If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.


Rules Questions


What does regular move mean? For example can you use a move action to sheath a weapon and then draw a weapon as a free action?

P.S. Can anyone link me to the section on the SRD that contains info on stuff like intelligence/charisma/etc checks?


In my opinion, "regular move" means to use a move action to actually move.

The bottom part of this page should have the information you want regarding ability checks:

Grand Lodge

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I've assumed it includes actual movement from one square to another using ground speed, up to a double move:

  • Move
  • Double move
  • Charge
  • Withdraw (not so likely to happen)

but not a 5-foot step, run, standing jump, bull rush, drag, fly, swim, climb or burrow.

Although creatures using a fly, swim or climb speed don't fall under this rule, it might be reasonable to give them a parallel ability, especially if they have ranks or a racial bonus in the appropriate skill.


Are wrote:

In my opinion, "regular move" means to use a move action to actually move.

The bottom part of this page should have the information you want regarding ability checks:

I see a description of the stats, but not how to handle stat checks for example...


An ability check is simply 1d20 + ability modifier.

For instance, if you need to make a Strength check, and you have a Strength of 16 (+3), then you roll 1d20+3.


Are wrote:

An ability check is simply 1d20 + ability modifier.

For instance, if you need to make a Strength check, and you have a Strength of 16 (+3), then you roll 1d20+3.

Oh okay, can you take 10 on such a check?


Question wrote:
Oh okay, can you take 10 on such a check?

You can take 10 on any ability check or skill check as long as you aren't rushed or threatened, and as long as the skill doesn't specifically prohibit it. So you typically can't take 10 while in combat, or when trying to disarm a trap, or something along those lines, and the Use Magic Device skill specifically says you can never take 10 on it. Other skills, like Stealth or Intimidate, will almost never allow take 10 by their very nature.


UltimaGabe wrote:


You can take 10 on any ability check or skill check as long as you aren't rushed or threatened, and as long as the skill doesn't specifically prohibit it. So you typically can't take 10 while in combat, or when trying to disarm a trap, or something along those lines, and the Use Magic Device skill specifically says you can never take 10 on it. Other skills, like Stealth or Intimidate, will almost never allow take 10 by their very nature.

Gabe is correct on everything except the italicized part. There is nothing inherent about stealth or intimidate that prevents a character from "taking 10."


You can take a 10 on any skill check even under adverse conditions if you have the right ability such as with the Rogue's *Skill Mastery*
However other than the rogue's class ability im not sure of any other way to allow you to always take a 10 :/

Keep in mind this says skill checks not ability checks.


Remember you can only draw as part of a charge if you move your speed or less, and you can't draw on a partial charge unless you have quickdraw.

The Exchange Owner - D20 Hobbies

Starglim wrote:
I've assumed it includes actual movement from one square to another

I play this way, so I don't worry about whether they used Land Speed, Fly Speed, Burrow Speed, Climb Speed, or some other form of physically changing their location by propelling muscles to move. In other words DDoor as a Move action doesn't count as moving.

Quantum Steve wrote:
Remember you can only draw as part of a charge if you move your speed or less, and you can't draw on a partial charge unless you have quickdraw.

Rules quote? Because I don't think that is right.

Liberty's Edge

James Risner wrote:
Quantum Steve wrote:
Remember you can only draw as part of a charge if you move your speed or less, and you can't draw on a partial charge unless you have quickdraw.
Rules quote? Because I don't think that is right.

"You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent. If you move a distance equal to your speed or less, you can also draw a weapon during a charge attack if your base attack bonus is at least +1."

"If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn."


That doesn't make sense.


That bit always threw me off. Why would you only be able to draw your weapon during a charge over a short distance? Wouldn't it make more sense with a long charge, i.e. more time to draw your weapon?

Liberty's Edge

Question wrote:
What does regular move mean? For example can you use a move action to sheath a weapon and then draw a weapon as a free action?

Sheathing a weapon is always a move action. It cannot be combined for free as part of a regular move.

Drawing a weapon can be combined with a regular move for free. A regular move is the specific move action called Move. It is not any of the other actions that change your location with the use of a move aciton such as crawl, nor any of the full round actions that change your location such as withdraw, run, or charge (see below regarding charge). A double move is effectively two of the move actions called Move; you can draw a weapon during each of those regular move actions for free.

There is nothing inherently that limits drawing a weapon in this way to ground speed. If a character has a climb speed, fly speed, burrow speed, swim speed, etc., he can draw a weapon in this way. However, I think it is reasonable that you need to have a hand free to draw a weapon while moving and some forms of movement may prevent this for some characters. For example, climbing requires the use of two hands.

***********************************************
For those finding the restriction on drawing while charging being limited to a single move distance, a bit of background.

In SRD 3.5, there was no option to draw a weapon while charging. This was a common houserule, however. Charging effectively adds an action to the character's budget (move up to double (2 moves) and attack (1 std) with some adjustments to hit and AC). Drawing while moving also effectively adds an action the charcacter's budget (move action to Move, move action to draw a weapon).

PF adopted the common house rule, but limited this to the single additional effective action (move action Move, move action draw, std action attack) rather than 2 effective additional actions that would result in a full double move charge with drawing as well. Edit: note that drawing a weapon in each move of a double move is also four effective actions; this is still less meaningful on the table that the double move charge. A line has to be drawn somewhere. :)


Mahorfeus wrote:
That bit always threw me off. Why would you only be able to draw your weapon during a charge over a short distance? Wouldn't it make more sense with a long charge, i.e. more time to draw your weapon?

It is easier to a precise activity while you are moving slow, than if you are moving fast.

As an example it is easier to make a call on a cell phone while jogging than it is while making a full sprint.


wraithstrike wrote:
Mahorfeus wrote:
That bit always threw me off. Why would you only be able to draw your weapon during a charge over a short distance? Wouldn't it make more sense with a long charge, i.e. more time to draw your weapon?

It is easier to a precise activity while you are moving slow, than if you are moving fast.

As an example it is easier to make a call on a cell phone while jogging than it is while making a full sprint.

Except the rule doesn't make sense.

You can only draw a free weapon on a charge if you are only running your speed or less - but only if you are doing it by choice instead of because you have to. Ridiculous.

Liberty's Edge

Cartigan wrote:
You can only draw a free weapon on a charge if you are only running your speed or less - but only if you are doing it by choice instead of because you have to. Ridiculous.

Does it make any more sense to think of it being an integrated sequence of moves that involves the draw first, and than the std action equiv of the charge with single distance?

For me, it kinda makes the lack of an intentional single distance change (weapon in hand to start) somewhat arbitrary.

*shrug*


Cartigan wrote:
wraithstrike wrote:
Mahorfeus wrote:
That bit always threw me off. Why would you only be able to draw your weapon during a charge over a short distance? Wouldn't it make more sense with a long charge, i.e. more time to draw your weapon?

It is easier to a precise activity while you are moving slow, than if you are moving fast.

As an example it is easier to make a call on a cell phone while jogging than it is while making a full sprint.

Except the rule doesn't make sense.

You can only draw a free weapon on a charge if you are only running your speed or less - but only if you are doing it by choice instead of because you have to. Ridiculous.

The way I am understanding it is that if you have to move double your speed you are moving too fast to draw the weapon.

Is there a way this rule allows you to double move, and still draw a weapon?

The Exchange Owner - D20 Hobbies

Mahorfeus wrote:
That bit always threw me off. Why would you only be able to draw your weapon during a charge over a short distance? Wouldn't it make more sense with a long charge, i.e. more time to draw your weapon?

Awesome Howie23, I never noticed that. Mahorfeus, it actually makes more sense, as the draw a weapon bonus takes "time" and they chose to limit the extra time you spend while charging. So if you are moving more than a single move, you don't have enough "time" to also draw a weapon.

Liberty's Edge

Except for the fact you are doing more actions in the allotted 6 second period. Moving your speed in a turn takes the same time as it does to move twice your speed. The only difference is that you're doing move in the double speed than you would in the single move. You'd have more time to focus on the weapon drawing with the regular speed.


Howie23 wrote:
Cartigan wrote:
You can only draw a free weapon on a charge if you are only running your speed or less - but only if you are doing it by choice instead of because you have to. Ridiculous.

Does it make any more sense to think of it being an integrated sequence of moves that involves the draw first, and than the std action equiv of the charge with single distance?

For me, it kinda makes the lack of an intentional single distance change (weapon in hand to start) somewhat arbitrary.

*shrug*

No, it doesn't make sense. It is logically inconsistent.

For it to be consistent, you would have to move further than your speed on a charge in order to draw a weapon. Instead it's gibberish - why can I only draw a weapon when I charge my speed or slower only if I choose to move that speed?

The Exchange Owner - D20 Hobbies

Cartigan wrote:
Howie23 wrote:
single additional effective action (move action Move, move action draw, std action attack) rather than 2 effective additional actions that would result in a full double move charge with drawing
Instead it's gibberish - why can I only draw a weapon when I charge my speed or slower only if I choose to move that speed?

Howie23 put it best, I quoted him for your reply.


James Risner wrote:
Cartigan wrote:
Howie23 wrote:
single additional effective action (move action Move, move action draw, std action attack) rather than 2 effective additional actions that would result in a full double move charge with drawing
Instead it's gibberish - why can I only draw a weapon when I charge my speed or slower only if I choose to move that speed?
Howie23 put it best, I quoted him for your reply.

Except the point is that doesn't make sense.

If it was logically consistent, it would only work when you moved a greater distance than your speed during a charge so you would have time to draw your sword and you could never draw when moving your speed or slower during the charge.

Liberty's Edge

As usual, I have nothing substantial to add. Just wanted to comment on the really awesome thread title.


The rule makes sense. Let me reword it this way:
If you charge as a full-round action, you can move up to twice your speed. You can give up movement equal to your speed to also draw a weapon during your charge.
If you charge as a standard action, you can move up to your speed. You can give up movement equal to your speed to also draw a weapon during your charge... at which point you can't move 10 feet and your charge just became 'drawing a weapon as a standard action'.


AvalonXQ wrote:

The rule makes sense. Let me reword it this way:

If you charge as a full-round action, you can move up to twice your speed. You can give up movement equal to your speed to also draw a weapon during your charge.
If you charge as a standard action, you can move up to your speed. You can give up movement equal to your speed to also draw a weapon during your charge... at which point you can't move 10 feet and your charge just became 'drawing a weapon as a standard action'.

But that doesn't make sense either. Why give up movement to draw a weapon? You can move and draw a weapon for free.


Cartigan wrote:
Why give up movement to draw a weapon? You can move and draw a weapon for free.

You can move and draw a weapon for free when "moving." Charging isn't "moving," it's "an attack that coincidentally involves movement."


How about this:

Normal: Move + Move (draw) + Standard
Charge: Move + Move + Standard

Both of these are equivalent to getting an extra free move action; either the act of drawing a weapon or the act of getting a double move. Hence:

Draw while charging: As "Normal"

That gives you the same number of "free" move actions for all 3 variations.

Liberty's Edge

Quantum Steve wrote:
Remember you can only draw as part of a charge if you move your speed or less, and you can't draw on a partial charge unless you have quickdraw.

Important to know; thanks!


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Look at the drawing while charging rules this way: it's all about how much time and energy you spend while doing it. I admit this is the action economy argument from an in-game perspective. If you move your speed, you're really just getting up speed to catch your opponent off guard and get past his defenses. If you move more than that, you are honestly running to get there with enough time to get an attack off. I know I am not as able to do other things like fiddle with my cell phone or pull my bus pass out of my pocket when I'm running to the bus as when I'm just walking or even jogging.


Ok, look at it this way...a round represents what you can accomplish in approximately 6 seconds of time. So, let's look at a "Move Action + Standard Action" as an amount of time, equal to 6 seconds. Then let's further abstract that down...let's say each action represents half of your allotted time...3 seconds for each. (I know that's not officially stated anywhere, but it's a reasonable way to abstract the time breakdown. I suppose if you think a Standard Action is more involving than a Move Action, you could break it down into 1/3 by 2/3...Move Action 2 seconds, Standard Action 4...but I'm going to stick with half and half just to keep it simple.)

So, under normal circumstances, you can move your speed (let's default to 30ft.) in 3 seconds, and then take 3 seconds to attack. You can also draw your weapon during your 3 second move, because you have enough extra "time" in that 3 second period to draw a weapon and move that distance. During a charge action, if you move your normal move distance, you still are effectively taking 3 seconds to move, and 3 seconds to attack, so you still have the time to draw your weapon. If you move double your move in distance during that time, well, we'll assume it still takes you 3 seconds to attack, which means you are now moving 60ft. in the same 3 seconds that you were previously moving only 30ft. That means you have to move twice as fast, and now no longer have the "time" (or fine control--because manual dexterity things are more difficult to do when you are moving quickly) to draw your weapon.

I'd be willing to consider that you are both moving *and* attacking faster, but if you did your attack too much faster you would likely loose accuracy, as we must assume that under normal circumstances, you are attacking as quickly as your skill allows, while remaining accurate. But just for argument's sake, let's say you are attacking a little faster. So, let's say 2 seconds to attack, 4 to move. That still requires you to move half again as fast in order to cover double your normal distance. No "time" to draw a weapon.

Now, let's look at a surprise round, when you are restricted to only a Move or Standard Action. You can only take a half action, so it's reasonable to assume that a surprise round takes less time...you have 3 seconds available, to do one thing. If you charge under these circumstances, you are now moving your normal distance--30ft.--*and* attacking, in 3 seconds. If we assume the "attacking faster" example above, then it takes you 2 seconds to make your attack, leaving you only 1 second to travel your normal distance of 30ft. That requires you to move *3 times* as fast as you do under normal circumstances, to cover the same distance, again leaving you no extra "time" to draw your weapon. Even if we assume you can increase your attack speed even more, allowing you to make an attack in half the time you normally do that is still equally as accurate, that becomes 1.5 seconds to attack, and 1.5 seconds to move 30ft., which is still twice as fast as you normally need to move to cover that same distance.

So it is in fact internally logically consistent, when you consider the amount of time you have available to you to accomplish certain actions. It boils down to this; if you have your normal amount of time (i.e. 3 seconds) to move your normal distance (30ft. for this example) you also have enough time and manual dexterity to simultaneously draw a weapon. If you have to cover a greater distance in the same amount of time, or have less time to cover the same amount of distance, you must move faster, and thus no longer have the time or manual dexterity to simultaneously draw a weapon.

Simple, and logical. =)

Best,

~~~~Random


Also, I don't know why you can ONLY draw weapons while moving. What about an item strapped or in a place easily accessible, like a pouch, pocket, belt, holster, etc.?

I allow a PC to draw any item easily accessible (as in, not inside a bag or backpack) while moving.

Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?

Paizo's new rules, sometimes, seem to have lost all train of thought. I really wish they did more errata/FAQ/clarifications!

Sovereign Court

Razz wrote:

Also, I don't know why you can ONLY draw weapons while moving. What about an item strapped or in a place easily accessible, like a pouch, pocket, belt, holster, etc.?

I allow a PC to draw any item easily accessible (as in, not inside a bag or backpack) while moving.

Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?

Paizo's new rules, sometimes, seem to have lost all train of thought. I really wish they did more errata/FAQ/clarifications!

It's not stupid, it gamist. You seem to be more of a simulationist so it's going to look wonky to you. But it was done as a balance to action economy. You can only do so much in a single round and you have to make choices.

That's what specialized equipment is for. In PF there's the Adventurer's Sash from Seekers of Secrets, though it doesn't mention the actions used to draw items from it and while not PF, the Potion Belt and mwk versions from the Forgotten Realms Campaign Setting (3.0) which allowed you to draw a potion as a free action 1/round.

--Vrock, Paper, Scissors


Razz wrote:
Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?

Wear a pair of jeans. Reach your dominant hand into your back pocket on the opposite side while walking. Now try doing it while running. Makes perfect sense to me.


Bobson wrote:
Razz wrote:
Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?
Wear a pair of jeans. Reach your dominant hand into your back pocket on the opposite side while walking. Now try doing it while running. Makes perfect sense to me.

Bingo.

That's why I was trying to break down the idea that how far you move, and how much time you have to cover that distance affects the speed you have to travel, which affects how easily you can do something that requires manual dexterity, at the same time.

Best,

~~~~Random


Bobson wrote:
Razz wrote:
Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?
Wear a pair of jeans. Reach your dominant hand into your back pocket on the opposite side while walking. Now try doing it while running. Makes perfect sense to me.

Uhh, I can use my off-hand to grab it, switch it to my right or hold it two-handed while running. But that's a pocket. Still doesn't make sense why unsheathing a blade is more difficult at faster speed than at slower.


Razz wrote:


Uhh, I can use my off-hand to grab it, switch it to my right or hold it two-handed while running. But that's a pocket. Still doesn't make sense why unsheathing a blade is more difficult at faster speed than at slower.

Ah, but can you do this while averting your gaze from a medusa and dodging the arrows of several grimlocks? Is anyone else starting to think that Razz possess Quick Draw?

You have two options:
1. Move towards opponent while drawing your blade and attack.
2. Charge up to your speed while drawing your blade and attack. (+2 atk, -2 AC)

Charging implies faster movement used to surprise the enemy or disrupt their balance. Therefore, it's not harder to draw while moving slightly faster.

The real inconsistency, IMO, is that there is no provision for being able to use Quick Draw when charging at twice your speed. If it works when charging your speed as a standard action, why wouldn't it work when charging twice your speed as a full-round action? You would be moving at a very similar velocity in both cases.

Edit: Then again, you can always use Quick Draw before you charge, but...


Razz wrote:
Bobson wrote:
Razz wrote:
Also, the rule of drawing only when charging at normal speed or less is stupid. How does one lose the ability to draw a sword charging a distance of 60 feet but can pull it off if he's going 30 feet?
Wear a pair of jeans. Reach your dominant hand into your back pocket on the opposite side while walking. Now try doing it while running. Makes perfect sense to me.

Uhh, I can use my off-hand to grab it, switch it to my right or hold it two-handed while running. But that's a pocket. Still doesn't make sense why unsheathing a blade is more difficult at faster speed than at slower.

Not that I've ever tried it, but unsheathing a blade seems like it would be even more awkward to do with the off hand while running - you'd have to be holding the blade point down, rather than holding it correctly, which means you'd be pointing it right at your running knees... If it's a back sheath, you're risking cutting your neck if you draw it while bouncing around as you run. I have no real idea how you carry non-swords around, so I can't answer for those, but I suspect it's equally awkward.

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