Ranged weapons and increments


Rules Questions

Sovereign Court

1 person marked this as FAQ candidate.

I'm probably beating on a dead horse here, but this is really important. If a bow for instance has a range of 90 feet, it is obvious that within this range the archer takes no penalty for shooting at targets. But what happens beyond?

A bow's range increment is 90 feet. Does that mean that for every additional ninety feet between him and his target, the archer suffers a -2 penalty to attack?

We have been using a house rule, which says that for every 10 feet beyond the weapon's original range, the archer suffers a -1 penalty to attack. Kinda like increasing the dc for perception.

AZny thoughts? I would actualy like to faq this if possible, because it is important to my group.


Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments.

Quoted from the SRD - http://www.d20pfsrd.com/equipment---final/weapons

Edit - I'll actually try to further explain the quoted example. So, the dagger has a range increment of 10. If you throw it at someone 10 feet away, you have no penalty. Within the next increment (between 10 and 20 feet), you would take a -2 penalty because you are in the second range increment. Because the example has him throwing at someone 25 feet away, that is the third increment, thus the -4.

In your example, a ranger could shoot at anyone between 0 and 90 feet away with no penalty. From 95-180 feet, there would be a -2 penalty. 185-270 a -4 penalty. Etc.


In First and Second Editions of AD&D projectile weapons had Short Medium and long ranges plus Point Blank range if a fighter or sub-class specialized in the bow. creating only 4 range increments with a -2 at Medium range and a -5 at long range.

Given that all bows have 10 range increments and point blank shot is from 10 to 50 feet ((which is way too short for a real long bow, a re-curve bow, or a compound bow) my 42 pound re-curve bow has a point blank range of 30 YARDS), How can the ten range increments be broken down into Point Blank, Short, Medium and Long ranges and shouldn't there only be penalties at medium (-2) range and Long (-4) range?


The range implements replace the old notion of short medium and long range. The only thing that remained is the Point Blank Shot which is a area in the 1st range increment where a bow could do more damage and hit easyer provided that you posses the Point Blank Shot feat. It also made certain bows more powerfull.
Example: a short bow at 210 feet will hit a target less often then a composite long bow that's still in it's 2nd range increment on that distance.


Also, the Distance weapon enhancement doubles the range of a weapon. The Far Shot feat reduces the penalty by half, from -2 to -1, for each range increment.

So a normal composite longbow has a range of 110ft. A distance composite longbow has a range of 220ft. Someone with the farshot feat and a distance composite longbow could shoot 1100 ft away (5th range increment, normally would be a -8 penalty) with only a -4 penalty. For reference, a range of 1100 ft is roughly a 1/5th of mile. Without great bonuses to perception you're unlikely to even be able to see that far away, especially with everything (that is probably) in the way.


Claxon wrote:

Also, the Distance weapon enhancement doubles the range of a weapon. The Far Shot feat reduces the penalty by half, from -2 to -1, for each range increment.

So a normal composite longbow has a range of 110ft. A distance composite longbow has a range of 220ft. Someone with the farshot feat and a distance composite longbow could shoot 1100 ft away (5th range increment, normally would be a -8 penalty) with only a -4 penalty. For reference, a range of 1100 ft is roughly a 1/5th of mile. Without great bonuses to perception you're unlikely to even be able to see that far away, especially with everything (that is probably) in the way.

Realistically, bows can shoot much farther than you can see (at least a little tiny arrow.)

If you are that highlevel/skilled at shooting at range I wouldn't put it beyond you to land a arrow within 5 feet of something you know about (but can't see.) 50% miss chance, because you can't see it, but still - you could drop an arrow in the square.

And if it was a large object, that you could see... someone with all those feats, by design, should be able to do the ridiculous and touch that wagon from 1/5th a mile away.


Claxon wrote:
Also, the Distance weapon enhancement doubles the range of a weapon.

Where are the rules for the Distance Weapon Enhancement???


Nator wrote:
Claxon wrote:
Also, the Distance weapon enhancement doubles the range of a weapon.
Where are the rules for the Distance Weapon Enhancement???

Distance is a +1 Bonus enchantment for ranged weapons.

/cevah


click the link and scroll down a bit

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