Advice: Non-Combat Familiar Feats


Advice


Hi y'all,

so, one of my players plays a craft-oriented wizard, and she'd like her familiar to be built towards assisting her in the workshop; I'm willing to let her swap familiar's starting feat for something more utility-oriented than Weapon Finesse, but am kind of drawing a blank on what the replacement feat could be. Any advice is appreciated!

Andro


Andro wrote:

Hi y'all,

so, one of my players plays a craft-oriented wizard, and she'd like her familiar to be built towards assisting her in the workshop; I'm willing to let her swap familiar's starting feat for something more utility-oriented than Weapon Finesse, but am kind of drawing a blank on what the replacement feat could be. Any advice is appreciated!

Andro

Possibly switch out the Alertness feat that the familiar normally grants the wizard for Skill Focus: Spellcraft or Alchemy or Magical Apptitude (+2 spellcraft +2 UMD, if I have the name of the feat right).

Instead of weapon finesse let it grant the wizard a +2 bonus to spellcraft checks when enchanting.


Kalyth wrote:


Possibly switch out the Alertness feat that the familiar normally grants the wizard for Skill Focus: Spellcraft or Alchemy or Magical Apptitude (+2 spellcraft +2 UMD, if I have the name of the feat right).

Instead of weapon finesse let it grant the wizard a +2 bonus to spellcraft checks when enchanting.

Well, I already made it grant Wizard a +2 bonus to Craft checks when in his workshop as familiar's standard skill bonus. I was hoping for something more flavorful than just another skill bonus, but I'm just not finding anything. Good suggestion, thanks!

Scarab Sages

haha, let it take an item creation feat (one)
And let it assiste in making the item.
(i think it takes half the time for when you assiest with same item creation feat...)
Or if its not the case, let it for one set of item creation feats do 2k grand a day instead of one grand a day.


Black Lotus wrote:

haha, let it take an item creation feat (one)

And let it assiste in making the item.
(i think it takes half the time for when you assiest with same item creation feat...)
Or if its not the case, let it for one set of item creation feats do 2k grand a day instead of one grand a day.

You mean... item creation feats that require the Familiar to have caster levels to qualify? How'd that work, exactly? I'm willing to work within the ruleset to tweak the familiar a bit for the player, but I'm rather disinclined to teabag the RAW just to give player something absurdly overpowered, such as magic-item-making familiar. That's what Leadership and cohorts are for. (Or possibly an Improved Familiar, I guess?)


If you want something from a book, perhaps the trait "Hedge Magician" would be a fair swap? It gives a 5% discount to the cost of making magic items.

Personally, I'd probably give an increase in the rate of enchanting. Perhaps the character, when he has the familiar present to assist, can create up to 1500 gold worth of product per day rather than 1000, and can create up to two small items in a day, provided they don't total more than 500 gold value.


The first question would be whats the familiar?
I could see birds scratching out scrolls, like "Crikkey" from Mulan.
But of course that doesnt work if your familiar is a hedgehog.

Dark Archive

dave.gillam wrote:

The first question would be whats the familiar?

I could see birds scratching out scrolls, like "Crikkey" from Mulan.
But of course that doesnt work if your familiar is a hedgehog.

But scrolls are typically scribed using quills though aren't they?


How about a abilty to keep the change. Ie if you craft 375 wand you have 625 left that can craft for a 1000 gp limt per day but if 2 item that crafing cost is 1500 gp and 2200 that 5 days of crafing not 4.


Blueluck wrote:

If you want something from a book, perhaps the trait "Hedge Magician" would be a fair swap? It gives a 5% discount to the cost of making magic items.

Personally, I'd probably give an increase in the rate of enchanting. Perhaps the character, when he has the familiar present to assist, can create up to 1500 gold worth of product per day rather than 1000, and can create up to two small items in a day, provided they don't total more than 500 gold value.

I would suggest an alternate familiar power would be appropriate. Let the player "trade in" a standard familiar ability, such as share spells, for a modest ability to help with crafting magic items.. like a 5% or 10% reduction in cost (modeled on the Hedge Magician trait Blueluck mentioned).

Because the value of the crafting would add up over a while, the "trade in" would have to be something else that would have come up as often and would have been as useful.

Scarab Sages

Here is a wonderful book on the subject to go looking for:
Mongoose Publishing; The Encyclopedia Arcane: Familiars, Crouching Monkey, Hidden Toad by J. Miller.

It has many wonderful ideas like "Path of the Assistant" for the familiar that helps in crafting and research vs the "Path of the Guardian". It also has several feats to choose from.


Elyza wrote:

Here is a wonderful book on the subject to go looking for:

Mongoose Publishing; The Encyclopedia Arcane: Familiars, Crouching Monkey, Hidden Toad by J. Miller.

It has many wonderful ideas like "Path of the Assistant" for the familiar that helps in crafting and research vs the "Path of the Guardian". It also has several feats to choose from.

Awesome, Elyza, much appreciated - sounds like just the resource I needed!

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