not wildshape.

Liberty's Edge

The druid is a full spellcasting class. Taking away their spells is pretty crippling. To balance, I'd start by giving them full BAB progression, and looking at any empty levels to add minor features (5, 7, 11, 17, and 19).

Dark Archive

So far, he's eliminated all full spellcasting classes (cleric, sorcerer, wizard, witch), is looking at making Skirmisher the default Ranger, and Warrior of the Holy Light the default Paladin. Summoner, is gone too. Alchemist, Bard, and Inquisitor aren't being touched.

I recommended something like the Skirmisher's tricks or Rogue Talents for the Druid.. But, The more I think about it, the more I think he should just chuck the Druid too..

Dark Archive

The root of the issue: He doesn't want full spellcasting, but needs the druid specifically for it's wildshaping..

What to do?


Jason Beardsley wrote:
I should clarify. He only wants to get rid of spellcasting. Not wildshape.

Then remove druids outright and give wildshape to rangers as an alternate combat style. Make the level 2 combat style "speak with animals 3x/d" and make the level 6 and on combat styles wildshape thresholds.

It fits in fairly nicely, honestly, because your significant wildshape improvements are about the same levels as the combat style bumps.

Dark Archive

Wow.. I hope he's receptive of that. I certainly like it. It's better than the options we came up with ourselves, so far..


Kobold Quarterly #15 has a druid archetype that's probably exactly what you're looking for. It's called a Bestial Druid. They lose all spell casting and gain some natural weapons and other animal abilities, all the while keeping Wild shape intact. I believe the PDF copy is only a few bucks, it's definitely worth a look.

Dark Archive

Shaa'ghi wrote:
Kobold Quarterly #15 has a druid archetype that's probably exactly what you're looking for. It's called a Bestial Druid. They lose all spell casting and gain some natural weapons and other animal abilities, all the while keeping Wild shape intact. I believe the PDF copy is only a few bucks, it's definitely worth a look.

Thanks! Looking it up now!


Jason Beardsley wrote:

My GM is looking to return to his campaign soon, and as such, he's got lots of ideas, and one of them is a low magic game.

One thing he wants to do, I'd like to help out with (we collaborate with each other often), but can't seem to think of any ideas.

The idea, and where your help comes into play, is creating an archetype for a non-spellcasting Druid.

What would you do to make this archetype?

That turns the druid into a type of fighter for the most part.

I would allow the druid to maintain any armor and shield bonus while wildshaped.
I would also allow the greatest size bonus to apply regardless of actual size. As an example if the druid's wildshape accesses beast shape 3, and the druid changes into a medium size animal he still gets the beast shape 3 bonus.

PS:I have not tested any of this out. It just theory on my part at this point that it will allow the druid to remain competitive, but not overtake the fighter in a combat role.

I also did not include the animal companion in this idea.

Dark Archive

Thank you Wraith!
After showing my GM KQ #15, he seems to like the Bestial Order Druid most. We've had many ideas, thanks to everyone's help, and BOD seems to be the only one he's actually shown interest in.. *crosses fingers*

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