| Rogue Drake |
I have a bad habit of making spare characters. Every week or so I'll make a new one. Sometimes they're an optimized character, sometimes they're just for kicks and giggles. Below are some of them. Let me know what you think, or what ideas you've had.
Jayne: A switch hit human ranger (thank you treantmonk) uses a bow until the fight reaches charge distance, then wades in with a greatsword. Lawful neutral, but has a bit of a mean streak when it concerns criminals.
Methuselah: Halfling paladin. Rides around on a wolf stabbing things with a lance. I made this one up for a friend, and she does a really good job having a LG paladin despite that fact that in her view all halflings are chaotic.
Thibedaux: Human monk. This build goes for all out area control. He wields a longspear and uses combat reflexes. Havent gotten a chance to play him yet, but I imagine he'll be able to cover the casters fairly well.
Butler: Scot/Irish human paladin going around with a halberd. The most irreverent Paladin one will ever encounter. He drinks and plays pranks on just about anyone.
Tikki: Halfling Barbarian, raised by dwarves, thinks shes a dwarf. Will go into a rage and attack if you insist that she's a halfling. Uses a battle axe on her enemies, and merciful spiked gauntlets on bar patrons too drunk to take a hint.
Thrass: Half Orc Rogue, works as a bouncer in a bar. Uses his fists until things get ugly, then uses a falchion.
Tyran: Elf fighter rather optimized for using a Curveblade. I played this one for a while when I wasnt too interested in making any depth to the character. Has the best stats I've ever rolled with witnesses: 17, 17, 17, 16, 14, 11.
Valkarie: Halfling Ranger, uses a bow and rides around on a panther mount. CN at best, hates everybody, kills those who endanger her range.
Dakka: Havent played this guy yet, and he requires some DM permission to get the appropriate items, but he's a Human fighter optimized to dual wield hand crossbows. DM is required to allow autoloading hand crossbows.
Duelist: Concept in the works for an open hand fighter/duelist character. The abilities mesh very well and allows you to still have a decent capstone ability.
Mounted rogue: Concept for building a rogue using offensive defense, skirmisher alternate build, and mounted combat. I'm rather waiting to play this one until I can convince someone to play a Dragon Oath Cavalier at the same time.
Caster: Sorc/Dragon disciple build going for as much melee combat performance as possible. As soon as able, will cast Polymorph any object onto himself to apply the half dragon template to himself.
| Munkir |
I
Thrass: Half Orc Rogue, works as a bouncer in a bar. Uses his fists until things get ugly, then uses a falchion.
I have someone in my party that plays this the idea is Mugger it works so well it made me think of a few things i would like to try
He got the Teethy trait and now he its with big tusks i belive his name was Warttog lol he gets mad when you call him a warthog.
| Rogue Drake |
Two more:
Bard/Arcane Archer: Imbue arrow doesn't really apply to too much, but the other class abilities, skills, and proficiencies do rather accent each other very well. You'd wind up with a very good debuffer who can easily hold his own in combat.
Monk Sorcerer: Itsa me! Mario! Doesnt need many levels of sorc, but would certainly take elemental bloodline (fire) and be sure to know enlarge person.
| Kierato |
Two more:
Bard/Arcane Archer: Imbue arrow doesn't really apply to too much, but the other class abilities, skills, and proficiencies do rather accent each other very well. You'd wind up with a very good debuffer who can easily hold his own in combat.Monk Sorcerer: Itsa me! Mario! Doesnt need many levels of sorc, but would certainly take elemental bloodline (fire) and be sure to know enlarge person.
My brother did this one back in 3.0, had lots of fun with it.
| Rogue Drake |
Rogue Drake wrote:Primarily the first 3. Might end up being a dwarf monk and halfling cavalier, but I like these a lot.Darigaaz the Igniter wrote:I may steal some of these I like 'em so much.feel free! let me know how well they work
which ones are you thinking of using?
The switch hitter follows treantmonk's ranger guide almost word for word. I'll warn you first and foremost that your #1 priority should be bumping your AC. My switch hitter is almost 11th level, his AC is only 23, and thats with +2 breastplate, ring of prot +3, his dex is a 14. The only person with lower AC than me is the barbarian, and only when theyre raging. Next level he's putting basically all his available money into +3 mithril full plate and will finally have decent ac for a while.
The spell leadblade is your bestest friend in the whole wide world. Combinging that with a greatsword (+1), power attack, and a high strength (22), it can really mess up whatever is within hitting range; my damage record for one round is 108.
Enjoy!
| ghlololo |
I forget his name but I had a halfing rogue that viewed the world in terms of predator and prey, the strong survive the weak don't.
He was lawful to his personal code, and once you've made him a friend, he's a friend for life. Then the second you're dead he's gone.
Sadly, he was the first of the party to die so he never got to run off on them.
Also, this is from a friend. We're adapting old time Xcrawl for Pathfinder, and one of the character ideas he got was a gnome Luchadore.
I have since become mesmerized by this thought and should my current character die, will make it, though I might substitute halfling for gnome.
LazarX
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Last character I created purely as an exercise was Loellia a 10th level fey sorceress pseudo-dragon. She uses the crafter's fortune/misfortune spells to encourage craftsmen to leave "offerings" of sweetmeats and pies. Her primary spell selection revolves around compulsions and illusion. Her only magical equipment is two rings, one of which is a dijinnis summoning ring.