Advice for choosing a class for Kingmaker


Kingmaker


Hi,

we are soon going to play Kingmaker and I?m having some trouble deciding which character to play.

The party will consist of:

Human Cavalier (Sword Order) (going to be king)
Human Witch
Human or Half Orc Fighter/Barbarian (the DMPC, because we are only 3 players, will probably be having weapon focus and dazzling display for supporting the witch and maybe my character)

We are playing with 20 PB.

My idea are two concepts:

Human Inquisitor or Paladin archer. The Inquisitor will probably be better due to having more skills und usefull abilities dealing with people from the backround (like Detect Alignment/Lies) (in this case, the talking will be done by the cavalier), whereas the paladin could substitute the ftr/bard, so we wouldn?t need a DMPC.

The second idea is a enchanter type of character. I thought about a fey sorcerer with spellfocus and greater spellfocus enchantment, for nasty save DCs (coupled with evil eye and dazzling display this will probably end most encounters quite quickly). My problem with this is, that as far is I have read, there are lots of non humanoid enemies in Kingermaker which would make me quite useless. I really don?t like to be of no use in an encounter and having nothing to constribute.

So I thought about other possiblities with more thing to do, besides enchanting stuff. I found the priest in the Tome of Horrors book (which is allowed) to fit this quit nice. I thought about taking 1 lvl of fey sorcerer to get the +2 to compulsion DCs and 2 additional spells which are useful as little bonuses later on. With the priest I would have 3 domains (knowledge, charm and ? (any suggestions?), good skills, channeling.
Would it be a good idea to take one level of sorcer for this build? My spell progression would be delayed, but the compulsion DC could well be worth it.
If I take the priest, which domains/subdomains should I use and is channel negeative energy in pathfinder worth it for the AE it is?
Any advice?

Thanks for your help ;)


Inquisitor seems to be the best choice IMO. You add a decent skill set that can back up the cavalier. You also add a good spell complement to the witch's list. You're pretty decent in a fight. You get the abilities of one domain (Travel is pretty good). You gain some outdoorsy abilities (like Track).

I think Inquisitor would be a good add to your group.

Now, if the DMPC was something else (like a rogue), then I might lean more toward the paladin.

Silver Crusade

With Kingmaker you needed a few ability's and skill that can make the AP easy for you.
1. Wild empathy : this will come in to play. Amount depends on DM.
2. Tracking : This is very important in making it easy to complete parts of the AP.
3. Diplomacy, and Sense Motive : play a big roll in the AP.
4. Bardic Knowledge: This ability will help out in parts of the AP.
4. Mounted Combat : This is something I normally stay away from because it's not that good. For this AP it's extremely good.

If I was making a 3 person party.
1. Bard (melee focused)
2. Ranger (switch hitter)
3. Full caster Arcane or Divine.
I personally wold go with a Oracle of Battle, or Druid (melee focused). You lose out on your ability to crowed control in favor of damage.


Thanks for the replies so far.

@Geeky

That were my thoughts with the inquisitor. I thought about the Animal(Fur) Domain and Boon Companion at lvl 5, to add a melee fighter to the party. I was thinking about a wolf or a small cat for the trip to help the cavalier.

@Calagnar

Thanks for the list. As the other two players are set with there choice, there will be a cavalier and a witch. No wiggle room ;D

The more I think about my Priest/Sorcer Idea, the more I like it.

As the Priest gets to spontanously convert his spells to domain spells of one domain (charm), I would probably never have to prepare my enchantments.

I was thinking about Knowledge(Memory), Luck(Curse) and Charm(Lust).

In before "sub domains only for clerics posts": I know, but as the Priest is basicly a caster cleric, I´m sure my DM will allow it.

With this multiclass combo I would get very strong DC Compulsion spells (charm person, hold person, suggestion, confusion, charm monster and the rest on the charm domain spell list) at the level a sorcerer would get them. Im casting them with a DC of 18+spelllevel (without any wisdom enhancing items), which is quite good. Using the Curse domain, I can before debuff them for -2 to saves (untyped) without a save. So with the witch using evil eye, ftr using dazzling display, that would for example be a DC 20 Willsave with -6 for Hold Person on lvl 4).

besindes of that shtick, I could use alle the cleric spells and the spells from the Luck und Knowledge domain (also spontaneously), having 2 spellslots extra for the domain spells.

My skill would also be quite good (14 int, human, favored class = 9/lvl) with a broad selection of skills (social and knowledge). I could take traits to use perception and survival as class skills.

Following calagnars list, I could handle point 2, 3 and 4 all by myself.

Any glaring mistakes I did or is this the good idea it seems?


Ranger or Inquisitor. They have good skill sets and can cover alot of the skill deficit your party seems to be headed to. Outdoors based domains and wild empathy are things that get to shine in the AP.


What the others said about wild empathy in Kingmaker is true but this becomes really redunt if one party member has speak with animals at least once per day (in my party the gnome summoner has it).
Also on the subdomain thing, everyone who gets domain(s) can pick a subdomain it's in the APG's FAQ.


Question: With all your melee classes, who will be healing you? The witch? I wouldnt feel comfortable with a witch healing if I was in the frontline.

My suggestion is to at least have an oracle. Cleric would be preferred. You can make the cleric war + healing domain and still add some muscle.

Silver Crusade

After playing a mystic thurgest. It's not realy that good. And you can cover meny points with one charater true. You will be realy lacking in combat ability's over all. Let the witch handle all the arcane and healing. Let the Cavalier take care of the diplomacy and sense motive (If he is going to be the king he will want thes skills).

Best choice with the party you have.
Ranger, Druid, Cleric, or Oracle.
Ranger covers 1,2
Druid covers 1,2
Cleric covers 3
Oracle covers 3
Ranger/Rogue Covers 1,2 + Traps
Oracle Nature Mystery 1,2,3 + Mounted Combat ( So this is my top pick.)


Cavalier will take up the front line melee role. The DMPC is currently statted to be a barbarian, annother front liner. Paladin would be a 4rd front liner, and I think would conflict with the Cavalier more than you might like. You would both be trying to do the same thing all the time. In the choice between the inquisitor or the Paladin, I would go with the inquisitor. It brings in skills that will be useful and plays a different roll. You can take him ranged or melee and he is more of a quick burst damage than the consistent damage with saves.

Play what you want. They will all work out fine. Parties don't need to be ballanced, and the imballance can create a lot of fun. Inquisitor will bring in all the useful skills you need and a bit of healing. Paladin will bring in more damage and tankiness, with slightly less healing. The campaign is not set up to be so difficult that healing is manditory or divine spells are necessary.

One of the things I would talk to your GM about is that in Kingmaker a DMPC does not have to be the same character all the time.


@Taason
Infight healing is something I´m only willing to do in the most dire circumstances. In this Situations it can be done by the witch.

@calagnar
I didn´t plan to play such a bad class as a MT. Just wanted to take 1 lvl of sorc for +2 DC of compulsions, skills and 2 little spells.

@Caineach
I usually agree with playing what I want, but in this case I´m not really decided what I want to play, so I thought I´d ask here.
You are probably right, paladin and cavalier beeing to close, which probably wouldn´t be much fun for both players.

@all
Thanks for the help. I think I´m going to play the priest as it has the most versatility.
If you have any other advice for me, I´m still happy to hear it (espcecially concerning my priest idea)


Erastil Worshipping Druid.

Do it. Trust me.

An Erastil cleric with the animal and community domains would also be acceptable, but slightly less ideal. Erastil is the (slightly misogynistic) diety of community, and man living with nature. You have a -divine mandate- to create a new society out there in those virgin woods.

Just remember one thing about Kingmaker. You will be building farms. You will have access to the Plant Growth spell. Plant Growth to enrich the soil increases crop yield by 33%.

Advantage: Druid.

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