Damage Outputs


Gunslinger Discussion: Round 2


I know that lvl 20 isn't a great way to test a class since most will never see that level, but a bout of insomnia hit me.

Lvl 20 GS, starts with a 17 dex,+2 racial, +4 ability for level, +5 wishing tome, +6 belt equals a 34 dexterity.

Two Weapon Fighting, Improved Two Weapon Fighting, Greater Two Weapon Fighting, Rapid Shot, Deadly Aim, Improved Critical

BAB 20 + 12 dex mod + 5 Weapon + 1 Weapon Focus = +38/+33/+28/+23

Two +5 Speed Revolvers (I like Advanced Weapons and at 20th level, sure)

Rapid Shot
Main Hand: +32/+32/+32/+27/+22/+17
Off Hand : +32/+32/+31/+26
1d8+17 damage; 10% critical Chance; Primary hand hits Touch AC 19 95% of the time, off hand hits Touch AC 28 95% of the time. (odds that one attack will critical for 4d8+68, or average of 86)

If all attacks hit, average damage is 279

Rapid Shot+Deadly Aim
Main Hand: +26/+26/+26/+21/+16/+11
Off Hand : +26/+26/+25/+20
1d8+29 damage; 10% critical chance; Primary hand hits touch AC 13 95% of the time, off hand hits Touch AC 22 95% of time.(odds that one attack will critical for 4d8+116, or average of 134)

if all attacks hit, average damage is 435

A fighter with a 34 strength and focused on using a falchion using power attack will have:

(+5 speed Falchion)15-20x3
+43/+37/+32/+27/+22 for 2d4+49 (avg 57/hit)(1 crit/full attack for 156)
Fighter has 55% chance to hit AC 32.
All hitting 384 damage.

However, the GS is out of ammo in one gun and down to two shots. No matter what, the GS has to holster, or drop, a weapon as a move action to reload, most likely a free action, then holster his main hand and draw his off as a free, take a five foot step. Reload his off hand as a free action, draw his main hand and make his full attacks.

GS:
Round 1: full attack 435 damage
Round 2: Reload Main
Round 3: Reload Off and full attack 435 damage
Total: 870 damage

Fighter:
Round 1: Full attack 384 damage
Round 2: Full attack 384 damage
Round 3: Full attack 384 damage
Total: 1152 damage

Quick math, and I'm very tired. So If I'm wrong somewhere, please correct. I also used a basic fighter and not a two handed weapon master, no book atm.

I also figure that the GS has to invest over 256k in his guns, where the fighter only drops 200k and wil probably be running a +5 speed elemental burst weapon. (I'm a fan of +5 speed, defending, bane, weapon myself) Fighter will also have more money for armor and spiffy magic items since the GS has to spend 10g/shot.

If my math is correct, GS has a bigger burst DPS using advanced weapons but will come in behind in the sustained DPS.


If the gunslinger is using revolvers and rapid reload (why wouldn't he?) or the alchemical cartridges, he reloads as a free action, not a move. He could burst every round.

Liberty's Edge

Borthos Brewhammer wrote:
If the gunslinger is using revolvers and rapid reload (why wouldn't he?) or the alchemical cartridges, he reloads as a free action, not a move. He could burst every round.

Though he does need something to keep a hand free for doing so.

Though, as discussed in another thread Quick Draw and a weapon cord work for that. And there's supposed to be a Feat that does it on it's own.

But yeah, he should be able to manage it every round.


There aren't any rules for Quickdraw and Weapon Cords, so you'd be sitting with one Swift action per round, so recovering only one weapon per round.

Combine it with a glove of storing through (free action to put away and retrieve an item up to 20 lbs), means you can conceivably pull this off. Getting more expensive, but I like gloves of storing for a multitude of other reasons.


Pretty certain that two speeding weapons do not give you two attacks but I'm not going to argue the point to finely, beyond to say there are many, many, many tables you wouldn't get that at.

Finally how are you getting free action reload with advanced firearms? Rapid reload currently does nothing for you since metal cartridges specifically take a move action to reload with (and rapid reload doesn't actually degrade the reload time).

Another thought: Why are you aiming at two different touch attack ACs?

And where did you pull that touch attack AC from?

Are you considering range increment penalties into your attack bonus at any point?

Not that I think your end results are completely off -- but inquiring minds need to know these things.

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