| Arconz2000 |
i used these at in a higher level campaign and they worked wonderfully, from the players perspective atleast.
Basicly just magic bullets. with the restriction that they had to be fired from a gun with atleast a +1 enchancement bonus on it. the flavor of which was based on the fact that normal guns couldnt trigger the Shells properly.
common shells were
Fireball
Lightning bolt
Scorching ray
Dispel Magic
Disintergrate
but we toyed with other ones, like
Summon Monster
Wall of Fire
Wall of Ice
cost was figured as any other one shot item
spell level X Caster Level X 50
Required Craft Wonderuos and Craft Arms and Armor
any thoughts
| Fnipernackle |
i used these at in a higher level campaign and they worked wonderfully, from the players perspective atleast.
Basicly just magic bullets. with the restriction that they had to be fired from a gun with atleast a +1 enchancement bonus on it. the flavor of which was based on the fact that normal guns couldnt trigger the Shells properly.
common shells were
Fireball
Lightning bolt
Scorching ray
Dispel Magic
Disintergratebut we toyed with other ones, like
Summon Monster
Wall of Fire
Wall of Icecost was figured as any other one shot item
spell level X Caster Level X 50
Required Craft Wonderuos and Craft Arms and Armorany thoughts
i think these are awesome and would love to use them. nothing like seeing a gunslinger point his gun at the ground and a lightning bolt appears, or lobbing a round some 100 feet and a wall of force pops up. Paizo, id consider printing these.
| InfoStorm |
i used these at in a higher level campaign and they worked wonderfully, from the players perspective atleast.
Basicly just magic bullets. with the restriction that they had to be fired from a gun with atleast a +1 enchancement bonus on it. the flavor of which was based on the fact that normal guns couldnt trigger the Shells properly.
::snip::
This entire concept was done in the Iron Kingdoms campaign setting.
Get it and read up. They also have a Gunmage 20'level class, a Pistolier and Rifleman prestige classes.| pluvia33 |
spell level X Caster Level X 50
Required Craft Wonderuos and Craft Arms and Armor
I actually made rules for Spell Ammo and posted it Here less than a week before I found out about the Gunslinger. Kind of funny. Sadly I didn't get any comments on it. Maybe I'll bump it later with the new relevance of the class. =P
Only major difference aside from details is that it uses Scribe Scroll instead of Craft Wondrous. Personally I think it makes more sense, since it pretty much acts like a scroll.
| Arconz2000 |
i love the concept i was just hoping that Paizo would have put something out for this. or maybe a prestige class similar to arcane archer but they use guns.
exactly what i was goign for, simple wonderous items, something to mix up a campaign a bit, if your gonna have guns i dont see why you wouldnt have some wizard that goes those are cool, but lets see what happens when i make it do THIS!
as for a whole PRC like arcane archer, that could certainly be fun, PRC i designed once never got play tested though
but ill post it here, ill be it gets shot full of wholes....
| Arconz2000 |
Requirements:
-Perception: 5 Ranks
- Knowlegde Arcana: 5 Ranks
-Craft Weapon smithing : 5 ranks
-Craft Arms and Armor
-Exotic Weapon Proficeny (Firearms)
-Craft Wonderous Item
-Combat Reflexes
-Able to Cast Spells of At least 2rd Level, includeing at least one evocation spell and one Divination spell
HD: D8
Good Save: Reflex
Bad Saves : Will, Fort
BaB: low
Skills: 2 + int
Level One-
Castor Shell Preperation- limit = 5 times PRC level
Weapon Focus – choosen firearm type
Level Two
Firearm Finesse – You gain your Dex Bonus to Firearm Damage Rolls
Rapid Reload- While wielding a Firearm that has a reload time of one move action you may reload it as a Free Action. This allows you to make multiple attacks in a round if able.
Level Three
Evasion- you gain Evasion as if a Rouge
Deadly Guns 1D6 – when wielding a gun which you have weapon focus you add 1D6 to the base Damage, this ability goes to 2D6 at 6th, and 3D6 at 9th.
Level Four
Gunslinger – you gain gunslinger as a bonus Feat (Pathfinder campaign setting)
Level Five
Curve the Bullet (su) – Your Mastery of Guns and Arcana has manifested in such a way that your shots can even ignore some of the Laws of Physics. Any Gun you weild gains the Seekign Property and you can even shoot around a corners if the shot demands it, but any shoots in requiring that advanced level of control takes a minus 2 to hit and the target may only up to 60 feet away.
Level Six
Threatened Area- while wielding a firearm you threatened area is 10 feet from you and while wielding a Firearm you may make attacks of opportunity as is it were a melee weapon
Deadly Guns 2D6 – when wielding a gun which you have weapon focus you add 1D6 to the base Damage, this ability goes to 2D6 at 6th, and 3D6 at 9th.
Level Seven
Improved Evasion – as a Rouge
Level Eight
Shoot through Cover 3/day – you may ignore one wall or other obstacle of condition that would normally block your shot. Examples, a wall of stone, force, prismatic wall, a Ally grappleing the target. You may use this ability to ignore multiple blocks to your shot but in cases you use uses of this ability equal to the amount of blockages ignored.
Level Nine
Deadly Guns 3D6 – when wielding a gun which you have weapon focus you add 1D6 to the base Damage, this ability goes to 2D6 at 6th, and 3D6 at 9th.
Level Ten
Anti-Magic Pentrator Rounds 3/day (ex)- when you prepare you Castor Shells for the Day, you may Declare of them Anti-magic Penetraitor Rounds, allowing you to Fire them at targets in a Antimagic Field or similar Dead Magic Zone and have the Spell Tied to them still function as normal.
enjoy it or trash it, either way should see some intresting commentary
remeber this was the orginal version,
| Tagion |
Ravingdork wrote:Haha! Cool! Casters from Outlaw Star!
I am SO implementing this even if its not official.
:) i know someone might like this, heck i would LOVE if Paizo used any of this.
Personally summon monster shells are my favorties
Im all for an adaptation of the Iron Kingdoms Gunmage as a PRC. Using rune and spell bullets and appiling the spells on hit. The Gunmage class I linked is a good base to look at. I believe you can only craft so many rune bullets a day.
| Arconz2000 |
Arconz2000 wrote:Im all for an adaptation of the Iron Kingdoms Gunmage as a PRC. Using rune and spell bullets and appiling the spells on hit. The Gunmage class I linked is a good base to look at. I believe you can only craft so many rune bullets a day.Ravingdork wrote:Haha! Cool! Casters from Outlaw Star!
I am SO implementing this even if its not official.
:) i know someone might like this, heck i would LOVE if Paizo used any of this.
Personally summon monster shells are my favorties
honestly this wasnt made with any of the iron kingdoms stuff in mind or relating to it on purpose, the PrC concept evolved (in my case) as a way to take the Caster shell idea further, by looking at arcane archer and then the flavor i had in mind. Caster Shells are ment as wonderous items/ammo while the PrC is ment to gain the abilty wo use some of the spells per day as Caster shells.
| Arconz2000 |
yeah, im putting this in!!!! holy crap!!!!
my pcs are going to FREAK when a couple of kobolds wearing wide brimmed hats comes out and fires off a couple of lightning bolts at them...watch them squirm at that!!!!
kobolds the most under estimated NPCs in existance.
| Shuriken Nekogami |
Awesome, i love outlaw star.
now we need a way for ninja to stop time and throw massive volleys of daggers.
and a shrine maiden class that can get away with baring her armpits and not wearing armor at all. while borrowing aspects of both arcane and divine magic in a fashion similar to the witch, just flashier.
we also need Danmaku rules.
| Arconz2000 |
Awesome, i love outlaw star.
now we need a way for ninja to stop time and throw massive volleys of daggers.
and a shrine maiden class that can get away with baring her armpits and not wearing armor at all. while borrowing aspects of both arcane and divine magic in a fashion similar to the witch, just flashier.
we also need Danmaku rules.
likeing the name dont mena i was after the outlaw start flavor to it, u dont need a specific sort of gun, just a magical one. it just seemed logical that a wizard migth decide to make better bolts, like is doen with arrows. just fireball bolts look cooler
| Heretek |
Awesome, i love outlaw star.
now we need a way for ninja to stop time and throw massive volleys of daggers.
and a shrine maiden class that can get away with baring her armpits and not wearing armor at all. while borrowing aspects of both arcane and divine magic in a fashion similar to the witch, just flashier.
we also need Danmaku rules.
Hell, we need grazing!
Also, seeing as I'm currently rewatching Outlaw Star with a roommate, I love this idea dearly.