Headband of Vast Intelligence & Skill Ranks


Rules Questions


I'm working up a lvl.8 alchemist for a PBP game, and I've purchased a Headband of Vast Intelligence +2. I understand that, generally speaking, the sorts of bonuses applied by such items are applied retroactively, which makes me think that I have an additional 8 skill points to divvy out. However, in the item's descriptive text, it says "a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses." Do these skill ranks count as the retroactive skill points endowed by the bonus, or are they in addition to them? I'm guessing the former, since the latter seems a bit too good to be true.

Many thanks.

Silver Crusade

You get just the new skill that is associated with the headband.


Qik wrote:

I'm working up a lvl.8 alchemist for a PBP game, and I've purchased a Headband of Vast Intelligence +2. I understand that, generally speaking, the sorts of bonuses applied by such items are applied retroactively, which makes me think that I have an additional 8 skill points to divvy out. However, in the item's descriptive text, it says "a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses." Do these skill ranks count as the retroactive skill points endowed by the bonus, or are they in addition to them? I'm guessing the former, since the latter seems a bit too good to be true.

Many thanks.

The former, and this is because in PF you get the skill points retroactively when you raise your INT but in the case of the headband of intelligence it would have been a pretty big amount of bookeeping if you have to add hit die skills and then you remove your headband or it got dispelled or something like that.

Grand Lodge

leo1925 wrote:
The former, and this is because in PF you get the skill points retroactively when you raise your INT but in the case of the headband of intelligence it would have been a pretty big amount of bookeeping if you have to add hit die skills and then you remove your headband or it got dispelled or something like that.

Or you could just use those points on individual skills and mark them with a star.


leo1925 wrote:
Qik wrote:

I'm working up a lvl.8 alchemist for a PBP game, and I've purchased a Headband of Vast Intelligence +2. I understand that, generally speaking, the sorts of bonuses applied by such items are applied retroactively, which makes me think that I have an additional 8 skill points to divvy out. However, in the item's descriptive text, it says "a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses." Do these skill ranks count as the retroactive skill points endowed by the bonus, or are they in addition to them? I'm guessing the former, since the latter seems a bit too good to be true.

Many thanks.

The former, and this is because in PF you get the skill points retroactively when you raise your INT but in the case of the headband of intelligence it would have been a pretty big amount of bookeeping if you have to add hit die skills and then you remove your headband or it got dispelled or something like that.

It's phrased a bit oddly, but the reasoning for the way it works is here. Effectively, you don't have 8 skill points to divvy out, you get to pick a skill when you acquire the headband and get treated as if you had max ranks in that skill (after the int bonus becomes a "permanent" bonus, which takes 24 hours). This is really something you need to work out with the GM - obviously, if you craft it can have whatever skills you like, but if you're finding/buying it, it's between you and the GM whether it has the skills you want it to have, or just arbitrary ones.


Bobson wrote:
leo1925 wrote:
Qik wrote:

I'm working up a lvl.8 alchemist for a PBP game, and I've purchased a Headband of Vast Intelligence +2. I understand that, generally speaking, the sorts of bonuses applied by such items are applied retroactively, which makes me think that I have an additional 8 skill points to divvy out. However, in the item's descriptive text, it says "a headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses." Do these skill ranks count as the retroactive skill points endowed by the bonus, or are they in addition to them? I'm guessing the former, since the latter seems a bit too good to be true.

Many thanks.

The former, and this is because in PF you get the skill points retroactively when you raise your INT but in the case of the headband of intelligence it would have been a pretty big amount of bookeeping if you have to add hit die skills and then you remove your headband or it got dispelled or something like that.
It's phrased a bit oddly, but the reasoning for the way it works is here. Effectively, you don't have 8 skill points to divvy out, you get to pick a skill when you acquire the headband and get treated as if you had max ranks in that skill (after the int bonus becomes a "permanent" bonus, which takes 24 hours). This is really something you need to work out with the GM - obviously, if you craft it can have whatever skills you like, but if you're finding/buying it, it's between you and the GM whether it has the skills you want it to have, or just arbitrary ones.

I have been reading the entry all wrong for about a year and then actually there should be a listing about the skills and languages the headband provides and the creator should have ranks in those skills and know the languages the headband of Vast intelligence provides?

or this meant that the creator of the headband chooses engineering for the headband and puts it on and Voila after 24 hours he is an expert engineer without ever actually having ranks in it before?


Up to the GM to make a ruling on that. The rules as written say nothing about the requirements for the skills associated. Not an issue for PFS as you cannot make anything.

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