Snatch the... from my hand


Rules Questions


Twice last night i was presented with a (i dont know moment)

after besting my NPC, payment to the PCs was offered. here is how it happened...

GM (me): hands the group a pouch of coin.
player1: i reach out and take it...
player2: i snach it before (player1) gets it...
player1: no you dont...

later...

each player gets an item as reward
player2: i hold the glowing orb in my hand studing it...
player1: i snatch the orb from his hand a have a look for my self...
player2: no you dont...
player1: yes i do...

whoooaa... dex check?, reflex?, CMB vs CMD?

in my opion were all adults and we should be a team and play nice. but the chars are enjoying a bit or riverly, and thats fun to them, its fine to me. are there rules in raw to define who wins cause... I dont know.

HELP PLEASE.

Sczarni RPG Superstar 2012 Top 32

Use the disarm combat maneuver. The steal combat maneuver is for items not held in hands.


Just play it out like a combat.

° Roll initiative

° Make Disarm-attempt (provoke AOO without feat)

° If success, you got it. If not, the other player kept it away from you.


Disarm and Steal would make sense, and both are CMB vs CMD checks. One might argue that Sleight of Hand could be used since it can be used to pick pocket an individual, which is a DC 20 check.

I would let the "thieving" player get to act first unless the other player's character had reason to suspect that the theft might occur. (I'd rule that by a retroactive Sense Motive check.)


you could use the snatch combat maneuver

Sczarni RPG Superstar 2012 Top 32

Mauril wrote:

Disarm and Steal would make sense, and both are CMB vs CMD checks. One might argue that Sleight of Hand could be used since it can be used to pick pocket an individual, which is a DC 20 check.

I would let the "thieving" player get to act first unless the other player's character had reason to suspect that the theft might occur. (I'd rule that by a retroactive Sense Motive check.)

Steal wrote:
Items held in the hands (such as wielded weapons or wands) also cannot be taken with the steal maneuver—you must use the disarm combat maneuver instead.

As Mauril posted, just let the character who wants to take the item act first. If he says he wants the item before the attempt, give player holding the item a +2 insight bonus for the CMD. Or if the player holding the item suspects that someone might take it, allow opposed bluff/sense motive checks, and if the player holding the item realizes it will be taken, give him a +2 insight bonus.


I would make it a opposed sleight of hands check. The situations you describe is more of quickly snatching the item out of the hands of another, than a regular disarm / combat maneuver, which relies mostly on combat training and brute force.

This would not however, stop a character from entering combat and trying to wrestle it out of the hands of the other character as a disarm afterwards.


I figure that this is a bit unfair for the "defending player", since the rogue will prob have (semi-)high Sleight of Hand.

Sleight of hand to hide dagger on his body: sure
SOH to snatch item: a lot harder than you think, even if he is unaware. But i like the +2 bonus to either from a bluff/sense motive to their CMD


Rickmeister wrote:

I figure that this is a bit unfair for the "defending player", since the rogue will prob have (semi-)high Sleight of Hand.

Sleight of hand to hide dagger on his body: sure
SOH to snatch item: a lot harder than you think, even if he is unaware. But i like the +2 bonus to either from a bluff/sense motive to their CMD

I just fear that a combat maneuver will make it as unfair for the roque compared to the fighter. I prefer the fact that the quick, sure-handed character is better at this.

If you use the disarm maneuver, I would require it to be something else than 'snatching it from his hands', instead it becomes, 'I wrestle it from his hands' which has the possibility of throwing the item on the floor (if your disarm check isn't high enough to take it in hand) or let the other character stap you in the rips with a dagger (as a combat manuever provokes an AoO).

It can be done either way around, but if it relies on speed like quickly grapping the item, I feel that sleight of hands is the most appropriate.

Scarab Sages

I would definitely go with initiative first.

Player who wins gets the item.

Then the other player can make a cmb roll if they want to try to pin the other character and pry the item out of their hand.

Or, they could take an aoo and make a strength check against the other players cmd with a penalty to their roll equal to the damage they took from the aoo.


Liongold wrote:

whoooaa... dex check?, reflex?, CMB vs CMD?

in my opion were all adults and we should be a team and play nice. but the chars are enjoying a bit or riverly, and thats fun to them, its fine to me. are there rules in raw to define who wins cause... I dont know.

HELP PLEASE.

Or you could do the sensible thing.


Syrius Black wrote:


Or you could do the sensible thing.

ROFLMAO!! :D

That is usually what happens in our parties :P

Rogue tries to steal item.
Fighter/ranger/monk sees.
Fighter/ranger/monk tells others.
Rogue gets his ass kicked, receives 0% of the loot, and has learned his lesson for next time. :D

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