What else should I get for Kingmaker from Paizo?


Kingmaker


Okay, after picking up the adventure path proper, what other Paizo products would be most helpful in running a Kingmaker campaign?

I was thinking of getting the Guide to the River Kingdoms and the Kingmaker Map Pack if nothing else. Heck, the maps sound almost mandatory, given how much exploration and land-claiming goes on.

Thanks for any further suggestions.


Others have used the module "Realm of the Fellnight Queen" to expand the campaign.

The Bestiary 2 contains several new good and evil fey and other creatures thematically tied to the first world.

Sovereign Court

I am making good use of the Guide to the River kingdoms.

Scarab Sages

I too have the map pack and love it!

I also make use of "Book of the River Nations: Exploration and Kingdom Building" by Jon Brazer Enterprises. It's a handy compilation of the rules from the Kingmaker Campaign, and keeps players out of Rivers Run Red. It also has expanded events tables and optional rules. $3 for a pdf is pretty cheap!

Oh, and the Kingmaker Deck, Gamemastery Item Cards. Gotta have my toys! :)

Sovereign Court

I would only get guide to the River Kingdoms if your going to get quite detailed with intra-kingdom intrigue or if you are looking to extend the plot beyond chapter 6.

Sovereign Court

The map pack is nice (though we haven't used it as much as I might like - if we were playing at someone's place and could hang them on a wall it'd be better used, I think), and I'm using the Jon Brazer Enterprises pdf as well, to good effect - as well as some of the alternate kingdom building rules on these forums!

I am using the River Kingdoms to add flavor to the random encounters (or invent new ones!), mostly. Who might be travelling through this region? Why? what goods might they transport? What goals might they have?

I've had super sneaky Chelaxian slave catchers going through the area, a noblewoman from Mivon, and hope to introduce others as well.

Jon Brazer Enterprises

A book I am finding quite helpful is the Book of Beasts: Monsters of the River Nations.

[/shameless plug]

And thank you k3ndawg for the recommendation. I really appreciate it.


k3ndawg wrote:

I too have the map pack and love it!

I also make use of "Book of the River Nations: Exploration and Kingdom Building" by Jon Brazer Enterprises. It's a handy compilation of the rules from the Kingmaker Campaign, and keeps players out of Rivers Run Red. It also has expanded events tables and optional rules. $3 for a pdf is pretty cheap!

I just picked that one up along with the book covering mass combat, thanks!

Dale McCoy Jr wrote:

A book I am finding quite helpful is the Book of Beasts: Monsters of the River Nations.

I'll see about getting that one too, thank you for pointing it out to me.


A module called Carnival of Tears is by far the best side adventure for this path. It sets up the BBEGs of the end of the AP nicely with minimal modifications.


The books by Jon Brazer are awesome :) The Guide to the River kingdoms
is a must :) and I like Tales of the Old Margreve, its the old Russian/Slavic fairy tale forest, fits perfectly up in the Russian esq Mendev, Brevoy area :)


Shizvestus wrote:

The books by Jon Brazer are awesome :) The Guide to the River kingdoms

is a must :) and I like Tales of the Old Margreve, its the old Russian/Slavic fairy tale forest, fits perfectly up in the Russian esq Mendev, Brevoy area :)

You mean I wasn't the only one to notice the Slavic/Eastern European feel of Brevoy and neighboring lands? Now I wonder if one day we'll see the Mongol hordes coming in off the wind-swept steppes of Iobaria...

roguerouge wrote:
A module called Carnival of Tears is by far the best side adventure for this path. It sets up the BBEGs of the end of the AP nicely with minimal modifications.

I happen to have it, and given what I've read, it does sound like it would fit in well with the AP. For that matter, Falcon Hollow would make for a good village to be rescued and eventually 'recruited' into a PC nation.

Heck, I'd do that just to see the PCs send that pig Thuldrin Kreed to the gallows with full legal authority.


Iobaria is so Siberia, that whole area is the Russian lands :) Yes, I want to run the whole Darkmoon Vale series just to kick Thuldrin Kreed into the gallows and get rid of the Lumber Consortium... I think I would start a Kingdome based on Druidism... ;)


roguerouge wrote:
A module called Carnival of Tears is by far the best side adventure for this path. It sets up the BBEGs of the end of the AP nicely with minimal modifications.

I just ran this set it in the kingdom's capital city. I switched out all the major NPCs in the module for NPCs in my campaign, using it to tie up a long-running plot about the magister's ex-lover, who was paid to leave town by the magister's sisters, the kingdom's ruler and spymaster, some twenty sessions ago.

The trial of the feller who brought this whole mess to town provided hours of fantastic roleplaying as all the secrets about the magister's lover (and his sisters' involvement) came out, ending with the queen bursting into tears and everybody except the councilor recusing themselves from the trial as they realized they had essentially started the entire thing.

I heartily advise using Carnival of Tears in this way. It's a remarkably effective module when used to hit the PCs where it hurts (i.e., their home and their beloved NPCs).


I ran it for a higher level party than the label on the module. The best way for that to work was to change the emo guy who's supposed to help the party into an antagonist modeled after the cover figure. So, he had Clown Shoes of the Elvenkind, along two magic swords with illusions that made them look like a dead fish and a rubber chicken. The party has yet to find a buyer for those magic items... and they still refuse to use the acid-filled seltzer bottle (my version of his crossbow).

It's also one of the grossest modules ever written, so I hope your players like that sort of thing.

Seriously awesome for this path: gross, horrifying, comic, fey-connection, geo-political angle is easy to port in, and, ultimately, incredibly tragic. It could end up being the defining tragedy of your kingdom, in a weird way.

The Exchange

The Bandit Outpost Flip-Mat is exactly the same as Oleg's Trading Post. Well worth the $$.


I'm thinking of using masks of the living god for some inspiration if the high priest is a PC.


+1 for Tales of the Old Margreve

I bought the PDF yesterday, I can see how it can be adapted for the campaign. I already put in some influence from a Transylvania Chronicles (Vampire : Dark Ages) campaign that lasted many years, which is very similar in tone. This will help in filling the gaps between exploration and kingdom building.


Eminence Grise wrote:

+1 for Tales of the Old Margreve

I bought the PDF yesterday, I can see how it can be adapted for the campaign. I already put in some influence from a Transylvania Chronicles (Vampire : Dark Ages) campaign that lasted many years, which is very similar in tone. This will help in filling the gaps between exploration and kingdom building.

+1 Tales of the Old Margreve pdf. One of the best 3P products I bought in a while...


Flip-map: Forests is also good if you use figs in combat. Good for pretty much any encounter in Stolen Land and one side is quite similar to Kessle's camp.

Cheers
Mark


Mark Norfolk wrote:

Flip-map: Forests is also good if you use figs in combat. Good for pretty much any encounter in Stolen Land and one side is quite similar to Kessle's camp.

Cheers
Mark

River Crossing is a FINE addition to your collection. This works great.

Also, Gaming Paper in the inch-sized squares.

Cheers!

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