Unimaginative Strength-Based Fighter


Advice

Scarab Sages

This is kind of related to the discussion I started in the Finesse thread, but I wanted to keep it separate.

I don't truly believe that Strength-Based fighters are unimaginative, but I seem to have a bias against them. I guess I've seen the old Power Attack/Cleave combo once too often.

For some reason I thought it might be humorous to see what other people would come up with for a really unimaginative fighter build. What does the generic fighter look like? Is there such a thing?

So I thought I'd open the floor and ask anyone who cares to take part: how would you design the least interesting 7th level fighter ever? 15 point buy, normal WBL. Other than that, go nuts - or don't, as the case may be. :P Feel free to comment on what makes straight Fighters cool/lame along the way.


Power attack >> Weapon Focus >> Weapon Specialization >> Greater Weapon Focus >> Greater Weapon Specialization

A generic and dull fighter is one who has a single action in combat: "I hit it with my weapon." If all you do is emphasize your ability to hit stuff hard, you're a culprit.

However, if you mix it up by adding critical feats, combat maneuvers, skirmish abilities (vital strike, cleave), teamwork feats, etc. then you've stepped outside of the vanilla fighter.


Lets see, to be really boring he should have nothing to do each turn than make the same attack over and over and over again.

Feats should give bland but useful boni:

Dwarfen Fighter 7

1 Power Attack
1 Toughness
2 Weapon focus
3 Dodge
4 Weapon Specialization
5 Iron Will
6 Shield Focus
7

Str 14
Dex 13
Ko 14+2
Int 10
We 12+2
Ch 8-2


Hm.

Human, for starters.

Stats:
13 STR 17+2
5 DEX 14
5 CON 14
-4 INT 7
0 WIS 10
-4 CHA 7

Full-plate wearing guy with a big greatsword.

Hm. His Int and Cha at 7 may have already made him too interesting.


Ice Titan wrote:

Hm.

Human, for starters.

Stats:
13 STR 17+2
5 DEX 14
5 CON 14
-4 INT 7
0 WIS 10
-4 CHA 7

Full-plate wearing guy with a big greatsword.

Hm. His Int and Cha at 7 may have already made him too interesting.

to build off of Ice titan's base

at level 7
Falchion rather than great sword

Traits:
killer
Heirloom weapon: falchion now enchanted

feats:
power attack
furious focus
weapon focus (falchion)
weapon spec(falchion)
Toughness
Dodge

man any thing else and he becomes interesting
even shield of swings means he may choose to do something like make a decision about whether to hit hard or get an AC bonus.

Silver Crusade

And don't forget the monosyllabic name! Og, Thok or just "Grunt" should do nicely.


Andrew Besso wrote:
And don't forget the monosyllabic name! Og, Thok or just "Grunt" should do nicely.

I'm Bob the Barbarian!

Chaotic Neutral.

Scarab Sages

Dragonsong wrote:


to build off of Ice titan's base
at level 7
Falchion rather than great sword

Traits:
killer
Heirloom weapon: falchion now enchanted

feats:
power attack
furious focus
weapon focus (falchion)
weapon spec(falchion)
Toughness
Dodge

man any thing else and he becomes interesting
even shield of swings means he may choose to do something like make a decision about whether to hit hard or get an AC bonus.

No no no - Falchions are far too interesting! He might actually crit with it! In fact, greatswords may even be too interesting. I think that this guy has to be in full plate with a shield and a longsword to have achieved true banality.


Wolfsnap wrote:
No no no - Falchions are far too interesting! He might actually crit with it! In fact, greatswords may even be too interesting. I think that this guy has to be in full plate with a shield and a longsword to have achieved true banality.

But the person making the unimaginative fighter would find the best DPR build from the DPR olympics and follow it regardless of what the camapaign was about. kind of like folks following the "best spec" in a MMO.


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Human Fighter

Stats:
10 STR 18 (+2 Human bonus applied)
3 DEX 13 (14 at Level 4)
3 CON 13
3 INT 13
0 WIS 10
-4 CHA 7

Traits:
Reactionary (+2 Init)
Heirloom weapon: Guisarme

Feats:
Dodge
Mobility
Combat Expertise
Improved Trip
Spring Attack
Whirlwind Attack*
Weapon Focus*
Combat Reflexes*

(*The last 3 feats are up to personal preference, to be taken in whatever order and any of them could easily be substituted with Improved Initiative or another feat.)


Greataxe, no crit range and it's big. sword and board fighters might be tempted to shield bash, can't have that.

Oh he's got to hate non-human's. And spellcasters.


1. find a Human.
2. Name him Thaco.
3. Max out strength to 18.
4. Put remainder in Con.
5. Drop charisma to raise dex slightly.
6. Throw on the heaviest armor you can find.
7. Grab a battle axe and shield start swinging.

feats:
power attack
cleave
weapon focus
weapon specialization
furious focus
toughness
shield focus


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.
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Human Fighter

Stats:
10 STR 18 (+2 Human bonus applied)
3 DEX 13 (14 at Level 4)
3 CON 13
3 INT 13
0 WIS 10
-4 CHA 7

Traits:
Reactionary (+2 Init)
Heirloom weapon: Spear

Feats:
Weapon Focus: Spear
Brutal Throw**
Exotic Weapon Prof: Net
Quick Draw
Weapon Specialization: Spear
Weapon Focus: Net
Hurling Charge**
-Unselected Feat-

(**3.5E Feats)

Scarab Sages

Mage Evolving wrote:

1. find a Human.

2. Name him Thaco.
3. Max out strength to 18.
4. Put remainder in Con.
5. Drop charisma to raise dex slightly.
6. Throw on the heaviest armor you can find.
7. Grab a battle axe and shield start swinging.

feats:
power attack
cleave
weapon focus
weapon specialization
furious focus
toughness
shield focus

See, this man has the right idea! Although... oh, I see you have Furious Focus in there. Gee, I dunno - that just sounds wrong. I mean, "focus" is certainly clinical and lacking in flavor, but "furious"? Whoa there, big fellah! Let's not get carried away here! That implies some emotional motivation behind the die rolling, and motivation leads to backstory, and backstory is, of course, FAR too interesting.


Wolfsnap wrote:
Mage Evolving wrote:

1. find a Human.

2. Name him Thaco.
3. Max out strength to 18.
4. Put remainder in Con.
5. Drop charisma to raise dex slightly.
6. Throw on the heaviest armor you can find.
7. Grab a battle axe and shield start swinging.

feats:
power attack
cleave
weapon focus
weapon specialization
furious focus
toughness
shield focus

See, this man has the right idea! Although... oh, I see you have Furious Focus in there. Gee, I dunno - that just sounds wrong. I mean, "focus" is certainly clinical and lacking in flavor, but "furious"? Whoa there, big fellah! Let's not get carried away here! That implies some emotional motivation behind the die rolling, and motivation leads to backstory, and backstory is, of course, FAR too interesting.

1-7 perfect

I suggest chain over plate armor, plate is usualy decorated.
for feats:
Toughness
Endurance
Iron will
Athletic
Quickdraw
Self-Sufficient
Blind-fighting

I think this build avoids the maximum of choices. Athletic and Self-S minimize reliance on other party members, mitigating the need to talk to them. Endurance means you never need to remove your armor. Other feats were largely chosed to make it easier for Sir Blando to just attack and attack.

Mind you a fighter with all the defensive feats, save bonuses, CMD help, etc might not be that bad to play. Would not always hit hard but you stick to the baddies like a social disease. You annoy them to death.

Alternately one could drop wisdom to the campaign minimum, do not take Iron Will get Charmed in the first encounter and not even have to roll the attacks.

~will


Power attack at least gives you a "Go for it all or play it safe" mechanic to consider. You can get much blander.

STR: 17 +1 @4th level
DEX: 14
CON: 16
INT: 7
WIS: 12
CHA: 5

Level 1: Iron will

Fighter 1: Weapon focus: Dwarven waraxe

FIghter 2: Dodge

Level 3: Improved Iron Will

Fighter 4 Weapon specialization Dwarven waraxe.

Level 5 Toughness

Fighter 6 Shield focus

Level 7: Shield Specilization

-sword and board and not a bad tank: just blander than all get out. He does nothing but stand there and swing for the same damage every time.


BigNorseWolf wrote:

Power attack at least gives you a "Go for it all or play it safe" mechanic to consider. You can get much blander.

No. You just write down your power attack modified attributes and then never not power attack.

I do this, as do many people in my group. >>;


No no no... Bad bland fighters. Your can't use heirloom weapons. That implies that the weapon has a story, and probably looks shiny. Definatly way to interesting. You need a rusty dagger. Like the one you find in the basement of every tavern, of every computer rpg game ever. The one in the barrel in the first room, before you actually see any rats... You know the one...


Ice Titan wrote:
BigNorseWolf wrote:

Power attack at least gives you a "Go for it all or play it safe" mechanic to consider. You can get much blander.

No. You just write down your power attack modified attributes and then never not power attack.

I do this, as do many people in my group. >>;

You've just described every barbarian ever played in the group i play with...


Hmmm. . . I guess my definition of "boring" is minimal options. I guess the most boring thing you can do is take the full defense action a lot. . .

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Dwarf Fighter

Str 18 (7) (+1 level) (+2 stat booster)
Dex 10 (0)
Con 18 (10) (+2)
Int 7 (-4)
Wis 12 (2) (+2)
Cha 8 (0) (-2)

1 Ironhide (+1)
1B Toughness
2B Shield Focus
3 Improved Natural Armor (+2)
4B Shield Specialization (Heavy Shield)
5 Improved Natural Armor (+3)
6B Covering Defense
7 Improved Natural Armor (+4)

Scarab Sages

meabolex wrote:


1 Ironhide (+1)
1B Toughness
2B Shield Focus
3 Improved Natural Armor (+2)
4B Shield Specialization (Tower Shield)
5 Improved Natural Armor (+3)
6B Covering Defense
7 Improved Natural Armor (+4)

I thought "Improved Natural Armor" was a monster feat?


Wolfsnap wrote:
I thought "Improved Natural Armor" was a monster feat?

blahblah:

PRD wrote:

Monster Feats

Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).
PRD wrote:

Improved Natural Armor

This creature's hide is tougher than most.

Prerequisites: Natural armor, Con 13.

PRD wrote:

Ironhide

Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.


hmmm, these are all good, but always have too many choices. i think this guy should only ever have to decide whether or not to swing his weapon. he should have no other choices.

Joe McBoring, lvl 7 dwarf fighter

str 15 (14 start, +1 level)
dex 14
con 16 (14 start, +2 racial)
int 10
wis 12 (10 start, +2 racial)
cha 8 (10 start, -2 racial)

so he's not particularly strong, or fast, or smart or wise or uglier than your average dwarf. nice and boring.

he also wields a greataxe and wears metal armor. shocking for a dwarf, i know. he chooses axes for his weapon training. he takes a hit point for his favored class at every level.

feats
1 blind fight
1b combat reflexes
2b quick draw
3 iron will
4b dodge
5 improved iron will
6b disruptive
7 great fortitude

skills
craft armor 3 ranks
dungeoneering 3 ranks
engineering 3 ranks
survival 3 ranks
craft weapon 2 ranks

basically he does nothing in combat except swing at whatever is close. and he's mediocre at that. he has the knowledge and skills you'd expect a typical dwarf to have, but he's not particularly good at any of them.

he really doesn't stand out in any way, good or bad. he's just, you know, there.

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