| Kryzbyn |
| clff rice |
SO far it seems relatively balanced. Maybe give them a few more utility spells and not so many attack spells to help them flesh out their ability. This offense might be the point of the class but Its kinda a one trick pony in some ways. Maybe look at the Draconic sorcerer bloodline for idea on some spells to flesh out their dragony-ness.
| Tim4488 |
Not bad. I'm a little wary of Detect Thoughts 3+cha/day at 1st level. Acrobatics, Heal and Stealth seem a little out of place. I'd like to see more in the way of abilities based on specific dragons infusing, so maybe only Gold Dragon Knights get Heal, Black and Green get Stealth, so on and so forth. That's just my taste though. I'm also a little afraid that the Dragon Knight Talents and Combat Style Feats together may be a few too many feats for a class with so much else going on, but that's just me.
| Kryzbyn |
Thanks fer givin it a look see.
As far as the skills, I can remove them.
For the specific dragon abilities, I didn't want to get too...well, specific.
I see your point on the talents; they originaly were going to be akin to rogue talents in function, but was drawing a blank and made them bonus feats instead. I can re-visit this, and maybe work in the specific dragon stuff there...
| Kryzbyn |
| Gloom |
I really like this class, I think you did a great job with the flavor of the abilities, and it seems to be relatively balanced compared to some of the other homebrew I've seen.
+1
:)
| Kryzbyn |
Added code of conduct:
Code of Conduct/Ex Dragon Knights
The dragon's soul never fully loses its sense of self, even though the individual's personality fully fades a week or so after infusion. This soul fully expects the dragon knight to act in a manner befitting a dragon: proud and capable, never wallowing in self pity or regret. Dragons are very proud creatures, and creatures of action, even if the action is just plotting revenge for decades. Obviously, young dragon knights do not have this kind of time, but despair is never an acceptable answer. If the dragon knight acts in a manner contrary to these precepts, the soul withdraws deep within the knight, and will cease giving it support. The character loses his surge class ability, and can no longer advance as a dragon knight. He will be wracked with nightmares (as per the spell, no save) 1d6+1 nights per week (assuming a 7 day week; will always be at least once a week) until he atones for what he has done to the satisfaction of the dragon soul. This maybe handled by an atonement spell cast by an agent who worships a dragon deity, or some other task, usually given hint to in the nightmares.
Once he atones, he may resume taking levels in dragon knight.Different dragons may have different ideals they want the newly created knight to adhere to. What the ideals are and the price for breaking them and how to fix it should be worked out with the GM prior to play.
| SiuoL |
Compare to similar class the Bloodrager, it is far more powerful as you not only get to cast spell in fullplate, get 15ft blindsight(no classes related to dragon has that yet.) As well as stats boost.
I really like this class, but wouldn't be fair if I to play it with other classes. Much more options and flexibility while have very solid stats boost.
If I were to change anything, I would take draconic bloodrager as the base, keep dragon change because it's very good we have that. Make it less bloodrager like with the dragon knight talent and draconic surge, makes it more knight-ish like a fighter( that's why it's good to keep dragon change). Otherwise you will be just playing a draconic bloodrager with more stuff. At least that's what I think from reading it.
DM_aka_Dudemeister
|
I'm a little confused, you seem to both have a Blood Pool and Draconic Surge ability.
Blood pool is 1/2 Dragon Knight Level + Cha Mod (So equivalent to Rage Rounds or Bardic Performance)
But a Dragon Knight can surge for 4 + Cha rounds per day?
Why are there two separate pools for the one ability?
Classes should only have one resource pool to draw from. This is unnecessarily complex. Everything should draw from the Blood Pool, since this is functionally similar to Barbarian Rage.
I like the enhanced senses, that's a big dragony theme, but you do need to shift the levels. So:
Level 1: Low-Light vision (or double-low light vision if you already have it.
Level 8: Darkvision (or +30 ft. if already possessed)
Level 15: Blindsense
Level 20: Blindsight (15 ft.)
| Kryzbyn |
Blood pool works more like panache or grit than just a ki pool, as the surge is usable as long as the DK has at least one point available, but the duration of the surge is rounds per day like a rage.
At 5th level he can spend points from the blood pool to get other effects.
It's not complex, really. Maybe the wording could be better, though I thought that by breaking them out in the class description as 2 abilities it would eliminate any confusion...surge should be based on CON...
Still not to sure on the senses. I may end up associating them with when they get them in their dragon form...or just get rid of them, because they will also get them in their dragon form...
| SiuoL |
I like how you give less spell to make up for how many powerful stuff this class has. I'm still not very sure how well it will play with other classes tho.
My vision of a dragon knight in pathfinder would be full BAB and full spell caster levels. But less spell just like how you set it. With claws, dragon bites and wings growing out at will. Then have breath weapons 1d6 per caster level so it can multi-class into spell casters, which as a cool down like a dragon but not limited to how many time you can use it. Can cast dragon knight's spell in full plate and shield. Get stats boost, natural armor and blind sense. Lastly, be dragon. Just imagine playing by the monster PCs rule, that's how you would make a dragon knight in a way.
Reason why I think this way because I believe if you want to play dragon knight, it must because you want to play dragon, but your GM won't allow. So you play a class that is similar. Dragon Disciple is getting close to a good class for dragon lovers, but it's not good for both caster nor melee play style. Bloodrager is good, but due paizo bad at balancing in general draconic bloodline, you feel weak compare with arcane, destined and some other bloodlines. The worst part is you are not very dragon even when you reached level 20. So I think for dragon knight, it should be a class dedicated to be dragon while still balanced with other class. Your vision of dragon knight seems like a superpowered improved draconic bloodrager to me more than a dragon knight.
| Kryzbyn |
This class' inspiration is the Dragon Knight from Divinity II. I don't know if you've played it, but that's where the idea comes from.
In that game you play a person who is infused with the soul of a dragon and you must take dragon form to complete certain aspects of the story.
He gets a handful of spells, wears heavy armors, and uses most weapons.
The dragons in this game world are more generic than the dragons in Pathfinder.
For Pathfinder, the dragons have specific types and abilities. My aim here was to make a mix of the two concepts, and I'm pretty happy with what I've come up with. This class makes you go all in with your choice of dragon, and in a way is kind of limiting. All of your damaging spells are affected by this choice, your lesser draconic abilities, and what you can do in your dragon form.
The spell list will get refined and reduced, I threw bloodrager spells in there for now, as it's the only other Paizo 4 level arcane caster atm, so I used it heavily for a guidepost.
I have a few archetype ideas in mind, and a few feats also.
I agree at first glance this class seems too strong, but in reality it isn't any stronger than the recent hybrid classes (imho), but it is way more specialized.
Thanks for taking a look at it and sharing your thoughts! I may use some of your ideas for an archetype :)
| Claxon |
Can't get to the updated files, only the original.
With the original stats of full BAB, 6+int skills per level, 4th level spell casting, and a d12 HD it immediately was too powerful.
The thing that came to my mind immediately is to base it off the Bloodrager. Based on Electric Cat's post it seems you made those changes. I think d10 HD, full BAB, 4+int skills, and spell casting as a bloodrager (including being charisma based) are all appropriate.
I wont comment on anything else since I can't see the class features as they are now.
Edit: One thought I do have is that it may be worth looking to the Draconic Bloodline for the Bloodrager, the Sorcerer, and the Dragon Disciple prestige class for appropriate abilities and scaling.
| Kryzbyn |
This class has been play tested in a game up to level 18 (so far). In the same party, there is an anti-paladin, an arcanist/rogue, an an arcanist/alchemist. So far she has not overshadowed or overpowered the game in any way.
If anything, she seems way to specialized, in a way. I chose bronze dragon for her, mostly because of the breath weapon. By 18th level, she has draconic water breathing, speak with animals, change self 3/day (animal or humanoid only), fog cloud, and water mastery. Most of these things are situational (require being near or moving on or in water) and haven't come up too much. I suppose in a Skulls and Shackles game that would be different, maybe. There have been a few times it has come in quite handy, but for the most part, these features cam late enough that the casters had already learned spells to do things her draconic abilities granted her, which was intended.
She doesn't have access to fighter feats, so she doesn't beat the anti-paladin in melee. She uses her hybrid form more than her dragon form, and usually only uses that when flight is needed.
I guess the abilities look way more powerful on paper than they do in practice.
EDIT:
That all having been said, I made a pretty vanilla dragon knight. If anyone has the time or the inclination to dig through this and look at any obvious exploits or gotchas, I would appreciate it.