Last Stand + Antimagic Field = Unkillable?


Samurai Discussion: Round 1


So, Last stand makes you unkillable by melee and ranged attacks made by anything other than your target until said target or you are destroyed, and lasts until combat is over or the samurai or the target is dead. Antimagic field makes it so that no magic can function within 10 feet of you and only select 9th level spells can penetrate it (Mage's Disjunction has a 20% chance of cancelling from a 20th level caster and Prismatic sphere ignores it). So, target your opponent's healer, or their little sister NPC, or say, a rock (or tree if you read Order of the Stick ;)) then ignore that target and wipe out everything else while you laugh at anything they do to try to harm you. Sure, you don't gain the benefits of your challenge and take some penalties to combat, but you're completely unkillable.


Jiraiya22 wrote:
So, Last stand makes you unkillable by melee and ranged attacks made by anything other than your target until said target or you are destroyed, and lasts until combat is over or the samurai or the target is dead. Antimagic field makes it so that no magic can function within 10 feet of you and only select 9th level spells can penetrate it (Mage's Disjunction has a 20% chance of cancelling from a 20th level caster and Prismatic sphere ignores it). So, target your opponent's healer, or their little sister NPC, or say, a rock (or tree if you read Order of the Stick ;)) then ignore that target and wipe out everything else while you laugh at anything they do to try to harm you. Sure, you don't gain the benefits of your challenge and take some penalties to combat, but you're completely unkillable.

Just one fault.

That's when the DM, whom you have just irritated. Makes it so that the tree, who just happened to be a Treant (and then proves it's valid by showing you how it's written in his notes, in large letter across the page, with "f!#! you Jason" written underneath it) and has the Treat kill you dead, with it's above average for Treants skills.

Your name prolly isn't Jason. But it is now, just for convenience.


20th level abilities introduce that kind of stuff, another problem for epic rules. Note that you can't be killed, but you may still recieve damage (GM's call, it isn't clear in the descriptuon) so once it ends you instantly die unless somebody heals your negative hit points (which may also exceed your constitution score).
I hate inmunities :-)


So, Samurai targets me. We proceed to beat the everliving crap out of him and take him to -1 billion health.

I kill myself and laugh and the samurai dies with me.
I shoot him is a single arrow and laugh as he dies.

Silver Crusade

IIRC, Last Stand ends as soon as you attack anyone other than your target.[/funpolice]

Silver Crusade

Here's how that scenario plays out.

Player: "Hrm, I'm at 1 hitpoint. I challenge the tree and use last stand! Now I can't be killed!"
GM: "The tree is unconscious, because this particular tree wasn't conscious to begin with. Your challenge ends and so does your last stand."


your target doesn't need to be conscious, you just can't attack anyone but your target, the ultimate pacifist (as long as you never sleep)

Silver Crusade

Shadow_of_death wrote:
your target doesn't need to be conscious, you just can't attack anyone but your target, the ultimate pacifist (as long as you never sleep)

From the end of the Samurai challenge text:

The challenge remains in effect until the target is dead
or unconscious, or until the combat ends. Each samurai’s
challenge also includes another effect which is listed in
the section describing the samurai’s order.


Gregg Reece wrote:


From the end of the Samurai challenge text:

The challenge remains in effect until the target is dead
or unconscious, or until the combat ends. Each samurai’s
challenge also includes another effect which is listed in
the section describing the samurai’s order.

I thought this was its own ability, i did not realize it piggybacked on challenge. So yeah tree may not work according to DM discretion

I suppose you just have to challenge your immortal monk friend and live the rest of your days with immunity to death.

Considering this is 20th level and the monk can be immortal by this point it doesn't really bother me

Silver Crusade

Shadow_of_death wrote:
Gregg Reece wrote:


From the end of the Samurai challenge text:

The challenge remains in effect until the target is dead
or unconscious, or until the combat ends. Each samurai’s
challenge also includes another effect which is listed in
the section describing the samurai’s order.

I thought this was its own ability, i did not realize it piggybacked on challenge. So yeah tree may not work according to DM discretion

I suppose you just have to challenge your immortal monk friend and live the rest of your days with immunity to death.

Considering this is 20th level and the monk can be immortal by this point it doesn't really bother me

You'd also have to be fighting your immortal monk friend forever at that point as well, otherwise the combat ends and so does your challenge.

All in all, I do think that it needs a bit of tweaking, but it isn't as broken as people are making it out to be.


I never said it was broken, hell at level 20 I barely care what a class can do


If you pulled this off the DM would have to exercise his creativity in having the enemy find indirect ways of killing you. Even with antimagic field they could try to push you off a cliff or something similar.


Mikaze wrote:
IIRC, Last Stand ends as soon as you attack anyone other than your target.[/funpolice]

+1

Focus on facts people

Owner - House of Books and Games LLC

And anti-magic field is personal. So now we've got a 20th-level samurai casting 6th-level wizard spells, meaning we've got a minimum 33rd-level character.

I think there's CR33 things out there that would have no problem with Mr. Samurai.

Besides, all it takes is anyone dropping an instantaneous conjuration spell on the samurai and he's toast. Like, say, tsunami or clashing rocks. Or even teleporting a 1,000 lb boulder over his head or making a nice wall of iron and dropping it on him.

In short, nah, I don't see any huge issues with the ability. And as I recall, siege weapons are not counted as ranged weapons (I'm looking for a reference) so a ballista bolt in his back or a rock catapulted on his head will kill him dead too.


gbonehead wrote:

And anti-magic field is personal. So now we've got a 20th-level samurai casting 6th-level wizard spells, meaning we've got a minimum 33rd-level character.

I think there's CR33 things out there that would have no problem with Mr. Samurai.

Besides, all it takes is anyone dropping an instantaneous conjuration spell on the samurai and he's toast. Like, say, tsunami or clashing rocks. Or even teleporting a 1,000 lb boulder over his head or making a nice wall of iron and dropping it on him.

In short, nah, I don't see any huge issues with the ability. And as I recall, siege weapons are not counted as ranged weapons (I'm looking for a reference) so a ballista bolt in his back or a rock catapulted on his head will kill him dead too.

DC 20+CL UMD to use a scroll. DC 31 with an int of 16, or DC 32 with a charisma of 16. Since you can have 20 ranks in UMD at 20th level, you need to get +12 somewhere. Assuming you have a sorcerer scroll of it, at least 3 of that is the charisma, so you're already down to better than 50% chance to use the scroll successfully, without even trying.


just like to throw in that a level 20 monk of the four winds is unkillable (he can die but he will come back) so who cares whether or not someone does all this to make it work

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