Idea for bravery replacement / misfire management


Gunslinger Discussion: Round 2


Steadfast Shooting (Ex): At 2nd level, the gunslinger can use her firearms carefully and avoid misfires. Once per day, when a firearm she is wielding misfires, her gun does not gain the broken condition (however, it still automatically misses). If her gun already has the broken condition, it does not explode. This ability is used immediately as soon as a misfire occurs. The gunslinger can use this ability an additional time per day for every 4 levels beyond 2nd level.

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This makes level 2 a much more attractive prospect for the gunslinger, who has probably come to harbor an extreme dislike for misfires. It's a relatively minor benefit, since it doesn't negate the automatic miss and can only be used once per day (at least at first).

Higher level gunslingers are going to be firing off lots of shots, so they have a greater chance of misfiring more in a day - for extended adventuring days, the gunslinger will always consume all uses of this ability, and never be misfire-immune without investing in the normal ways already available, such as advanced firearms (if they are available) or weapon enchantments.

It also makes sense from a flavor standpoint - the gunslinger knows how to fire the gun to where it won't misfire as easily, but can't keep it up under repeated use and stress (on the firearm as well as herself). As she levels, she can do this more reliably.

The deeds and magical enhancements that help deal with misfires are also still useful - the gunslinger will need them when this ability runs out, and amateur gunslingers who don't get access to this ability at all will still find great use for the Quick Clear deed and Steadfast / Reliable enchantments.

What do you all think? Would this be a useful but balanced ability for the gunslinger?

Liberty's Edge

It is an interesting idea, but SRM has already posted that they know what they are replacing Bravery with.

From his post, Gunslingers are going to be losing proficiency with Medium armors, as well, but not regretting the lose.

To me, as well as others, this sounds like the Monk's AC bonus.

My suspicion:
AC Bonus (Ex): When unarmored or in light armor and no more than lightly encumbered, the gunslinger adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a gunslinger gains a +1 bonus to AC and CMD
at 6th level. This bonus increases by 1 for every four gunslinger
levels thereafter, up to a maximum of +4 at 18th level. These bonuses to AC apply even against touch attacks or when the gunslinger is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor besides light armor, when he carries a shield, or when he carries a medium or heavy load.

Probably not exact, although I like the gunslinger being able to apply this bonus against other gunslingers' attacks...

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