
Phage |
This is my first post about my first pathfinder campaign, which is basically my first full roleplaying campaign...so definitely open to all forms of advice.
My character is a lvl1 Gnome Draconic-Bloodline Sorcerer; planning to become a Dragon Disciple. The campaign is going to be pretty slow (2/month) and the dragon aspect ties into the character's background.
I really do like the concept of using natural attacks augmented by magic so I've been trying to figure out what feats would optimize them. I've been looking at Improved Natural Attack (Claws), Rending Claws, Weapon Focus (Claws), Arcane Strike, and Power Attack. If anyone knows of any other feats that would help I'd love to hear advice.
Because I've never played a serious campaign, I also have no idea how much defense I should be aiming for. I picked up Mage Armor and plan to get Shield, Bull's Strength, and eventually I can get 7 natural armor from bloodline traits...but as for lower levels I'm really unsure as to what I should get to keep myself alive. I did not expect to actually use any armor since it looked like it would require a lot of feats and other investments to make it practical.
Three questions that I was hoping someone could clarify:
Improved Natural Attack rules seem a bit wonky. It looks like I can take it once per attack type (once for claws, once for bite, etc) or does it mean I can only choose one attack type (claws or bite) and be able to take it multiple times only for that type? I'm not familiar with how rules are worded so guessing this is an easy question. Also, this is listed as a monster feat, but it was also listed under the Ranger feats for their aspect of the beast. Can players typically choose this? Could a draconic sorcerer choose this? My GM wanted to hear the community's feedback before deciding himself.
At level 15 I gain leathery wings, is there a way to use them as a natural attack? It looks like wings start out at as 1d4 each and are secondary weapons, could I just immediately use them as such once I gain access to them? Would I need to choose a specific feat or other ability to be able to attack with them?
I have not been able to find any rules about growing a tail or horns. These don't seem to be included in any class abilities nor do there seem to be any standard rules for them. Ideally I would like to start taking on a more permanent form of the dragon. I figured for aesthetics I could begin to grow a tail and horns, but I was confused on how to turn these into actual natural attacks.
My main goal was to be a melee fighter focusing on natural attacks and then mildly augment that through the use of buffing spells. My feats would all be geared towards using natural attacks instead of any metamagic or other spell feats.
So if anyone has any general feedback on how this would work, I would love to hear it! Thanks in advance.

Grick |

Improved Natural Attack rules seem a bit wonky. It looks like I can take it once per attack type (once for claws, once for bite, etc) or does it mean I can only choose one attack type (claws or bite) and be able to take it multiple times only for that type?
I believe if you can take a feat multiple times, the feat will say so. (see Improved Natural Armor, for example) So, pick one natural attack form (Claws) and they go up one die size.
It's a monster feat, so ask your DM. Personally I would allow it, since d6 at 7th level isn't amazing.
I have not been able to find any rules about growing a tail or horns.
Other than casting Form of the Dragon, I don't know how you could do this. Half-Orcs can get a Bite attack, if that helps any.

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Well I was thinking I could toss in Beast Shape in the lower levels to add some added uses of claws, albeit different ones.
I'm assuming if I have a feat for claws, it would work for all claws, be it from my hands, a beast, or a dragon?
You'll gain access to Beast Shape by level 6. Levels 1-5 seem pretty low-level to me, too. Also, your damage would be rather low.
Anyone can gain a bite attack by taking the adopted trait to gain access to half-orc race traits.

Phage |
Well the alternative if there wasn't any specific rules for growing a tail or horns was to cast a polymorph spell on myself and then make it permanent. Then if that wasn't sufficient strength for the appendage to receive a base natural attack, I could take improved natural attack to gain the standard 1d4~1d6 for it.
A Sorc/DD has pretty low strength and BaB, so my to hit is pretty mediocre, add in the fact that without multi-attack all my secondary attacks would receive a -5 to hit, it doesn't really seem that game changing to get access to a tail that would only be dealing 1d4 damage.
I just really like the concept of having tons of natural attacks and playing off that. Obviously I wouldn't start getting more until higher levels, but I just want to make sure that the foundation of the character would eventually allow that.
Does anyone know of any other combinations where people acquire natural attacks?

Ice Titan |

I would take a couple levels of Barbarian to get rage, some rounds of rage and good BAB progression. I had a build a bit ago that could nova for 6 rounds a day and have I think 40 something strength. I was also level 14.
AC looks fine. Shield + Mage Armor is good. Later on, take Arcane Armor Training maybe if you want to wear enhanced armor. Otherwise your AC you get at 1 (dex+shield+mage armor) will be your AC until around level 12 (dex+shield+mage armor+ring of protection)
One thing we do at our table is to make claws a permanent fixture of the character once they receive the dragon disciple's dragon bite ability. The claws all the time thing is really not that game breaking and we thought it was a pointless sub-rule.

Cartigan |

One thing we do at our table is to make claws a permanent fixture of the character once they receive the dragon disciple's dragon bite ability. The claws all the time thing is really not that game breaking and we thought it was a pointless sub-rule.
I thought it was silly that they made the claws and bite times per day as opposed to permanent like they were in 3.5.

Phage |
The way I was planning on attacking is in the following, which I would appreciate any advice or correction on:
Levels 1-4 (weak)
Claw twice at 1d3 each, arcane strike for 1 more damage per claw
Levels 5-6 (weak)
Same claw damage, AS improves to +2. Claws also considered magic.
Levels 7-9 (moderate)
Claw damage increases to 1d6 from improved bloodline (1d3=>1d4) and then INA (1d4=>1d6). Also get a 1d4 bite. Bonus bloodline feat for Power Attack for another 2 damage.
Level 10 (moderate)
AS improves to +3
Level 11 (good)
Claws and bite now deal an additional 1d6 elemental damage from bloodline. I will also now have access to the spell permanency to have an ally cast Magic Fang (MF) on my claws/bite for an additional 1 damage.
Claw damage would be 1d6 base, 1d6 ele, 3 AS, 2 PA, 1 MF. Bite would 1d4 base, 1d6 ele, 3 AS, 2 PA, 1 MF.
Total would be 2d6+6 per claw, 1d4+1d6+6 for bite.
Level 13 (good)
Rending Claws would add 1d6 when using both claws. MF could improve to +3.
Level 15 (potentially awesome)
AS improves to +4. Also gain wings from bloodline, which ideally would be considered 1d4 secondary attack each.
So at 15 I was hoping to deal
Claw for (1d6 + 1d6 ele + 4 AS + 2 PA + 3 MF) each plus + 1d6 rending
Bite for 1d4 + 1d6 ele + 4 AS + 2 PA + 3 MF
Wing for (1d4 + 4 AS + 2 PA + 3 MF) each
Total damage would be
3d6 + 3d6 ele + 3d4 + 20 AS + 10 PA + 15 MF damage
I'm still confused as to whether or not I would be able to use my wings as natual attacks once I gain them at level 15 and whether or not I could cast Magic Fang on them.
If I plan to routinely take on a dragon form, could I cast Magic Fang on the appendages in that form and use permanency on them? Are they considered the same for magic fang's bonuses?

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Level 11 (good)
Claws and bite now deal an additional 1d6 elemental damage from bloodline. I will also now have access to the spell permanency to have an ally cast Magic Fang (MF) on my claws/bite for an additional 1 damage.Claw damage would be 1d6 base, 1d6 ele, 3 AS, 2 PA, 1 MF. Bite would 1d4 base, 1d6 ele, 3 AS, 2 PA, 1 MF.
Total would be 2d6+6 per claw, 1d4+1d6+6 for bite.Level 13 (good)
Rending Claws would add 1d6 when using both claws. MF could improve to +3.Level 15 (potentially awesome)
AS improves to +4. Also gain wings from bloodline, which ideally would be considered 1d4 secondary attack each.So at 15 I was hoping to deal
Claw for (1d6 + 1d6 ele + 4 AS + 2 PA + 3 MF) each plus + 1d6 rending
Bite for 1d4 + 1d6 ele + 4 AS + 2 PA + 3 MF
Wing for (1d4 + 4 AS + 2 PA + 3 MF) eachTotal damage would be
3d6 + 3d6 ele + 3d4 + 20 AS + 10 PA + 15 MF damageI'm still confused as to whether or not I would be able to use my wings as natual attacks once I gain them at level 15 and whether or not I could cast Magic Fang on them.
If I plan to routinely take on a dragon form, could I cast Magic Fang on the appendages in that form and use permanency on them? Are they considered the same for magic fang's bonuses?
That's neither good nor awesome. That's pretty bad actually. You'll also have a rather low attack bonus, so you can't be sure that all attacks hit. Rending claws is a miserable feat that.
Elemental resistance 5 would be enough to block most of your elemental damage and you'll have a hard time piercing material damage reduction.Take a look at the level 10 dpr threat, than compare that to what your character would be able to achieve by level 15.

Cartigan |

If you want to run a combat Dragon Disciple, you don't go Sorcerer, you take like 3 Barbarian/2 Sorcerer/max Dragon Disciple. Or 4 Paladin/1 Sorcerer/max Dragon Disciple
I'm still confused as to whether or not I would be able to use my wings as natual attacks once I gain them at level 15 and whether or not I could cast Magic Fang on them.
No. Having wings does not give you wing buffet. And I think you have to be of notable size to have wing buffet anyway.

wesF |

I've made a DD melee character before.
With Dm permission I made an item (neckpiece) that essentially made my claws/bite at will. There's not a good mechanic, but considering the damage is less than a manufactured weapon it's a flavor item and not a game changer. The 3+cha rounds per day Blows hardcore. It's a backup power at best.
That's your best bet if you want to be a melee DD. That or multiclass in fighter and pick up a sword.

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Sorry, what's 10 dpr threat?
If I went into barb and/or paladin what would I be picking up?
This thread:
The DPR Olympics - or "I'm not the mechanic here, Ironsides! I mostly just hurt people!"While the characters are excessively minmaxed, they are still a good approximation of what a high level combat character should be able to do.

wesF |

Magic item? Ridiculous. If you are already going to house rule it, just say you grow two claws and a bite attack. That's how it worked in 3.5 and the Dragon Disciple was gimped in 3.5.
A magic item can be removed if necessary for plot reasons. Also it's a very minor magic item, which is easier/more effective than revamping the rules. The item is a varant on any number of level 1 spells that allow you to grow natural attacks. An item changes one character, not every DD in the campaign world.
You are right that the 3.5 DD was severly gimped.

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I sense a dismissive tone here from a few people. Phage opened up this discussion stating that this is his FIRST roleplaying campaign. Can we not cut him some slack?
I think the main points are already touched upon.A sorcerer gives you bad attack bonus and hit die, which are both necessary for your character to become an efficient melee combatant. I recommend shifting natural attacks to a mid to long-term priority (like when you qualify for DD or get wildshape as a druid) and develop melee prowess as your immediate goal.
I actually quite like Cartigan's recommendation of Pal 4/Sorc 1. You gain the following at low lvl:
- decent attack bonus
- decent melee abilities (smite evil)
- decent staying power (d12 hit die, lay on hands)
- great saves + defense (divine grace, aura of courage, and divine health, mercy)
- a little versatility (spells)
I can't say what will happen once you start putting on lvls of DD. A lot of it really depends on the group and type of campaign you're playing in. But good luck and have fun!

Ice Titan |

3d6 + 3d6 ele + 3d4 + 20 AS + 10 PA + 15 MF damage
Ah wot? Oh.
Power Attack doesn't count like 4(-1/+2).... 8(-2/+4).
It counts like 0(-1/+2)... 4(-2/+4)... 8(-3/+6)... 12(-4/+8).
The barbarian2/sorc5/DD8 I had, at 15, nova'd for I think 12 rounds per day...
BAB 10
STR 36 (started at 16+2human+4dd+2level+4rage+4belt+4dragonform)
CON 20 (started at 14+2 while raging due to apg feat)
DEX 14 (started at 13)
INT 10
WIS 10
CHA 16 (started at 14)
Belt of giant strength +4
Haste
Rage, included in stats
Heroism, greater
Dragon form (Form of the Dragon I), included in stats
Arcane strike
Power Attack (-3/+6) or (-3/+9)
+3 Amulet of Mighty Fists and Natural Armor (houserule to combine items)
Claw +28 1d6 + 1d6 + 13 + 2 + 6 + 3
Claw +28 1d6 + 1d6 + 13 + 2 + 6 + 3
Claw +28 1d6 + 1d6 + 13 + 2 + 6 + 3
Bite +28 1d8 + 1d6 + 19 + 2 + 9 + 3
Gore +28 1d6 + 1d6 + 13 + 2 + 6 + 3
Wing +23 1d4 + 6 + 2 + 3 + 3
Wing +23 1d4 + 6 + 2 + 3 + 3
So that's 9d6+1d8+2d4+83+12+39+21 for something like 9d6 + 1d8 + 2d4 + 83 + 12 + 39 + 21 ⇒ (4, 6, 2, 2, 6, 6, 1, 5, 4) + (4) + (2, 3) + 83 + 12 + 39 + 21 = 200
If you had a 18 strength, -2 from gnome, +4 DD, +2 level, modified with a 4 belt and form of the dragon I, you'd be at 30. So, add 10 to both claws, 5 to both wings and 15 to your bite. Oh, and this requires 17 point from point buy since you're a gnome for some reason. But your dice are fine since you become a medium dragon with Form of the Dragon. You hasted yourself.
3d6 + 1d6 + 1d8 + 3d6 + 2d4 + 24 + 18 + 20 + 52 ⇒ (5, 2, 2) + (5) + (5) + (1, 5, 2) + (4, 4) + 24 + 18 + 20 + 52 = 149
AS, MF, PA, STR
So you deal 2/3rds damage, need a higher point buy or need to be luckier on rolls, and your attack bonus is lower...
BAB STR MF HERO PA
+7 +10 +3 +4 -2
+22
... by six points. So, you can see the straight up math here and decide for yourself.
Oh. And don't go with the last two levels of dragon disciple. They're no good.
EDIT: Well, here's a really good explanation of how to a) get wing attacks (use the dragon form ability of the dragon disciple or cast any of the form the dragon spells) and b) to be an absolutely murderous dragon disciple.
To be honest, if this is your first roleplaying campaign and the other party members are also first-timers, you should be fine doing 150 damage a round instead of 200. It's really not that big of a deal to people who are learning the game. I'm just posting this because I had to check it out and worked for like an hour on it out of boredom and I'm not deleting this post because I am belligerent.

Phage |
Thanks Wilhem!
Like I initially stated, I really have no experience with the game...so when it comes to expected damage potentially I obviously have no baseline. I deal 2d3 claws at the moment so 6d6 sounded like a lot, but I'm reading through the DPR olympics threat (thanks Jadeite) so I am figuring out how much damage I'll be dealing relative to other players.
Ya, I totally botched the original math Ice Titan. AS and MF look like they are flat, though I didn't include strength or PA properly, especially considering the varying strength modifiers. I do now have a sweet excel spreadsheet that did produce proper numbers!
I also keep making the silly decision to plan out all my melee damage as a human, despite the fact that once I hit 13 I'll likely always be in form of the dragon 1~3 from daily abilities as well as the actual spells...so that should make the damage far more comparative to a fighter.
As to why I am a gnome sorcerer attempting to melee...
The entire setup is a tad silly. I am playing with my BF and his friends, who all have tons of gaming experience with D&D (tons of editions) as well as Pathfinder. Fundamentally, I don't think any of them is nearly as obsessed with minmaxing (he calls it "munchkining") so my sucking won't bother them (only me).
Long story short, for story purposes I've started out as a level 1 gnome sorcerer...so trying to figure out the best way to progress the character.
Definitely appreciate all the advice people have been giving me. I need to look more into paladin and barbarian to see what I would pick up from them and how much that would affect story purposes (if at all? BF is saying it would matter).
Thanks again for all the advice!