| Renvale999 |
So, I too often see threads started to gripe and complain about bad players or bad situations. I've decided to start my own trend and talk about those player qualities (and our own players) who make the hearts of us GM's sing with gleeful song! Or at least don't annoy the crap out of us too bad.
My Group.
1. The Rules Lawyer: He knows the rules better then I do most of time. Good thing; when I make a call about a rule, he tells "Cool man, you're call, let's move on".
2. The Optimizer: His characters destroy suns and shatter worlds. Good thing; When he makes something completely broke, he looks at it and says "Whoa, totally broken. Dude, lemme kill this guy so I make something not as stupidly broke as this d-bag."
3. The Role-Player: She'll spend an hour of game time roleplaying out a 2 minute conversation. Good thing; If I say "Hey, I need a plot devise and someone I can screw over to get my story across" she's the first to raise her hand :).
4. The Quiet Guy: He's content to sit back and let others do the talking. Good thing; He's the first to reign in off-topic conversation and get the game moving if a really cool video game comes up.
So give us your compliments to your players, or talk about a player that was just awesomesauce that you gamed with once. This is meant to be positive.
psionichamster
|
1: The Assistant DM. Always ready to help read up a spell / check on stats / roll up initiative cards for me. Thanks!
2: The Char-Gen Monsters: When I say, "Hey, it'd be cool to have some new type of baddies for this game," they pipe up with "What are the specs?" Next thing I know, boom, monsters.
3: Host: What can I say, you have us smelly, noisy, annoying people over time after time. Super-sweet.
4: The Practical Optimizer. You push the system to its breaking limit, but always within the limits set out. "That +Infinity Craft(Carpentry) check? How'd you do that? Oh wow...I hadn't thought of that..."
5: The Artist. I know you get distracted by the cross-table-chatter, but your Masks, Minis, sketches, maps, and the like all make for super-awesome immersion for me. Keep it up!
all in all, I love my group, and feel very lucky to game with nice, smart, non-crazy people.
| Gray |
The World Expert; he knows everything about your homebrew that you've ever let out, immerses his characters in the world and it's organizations, sometimes even seeking out world related plot twists that you had not considered.
The Note Taker; he takes detailed campaign notes about pretty much everything that happens. Can provide NPC names and details, treasure lists. Is always there with campaign information for the players if things are forgotten (which can happen in 15 to 20 levels of play).
| princeimrahil |
The Team Player: The one who realizes that above all, D&D is a group activity. When he's roleplaying, he doesn't just interact with the NPCs, he draws the other players in as well with questions, references to past adventures, and old jokes that the characters might share. In combat, he's not looking to be the big star or to defeat the encounter at any cost, he's just trying to make sure that everyone makes it out alive, even if that means burning through wands, scrolls, and other expendables.
The Good-Natured Charm Victim: When he gets charmed, dominated, or otherwise mind-controlled, he doesn't sulk or make sub-optimal choices, he RUNS with it, using all of his character's powers and abilities to their fullest effect against his "former" allies.
The Appreciative Guy: The player who makes sure to let you know just how much they liked that special encounter you designed, or how terrified he was of the description you wrote for that new monster. He understands that GMing is hard work, and always shows his gratitude for your efforts.
| Trinam |
The Loot-Keeper: He does the accounting for you when you have to figure out how much money everyone got, by checking and splitting the loot... fairly, most of the time.
He Who Takes No Guff: Because let's face it, it's much easier to get a plot hook going if you can goad the party into doing it with a simple 'Chicken, bawk bawk!'
| DungeonmasterCal |
I have two optimizers in my game, but they push me to be a more challenging DM (dang it, GM. Gotta remember that). I've gotten lazy over the years.
People who've gamed together for YEARS and know what to do and when to do it. Except for one guy (who's played as long as the rest of us), but we manage. :)
Players who are excited about trying something new, be it a house rule or something just published and not in the core rules.
Players, who after a story arc has finished, turn down the chance to run something else or by someone else and tell me they want to keep on truckin' into the next arc. (I don't have much of an ego, but this is a great perk).
| Renvale999 |
The Loot-Keeper: He does the accounting for you when you have to figure out how much money everyone got, by checking and splitting the loot... fairly, most of the time.
My role-player is our loot wh*re...and she's the female of the group lol, totally inappropriate but she's goodhearted about it. And she's the only one I trust with loot. We lost a character the other day my optimizer and quiet guy couldn't loot the dead's players corpse fast enough lol.
Velcro Zipper
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I like to call my favorite type of player The Passenger because he just sits there while I drive this train on down the tracks.
I'm also fond of The Masochist who lives for the abuse and his buddy The Chump who's too desperate to figure out the odds are always against him and keeps coming back for more.
The Chump, of course, shouldn't be confused with The Ingénue or The New Shooter who are either too naïve or too new to the table to know the score, and then you've got your Schmeer who's got the sense to offer the DM bribes in exchange for treasure, XP or just plain not dying.
| FireberdGNOME |
The Spark: She has so much fun playing that you *have* to join in!
The Innovator: He is always trying to figure out a new angle on the same old game.
The Sounding Board: His grasp of the rules gives his feedback on gameplay a meanigful tone.
I even love the players that are just along for the ride :) Just enjoy :D
GNOME
| Eladrin |
As someone who hosts twice a week I say thank you! My kitchen and livingroom are a disaster the next day and I never get to sleep 'on time' but it's worth it to have some of my nearest and dearest over on a regular occasion. <3
As a new(er) GM my favorite player(s) are the patient ones, the ones who bear with me as I look up something or who dont' mind me asking one of the other more experienced GMs to rule on something or find x stat in a book. I really deeply appreciate players who know it all but DON'T throw that in a new GMs face.
| Mikael Sebag RPG Superstar 2014 Top 16 |
The Gamer Girl: I've never met a player more engaged in both the fluff and the crunch, (and not to sound sexist) let alone one who's a woman.
The Heart: He's always the party's moral compass ... except in that evil game where he ate my character's finger.
The Actor: His pre-game session acting exercises help us all get in the mood.
The Storyteller: Whether it's copious backstory or his turn behind the screen, he's always got a story to tell.
The Chick: Our characters may never get along in game, but she's the sweetest girl in the world out-of-character.
The Weirdo: He's just ... so weird.
The Maya: An amazing roleplayer, I miss gaming with her.
Thank God for good players.
| Purplefixer |
Our Dealer: He always has the latest books, and we always get to borrow them.
Our Mini-Master: Because who knew you could do that with green putty on a cut up Warhammer Fantasy Battles miniature?
Our Daughter: Because no matter how many times you tell her +6 to attack, and +1 to damage from your magic staff, and another +1 to damage if you can see the flag and aren't more than five squares away, and no matter how many times she counts it on her fingers, she doesn't give up. It's important to train that next generation and teach them good values.
(+6 is a pretty good value for a LvL3 wizard...)
| Valegrim |
I have some really good players; I really like it when a character takes notes and puts together clues and starts to figure out various plots and themes; that rocks; makes me feel good as a gm. I dont write prosphesies for nothing and I do a lot of plots; subplots and tertiary plots and a lot of times they just get missed, but some good players find them and sometimes chase them and that is really cool; so thank you to all you players who pay attention.
Also, have to give a big Huzzah to all the players that keep things moving instead of stagnating and sitting there.
and a bit attaboy to all the players that have colorful characters with attitudes and themes and modes of speach; that is really great.
And my rules lawyer, Ty, he is the best; from time to time there are gaps in the rules or things that have vague interpretations; somebody has to remember all of these and I certainly cant and dont take the time to stop the game and write them all down. so, my rules lawyer is the best as there are so many books; somebody has to keep track of all that stuff while the gm keeps the story going, so big thank you.
| Bruunwald |
My most outlandishly disruptive player ever was also one of my very best, ever. Though I often hold him up as an example of disruptive behavior in some threads, I also praise him highly in others.
He was a complicated fellow: he was somewhat rules savvy for 1st - 2nd, but never bothered to really learn 3.x. He just roleplayed heavily and relied on us to guide him through rules issues.
What he was, was one of the most creative and funny roleplayers ever. His titanic ego could work against him to make him do awful things for which he would be punished. But the level of personality he invested in his characters - on the fly during game - was equal to the level of creativity of many GMs in planning their campaigns. He was often unpredictable, and a challenge to say the least.
Though I do not miss the worst of his antics, and the problems they created with other players, I do miss his personality and creativity. We've had great sessions without him, but none so great as the greatest with him.
I have, and have had other great players in their own way, but I wanted to throw this out as an example of somebody who could redeem himself through sheer creativity.