| SoulGambit |
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Hello Paizo Community, I have a few questions regarding the Alchemist class I was hoping for some help on.
1a. Does an Alchemist add their Intelligence to the damage from an Acid Flask on the following round?
1b. How about other misc bonuses to damage (Point Blank Shot, etc)?
2a. Does an Alchemist add their Intelligence to the damage per round from an Explosive Bomb?
2b. How about other misc bonuses to damage (Point Blank Shot, etc)?
2c. Do multiple applications of an Explosive Bomb stack?
3a. Can you launch bombs from a Flask Thrower or Launcher Crossbow?
3b. I must be completely blind for missing this, but what action is it to load a Flask Thrower anyways?
3c. If a Launcher Crossbow / Flask Thrower is enchanted, do those enchantments apply to alchemical items launched by them?
4a. Does the Alchemist's Int bonus to splash apply to alchemist fire and acid flask's damage on the following round?
4b. How about misc bonuses to damage?
5. Does anyone have a list of good potions/elixers to use with Alchemical Allocation? Either in terms of really good (or long-duration) buffs or in terms of situational times where using it wouldn't be impractical? Here is what I have so far:
Greater Magic Fang (Lv3, Hour/Level)
Comprehend Languages (lv2, min/level)
Cloak of Winds (Lv 3, Min/Level)
Good Hope (Lv 3, min/level)
Find Traps (Lv 2, Min/Level)
Shield of Faith (Lv 1, Min/Level, +2+CL/6 Deflection Bonus)
Barkskin (Lv 2, 10min/Level, +2+(CL-3)/3 NA)
Magic Circle Against Evil (Lv 3, 10min/level)
Stoneskin (Lv 3 [Summoner, likely not allowed], 10min/level)
Nondetection (Lv 3, Hour/lvl)
Augury (Lv 2, Instant)
Channel the Gift (Lv 3, Instant)
Glibness (Lv 3, 10min/Level)
Ward the Faithful (Lv 3, 10min/Level)
Paladin Sacrifice (Lv 2, It TECHNICALLY is valid for a potion, but figuring out how it works is hard enough to disallow it.)
Shield Other (Lv 2, See above)
Nap Sack (Lv 3, 8hr, 100gp Material)
Elixir of Shadowalking
Elixir of Vision
Elixir of Hiding
0gre
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1a. Does an Alchemist add their Intelligence to the damage from an Acid Flask on the following round?
1b. How about other misc bonuses to damage (Point Blank Shot, etc)?2a. Does an Alchemist add their Intelligence to the damage per round from an Explosive Bomb?
2b. How about other misc bonuses to damage (Point Blank Shot, etc)?
2c. Do multiple applications of an Explosive Bomb stack?
Intelligence bonus, point blank bonus, etc are applied once only when the bomb hits.
3a. Can you launch bombs from a Flask Thrower or Launcher Crossbow?
3b. I must be completely blind for missing this, but what action is it to load a Flask Thrower anyways?
3c. If a Launcher Crossbow / Flask Thrower is enchanted, do those enchantments apply to alchemical items launched by them?
I don't recall what these are from so I'm not certain but bombs are not actually flask items in spite of their similarities... mostly this is up to your GM.
4a. Does the Alchemist's Int bonus to splash apply to alchemist fire and acid flask's damage on the following round?
4b. How about misc bonuses to damage?
See above.
5. Does anyone have a list of good potions/elixers to use with Alchemical Allocation?
Shield other won't work because the potion drinker is the caster and target.
Magic Circle Against Evil I thought worked but now I'm not so sure. If you read Magic Circle it doesn't have a target, it's an emanation. Potions can be made from "any 3rd-level or lower spell that you know and that targets one or more creatures" source. I would probably allow it as a self only potion but... I think it's technically off limits.Mostly I use it for Heroism, getting +2 to all saves for 50 minutes as a second level spell is solid. The various elixirs are great for situational modifiers (hiding, perception, swimming, tumbling depending on the situation). Also, it's great to keep a small stockpile of potions and you can use it as nearly anything in a pinch.
I tend to stick to longer term stuff due to the 2 round 'casting' time.
Elixir of Shadowalking - hopefully this makes it into the forthcoming campaign setting (and is PFS legal).
0gre
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pretty sure you cant make potions of shield or glibness
Yeah, self only spells are definitely out. Shield is self only so off the list. I'm too lazy to dig up glibness.
Considering it's a common screw up (I've seen potions of shield in a few published sources including the GMG) it's understandable.
| Scipion del Ferro RPG Superstar 2011 Top 4 |
Brew Potion (Ex)[/b]]At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.
Maybe that bolded part is a little confusing.
| Shadow_of_death |
[b wrote:Brew Potion (Ex)[/b]]At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.Maybe that bolded part is a little confusing.
just gotta read the whole thing ;)