Jester's Lands of the Old North


Play-by-Post Discussion

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Here is where we can have discussions about the game OOC without taking up room on the game thread.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Thanks for the spot, DM. I will work on the character a bit today, making the background a little more detailed with all the information you have provided.

If you have any suggestions or critiques, let me know.


Tessara Omelian

Spoiler:

Six months ago under the tutelage of member of your family, say an uncle or aunt you took a travel to speak with a wizard in the human city of Ezel. You never liked going there because you had to have contact with the leering little man-child Vortigern the apprentice of the Wizard Edmund.

You were able to avoid him easily this time and while pursuing mundane documents in an outer sitting room as your relative and Edmund studied ancient scrolls, you nervously fiddled with a clasp on the back of a small
reading stand. Quite to your surprise, a secret compartment opened which contained a small, bound piece of parchment and an item wrapped in silk cloth. Checking to see that his actions were unobserved, you slipped both items into the folds of your robe. The parchment proved to be the letter Ferrti the mad had left for Edmund on his last visit before some strange ritual, and the item wrapped in the silk cloth an athane, a witches ritual dagger, of some unknown design.

The letter hints at treasure and points the way to adventure.

You are the one who placed the notice to find the treasure hinted at, which brings this group together. Can you add the above into your back story?


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

DM:

Spoiler:
Sorry, I jumped the gun, DM. I saw your post in the recruitment thread and read it as a final decision had been made. My bad.

But I can certainly put any details you want into the background. I will make sure it is undated in by this evening.


Thanks for the chance to play in this campaign.

I have updated my profile. Everyone, please let me know if I made any mistakes in my math. I will be making a few changes once you tell us our starting wealth.

Thanks again.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Okay, I'm an idiot. I didn't notice characters were level three.

Edit: I have leveled Tess up to 3 now. Please check for any errors. Thanks.


So Starting cash. 3,000 GP starting limit with a max of 1500 gp on any one item.

So you could afford say a Mithral Shirt $1,100 gp Or
A Mithral Heavy Shield at $1,020 gp
or maybe a Javelin of Lighting at $1,500 gp
a +1 magic sword is not out of the question but other special abilities along with it would be.

You could have several scrolls and/or Potions but no magic rings. Rods as well would be outside of your price range. Though a few Wands of low level would not be. Any wondrous Item up to brooch of shielding would do as well.

I am sure that you could figure that out. I just liked typing it.:-D


Male Shifter Shifter/Ranger(shapeshifter)2

I will fully finish Ormak tonight, been busy with work, the snow, helping my grandfather and spending time with my 5 yr old niece.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess is completed, DM. I bought 5 scrolls of second level spells for 750 gold. If I take 10 on Spellcraft, I can teach those to my familiar. If that is okay, I will mark off the scrolls but add those 5 spells known to my familiar.

Scroll of Web, 150 gp.
Scroll of Blindness/Deafness, 150 gp.
Scroll of Cure Moderate Wounds, 150 gp.
Scroll of Spectral Hand, 150 gp.
Scroll of Touch of Idiocy, 150 gp.


Well I tweaked the background for the actual purpose and hopefully be done by tonight.


Female Human Swashbuckler 5 | AC: 20 [T: 16 FF: 15] | HP: 60/60 | F+3, R+8, W+1 | Init: +9 | Perc: +7 | Panache: 5/5)

I'll try to sort out character creation by the end of the day.


Character up for check just need 1more language and used the 1/4 evolution points for being a summoner (APG book)


Final stat-block is up and running. Glad to have been able to make it, AFAIK. Will be watching, that's for sure.


Just need to add my gear and then I'm ready to go.


Once finished please put at least a single post in the play thread. If I see something amiss I will give you a spoiler here. Any additional game world info will be posted here as well, and I will take some time this week to transfer information from the previous thread here as well.


A link to the game thread, because I couldn't find it

The Exchange

Belneiros Veloren wrote:
A link to the game thread, because I couldn't find it

DM Jester's Lands of the Old North


Gerald'sTessara Omelian Elf Witch

Shieldknights'sThoian UrthdarHuman'Ulfen' Barbarian
Rizzym Jadernai'sAldhelm,Herald of WoeHuman Barbarian

Deiros'Belneiros VelorenHalf-Elf Summoner
Hymenopterix'sBessa ThistlecrookHalfling Summoner

Mark Thomas 66'sAlannah SilverbowHuman Fighter, Ranged
Monkeygod'sOrmak KronHalf-Orc Ranger

I do not mind characters of the same or similar class and or Race. But I felt that I should not only give the list as requested but also point something out I noticed.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Dm, if we don't have a dedicated healer, I can switch one of my hexes to Healing. It's not much, but it might keep us alive. Maybe we could pool resources and buy a wond of CLW I or a ranger could use on the party?


Male Weremonkey Rogue/Ranger/Trickster

did you ever figure out starting wealth? I seem to recall that being undecided.


DM said 3000 gp, no more than 1/2 on an item, IIRC, monkey god...


Monkeygod wrote:
did you ever figure out starting wealth? I seem to recall that being undecided.

As per up thread:

So Starting cash. 3,000 GP starting limit with a max of 1500 gp on any one item.

So you could afford say a Mithral Shirt $1,100 gp Or
A Mithral Heavy Shield at $1,020 gp
or maybe a Javelin of Lighting at $1,500 gp
a +1 magic sword is not out of the question but other special abilities along with it would be.

You could have several scrolls and/or Potions but no magic rings. Rods as well would be outside of your price range. Though a few Wands of low level would not be. Any wondrous Item up to brooch of shielding would do as well.

I am sure that you could figure that out. I just liked typing it.:-D


Alright, got my gear installed. I bought a Wand of Cure Light Wounds. I figure I'm probably going to need it the most.


HP: 5/5 | Init: +1 | Perc: +4 | AC: 12 | Touch: 11 | FF: 11 | Fort: +1 | Ref: +3 | Will: +2
Skills:
Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10Knowledge (stuff) +10; Knowledge (other stuff) +10

Really sorry 'bout this but i (Bessa Thistlecrook) have to duck out of this game for the moment. Thanks for the opportunity though.

- Maybe next time?


Gerald's Tessara Omelian Elf Witch
Electric Monk's Kassara Human Witch

Shieldknights'sT hoian Urthdar Human'Ulfen' Barbarian
Rizzym Jadernai's Aldhelm,Herald of Woe Human Barbarian

Deiros' Belneiros Veloren Half-Elf Summoner

Mark Thomas 66'sAlannah Silverbow Human Fighter, Ranged
Monkeygod's Ormak Kron Half-Orc Ranger

Did I miss someone this time?


DM Jester wrote:

Gerald's Tessara Omelian Elf Witch

Electric Monk's Kassara Human Witch

Shieldknights'sT hoian Urthdar Human'Ulfen' Barbarian
Rizzym Jadernai's Aldhelm,Herald of Woe Human Barbarian

Deiros' Belneiros Veloren Half-Elf Summoner

Mark Thomas 66'sAlannah Silverbow Human Fighter, Ranged
Monkeygod's Ormak Kron Half-Orc Ranger

Did I miss someone this time?

Do we know if; Mark Thomas 66's Alannah Silverbow Human Fighter, Ranged or Electric Monk's Kassara Human Witch are still around? Do they know we are expecting them? Are we okay with the five that we have if they don't join?


DM Jester:
When you put up spoiler information, is it for everyone to see, or are you expecting the players that made the roll to repeat it to the rest of the party if they wish to convey the information? Just want to check before I hit the spoiler button.


Male Weremonkey Rogue/Ranger/Trickster

Jester,
sent you an email.

Also,
do we really need two witches, and two ranged attackers? Ormak is ranged already. and 7 is a lot.


Thoian Urthadar wrote:

DM Jester:

When you put up spoiler information, is it for everyone to see, or are you expecting the players that made the roll to repeat it to the rest of the party if they wish to convey the information? Just want to check before I hit the spoiler button.

Those of you who make the roll should be the ones sharing the info and in such a way as you will. If you did not make the roll please do not look.


Monkeygod wrote:

Jester,

sent you an email.

Also,
do we really need two witches, and two ranged attackers? Ormak is ranged already. and 7 is a lot.

No we do not need them. I will however not ask anyone to play a character they do not want to. One of the things I have HATED is that for a proper game we MUST have at least one fighter, one rouge, one cleric, one wizard for it to work right. If it is a necessary part of the game then something must be in place to fill those gaps.

No cleric...Icon that allows a believer to channel divine energy.
No rouge.... trap kit that allows someone with a good perception skill to find traps and with disable device actually get past them.

No arcane magic....UMD skill

No Bard....Library in a big city

If someone WANTS to adjust their characters to fill in gaps that is fine but I will never request it.


As per a request on the Vigils

Justicar
A Justicar is the living embodiment of the first and most important of the triune virtues — Truth. As an
embodiment of truth, and in keeping with this strictness, a Justicar of Muir must follow an extremely strict moral
code beyond that required of a common paladin. The benefit
of this purity and stricture is awe-inspiring — eventually
allowing the Justicar to become an avatar of truth Itself.

Role: Justicars are the elite paladins. While there may be many paladins, there can never be more than 13 Justicars alive at any one time. The leader of the Justicars is known as the Grandmaster. The grandmaster must be a Justicar of at least 8th level.

Alignment: Lawful good.
Hit Die: d10.

Requirements
To qualify to become a Justicar, a character must fulfill all of the following criteria.

Class: A Justicar must have at least 1 paladin level and may not be a ex-paladin. In addition, the PC must have taken his last level as a paladin prior to becoming a Justicar. Thus a person who takes 3 levels of paladin and then 7 levels of cleric cannot be a Justicar, though a person who has taken 7 levels of cleric and then 3 levels of paladin could be a Justicar.

Deity: TBD
Skills: Knowledge (religion) 8 ranks, Sense Motive 2 ranks, Diplomacy 2 ranks.

Quest: A Justicar-to-be must complete an arduous quest of some significance to [TBD] to demonstrate his worth to Muir before he may be ordained (see below).

Ordination: This is the most difficult of the requirements to become a Justicar. A Justicar must be ordained by a
person with to power to ordain Justicars. This power is only held by clerics of 13th level or higher. Once the Justicar-to-be proves himself worthy by a quest (see above), the ordaining priest must cast bless, zone of truth, prayer, discern lies, mark of justice, righteous might, and holy word upon the Justicar-to be.

This ordination ritual also requires the presence of a holy relic, such as the Stone of Tircople, the Holy Sword
of Karith, or the Sword of Gerrant. Ordination should be a difficult and arduous process. A PC should not be allowed to become a Justicar of Muir simply because he meets the other prerequisites.


I will try to post daily if not then every other day. I only ask that each player try to post every other day.

I started this game because of postings by many people who wanted a PBP that lasted more then 35 posts. I for my part want this to last longer then 35 pages of posts and then some.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

I have decided to switch out hexes to gain the Healing hex, DM. I think I will remove Flight, until 5th level. I'll update Tess sometime today.


DM Jester wrote:
I started this game because of postings by many people who wanted a PBP that lasted more then 35 posts. I for my part want this to last longer then 35 pages of posts and then some.

I thank you for that. And I too desire this game to last longer than 35 pages.


Male Weremonkey Rogue/Ranger/Trickster

Didn't realize I could take traits, thinking Highlander and Devotee of Green, though I wish it was K:Nature and Survival instead of K:Geography.

Also, should i have "paid" for Whisper?


Monkeygod wrote:

Didn't realize I could take traits, thinking Highlander and Devotee of Green, though I wish it was K:Nature and Survival instead of K:Geography.

Also, should i have "paid" for Whisper?

Oh yes, everyone should get 2 traits. Also I have a few feats you can get on this profile as well.

No there is not need to have "paid" for Whisper.


This is a good place for each player to describe yourselves and tell your "story" of who you are and who you came to be here.


As per a request on the Vigils

Beltanian Vigil

Role: Part reconnaissance expert, part border guard, part spy, part diplomat, the vigilant is a highly trained warrior who can be confidently sent into any situation, no matter how grim the odds.

Alignment: non-evil.
Hit Die: d12.

Requirements
BAB +5

Feats: Endurance

Skills:
Diplomacy 5 Ranks
gather information 5 ranks
Knowledge Nature 7 ranks

Ordination: Must pass an initiation test and swear an oath of allegiance to vesh.


I will give it a day or so for RP options then will add some other "encounters"


I will post some more late this evening. Mainly about the sun setting and such. You might want to come up with camping rules amongst yourselves.


Who is on first.... who is on watch??


Assuming 3 watches, I have already said I would take 2nd watch. That way spellcasters can have uninterupted sleep. Not that we have a lot of spellcasters. :0


Male Weremonkey Rogue/Ranger/Trickster
DM Jester wrote:
Who is on first.... who is on watch??

What's on second

The Exchange

Monkeygod wrote:
DM Jester wrote:
Who is on first.... who is on watch??
What's on second

This is what we shall find out.

The Exchange

I want to make sure who all are still playing for a couple of people have not posted in some time.

The Exchange

Also my email is but half working If you sent me any recently I am about 300 behind still and working to catch up soon.


Still here!


Male Weremonkey Rogue/Ranger/Trickster

Hey all, I might be slow in posting as my grandfather just passed away. I will attempt to do my best, but can't make any promises.


Hi all. I don't know if I can continue to participate in any games on here, because I'm becoming extremely stressed out right now with everything around me.

I'm having difficulties progressing with my studies, and I need to re-assess my priorities. I will be reposting this in all of my games, since it is accurate and reflects taking responsibility for my action or inaction.

I really want to continue, but it does not look good for me now. I wish you all the best, and will try to return soon - because I'm in need of a stress-release, and I can't give you my best when I'm not at 100%.

Cheers.

The Exchange

Good Luck man.

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