Magical Weapons


Pathfinder First Edition General Discussion


When you're buying a magical weapon, aside from the cost of the weapon itself do you need to add the Masterwork cost to the end item?

Say a +1 Shortsword, the shortsword is 10 gp and the +1 is 2000, is that it?


The full cost of the magic weapon should be weapon + masterwork + magic. So the short sword you mention should be 10 + 300 + 2000 = 2310 gold.


Bob_Loblaw wrote:
The full cost of the magic weapon should be weapon + masterwork + magic. So the short sword you mention should be 10 + 300 + 2000 = 2310 gold.

See thats what I was thinking, but this guy is disputing this, citing the text describing magic items.

"All magic weapons are automatically considered to be of masterwork quality."

But I'm telling him he still has to pay for the masterwork.

Dark Archive

You can also point him to page 551 of the Core Rulebook.

p. 551 "Creating Magic Weapons" Section wrote:

Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.


MoFiddy wrote:

You can also point him to page 551 of the Core Rulebook.

p. 551 "Creating Magic Weapons" Section wrote:

Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

Thanks bud

Dark Archive

Roshan wrote:
MoFiddy wrote:

You can also point him to page 551 of the Core Rulebook.

p. 551 "Creating Magic Weapons" Section wrote:

Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

Thanks bud

You're welcome.

<searching dvd's for Urban Cowboy> :)


I thought that was only if creating a magic weapon.
So it was the 10gp of the sword, 300 for MW, and 1/3rd of 2000 for +1 magic (or 667) for total of 977gp to make

if buying, it was the flat 2000


dave.gillam wrote:

I thought that was only if creating a magic weapon.

So it was the 10gp of the sword, 300 for MW, and 1/3rd of 2000 for +1 magic (or 667) for total of 977gp to make

if buying, it was the flat 2000

Buying a magic item isn't the same as determining the market value although they are often the same number. The market value of a magic weapon is the cost of the weapon + the masterwork quality (and/or possibly special material) + magic. When I run games, the cost to the character is often different than the actual market value. Currently, the party can get nearly anything at 10% off of the market value. So the short sword in the example given is worth 2310 gold but can be purchased for 2079 gold.


Follow-up question...I want to make my mundane sword a +1 Frost weapon.

The +1 is 2000gp, the frost quality is listed as costing the same as a +1 (so that's another 2000gp). So is the total cost of making my sword into a +1 Frost Weapon 4000gp or is it 8000gp because the frost quality technically treats the weapon like a +2 weapon?

Quote from prd: "Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted)."

Thanks!

Paizo Employee Developer

Jthos wrote:

Follow-up question...I want to make my mundane sword a +1 Frost weapon.

The +1 is 2000gp, the frost quality is listed as costing the same as a +1 (so that's another 2000gp). So is the total cost of making my sword into a +1 Frost Weapon 4000gp or is it 8000gp because the frost quality technically treats the weapon like a +2 weapon?

Quote from prd: "Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted)."

Thanks!

8,000. For purposes of pricing, you add everything together. 1+1=2 ;)

Well, 8,000+Masterwork weapon


Jthos wrote:

Follow-up question...I want to make my mundane sword a +1 Frost weapon.

The +1 is 2000gp, the frost quality is listed as costing the same as a +1 (so that's another 2000gp). So is the total cost of making my sword into a +1 Frost Weapon 4000gp or is it 8000gp because the frost quality technically treats the weapon like a +2 weapon?

Quote from prd: "Some magic weapons have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted)."

Thanks!

First off, your "mundane sword" has to be masterwork, or you can't do it at all.

Assuming it is, the correct price for the upgrades would be 8K. Per the rules, making a +1 Frost weapon is the exact same as making a +2 weapon.

Even if you do one upgrade at a time, say by first making it +1, then a year later adding the Frost quality, it will still cost a total of 8K, 2K for the +1, then 6K later to add Frost.


MoFiddy wrote:

You can also point him to page 551 of the Core Rulebook.

p. 551 "Creating Magic Weapons" Section wrote:

Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

Only problem is that applies to creating magic items only. This got me looking though the book and it doesn't say you add anything to the price of magic item.

What got me wondering was if this applies to weapon and armor then it would also apply to Hand Haver Sack, you need a master work sack + a sack, plus the cost of the magic. Personally the additional math really isn't worth the trouble of figuring out. By the time you are forking out 50,000 on a sword does it really matter if there is 300 and change added to the price. I just use what the it says. I +1 sword is 2000 GP.

Paizo Employee Developer

voska66 wrote:
MoFiddy wrote:

You can also point him to page 551 of the Core Rulebook.

p. 551 "Creating Magic Weapons" Section wrote:

Only a masterwork weapon can become a magic weapon, and the masterwork cost is added to the total cost to determine final market value.

Only problem is that applies to creating magic items only. This got me looking though the book and it doesn't say you add anything to the price of magic item.

What got me wondering was if this applies to weapon and armor then it would also apply to Hand Haver Sack, you need a master work sack + a sack, plus the cost of the magic. Personally the additional math really isn't worth the trouble of figuring out. By the time you are forking out 50,000 on a sword does it really matter if there is 300 and change added to the price. I just use what the it says. I +1 sword is 2000 GP.

Handy Haversack is a wonderous item, not a magic weapon. Different rules. You can't extrapolate rules to all magic item creation, while they may share some things, they do not necessarily share all things.

Also, yeah, 315 for a masterwork longsword is a drop in the bucket if you're creating a level 15 character with oodles of gold. If you're in PFS play and starting out, planning to magic up a masterwork later, that 300 is nearly a whole scenario's worth of cash sometimes.

The rules say you can only make a masterwork weapon magical. You pay for the masterwork weapon, then you pay for the cost of magic. That's RAW.


Most of post deleted, just a wasted discussion.

Key point left
+300 gold for Masterwork Weapons (page 149 PF phb, Masterwork Weapons).
+150 gold for Masterwork Armor (page 153 PF phb, Masterwork Armor).

+??? gold for Masterwork Other items. (if at all, dependent on DM).


except if I'm a Pc and I plan to enchant a sword to make money. it will cost me
300 gp for me and 1000 crafting. I'm going to sell it for 2300 not 2000 because otherwise my profit is only 700 gp.

far as I know there is a mw cost I'n the haversack but a mw bag costs less than a sword.


Note that the Dagger of Venom and the Assassin's Dagger cost 8,302gp and 10,302gp, respectively. That 302 is the cost of a masterwork dagger. Ditto for most of the specific weapons found on page 471.

Liberty's Edge

Quote:
The full cost of the magic weapon should be weapon + masterwork + magic. So the short sword you mention should be 10 + 300 + 2000 = 2310 gold.

On of my cardinal rules of melee magic weapons is to never purchase anything "spendy" that's not special-material, because, as soon as you run into DR or sunder, you regret it. Vs DR, an ordinary MW cold-iron or adamantine weapon will p0wn a +2 equivalent.

So, 4,320gp for a cold-iron +1 shortsword (320gp for simple MW version), or 5,010 for adamantine.

-- My slaughterhouse 3.5 Living Greyhawk Outcast Champion fought with a MW cold-iron glaive his entire career; never upgraded it. Too many other awesome things to buy, like wands of Holy Sword.

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