A good Anti Paladin build ?


Advice


My group is starting pathfinder and i just wanted some ideals on a good Anti Paladin build. I was thinking of going Bloodknight or Graveknight.


I dunno what Bloodknight is, but Graveknight is a template. It's pretty impressive, but you'd need to get an ok from your DM I reckon before you just apply it.


The hellknight prestige class would dove-tail pretty nicely with anti-paladin. They are pretty Golarion specific though so it might not fit your campaign if you aren't setting your stories there.


I'm sorry, but you can't have a good anti-paladin. You can have an evil anti-paladin though.

EDIT : All joking aside, there is an Anti-paladin class in the Advanced Player's Guide.


Kryzbyn wrote:
I dunno what Bloodknight is, but Graveknight is a template. It's pretty impressive, but you'd need to get an ok from your DM I reckon before you just apply it.

My dm did ok it but i just wanted to know some good prestige classes that fit well with the Graveknight Anti Paladin


Someone mentioned hellknight. Can't be done. Hellknights must be lawful and anti-paladins must be chaotic evil. A hellknight/paladin combo is possible but a hellknight/anti-paladin combo is not.

Though technically hellknights don't lose their powers for breaking code/alignment like paladins do but no hellknight would induct an anti-paladin. At least not a sane one.

The anti-paldin graveknight combo is already pretty rich in RP flavor. However, if you -must- have a prestige class I suggest assassin. It may sound funny at first but if you picture it as more of the thuggish assassin than the sneaky sort then it's quite possible. The requirements are also pretty simple as well and you'll be getting some good class skills and a death attack.

Again, it's all about how you want to flavor your character. Assassin can definitely add that 'quick and silent like death' aspect to your already death-themed graveknight/anti-paladin.

Personally I'd just stick with anti-paladin levels all the way.

My 2 cp.


Luther wrote:

Someone mentioned hellknight. Can't be done. Hellknights must be lawful and anti-paladins must be chaotic evil. A hellknight/paladin combo is possible but a hellknight/anti-paladin combo is not.

Though technically hellknights don't lose their powers for breaking code/alignment like paladins do but no hellknight would induct an anti-paladin. At least not a sane one.

The anti-paldin graveknight combo is already pretty rich in RP flavor. However, if you -must- have a prestige class I suggest assassin. It may sound funny at first but if you picture it as more of the thuggish assassin than the sneaky sort then it's quite possible. The requirements are also pretty simple as well and you'll be getting some good class skills and a death attack.

Again, it's all about how you want to flavor your character. Assassin can definitely add that 'quick and silent like death' aspect to your already death-themed graveknight/anti-paladin.

Personally I'd just stick with anti-paladin levels all the way.

My 2 cp.

Assassin sounds pretty cool but i looking for something more demonish or Devilish since my pally will be worshiping Moloch


Crimson333 wrote:
Assassin sounds pretty cool but i looking for something more demonish or Devilish since my pally will be worshiping Moloch

IMO you can stick with a pure anti-paladin of Moloch - you don't need a prestige class for that. It will also probably be better in the long run.

Since you are new to Pathfinder, take into account that in this game, prestige classes are often suboptimals compared to core classes, and that they offer many tweaks for you to add flavor without starting stacking prestige classes ASAP.

You could also play a Sacred Servant of Moloch (APG, 117) Adapting the Sacred Servant Archetype to the anti-paladin is more than easy, since the abilities of the anti-paly mirror those of the paly, just switch Smite Evil for Smite Good Fiendish Boon for Divine Bond, Channel positive for Channel negative, etc.

If you really really want a prestige class, why not Anti-Paladin/Sorcerer(fiendish or abyssal)/Eldrich Knight ?

But, I think I myself would play something a bit weird but fun : Bard8/Anti-Paladin3 (Aura of Cowardice + Dirge of Doom, then the Shaken Cruelty or a Fear spell...) After that, Eldritch Knight is still possible for 9 levels if you want (That would mean spellcasting as a Bard 17, not too bad.) Add a good Charisma and Intimidate, and that would be an impressive character. Hell's court bard. Add the Savage Skald Bard Archetype, and you get something really fiendish...


First of all, anti paladins can be neutral evil or lawful evil with the GM's discretion. It's in the books. Look it up. Therefore, Hellknight IS a usable prestige class for Antipaladin. Matter of fact, Gary McBride created a lawful evil Asmodean Antipaladin archetype in his recently finished Way of the Wicked evil campaign arc for levels 1-20 by Fire Mountain Games which can be purchased through Paizo. Assassin can make for an interesting prestige class for Antipaladin. However, Antipaladin by itself is a great class, without going into a prestige class. And I love using prestige class. I must admit the Antipaladin/Bard combo posted earlier is a bit...odd. But, there's a lot of strange people in the real world. Why would a fantasy one be any different? Especially since we are talking about antipaladins. By the way, I always thought of the Kurgan in the first Highlander (Clancy Brown's character) as an Antipaladin.


I like the knigth of the sepulcher AT from Ultimate combat. He can heal him self after level 5.
But generally i find the Anti-paladin to be sligthly silly. Make sure you get expectations to what constitute a good act clear with the GM so you dont Fall the first time you dont hit a kid on the street.


Welcome to PF!

I also just made my first Antipaladin [Lord of Darkness] 4 / Paragon 3. He is an Assamir. I liked the flavor.

He also has Hell Knight Ancestry

trait:
At least one of your parents was a Hell Knight, and you see the orders as the embodiment of civic virtue.
Benefit: You gain a +2 trait bonus on Diplomacy checks to influence Hell Knights and a +2 trait bonus on Intimidate checks to influence enemies of the Hell Knights

I also took the racial variant

variant:
Deathless Spirit Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance

With the paragon levels, he ups his resistance to 10.

I will be trying him out Sunday....

Shadow Lodge

By "anti-paladin" do you mean a CE paladin-slayer, or just a general build concept that's difficult for paladins to defeat (in case NOT being evil is recommended)?


link.
There are a lot of solid build ideas, the main ones include coming up with a way to get healed by negative energy. Playing a Graveknight or Dhampir covers that pretty well.

You want to be very careful with what options you use for damage. Not everything you fight while running an evil character is going to be good, so your smites are much more situational than a regular paladin.

You are most likely going to want to pick up Channel Smite, and a Conductive Weapon. You do a lot of burst damage, but have the ability to really wreck things when you need to. Unfortunately it eats up a lot of resources in your Touch of Corruption, so you need to absolutely MAX your Charisma score, and pick up extra LoH at least one or two times.

Remember to pick up the Diseased cruelty, since it's the only cruelty you can apply to yourself without suffering your own debuff (in fact, it's a good thing for you because of Plague Bringer).

Knight of the Sepulcher is for the most part a trap archetype unless you are starting out at a high level. You miss out on your cruelties and other really important abilities and gain in exchange some commodities that can be obtained other ways like with the correct race selection.


master_marshmallow wrote:

link.

There are a lot of solid build ideas, the main ones include coming up with a way to get healed by negative energy. Playing a Graveknight or Dhampir covers that pretty well.

You want to be very careful with what options you use for damage. Not everything you fight while running an evil character is going to be good, so your smites are much more situational than a regular paladin.

You are most likely going to want to pick up Channel Smite, and a Conductive Weapon. You do a lot of burst damage, but have the ability to really wreck things when you need to. Unfortunately it eats up a lot of resources in your Touch of Corruption, so you need to absolutely MAX your Charisma score, and pick up extra LoH at least one or two times.

Remember to pick up the Diseased cruelty, since it's the only cruelty you can apply to yourself without suffering your own debuff (in fact, it's a good thing for you because of Plague Bringer).

Knight of the Sepulcher is for the most part a trap archetype unless you are starting out at a high level. You miss out on your cruelties and other really important abilities and gain in exchange some commodities that can be obtained other ways like with the correct race selection.

I generally agree with your opinion. However, in my view, unless you are able to get healed as a swift action (by RAW you cannot, and I think that this is also RAI, since you are all about killing and not healing), it is best to reserve your cruelties for offensive apllications. As a result, being able to get healed by negative energy downgrades in importance.

What are your thoughts on this?


XMorsX wrote:
master_marshmallow wrote:

link.

There are a lot of solid build ideas, the main ones include coming up with a way to get healed by negative energy. Playing a Graveknight or Dhampir covers that pretty well.

You want to be very careful with what options you use for damage. Not everything you fight while running an evil character is going to be good, so your smites are much more situational than a regular paladin.

You are most likely going to want to pick up Channel Smite, and a Conductive Weapon. You do a lot of burst damage, but have the ability to really wreck things when you need to. Unfortunately it eats up a lot of resources in your Touch of Corruption, so you need to absolutely MAX your Charisma score, and pick up extra LoH at least one or two times.

Remember to pick up the Diseased cruelty, since it's the only cruelty you can apply to yourself without suffering your own debuff (in fact, it's a good thing for you because of Plague Bringer).

Knight of the Sepulcher is for the most part a trap archetype unless you are starting out at a high level. You miss out on your cruelties and other really important abilities and gain in exchange some commodities that can be obtained other ways like with the correct race selection.

I generally agree with your opinion. However, in my view, unless you are able to get healed as a swift action (by RAW you cannot, and I think that this is also RAI, since you are all about killing and not healing), it is best to reserve your cruelties for offensive apllications. As a result, being able to get healed by negative energy downgrades in importance.

What are your thoughts on this?

I agree for the most part, but at the same time, even having to waste a standard action to get some healing going isn't that bad if you really need it. You could also get healed by your own channels if need be.

If you plan on going purely offensive, that's perfectly viable as well, but your lifeline will matter.


XMorsX wrote:
master_marshmallow wrote:

link.

There are a lot of solid build ideas, the main ones include coming up with a way to get healed by negative energy. Playing a Graveknight or Dhampir covers that pretty well.

You want to be very careful with what options you use for damage. Not everything you fight while running an evil character is going to be good, so your smites are much more situational than a regular paladin.

You are most likely going to want to pick up Channel Smite, and a Conductive Weapon. You do a lot of burst damage, but have the ability to really wreck things when you need to. Unfortunately it eats up a lot of resources in your Touch of Corruption, so you need to absolutely MAX your Charisma score, and pick up extra LoH at least one or two times.

Remember to pick up the Diseased cruelty, since it's the only cruelty you can apply to yourself without suffering your own debuff (in fact, it's a good thing for you because of Plague Bringer).

Knight of the Sepulcher is for the most part a trap archetype unless you are starting out at a high level. You miss out on your cruelties and other really important abilities and gain in exchange some commodities that can be obtained other ways like with the correct race selection.

I generally agree with your opinion. However, in my view, unless you are able to get healed as a swift action (by RAW you cannot, and I think that this is also RAI, since you are all about killing and not healing), it is best to reserve your cruelties for offensive apllications. As a result, being able to get healed by negative energy downgrades in importance.

What are your thoughts on this?

You still have channel negative, and the ability to memorise causing spells (which means you can use wands of causing, which you cannot with UMD for curing), but I would suggest a Dhamphir anti-paladin can do all of this already, without KotS achtype, and have a smoother power curve. Hell take the Dhampir alternate racial of getting healed by positive and negative and that's a WIN! EDIT: Not an alterante racial, it's the Amulet of Channelled Life, but hey being healed by negative and gaining temporary HP from negative is pretty damn good.


I'm currently running a worm that walks/Grave knight/Antipaladin that dips into Oracle for the summons.

feats (DM ask)
Ultimate cruelty(mercy) cast slay living uses 10 charges
Greater cruelty
Unsanctioned Knowledge
spirited charge

trait
magical knack
seeker

Our DM doesn't give out loot so I decided to try and make a boss ass mofo that can kick ass with the basic gear. I feel like a lot of the anti-pally auras are terrible and considering pouring more into oracle.

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