Pit Fighter: Make me invincible


Advice

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Frozen Forever wrote:
ciretose wrote:


Or just makes the save, since they are 6th level and it's a 2nd level spell...

These things tend to end up like rock, paper, scissors.

Yeah, but if you don't have a good will save (so, anyone but a monk/pally/cleric most likely) is going to have a tough time beating that heightened spray with a DC around 22, that I can do every round until they fail.

Either way, you're right. Just about anyone can press an I win button in these things.

Actually with everyone getting a hero point, the color spray build is definitely no longer a winner.

With the extra +8 bonus, they will beat your dc 22 save and then likely kill you on the following round.

Ranger(guide) 4, inquisitor 2 could be a good build. would still be at +4. Can use a judgment 2nd turn if the target survives.

Is likely to go first- they get dex and wisdom to initiative.

Will save would be pretty good.(base at+4)


thepuregamer wrote:


Actually with everyone getting a hero point, the color spray build is definitely no longer a winner.

With the extra +8 bonus, they will beat your dc 22 save and then likely kill you on the following round.

Or, I just use my hero point to get an immediate action, and do color spray again.

Only the winner gets their hero point replenished. And I intend on being the winner.


Also, each win gives 2000 gold, plus 2000 per previous consecutive win. 1000 exp, plus 1000 per previous consecutive win. As well as 1 hero point (so I can save these up too).

So buying more items as time passes will be an option if I keep winning.

Sovereign Court

go persistant over heighten


thepuregamer wrote:

Yeah but where is the rule that says you can close your eyes as an immediate action?

If the enemy is spending readied actions to close their eyes then you are already winning.

Why not just keep your eyes closed the whole time? Or wear a blindfold into battle?

There are a lot of ways to deal with total concealment. You can get your perception score massively high in PF and have Blind-Fight.

RPG Superstar 2012 Top 32

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.


SmiloDan wrote:

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.

This is my favorite cheese so far.


meabolex wrote:
thepuregamer wrote:

Yeah but where is the rule that says you can close your eyes as an immediate action?

If the enemy is spending readied actions to close their eyes then you are already winning.

Why not just keep your eyes closed the whole time? Or wear a blindfold into battle?

There are a lot of ways to deal with total concealment. You can get your perception score massively high in PF and have Blind-Fight.

while it does deal with color spray, having a 50% miss chance is still a huge dpr loss. Even with blindfight its down to a 25% miss chance. I guess if you are a fighter and a caster pops up, having blindfight on hand for the challenge helps alil.


Frozen Forever wrote:
SmiloDan wrote:

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.

This is my favorite cheese so far.

How does the fighter get by the enemy's potion of invisibility?


Frozen Forever wrote:
SmiloDan wrote:

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.

This is my favorite cheese so far.

Except for the part where he assumes he wins initiative. I bet everyone in this challenge will have imp initiative if they know what they are doing.


thepuregamer wrote:
Frozen Forever wrote:
SmiloDan wrote:

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.

This is my favorite cheese so far.
Except for the part where he assumes he wins initiative. I bet everyone in this challenge will have imp initiative if they know what they are doing.

2 rounds of buff before combat starts?

RPG Superstar 2012 Top 32

meabolex wrote:
Frozen Forever wrote:
SmiloDan wrote:

Human Fighter with Improved Initiative, Power Attack, Improved Sunder, Greater Sunder, Two-Weapon Fighting, and Improved 2 Weapon Fighting and a pair of adamantite weapons. Drink Potion of Haste and Potion of Invisiblity.

Win Initiative and close. Full attack and sunder weapon, shield, armor, amulet, belt.
Repeat Full Attack and sunder wand, ring, ring, handy haversack, headband.

This is my favorite cheese so far.
How does the fighter get by the enemy's potion of invisibility?

Um....wait til it expires? And hope he doesn't have a spare?

Maybe get see invis or blindfight if there are enough feats?


Also, you can't make a potion of see invisibility, just for the record.

PRD wrote:
Spells with a range of personal cannot be made into potions.


To be honest, the 2 rounds of precombat buffing are going to push things toward the casters. Classes with initiative-based strategies (particularly sneak attack) are going to be hammered by this.


well, if we just want to get silly...

See barb build from before. Human with lesser beast totem and animal fury rage powers. Level 2 is where you stop.

Then drop in the Devil-bound (Hellcat) template.

Sure you're just a level 2 melee dude...with 28 strength, the ability to turn invisible in a well-lit room at will as a free action, and pounce/improved grab.

28 +d12 HP while raging could be a worry, though.


Rogue 5 (sniper build from APG)/Shadow dancer 1
I'm working from memory and can't so the math right now, but if you max out stealth (and/or get +stealth items) you should be able to snipe (at 40 or 50 feet away) him (with your backstab damage) and then hide in plain sight the same round. My guess is that any player designed as a pit fighter is going to have a crap Peception role. You can take your time killing him from a distance. ;-) Guile beats brute stength every time.

Also if you can work in an arcane spell casting class without sacrificing your backstab damage you can have acid orb (0 level 1d3 dmg). It's a touch attack spell (ignores armor etc) and is not succeptable to SR. If you snipe with that it's easier to hit and you still get your backstab damage. ;-) It's a nasty little trick I'll be using with my arcane trickster.


wesF wrote:

Rogue 5 (sniper build from APG)/Shadow dancer 1

I'm working from memory and can't so the math right now, but if you max out stealth (and/or get +stealth items) you should be able to snipe (at 40 or 50 feet away) him (with your backstab damage) and then hide in plain sight the same round.

Where pray tell will you by hiding in plain sight? Will you be standing next to a wall and hoping there is dim light somewhere within 10feet?

PS - you don't get backstab damage greater than 30' feat away. Maybe there is a feat or something.

I'd say Bard (Sandman) 5/Shadowdancer 1. Generate YOUR OWN darkness and go around sneak attacking him.


Dwarven Cleric of Desna

Str:12 , Dex: 12 , Con: 18 (16+2racial) , Int: 8 , Wis: 20 (18+2racial) , Cha: 10 (12-2racial)

Domains: Liberation, Curse

Trait: Indomitable Faith (+1 Will Save)

Feats:
1st: Shield Focus
3rd: Missile Shield
5th: Heavy Armor Prof

Fort: 11 (13 vs Spells or poison)
Ref: 5 (7 vs Spells)
Will: 13 (15 vs Spells) (19 with Heroism & Owls Wisdom)

Skills: 6 ranks in perception

Items:
Cloak of Resistance +2(4000)
Full Plate +2 (5650)
Heavy Shield +1 (1157)
Longspear x 2
Starknife x 2
Sling x 2
Sling Bullet x 1200 (or what you can carry, drop 1150 of them immeditiatly in order to lighten the load)
Rope
Potion of Heroism CL4 Bards (400) x 2
Potion of See Invisible CL3 Wizard (300)
Potion of Barkskin +5 CL12 Druid (1200)
Wand of Cure Light Wounds (750)
Potion of Longstrider CL1 Clerics (50)
Potion of Invisibility

1st level spells: Sanctuary , Shield of Faith x 2 , Obscuring Mist , Hide From Undead , Bane
2nd level spells: Owls Wisdom x 2, Bull Strength, Hold Person , Aid
3rd level spells: Blindness x 2 , Bestow Curse x 2

AC: 26 (34 with Barkskin & Shield of Faith)

-----

Strategy: Buffing Owls Wisdom & Sanctuary
Sanctuary has a will Dc 18 so enemy has a good chance of wasting his/her first action just to test it.
Then depending on the opponent: Drink Heroism, if caster (if you somehow know boforehand its caster drink Heroism instead of Sanctuary in buffing); Drink Barkskin, if facing Combatant / Pet Class
Then if facing caster try to blind him/her... if you can't see just wait... if he/she starts to summon just Fight Defensively ; Otherwise Shield of Faith/Invisibility
Then basically try to Blind / Curse the enemy... give Malign Eye first (Cleric Curse ability) then depending on the situation fight the rest / grapple

Note that:
1. You basically succeed on every save... Luck ability gives you reroll, if you fail, hero point another... Casters can burn all their SoDs/SoSs without success if they will (you are not likely to fall)
2. If enemy tires damage over time meaning Summoning (hits only on 20) or Wand of Magic Missiles (keeping distance flying), you can heal yourself faster
3. If enemy tries to grapple you down, you have liberation domain (auto fail)
4. If enemy tries to shoot you, you have a great AC & Missile Shield (one attack that hit auto fails instead)... meaning even optimated archer would take all day
5. Enemy pets can be avoided with invisibility / great AC

Eventually you should get Blindness or Curse through (or two). That gives enough advantage to grapple / stab / shoot the enemy


Quote:
Potion of See Invisible CL3 Wizard (300)

This can't exist. Can't make a potion of a spell with a range of personal.


Is there a way for a non-caster to get around invisibility, then? Like magic goggles or something? The only thing I see is the Lantern of Revealing, but that sucker is 30,000GP.


Frozen Forever wrote:
Is there a way for a non-caster to get around invisibility, then? Like magic goggles or something? The only thing I see is the Lantern of Revealing, but that sucker is 30,000GP.

Dust of Appearance (1800 gp)


Hmm I always thought "You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures." one or more creatures included you also. Well perhaps going to change our home game, but the build not so much as it can still hold SoDs even Caster being invisible.


As I approached the question i hand I found 2 things that can autokill. Color Spray by heavens Oracle and Deep Slumber bt Wizard / Sorc. The Above should resist them as many times they can afford to do that. The real problem I see is with melee chars (who make their saves) & pet chars. However been kind of circling quite a bit time for witch is a good build and luckily haven't made such (as it would make the game unbalanced to no limits). Very good is also Heavens 1 (to get that powerful ability.. basicly the rest of the levels just give you +2 for a couple of spells), Paladin 2 (with Cha build [heavens] gets you high saves => win other heavens), Monk 2 (1st level to pick up deflect arrows [win archers.. save feats for others] also get save high... 2nd level to get grapple.. the ultimate fighting style) and Ranger (guide 1) (to get automatic +2 to all attacks & dmg against your opponent no matter what [also grapples])


Kierato wrote:


Dust of Appearance (1800 gp)

So, you have to pinpoint the guy before you can use it. Sucky.


Frozen Forever wrote:
Kierato wrote:


Dust of Appearance (1800 gp)
So, you have to pinpoint the guy before you can use it. Sucky.

Scent? You can get it as a half-orc with a feat.


Go inquisitor with the protection domain for the free cloak of resistance take invis and see invis as spells?


Okay, so I got a spy on the inside who let me know the other characters.

"A gunslinger."

"A gladiator type, with a net and a trident."

"A wizard."


Frozen Forever wrote:
Kierato wrote:


Dust of Appearance (1800 gp)
So, you have to pinpoint the guy before you can use it. Sucky.

Yeah my take on the philosophy that you should have always the easier time getting rid of the effect than vica versa (assuming you had seen the effect beforehand)... so kind of sucks. Also invisibility being so obvious choice... well as said doesn't really matter...


Frozen Forever wrote:

Okay, so I got a spy on the inside who let me know the other characters.

"A gunslinger."

Assuming missile shield block also this one... phew..

Frozen Forever wrote:
"A gladiator type, with a net and a trident."

Liberation Domain takes care of this one.

Frozen Forever wrote:
"A wizard."

HIGH.. HIGH saves (&rerolls) will neutralize this one :D

Glad there was no pet classes..


Frozen Forever wrote:

Okay, so I got a spy on the inside who let me know the other characters.

"A gunslinger."

"A gladiator type, with a net and a trident."

"A wizard."

be watchful of the gunslinger pitfalls that a lot of the builds posted in the playtest have suffered from

Deadly aim dosent work with the touch AC range incriment(per Stephen Macfarland)the grit regains are once per day except for the daring act. Its a fighter subclass so you cant gunslinger 2/fighter 4 multi with it. The free guns arent MW so they have to pay for new MW guns before they enchant them. I would be curious to see how this fares as I am interested in this as a playtest.

Of the other two well the wizard will be harder to plan for because that could mean any number of tools are in his tool box.

I am guessing the gladiator is going to be a maneuver oriented melee combatant.


Riku Riekkinen wrote:


Assuming missile shield block also this one... phew..

I think you need a 13 dex for Missile Shield.

Either way, I can negotiate that without losing too much on the build.


Dragonsong wrote:


Deadly aim dosent work with the touch AC range incriment(per Stephen Macfarland)

Wait, what? So within 30 feet, you can't use Deadly Aim at all, or is this a Gunslinger only thing?


Frozen Forever wrote:
Dragonsong wrote:


Deadly aim dosent work with the touch AC range incriment(per Stephen Macfarland)

Wait, what? So within 30 feet, you can't use Deadly Aim at all, or is this a Gunslinger only thing?

You cannot use deadly aim with ranged touch attacks, though it might be errata'ed for gunslingers.


Frozen Forever wrote:
Riku Riekkinen wrote:


Assuming missile shield block also this one... phew..

I think you need a 13 dex for Missile Shield.

Either way, I can negotiate that without losing too much on the build.

Apoligies... missed that... 1200 bullets were for barkskin to wear off .. so Archer vs the build would damage over time the other :D BTW. also very good spell for a dwarf is deeper darkness (if you can't potion Dark Vision)


Kierato wrote:
Frozen Forever wrote:
Dragonsong wrote:


Deadly aim dosent work with the touch AC range incriment(per Stephen Macfarland)

Wait, what? So within 30 feet, you can't use Deadly Aim at all, or is this a Gunslinger only thing?
You cannot use deadly aim with ranged touch attacks, though it might be errata'ed for gunslingers.

Kerato has the right of it, thanks.


So the problem what remains is the summoner, since Lanter Archons Target touch AC and remaind minutes = hundreds of attacks (so can't be just toughed out with wand of cure light woulds like all the other summons)... and summoner can be invisible...


Although there is vasically a catch that can give it to cleric... "Missile Shield (Combat)

You are skilled at deflecting ranged attacks with your shield.

Prerequisites: Dex 13, Shield Focus.

Benefit: You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon (not including spell effects, natural attacks, or massive ranged weapons), you may deflect it so that you take no damage, as if you had the Deflect Arrows feat. You must be aware of the attack and not flat-footed."

It doesn't say anything about the rays that go through all the DR/- (I as GM would say the ray doesn't stop to shield).... the RAW basicly says you are saved since that is not particularly heavy thing...


I think another good combo would be a half-orc w/scent using deeper darkness and then using area effect spells. Deeper darkness can be used in the precombat buffing on an object and cannot be seen through with dark vision. So a wand of deeper darkness should get you through the entire challenge.


thepuregamer wrote:
I think another good combo would be a half-orc w/scent using deeper darkness and then using area effect spells. Deeper darkness can be used in the precombat buffing on an object and cannot be seen through with dark vision. So a wand of deeper darkness should get you through the entire challenge.

As far as I read only when the station isn't all brighted up (like Colosseum in the summer)


Anyway, if the Darksight can't be easily obitained, yhe dwarf + deeper darkness is golden.


Riku Riekkinen wrote:


As far as I read only when the station isn't all brighted up (like Colosseum in the summer)

I'll check on the lighting situation. That would be a killer combo.


Riku Riekkinen wrote:
thepuregamer wrote:
I think another good combo would be a half-orc w/scent using deeper darkness and then using area effect spells. Deeper darkness can be used in the precombat buffing on an object and cannot be seen through with dark vision. So a wand of deeper darkness should get you through the entire challenge.
As far as I read only when the station isn't all brighted up (like Colosseum in the summer)

Well, deeper darkness lowers the light by 2 steps. So even bright light would go down to dim. Normal light would goto darkness and darkvision does not work inside deeper darkness.


thepuregamer wrote:


Well, deeper darkness lowers the light by 2 steps. So even bright light would go down to dim. Normal light would goto darkness and darkvision does not work inside deeper darkness.

Only the "Supernaturally dark" function disables darkvision, and I don't think the arenas will be starting at dim light (one level down- darkness, one more- supernaturally dark).


Nonmagical sources of light do not increase the light level in an area of darkness. So if the cage is lit with torches, the area within darkness will be supernaturally dark.


Monk.

High saves, high touch ac, and your gladiator archetype won't be able to pin him down with a net how he likes.

Half-Orc Monk of the Empty Hand 6
Str: 16, Dex: 16; Con: 10; Int: 10; Wis: 18; Cha: 8

Take Sacred Tattoo alt racial trait
Normal feats: Toughness, Improved Initiative, Step Up
Monk feats: Catch-off Guard, Dodge, Improved Dirty Trick

Or Improved Disarm instead of Improved Dirty Trick. You can take the trident away from the gladiator or take the gun away from the gunslinger and beat him with it.


Frozen Forever wrote:
Riku Riekkinen wrote:


Assuming missile shield block also this one... phew..

I think you need a 13 dex for Missile Shield.

Either way, I can negotiate that without losing too much on the build.

Do you get an attribute raise at level 4?


btw- what's the rule on crafting your own equipment? If you can, a crafter could obviously pull more from their 16k.

If you craft a continuous desecrate item(12k to buy, 6k to make) and find a way to buy/make corpses(for example if you can get you hands on a piece of a hydra by killing a 5 headed one(cr 4 is a pretty easy target to kill), you could get it turned into multiple 12 headed hydra corpses by paying a spellcaster 450g to cast polymorph any object on parts of it , the 2 rounds of buffing could be spent casting animate dead to get some very badass minions(atleast 24 hd worth of them). this would require a cleric or oracle 6 build.

Possible awesome minions- trex skeleton(+21 to hit with 3 attacks)
or 24 separate burning human skeletons(since adjacent targets take d6 fire at the start of their turn if next to them)

There are other options but at this time of the night I am too lazy to pull up more.


I am using PFS rules for hit points,
16,16,14,12,12,8.

Haman
Str 21 (Human+2, Level +1, Belt of giant’s strength +2)
Con 12
Dex 16
Int 12
Wis 14
Cha 8
Classes Fighter3/Cleric 3
Trait: Armor Expert

Domains: Defense Sub domain, any other

Feats: Human: Toughness, 1st level: Dodge, 3rd level: Weapon Focus (Great Sword), 1st fighter: Step Up, 5th level: Power Attack, 2nd fighter: Furious Focus

Cost Gear
4000 Sash of the war champion
2650 +1 Full Plate
1800 Scabbard of Vigor
1000 Cloak of Resistance
350 Master Work Great Sword
4000 Belt of Giant’s Strength
2000 +1 Ring of Protection
That comes to 15,800gp, so 200gp left. Now for the stats!

HP 52 (a little on the low side)
AC 25
Fort +8, Reflex +6, Will +6
Speed: 30ft.
Great Sword
Attack +12
Damage: 2d6+7

In the two rounds before combat cast shield and Divine Favor, and when you draw your weapon I would go with a +3 enchantment for 3 rounds. Use power attack with furious focus. This will boost your attack and defense a good bit.
Stats after buffs

AC 29
Great Sword
Attack +16
Damage: 2d6+18
This is a level down build of a character I play with in PFS with a few changes.


if you can determine what terrain an arena counts as, Druid 3/ Horizon Walker 1/ Natures Warden X could be good for a pet focused build.

Unfortunately it doesn't seem to shine until 8th level when Your Animal Companion And summons get DR/Silver

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