Inquisitor / Holy vindicator?


Advice

Shadow Lodge

Is it possible to pick up the holy vindicator PrC as an inquisitor without multiclassing ( or with the least multiclasing possible) and not gimp yourself?

For role playing reasons this build would be great for a character that i am building...

Liberty's Edge

You will have to Multiclass at least a little bit, as you need channel energy.

The two best ways (that I can see) are:

*Cleric 1/Inquisitor 7 - doesn't get into the PrC until 8th level, but has almost all Inquisitor levels.

*Paladin 4/Inquisitor 2 - probably the better choice, mechanically, though you won't have but 2 Inquisitor levels.

Shadow Lodge

Yea. That wore my conclusions also but i was kind of hoping there wore some way to channel energy without having to multiclass into cleric or paladin.


Maybe we'll get a channeling Inquisitor Archetype in Ultimate Combat. I don't think it's very likely, but there's always a chance.


Austin Morgan wrote:

You will have to Multiclass at least a little bit, as you need channel energy.

The two best ways (that I can see) are:

*Cleric 1/Inquisitor 7 - doesn't get into the PrC until 8th level, but has almost all Inquisitor levels.

*Paladin 4/Inquisitor 2 - probably the better choice, mechanically, though you won't have but 2 Inquisitor levels.

On a similar level of multiclassing as Clr/Inq is Oracle (Life)1/ Inquisitor 7. The issue with that is needing a Cha 16+ish to be as good as a Cleric, but it is an option.

I had been thinking this would be a great class for an Inquisitor, too. I wish it were a bit more accessible to the class...


One level of cleric is a good dip anyway, as you get to add 2 first level domains powers to your bag of tricks. Just get those that don't scale with cleric levels.

Some can be very good for an Inquisitor.

The Growth subdomain gives you Enlarge person as an ability (swift action for a 1 round duration) AND as a first level cleric spell, for "only" one minute as a first level caster, but there is still plenty of rounds in a minute.

The Tactics subdomain let an ally roll twice for initiative. For when your mage really need to go first.

Hand of the acolyte from the Magic Domain let you make some melee attacks at range 30.

Agile feet from the Travel domain let you ignore difficult terrain for one round.

Trickery Subdomain let you sets flanking positions - just get the appropriate teamworks feats.

Not a bad deal, if you ask me.


And don't forget that one of your domains will increase with your inquisitor levels.


Talynonyx wrote:
And don't forget that one of your domains will increase with your inquisitor levels.

In fact, you get tree domains, two (first level) for cleric, and one (without the spells) for Inquisitor.

Liberty's Edge

CunningMongoose wrote:
Talynonyx wrote:
And don't forget that one of your domains will increase with your inquisitor levels.
In fact, you get tree domains, two (first level) for cleric, and one (without the spells) for Inquisitor.

Incorrect. One of your cleric domains must be the same as your inquistor domain. For terms of spells you'd have the casting of a 1st level cleric and a 7th level inquisitor. As far as domains go. your inquistor domain would get a +1 to caster level, but your other domain would still be a first level cleric.

You still get a lot from that one level dip of cleric. It just has some preset limits. Still some domains grant feats or some really awesome abilities at first level. I'm actually partial to going rune and travel, or travel and caves.

I actually am working on a few archetypes for inquisitor though.


What about this:

FAITH INQUISITION
Your unswerving faith giver you powers like those of a cleric or a paladin.

GRANTED POWERS:
Channel Energy (Su): You can channel energy (as a cleric of your inquisitor level) level) a number of times per day equal to 3 + your Charisma modifier. If you have levels in another channeling class, these levels stack with your inquisitor levels to the purpose of channeling energy.
Merciful Eye (Su): At 6th level, your gaze relieves pain and cures your allies' wounds. Your eyes become pure white-gold and you can look at a creature within 30 feet of you to heal 1d6 hit points of damage as laying on hands on that creature. At 10th level you heal 2d6 hit points; at 15th level, 3d6 hit points; and at 20th level, 4d6 hit points. You can't harm undead with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier, plus 1 every 2 inquisitor levels beyond 4th. An evil inquisitor would have Cruel Eye (eyes totally black, causing wounds in adversaries as an antipaladin). A neutral inquisitor would have to choose only one of the two effects.


Or, better: what about a Sourcery Inquisition, giving limited abilities of a chosen sourcerous bloodline? The Celestial/Empyreal bloodline has limited channeling!


Gravefiller613 wrote:
CunningMongoose wrote:
Talynonyx wrote:
And don't forget that one of your domains will increase with your inquisitor levels.
In fact, you get tree domains, two (first level) for cleric, and one (without the spells) for Inquisitor.
Incorrect. One of your cleric domains must be the same as your inquistor domain.

Where is this limitation stated?


Bardess wrote:

What about this:

FAITH INQUISITION
Your unswerving faith giver you powers like those of a cleric or a paladin.

GRANTED POWERS:
Channel Energy (Su): You can channel energy (as a cleric of your inquisitor level) level) a number of times per day equal to 3 + your Charisma modifier. If you have levels in another channeling class, these levels stack with your inquisitor levels to the purpose of channeling energy.
Merciful Eye (Su): At 6th level, your gaze relieves pain and cures your allies' wounds. Your eyes become pure white-gold and you can look at a creature within 30 feet of you to heal 1d6 hit points of damage as laying on hands on that creature. At 10th level you heal 2d6 hit points; at 15th level, 3d6 hit points; and at 20th level, 4d6 hit points. You can't harm undead with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier, plus 1 every 2 inquisitor levels beyond 4th. An evil inquisitor would have Cruel Eye (eyes totally black, causing wounds in adversaries as an antipaladin). A neutral inquisitor would have to choose only one of the two effects.

I think that could work because you just need to be able to channel energy. It also fits what the OP wanted in the first place.


Azten wrote:
Gravefiller613 wrote:
CunningMongoose wrote:
Talynonyx wrote:
And don't forget that one of your domains will increase with your inquisitor levels.
In fact, you get tree domains, two (first level) for cleric, and one (without the spells) for Inquisitor.
Incorrect. One of your cleric domains must be the same as your inquistor domain.
Where is this limitation stated?

I think you are correct Azten, it is not needed however what is needed is whatever you choose to fit with your God's portfolio or in the case of a cleric with no deity, be domains that fit your alignment. Also there are the inquisitions which can be separate from domains but still conform to a deity or alignment.

Scarab Sages

1 person marked this as a favorite.
Azten wrote:
Gravefiller613 wrote:
CunningMongoose wrote:
Talynonyx wrote:
And don't forget that one of your domains will increase with your inquisitor levels.
In fact, you get tree domains, two (first level) for cleric, and one (without the spells) for Inquisitor.
Incorrect. One of your cleric domains must be the same as your inquistor domain.
Where is this limitation stated?

APG Page 38 under Domain:

"If the inquisitor has cleric levels, one of her two domain selections must be the same domain selected as an inquisitor. Levels of cleric and inquisitor stack for the purpose of determining domain powers and abilities, but not for bonus spells."

So cleric/inquisitor would get two domains, the 1st level powers and spells of both (thanks to cleric) and full cleric+inquisitor levels for the domain powers (not spells) of one of the domains.


Was just looking up inquisitions which are usually taken by inquisitors only but the UM book does state that clerics can take Inquisitions instead of domains as well. The also say that usually this is not a wise thing to do because inquisitions don't have the extra spell lists, but if you are only taking a dip of cleric then it might not be a bad idea because you would then have access to two or three inquisitions.

Now I may be wrong but there is a slight loop hold by going this path because a lot of the powers mentioned specifically mention that they are based off your levels of inquisitor.

For Example:

Pathfinder SRD wrote:


Fervor Inquisition

Only a passionate and righteous will such as yours can ensure that justice will be properly done.

Deities: Calistria, Cayden Cailean, Gozreh, Shelyn.

Granted Powers:

Fire of Belief (Sp): You can unleash a gout of holy or unholy flame that sears one target within 30 feet as a ranged touch attack. The target takes 1d6 points of fire damage plus half your inquisitor level (minimum +1). If you are good, the flames only harm nongood targets. If you are evil, the flames only harm nonevil targets. If you are neither good nor evil, when you gain this ability you must decide whether the flames harm only nongood or nonevil targets; once you make this decision, it cannot be changed (though if your alignment changes, the effect of the flames changes appropriately). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Now of course this is a RAW loop hold and it is one that I think would be up to the GM to decided but I also feel that it is a RAW loop hold that most GM would shoot down. The raw also says that the clerics that choose this inquisition use their cleric levels to determine the effectiveness of their powers so the case could be made that those selected powers would only work for those cleric levels but it is still, at the very least, additional inquisitions to choose from to get some extra powers.


ItoSaithWebb wrote:
Bardess wrote:

What about this:

FAITH INQUISITION
Your unswerving faith giver you powers like those of a cleric or a paladin.

GRANTED POWERS:
Channel Energy (Su): You can channel energy (as a cleric of your inquisitor level) level) a number of times per day equal to 3 + your Charisma modifier. If you have levels in another channeling class, these levels stack with your inquisitor levels to the purpose of channeling energy.
Merciful Eye (Su): At 6th level, your gaze relieves pain and cures your allies' wounds. Your eyes become pure white-gold and you can look at a creature within 30 feet of you to heal 1d6 hit points of damage as laying on hands on that creature. At 10th level you heal 2d6 hit points; at 15th level, 3d6 hit points; and at 20th level, 4d6 hit points. You can't harm undead with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier, plus 1 every 2 inquisitor levels beyond 4th. An evil inquisitor would have Cruel Eye (eyes totally black, causing wounds in adversaries as an antipaladin). A neutral inquisitor would have to choose only one of the two effects.

I think that could work because you just need to be able to channel energy. It also fits what the OP wanted in the first place.

I think it could be modified... what is better, channel energy as a cleric or a paladin? By the way, if you had a cleric/paladin the channeling levels would stack or not?


ItoSaithWebb wrote:
Now of course this is a RAW loop hold and it is one that I think would be up to the GM to decided but I also feel that it is a RAW loop hold that most GM would shoot down. The raw also says that the clerics that choose this inquisition use their cleric levels to determine the effectiveness of their powers so the case could be made that those selected powers would only work for those cleric levels but it is still, at the very least, additional inquisitions to choose from to get...

I don't see the loophole. It's quite clear -- if you take an inquisition with your cleric level, then that is what is used to interpret that particular inquisition's abilities.

If you want to make a "case" it would be to try to convince your DM to do otherwise. RAW is solid on this point.

Rubia

Liberty's Edge

Since Ultimate Combat is out now It is possible to go straight Inquisitor to Holy Vindicator.

Race: Human
Class: Inquisitor
Domain: War, Travel, Sun, Glory, or Strength
Ideal Diety: Gorum, Iomadae, Pharasma, or Desna
Traits: Magical Knack (Inquisitor), Armored Expert, Reactionary, Veteran of Battle, Wisdom of Flesh, Blade of Mercy, Flame of the Dawnflower, or Divine Warrior

Feats:
1: Skill Focus (any Knowledge)
HB: Improved Initiative (if War domain: Improved Unarmed Strike, Point Blank Shot, Two Weapon Fighting, Combat Expertise,
3: Eldritch Heritage (Arcane: Summon Familiar)
5: Adept Channel
7: Alignment Channel or Elemental Channel
9: Two Weapon fighting, Shield Focus, or Improved Shield Bash (if War domain: Power Attack or one of the others not selected from above. Precise Shot and Rapid Shot are also good investments.)
11: Improved Familiar, Combat Reflexes, Versitile Chanelling, or Extra Channeling, and Missile Shield are all good choices.

You could switch to Holy Vindicator at 8th level, However I prefer to ride Inquisitor out to 11, especially with the War domain, which when used right allows the PC access to most feats that they'd need. Granted it's for 11 rounds, but still very useful depending on your style. Just remember, the Inquisitor can still switch out one of his/her Teamwork feats several times a day. The war domain really allows the inquistito/Holyvindicator to be a great switch hitter. The extra spells and verisitle spell list gives the paladin a run for his/her money as a holy warrior. If you want Greater Bane, you can stick out Inqusitor to 12, which is a worthy way of building up damage.

Thoughts?


Gravefiller613 wrote:

Since Ultimate Combat is out now It is possible to go straight Inquisitor to Holy Vindicator.

Race: Human
Class: Inquisitor
Domain: War, Travel, Sun, Glory, or Strength
Ideal Diety: Gorum, Iomadae, Pharasma, or Desna
Traits: Magical Knack (Inquisitor), Armored Expert, Reactionary, Veteran of Battle, Wisdom of Flesh, Blade of Mercy, Flame of the Dawnflower, or Divine Warrior

Feats:
1: Skill Focus (any Knowledge)
HB: Improved Initiative (if War domain: Improved Unarmed Strike, Point Blank Shot, Two Weapon Fighting, Combat Expertise,
3: Eldritch Heritage (Arcane: Summon Familiar)
5: Adept Channel
7: Alignment Channel or Elemental Channel
9: Two Weapon fighting, Shield Focus, or Improved Shield Bash (if War domain: Power Attack or one of the others not selected from above. Precise Shot and Rapid Shot are also good investments.)
11: Improved Familiar, Combat Reflexes, Versitile Chanelling, or Extra Channeling, and Missile Shield are all good choices.

You could switch to Holy Vindicator at 8th level, However I prefer to ride Inquisitor out to 11, especially with the War domain, which when used right allows the PC access to most feats that they'd need. Granted it's for 11 rounds, but still very useful depending on your style. Just remember, the Inquisitor can still switch out one of his/her Teamwork feats several times a day. The war domain really allows the inquistito/Holyvindicator to be a great switch hitter. The extra spells and verisitle spell list gives the paladin a run for his/her money as a holy warrior. If you want Greater Bane, you can stick out Inqusitor to 12, which is a worthy way of building up damage.

Thoughts?

Adept Channel requires the Summon Familiar class ability.

It does not require a familiar.

RAW, it won't work.

You're better off dipping one level in cleric, rather than using up three of your feats.

Take an Inquisition, then get two domain powers at first level, and grab Channeling Scourge to keep the channel energy ability up.


Cheapy wrote:

Adept Channel requires the Summon Familiar class ability.

It does not require a familiar.

RAW, it won't work.

You're better off dipping one level in cleric, rather than using up three of your feats.

Take an Inquisition, then get two domain powers at first level, and grab Channeling Scourge to keep the channel energy ability...

Is there even a class feature that's specifically called "Summon Familiar"? If there is, who gets it?

The Wizard class feature is called Arcane Bond.
The Arcane Sorcerer class feature is also called Arcane Bond.
The Tattooed Sorcerer class feature is called Familiar Tattoo.
The Witch class feature is called Witch's Familiar.
Druids get a Nature Bond feature.
Rangers get a Hunter's Bond.
Paladins get a Divine Bond.
etc...

Who, if anyone, gets a class ability that is specifically called Summon Familiar? If no one, I'd say his case works because it would mean the RAW already failed to function, leaving one to seek a more broad intention for the rule. On the other hand, if I'm overlooking the class feature... lemme know.


Cheapy wrote:


Adept Channel requires the Summon Familiar class ability.

It does not require a familiar.

RAW, it won't work.

Then RAW, no one can take that feat, because not even the Wizard's ability to gain a familiar is called 'Summon Familiar.' It's called Arcane Bond, which is the same class feature that the Sorcerer Bloodline also grants.

EDIT: Ninja'd by Kazejin, whose's post is infinitely better. Do'oh!


The NPC class "Adept" gets Summon Familiar class feature.

This feat was from Orcs of Golarion as a method to give the NPC class Adepts the ability to channel energy.


Cheapy wrote:

The NPC class "Adept" gets Summon Familiar class feature.

This feat was from Orcs of Golarion as a method to give the NPC class Adepts the ability to channel energy.

That explains how I overlooked it.


Kazejin wrote:
Cheapy wrote:

The NPC class "Adept" gets Summon Familiar class feature.

This feat was from Orcs of Golarion as a method to give the NPC class Adepts the ability to channel energy.

That explains how I overlooked it.

Yea, I think they should've just said "Adept level X". There's been quite a bit of confusion over this feat.


channel enrgy... if that is all you need

there si a side way to get that without multiclassing.

its a drag on on feats

take the eldritcvh heritage line of feats, see if your DM will allow you to take the mutated feats with it, and take the empyreal line.
one of its powers granted is channel energy.

your better off taking the lvl or 2 of cleric.

Liberty's Edge

I forgot about the emperial bloodline...tha'd save some feats.

Though I guess I'd Argue this as RAI rather than RAW. I am sure this wouldn't fly for Society play, but I think that it's still a nice combo for home games.

Though, I'm not shooting for optimization, just the possibility of going straight Inquisitor to Holy Vindicator. Still burning feats for a concept is dedication. It'd pass in my games. I'm tempted to play it myself...going for the more Crusader Inquisitor feeling.

Yes any Cleric and most Paladins will turn far better than this build. I'm just going to stick to my guns on finding one of the ways to do what the OP wanted.

If there is an official ruling on taking Adepth channeling, I'll check it out. Otherwise I'm going to call it good. I do need to look more into the mutated bloodlines though.

Liberty's Edge

Looking over the Empyreal bloodline...that's a no go. I'd have to burn just as many Eldritch Heritage feats and be much higher level than 9th to get it. 15th at the earliest; if I've figured this right.

Yeah Takign one level of Cleric would likely be more optimal, but I'm pretty sure that the feat investment route as an inquisitor isn't bad.

Besides an Inquisitor's Familiar would be fairly potentent and skilled. The Inquisitor could get some mileage out of the familiar abilities.


The Life Oracle should also work. The curse where you speak in tongues would be great for RP I think.

Liberty's Edge

wraithstrike wrote:
The Life Oracle should also work. The curse where you speak in tongues would be great for RP I think.

There are a number of multiclassing options to do it. Though I was just using the feats to illustrate a method in which one would not have to multiclass.

However, I like the flavor of the curses...which could make an Inquisitor more interesting. not that they need a lot of help.


If we accept Adept Channeling as good then the inquisitor could choose an animal domain to obtain a familiar at 1st level, without spending so many feats on Eldritch Heritage. Eagle, Frog, Monkey or Serpent should do.
I guess my Faith Inquisition's not a viable idea. Too powerful regards to other inquisitions, it wouldn't be fair play.

Liberty's Edge

Bardess wrote:

If we accept Adept Channeling as good then the inquisitor could choose an animal domain to obtain a familiar at 1st level, without spending so many feats on Eldritch Heritage. Eagle, Frog, Monkey or Serpent should do.

I guess my Faith Inquisition's not a viable idea. Too powerful regards to other inquisitions, it wouldn't be fair play.

I thought about that, however a familiar and an animal companion are two different things both in flavor and mechanics. I think there is a feat that allows for the two to be mixed. Animal companions are more combat oriented than familiars, progress differently, and serve a different purpsoe. A familiar is tied to the caster's soul and gains benefits based on the caster's overall level, skills, and health.


Gravefiller613 wrote:
Bardess wrote:

If we accept Adept Channeling as good then the inquisitor could choose an animal domain to obtain a familiar at 1st level, without spending so many feats on Eldritch Heritage. Eagle, Frog, Monkey or Serpent should do.

I guess my Faith Inquisition's not a viable idea. Too powerful regards to other inquisitions, it wouldn't be fair play.
I thought about that, however a familiar and an animal companion are two different things both in flavor and mechanics. I think there is a feat that allows for the two to be mixed. Animal companions are more combat oriented than familiars, progress differently, and serve a different purpsoe. A familiar is tied to the caster's soul and gains benefits based on the caster's overall level, skills, and health.

He meant a druid's <Animal> Domains, not the Animal Domain as a cleric can get.


What's the matter? The domains' descriptions state clearly that these are FAMILIARS and not animal companions... seems perfectly fit to me.
I made some druidical domain myself, included a Dragon domain which gives a lizard familiar. This could do very well for a dedicated inquisitor.

EDIT: How Cheapy said. Thanks, Cheapy. And I'm a she, by the way.^^

Liberty's Edge

It says animal companion for the animal domain with a -3 effective druid level. Thus the Druid's animal companion and the animal domain's animal companion are indeed animal companions and not familiars. That goes for all the domains, they are granting animal companions. The Scaly kind and Dragon just limit what sort of animal companions they recieve. You are unfortunately are mistaken, as it states in the book and on the PFSRD, that these are animal companions.

Animal Domain:
Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).

Scalykind Domain:
Serpent Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level –2. You may choose either a viper or a constrictor snake as your companion.

Animal companions are still just animals...they may be smarter and better than the average animal...but they are still animals. It's detailed here.

These are both directly copied from d20pfsrd.com.

A familiar is a magical beast tied to the essence of the caster's (character's) soul. It progresses differently and can serve different functions than the companion, which are detailed here. Also Familiars tend to be less combat effective than an animal companion, as most of them are tiny creatures. In geneeral Familiars give their master some sort of boon and then act as a living magic item that grows with it's master. Thus the magical bound and the change from normal animal to magical beast. an animal companion is akin to haveing a permanent ally, they can flank, fight, and have their own individual developement not bast on their master's abilitiy.

Am i sayign that an animal comapion is bad? no, i'm just sayign thematically I understand why the familiar is the requirement. The familiar is a magical beast tied to the master's essence. That constitutes a greater divine connect as I understand it. Though this feat is from Orcs of Golorion, I think it could be applied universally. So if the inquisitor is willing to spend so much investment into gettign a familiar and channel, Then it's worth it.

As it is written though, an animal companion is not a familiar and thus would not allow a druid to learn to channel energy. Though, that being said. A druid could take the same feats to gain channel energy and have both an animal companion and a familiar. Off the top of my head, there is not a rule saying you can't. Bear in mind though, this is not based on PFS rules, as far as my arguement is concerned.

Hope that clears up some of the confusion.


Gravefiller, Bardess is referring to these domains. Her choice of words were unfortunate.

Eagle, Frog, and monkey all give you a familiar, not an animal companion.

Others do too (I think Urban Druid does, but that's not a domain), but I CBA to look 'em up.

Liberty's Edge

Cheapy wrote:

Gravefiller, Bardess is referring to these domains. Her choice of words were unfortunate.

Eagle, Frog, and monkey all give you a familiar, not an animal companion.

Others do too (I think Urban Druid does, but that's not a domain), but I CBA to look 'em up.

Checked them out. Outstanding, that would save the feats and still work in line with my original idea.

Sorry about the misunderstanding bardess, apparently my "rules-fu" and "search-fu" need a bit of work.

Thanks though to both cheapy and bardess for pointing it out. Gives me some more options.

Though I'd really be hard pressed to leave the war domain for this build as it does give a lot to the Inquisitor as far as combat utility goes. It's already pointed out that, that it does burn up a few feats to use my proposed build. Just a matter of what one is willing to sacrafice I'd guess. Regaurdless it's another option to achieve the OP's original problem.


Hell, you could even do Aquatic domain. That straight up gives Channel Energy.

Granted, it specifically says you can't use Alignment / Elemental channel on it, but still. Might be easier to convince your GM that than let you not take 3 levels in Adept :D

Liberty's Edge

Cheapy wrote:

Hell, you could even do Aquatic domain. That straight up gives Channel Energy.

Granted, it specifically says you can't use Alignment / Elemental channel on it, but still. Might be easier to convince your GM that than let you not take 3 levels in Adept :D

Hopefully, the OP will show up and look at all our ideas and have some ammunition.

My own group would allow for most of what we said on this board. Though They are now discussing the idea of a Druid going Holy Vindicator.

The concept ranks right up their with my Magus/Druid/Mystic Theurge Silliness.


Here's a good homebrew Channeling Inquisitor.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Inquisitor / Holy vindicator? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice