Vital Strike with Cannon


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Dark Archive

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

So I just got my World Guide and noticed the Cannon in the weapon section. Aside from some minor issues (3000lbs for a cannon? The largest historical cannon I could find (excluding novelty cannons) weighed barely half that.) I noticed a potential mid-level cannon build.

7th level, with Gun Proficiency and Leadership (5th level wizard cohort, handful of soldiers).
Pay 6k for a cannon.
Teach wizard cohort Shrink Item.
You can now carry a loaded cannon around (3/4lbs), pull it out on the first round of combat, and do 6d6 against touch AC within 100ft.

With 3 soldiers, you can have them spend their turns reloading the cannon, and fire it every round.
Since you can only fire it once a round, you might as well take Vital Strike too, and do 12d6 a round.

You're not likely to ever miss against touch AC with a bunch of followers using Aid Another, so take Deadly Aim and get +4 damage.

At 130gp per shot, it's cheaper than a scroll of scorching ray, which only does 4d6. Even an equivalent-level wizard's Fireball only does 7d6.

I can't think of any other ranged weapon builds that can do this kind of damage.

Comments? Corrections?

Shadow Lodge

The Gamemaster: You're going to backstab him with a ballista?
Nimble the Thief: Uh huh
The Gamemaster: With a f&*!ing siege weapon?
Nimble the Thief: Uh huh

Shadow Lodge

hahahaha. Awesome.

Sovereign Court

Good luck with that :D


Brilliant....


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Ooh. I'm so going to stat thus guy and his cannonade team out and play him next chance I get!

Dark Archive

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
0gre wrote:

The Gamemaster: You're going to backstab him with a ballista?

Nimble the Thief: Uh huh
The Gamemaster: With a f%@#ing siege weapon?
Nimble the Thief: Uh huh

If you wait until 9th-level Rogue to try this, you can probably get 5d6 sneak attack on it too. Buy the Sniper Goggles and start doing 17d6 from 500ft away.

Scarab Sages

Wow. This pretty awesome. The only thing I noticed was that this is pretty much only a mid-level build. At higher levels the damage won't be that spectacular. Still, this will be rocking for a good while, and if anything, it'll be good for a laugh.

Edit: You know, if you were a fighter, you could even rack up Weapon Specialization, and Weapon Training (or whatever it's called).

Also, I don't own that book, but since it requires a team of people to operate, what's stopping you from buying one of larger size than written? You could probably pump out even more damage if you just buy a bigger cannon.

And, for even more fun, don't forget to make it a magical cannon! Burst weapon abilities will make your cannonball crits even more fun!

Paizo Employee Creative Director

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Scarab Sages

James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Are you guys hiring people who completely agree with your statement? 'Cause I'm right here >_>

Shadow Lodge

Turey wrote:
0gre wrote:

The Gamemaster: You're going to backstab him with a ballista?

Nimble the Thief: Uh huh
The Gamemaster: With a f%@#ing siege weapon?
Nimble the Thief: Uh huh
If you wait until 9th-level Rogue to try this, you can probably get 5d6 sneak attack on it too. Buy the Sniper Goggles and start doing 17d6 from 500ft away.

I suspect movie was based on old school which meant double or triple damage rather than Xd6 like it is now.

Sovereign Court

James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Awwwwww, even if he had a good back story? He could transport that cannon on the back of a dinosaur . . .

Scarab Sages

Guy Humual wrote:
James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Awwwwww, even if he had a good back story? He could transport that cannon on the back of a dinosaur . . .

O_O

The image of a pistol-toting gunslinger riding on a cannon mounted on a T-Rex... THE AWESOMENESS! IT'S TOO STRONG!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
0gre wrote:
Turey wrote:
0gre wrote:

The Gamemaster: You're going to backstab him with a ballista?

Nimble the Thief: Uh huh
The Gamemaster: With a f%@#ing siege weapon?
Nimble the Thief: Uh huh
If you wait until 9th-level Rogue to try this, you can probably get 5d6 sneak attack on it too. Buy the Sniper Goggles and start doing 17d6 from 500ft away.
I suspect movie was based on old school which meant double or triple damage rather than Xd6 like it is now.

LOL!

"Where'd this cannonball in my spleen come from?"

Dark Archive

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Davor wrote:
Wow. This pretty awesome. The only thing I noticed was that this is pretty much only a mid-level build. At higher levels the damage won't be that spectacular. Still, this will be rocking for a good while, and if anything, it'll be good for a laugh.

Well later on you can take Improved and Greater Vital Strike, so an 11th-level fighter is doing 18d6, a 15th-level rogue is doing 18d6+8d6sneak, a 16th-level fighter is doing 24d6, and a 15th-level rogue/5th-level fighter is doing 24d6+8d6sneak.

James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Agreed, it's a very silly build.

Our group is starting up a sequel to a Pathfinder game we ran about a year ago, where I was Jem Mistwalker, Rogue 5/Shackles Pirate 5 and Captain of my own ship with the rest of the party as my crew. With the removal of the Shackles Pirate PrC, I was looking for good ways to rebuild the character while keeping the flavor, and saw the cannon. I was thinking about putting a couple of them on my ship when the build popped into my head, and it was too funny not to post.

As for Jem, I was thinking of looking into a more reasonable pepperbox and cutlass build.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

How do you shrink something that is 3,000 pounds? Surely it's bigger than 2 cu. ft./level.

Dark Archive

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Ravingdork wrote:
How do you shrink something that is 3,000 pounds? Surely it's bigger than 2 cu. ft./level.

Cannons are dense. I looked up real life cannon specs, and even if the cannon in question had a 1ft. outer diameter, it'd have to be 10ft. long before it was out of the range of a 5th-level wizard. The longer cannons are around 6ft.

I'll admit it took a while to find a way to carry it. Most of the spells/items use weight, and it's out of the range of anything except for the immovable rod which, well, doesn't move.

Davor wrote:

Edit: You know, if you were a fighter, you could even rack up Weapon Specialization, and Weapon Training (or whatever it's called).

Also, I don't own that book, but since it requires a team of people to operate, what's stopping you from buying one of larger size than written? You could probably pump out even more damage if you just buy a bigger cannon.

And, for even more fun, don't forget to make it a magical cannon! Burst weapon abilities will make your cannonball crits even more fun!

Unfortunately, Shrink Item requires a non-magical item. As for larger cannons, I have no idea what 6d6 would even size up to.

Scarab Sages

Turey wrote:


Unfortunately, Shrink Item requires a non-magical item. As for larger cannons, I have no idea what 6d6 would even size up to.

Based on the pattern indicated in the Bestiary, I'd say the next size is 6d8, and then 10d6, 10d8. Though that's just a guess.

Paizo Employee Creative Director

Guy Humual wrote:
James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Awwwwww, even if he had a good back story? He could transport that cannon on the back of a dinosaur . . .

Having a good backstory and trying to use this kind of silly cannon tactic are mutually exclusive. It's like saying "that's a spicy cup of water" or "this mirror is non-reflective."


Can't you just fireball the soldiers so it does not get reloaded or use some other ranged attack. Or stun the soldiers. The soldiers are probably one shot kills.

If you cannot shrink the cannon get muleback cords on a horse and it could pull it with a harness.

This might be useful for large metropolises versus dragons though to defend against a dragon. That does get an awesome image into my head. Seriously this might be the best way to defend against dragons by dealing that much damage if they fly to close to the city. That does seem like an epic battle.


Turey wrote:
...Comments? Corrections?

Well, it's not very stealthy. You're gonna need a silencer. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Guy Humual wrote:
James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Awwwwww, even if he had a good back story? He could transport that cannon on the back of a dinosaur . . .
Having a good backstory and trying to use this kind of silly cannon tactic are mutually exclusive. It's like saying "that's a spicy cup of water" or "this mirror is non-reflective."

I disagree. A "good" back story is entirely a matter of taste and opinion. It's subjective.

I personally think it's an awesome idea and, in a setting like Eberron, dinosaur riding halfling cannoneers are a real cool possibility.

The oxymorons you listed are facts in their impossibility, a non-reflective surface can't be a mirror and anything added to water makes it something other than water. They aren't even related to something as subjective as an opinion.

Thank you for sharing your opinion. Many people value it on the boards, but don't ever confuse it with facts. That's the way of arrogance.

Just because you don't like something, doesn't mean it can't be a lot of fun/do a lot of good for others.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Ambrosia Slaad wrote:
Turey wrote:
...Comments? Corrections?
Well, it's not very stealthy. You're gonna need a silencer. :)

LOLZ! Is that for real!?

The Exchange

James Jacobs wrote:

This is kinda funny and cute and neat.

I'd never allow it in a game I was running though, based solely on the fact that it's silly. Of course, I'd be unlikely to allow PCs to buy cannons in games I run anyway, so that's a moot point.

Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

Oh come on, you have to have a reason for the dragons not to come near a civilized city"It's too dangerous!!!"

The Exchange

Ambrosia Slaad wrote:
Turey wrote:
...Comments? Corrections?
Well, it's not very stealthy. You're gonna need a silencer. :)

Awesome!!!

Liberty's Edge

This is silly. Also hilarious.

I agree that 3,000 pounds is a ridiculous amount of weight for a cannon, but consider the following:
Heavy Mace - 8 lbs. (real life: 2-3 pounds)
Barbazu Beard - 5 lbs (for a beard?!?)
Bardiche - 14 lbs. (real life: no more than 6-8 lbs.)
Greatsword - 8 lbs. (real life: 4-5 lbs.)
Heavy Crossbow - 8 lbs. (real life: 3-5 lbs.)

So... 3,000 Pathfinder pounds comes out to 1500-2000 real life pounds, easily. I think Pathfinder and D&D pounds are at least 1.5 real life pounds each.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Maybe they are including the weight of the sturdy wooden frame and large wheels you would need to move a cannon about? Kinda like how the weapon weights assume a scabbard, quiver, or similar harness?


who really cares the weight of a silly cannon?

i think theres a reason for that
so, think in power players in a large chariot with one cannon in every single free point and firing at the dragon...

touch attack???


I love it.

Back in 3.5, I had this complaint with my DM once about ballistae- it's essentially a colossal crossbow, so an enlarged goliath with monkey grip should be able to use one just fine right? But noooo, it takes a team...

Sczarni

very nice use of gunpowder, IMO.

In a Savage Tide game, one player (who had bunches of sailor followers already) made sure to include a ballista on the front of the Sea Wyvern.

Why?

So Lefty, the Crossbow Sniper / Siege Weapon Expert Rogue could get his nasty nasty ballista sneak attack shots off against the enemy vessels.

If I recall correctly, he pot-shotted more than a few pirates in the defense of Farshore.

Now, just make the PC a Gnome Alchemist & his Cohort the Cannon Specialized Fighter (or Gunslinger), and you have the makings of a seriously effective duo....with like 4 rounds of loading/clearing in between shots.


Turey wrote:
So I just got my World Guide and noticed the Cannon in the weapon section. Aside from some minor issues (3000lbs for a cannon? The largest historical cannon I could find (excluding novelty cannons) weighed barely half that.)

Are you including the cart?

Also, given how much D&D thinks weapons weigh, its to be expected.

A carronade was much shorter and a third to a quarter of the weight of an equivalent long gun: a 32 pounder carronade, for example, weighed less than a ton, but a 32 pounder long gun weighed over 3 tons.

http://en.wikipedia.org/wiki/Carronade

I noticed a potential mid-level cannon build.

Quote:

7th level, with Gun Proficiency and Leadership (5th level wizard cohort, handful of soldiers).

Pay 6k for a cannon.
Teach wizard cohort Shrink Item.
You can now carry a loaded cannon around (3/4lbs), pull it out on the first round of combat, and do 6d6 against touch AC within 100ft.

Or you can be an alchemist with an alchemist cohort and and both deal touch attacks for 3d6+4d6 and give them a bunch of status effects.

With 3 soldiers, you can have them spend their turns reloading the cannon, and fire it every round.
Since you can only fire it once a round, you might as well take Vital Strike too, and do 12d6 a round.

or 3 level 1 wizards with wands of fireball for 15d6 points of damage per round.

Quote:
I can't think of any other ranged weapon builds that can do this kind of damage.

-At higher levels archery builds will pass that easily. If you're including leadership at 7th level a sorcerer can make wands of flame strike at 8d 6 a pop and hand them out to 5 people (plus himself)

The problem with leadership is that your cohorts are going to have the life expectancy of mayflies.. especially if people see them loadning a ginormous cannon, someone is going to drop a fireball on them. This brings up a problem with firearms in D&D... walking around with enough gunpowder to launch a cannonball is a BAD idea when people can toss fireballs on you.


MORE DAKKA!

Btw, could the cannon be a free masterwork weapon for a wizard?

Could you buy a version for a huge creature and wield it with penalties as a large creature? (enlarge person)

Oh and we need a phasing enchantment on the cannon balls!

</irony>


Lyrax wrote:
Greatsword - 8 lbs. (real life: 4-5 lbs.)

Avarage weight of two-handed swords in Wawel museum in Krakow according to guide is around 3.5 kilogram which is close to 7.7 pound. Where did you get your numbers as it seems to me closer to bastard sword?

Note to self Ask friend how heavy is his one-and-half sword.

EIDT: Ok, after checking a few sources there are collections of two-handed swords that indeed are closer to 4-5 pounds, and in case of Swedish Royal Armoury of Stockholm are even less. However 8 lbs is still historically on the high end of actual weight of two-handed sword.


Drejk wrote:


Note to self Ask friend how heavy is his one-and-half sword.

120cm in length and juuust shy of 2kg in weight, for mine.


Slaunyeh wrote:
120cm in length and juuust shy of 2kg in weight, for mine.

Yeah, the one I handled was somewhere around that too. I have no idea what weight was of one two-handed sword I handled once but it was certainly heavier.

2 kg is about 4.4 pound which means that actualy the weight of bastard sword in rulebook is off by over 1.5 pound.


Turey wrote:


You're not likely to ever miss against touch AC with a bunch of followers using Aid Another, so take Deadly Aim and get +4 damage.

Corrections?

How do you use Deadly Aim with something that uses touch attacks?

-James


Pathfinder Maps Subscriber

Cannon ? No, I want a bombard.


You could have a beast master ranger pick apes/other appendaged companions to reload. They'll scale, you can up their INT to make them smart enough, and give them the feats required too. This gets better at 12th when you can now have 3 4th level animal companions who will have evasion. Throw some cloaks of resistance on them (maybe some rings of resist fire/electricity) and you're ready to go. They might not die immediately either, and should be fairly easy to replace.


Turey wrote:


Cannons are dense. I looked up real life cannon specs, and even if the cannon in question had a 1ft. outer diameter, it'd have to be 10ft. long before it was out of the range of a 5th-level wizard. The longer cannons are around 6ft.

Some Cannons were much larger.

Some information on Civil War Ironclad Cannons.
[url]http://users.wowway.com/~jenkins/ironclads/ironguns.htm[/url]

Quote:


Dahlgren Smoothbores

Dahlgren's soda-bottle-shaped naval pieces were the ultimate refinement in smooth-bore muzzle-loader design. They constituted nearly the entire armament of the Union coastal ironclads, and a number of the riverine ironclads as well.

In addition to the types listed below, Dahlgren also produced several rifles, howitzers, new models of the 9" and 11" designed specifically for solid shot, and a 20" monster weighing 100,000 pounds that fired a cored shot of 1,080 pounds. It was never used. The 13" is listed despite its low production level because Dahlgren championed it instead of the 15". The 9" was used by both sides in the war, the Confederates having captured 52 at Norfolk (Gosport) Navy Yard. Dahlgren guns were commonly known by the Roman numerals of their calibers.

Caliber Length Weight Shot weight Shell weight number made
IX (9") 108" 9,020 80 73.5 1185
X (10") ? 16,500 120 110 34
XI (11") 159.7" 15,890 170 135.5 465
XIII (13") ? 36,000 280 224 11
XV (15") 177" 42,000 440 330 113

Brooke Rifles

The Confederate counterpart of Dahlgren, Lieutenant John M. Brooke, concentrated on rifled pieces rather than on smoothbores. The naval Brookes were available in 6.4" and 7" calibers. They were considered to be among the most accurate of all Civil War era naval artillery. Nearly all Southern ironclads carried Brookes in their batteries.

In addition to the pieces listed below, Brooke also produced double- and triple-banded versions of the 7" rifle which could fire with a greater powder charge, an 8" rifle, and 10" and 11" smoothbores, but these were fairly rare. It is difficult to determine how many of each type were cast; perhaps 143 Brooke rifles of all calibers were cast by the Tredegar and Selma foundries.

Caliber Length Weight Shot weight Shell weight
6.4" 141-144" 9,000 80 65
7" 143-147.5" 15,000 120 110

From wikipedia [url]http://en.wikipedia.org/wiki/Cannon[/url]

Quote:


By the 16th century, cannon were made in a great variety of lengths and bore diameters, but the general rule was that the longer the barrel, the longer the range. Some cannon made during this time had barrels exceeding 10 ft (3.0 m) in length, and could weigh up to 20,000 pounds (9,100 kg).


Vital Strike is totally canon. It's in the core book!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
james maissen wrote:
Turey wrote:


You're not likely to ever miss against touch AC with a bunch of followers using Aid Another, so take Deadly Aim and get +4 damage.

Corrections?

How do you use Deadly Aim with something that uses touch attacks?

-James

That's easy. Firearms don't make touch attacks. They merely target touch AC. It's a subtle difference. What's more, the new gunslinger document specifically states "this does not count as a touch attack for the purposes of feats."


Ravingdork wrote:
That's easy. Firearms don't make touch attacks. They merely target touch AC. It's a subtle difference. What's more, the new gunslinger document specifically states "this does not count as a touch attack for the purposes of feats."

I haven't been following their discussions, that why I asked.

Is this restricted to gunslingers or anyone using guns?

Not sure how much I like the phrase 'they're not touch attacks they just target touch AC' as it seems self-contradicting.. the specific quote does sound better (absent a rewording of the core feat).

-James


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
james maissen wrote:
Ravingdork wrote:
That's easy. Firearms don't make touch attacks. They merely target touch AC. It's a subtle difference. What's more, the new gunslinger document specifically states "this does not count as a touch attack for the purposes of feats."

I haven't been following their discussions, that why I asked.

Is this restricted to gunslingers or anyone using guns?

Not sure how much I like the phrase 'they're not touch attacks they just target touch AC' as it seems self-contradicting.. the specific quote does sound better (absent a rewording of the core feat).

-James

That's a general firearms rule. It applies to anybody wielding a firearm.

Keep in mind though that the mischance goes up 4 points for the non-proficient.


Turey wrote:
....Comments?

I'd like to state that reading this thread while at work has gotten me in so much trouble...laughing out loud that is!


Why do you need soldiers? Just research an unseen servant siege crew spell!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
James Jacobs wrote:


Also in the category of things I don't allow in my game?the telekinesis/pile of flaming arrows combo. BANNED!

That one is easy,

PC: I use telekinesis to launch my pile of flaming arrows
DM: You pepper your foe for the damage listed under the telekinesis spell
PC: Don't forget the fire damage
DM: I didn't, the arrows didn't activate their flaming ability, as they weren't fired
PC: But I shot them
DM: Not from a bow
PC: How do the arrows know
DM: They are magic...
<uncomfortable silence>


in wich book can found The Silly Cannon?
i dont found it in the old campaign setting book


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
judas 147 wrote:

In which book can I find this silly cannon?

I can't find it in the old campaign setting book.

It's in the Inner Seas Guide, which was just released, as well as the Gunslinger playtest document, which can be downloaded from this site.


Ravingdork wrote:
judas 147 wrote:

In which book can I find this silly cannon?

I can't find it in the old campaign setting book.
It's in the Inner Seas Guide, which was just released, as well as the Gunslinger playtest document, which can be downloaded from this site.

Silly cannon is not in either playtest document as I can see. They are just mentioned how long it takes to reload one. They are mentioned but not stated out.


19 str, Ant Haul, and Muleback Chords, and you can carry this thing on your back.

Edit: add a masterwork backpack and you only need a 17

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