| Cathedron |
0gre wrote:Resource management isn't meta-gaming, it's common sense. The character isn't thinking "Hey I'm about out of grit" he would be thinking "I'm going to blow myself and get killed in the next room if I don't take it easy."True, but as we both know there is a large difference between using resources unwisely and using what resources you have to simply survive.
In the GS's situation where he is described as taking on an entire group, it would probably be unwise of him not to nova if he wants to even survive the enounter. The encounter did not describe him as having a labyrinth or dungeon to slog through after, so doing as he did would have been appropriate, especially as, if he didn't, he may very well die very quickly to the group.
As for adventurer's, well we all know that your not going to blow a disintegrate on a kobald when a dagger thrust does the trick, but if your being attacked by a far superior opponent who can or will quickly destroy the whole party then your tactcs are going to be burn bright and fast to assure simple survival.
If your entire gaming group is so well informed about the area your in and the obstacles your going to face that you can perfectly assign what resources you need in advance of even knowing what the encounters are (or indeed if there are even going to BE encounters) then I think that maybe your ref is giving you an easier time of it than my ref does.
Then again I play in a simulationist game that is seldom if ever tied to the '4 enounters a day like clockwork' mechanic. We meet what we meet when we meet it, so my game experiences may be vastly different from yours.
This is going off-topic, but I have to agree. I have always hated how everyone just expects a gradual increase in difficulty culminating in a boss fight and everyone argues that they aren't meta gaming. That annoyed me so much I decided the party would run into the dragon just inside the ENTRANCE of the lair (he was just heading out - why wouldn't he be? A dragon never leaves? A dragon can't get insomnia and decide to go out for a herd of cattle?). Funny thing, they were at full power in every way as opposed to how beat up they would have been by the end, but they were freaking out that they were going to die. I challenged their obviously, totally, unarguably meta game expectations and they thought the world was going to end. Later, they realized they loved it. It was more immersive and kept things from getting stale.
If someone is seriously threatened, they're not going to be thinking about resource management. They'll just want to kill their attacker. Plus, a gunslinger is all about daring acts and even recklessness (depending on your view). I don't see that type of character being focused on holding back in an adrenaline-infused situation.
| jackspeed |
| 1 person marked this as FAQ candidate. |
Killing Blow with a Firearm: The first time a gunslinger
reduces a creature to 0 or fewer hit points with a firearm
attack during the course of a day, she regains 1 grit point.
Such a killing blow must occur in the heat of combat.
Destroying a target or other unattended object, reducing
a helpless or unaware creature to 0 or fewer hit points, or
reducing a creature that has fewer Hit Dice than half the
gunslinger’s character level to 0 or fewer hit points does
not regain grit.
I got the feeling that it was once a day per creature you downed. am I reading this wrong or does it just suck instead of being the only "reliable" way to get the grit?
| Quandary |
Shadow_of_death wrote:I got the feeling that it was once a day per creature you downed. am I reading this wrong or does it just suck instead of being the only "reliable" way to get the grit?Killing Blow with a Firearm: The first time a gunslinger
reduces a creature to 0 or fewer hit points with a firearm
attack during the course of a day, she regains 1 grit point.
I can see exactly how you can read it that way...
clarification: he is reading it as ´the first time you down A (GIVEN) CREATURE´ you gain grit (but can´t do so again if THAT CREATURE is subsequently healed and fight you later), instead of ´the first time during the day you down a creature´ (i.e. one creature per day). i find his reading just as valid......Though I never read it that way before, or have seen that suggested during the playtest (If it WAS intended to work that way... I assume Jason would have clarified that, since the consensus has been that it only works once per day, rather than once per creature). Who knows, this ability may very well change substantially, but I think bringing this wording issue up is a very valuable thing - Hopefully it´s noticed by Paizo!!!
Aazen
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Gilfalas wrote:No, THAT'S metagaming. The characters would be pretty familiar with their daily routine, which may result in running into a dragon in the dragon's lair after fighting the lizardfolk shaman.0gre wrote:Well players have to worry about multiple encounters per day.THAT is where the metagaming is. Players characters are living a life in a fantasy world. While the PLAYERS know that the GAME may have multiple encounters the CHARACTERS are only trying to live through a combat. If they need to use all their resources to avoid all being killed will they be saying: "No I better save that smite. It would save my life now but I may run into something else later today?"
Not likely. In a combat situation you use what you need to to live.
Not really. Whats the point of saving a Smite for later, when you're dead later? If my party is tapped out after a fight, they rest until they're ready to go on again. Of course, that never stopped a GM from contuing with encounters.
| Mahorfeus |
I like that interpretation of the ability, as it makes the grit mechanic far more viable than it currently is. Perhaps too viable, but judging by the current consensus on the Gunslinger, she could use that kind of boost.
So basically, you get grit every time you reduce an enemy to below 0 hp, but you can't just keep knocking the enemy down and and shooting him when he gets back up to get more grit.