ossian666
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Okay, I have a question about what is possible in a turn with this feat.
Is it possible to, while moving, put my bow away and draw my greatsword?
I'm a level 4 ranger (I'm sure that is all you really need for basic stats info).
I guess I'm confused to what the benefits of Quick Draw are when it comes to multiple actions in a round.
| Gruuuu |
Stowing your bow is a move action. You can draw a weapon as a free action (as part of a move action) if you have at minimum a +1 BAB.
Quick Draw has no benefit here but...
You could:
Drop your bow as a free action
Quick Draw your sword as a free action
Attack as a standard action
-Move as a move action (with an acrobatics check to avoid the AoO)
-or-
-Make a full round attack (only important once you have multiple attacks)
Or:
Quick Draw your bow as a free action
Unquiver an arrow and knock it as a free action
Fire your bow as a standard action
-Move out of range as a move action
-or-
-Make a full round attack (only important once you have multiple attacks)
Basically the benefit to you is needing to use the rest of the round for something; if you don't need it, you can draw as part of your move action.
mechaedd
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You're only half-right. Quick Draw will let you take out the greatsword as a free action, but doesn't let one put away a weapon as such. You are still capable of dropping the bow and drawing the greatsword in one round without wasting any of your action.
Quick Draw is also used with any attack that uses multiple thrown weapons (as drawing them would be a move action normally, but they can be used drawn freely with the feat.) It also synergizes with things like Quickdraw shields (from the Armory supplement) and other items that mention the feat specifically in their descriptions.
ossian666
|
Stowing your bow is a move action. You can draw a weapon as a free action (as part of a move action) if you have at minimum a +1 BAB.
Quick Draw has no benefit here but...You could:
Drop your bow as a free action
Quick Draw your sword as a free action
Attack as a standard action
-Move as a move action (with an acrobatics check to avoid the AoO)
-or-
-Make a full round attack (only important once you have multiple attacks)Or:
Quick Draw your bow as a free action
Unquiver an arrow and knock it as a free action
Fire your bow as a standard action
-Move out of range as a move action
-or-
-Make a full round attack (only important once you have multiple attacks)Basically the benefit to you is needing to use the rest of the round for something; if you don't need it, you can draw as part of your move action.
Okay I got ya.
So I can sheath a sword, draw the bow, and make a standard attack in one round though?
| Gruuuu |
You certainly could. I wouldn't necessarily suggest that, however, as you can drop the sword for free, and don't need to waste a move action to do so.
Exceptions I can think of now are:
character's personality won't allow him to drop his sword on the ground in such an uncouth manner, or
mounted combat and not wishing to risk losing the weapon.
Otherwise, the sword is easily retrieve from the ground once the target is managed.
ossian666
|
You certainly could. I wouldn't necessarily suggest that, however, as you can drop the sword for free, and don't need to waste a move action to do so.
Exceptions I can think of now are:
character's personality won't allow him to drop his sword on the ground in such an uncouth manner, or
mounted combat and not wishing to risk losing the weapon.Otherwise, the sword is easily retrieve from the ground once the target is managed.
Well my character is Treeant Monk's Switch Hitter, so I hate dropping incase I have to go back for the sword...dropping a bow isn't a problem because I have two, but dropping the sword may cause me problems.
Edit: Would picking up a dropped weapon still be a move action?
Thomas LeBlanc
RPG Superstar 2012 Top 32
|
Edit: Would picking up a dropped weapon still be a move action?Moving or manipulating an item is usually a move action.
This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.
And yes, picking up an item gets an attack of oppurtunity
| Gruuuu |
Would picking up a dropped weapon still be a move action?
And yes, picking up an item gets an attack of oppurtunity
Drawing a weapon does not, however sheathing a weapon does.
I think it's all going to come down to the situation for you.
If your target is incapacitated when it's time to put your weapon away, and you can afford the move action before anything else, sheathing your weapon is a reasonable choice.
If your foe is still kicking and is still a threat, perhaps it's better to drop the weapon and change tactics until you're no longer threatened.
Or, better yet (this may sound more attractive to your play style)
Take your 5' Step, sheath your weapon, quickdraw bow, fire
| Kilbourne |
ossian666 wrote:Edit: Would picking up a dropped weapon still be a move action?Moving or manipulating an item is usually a move action.This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.
And yes, picking up an item gets an attack of oppurtunity
Unless he has a weapon cord from his wrist to the sword, allowing him to recover the weapon as a swift action. -->
Weapon Cord
Source: Adventurer's Armory 9
Weapon cords are leather straps that attach your weapon to your wrist, typically about 2 feet long. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp).
mechaedd
|
Sadly, a weapon cord will do more harm than good. He won't be able to go to his bow with the cord intact.
Weapon cords are leather straps that attach your weapon to your wrist, typically about 2 feet long. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp).
I know because I almost posted it here, too.
Alexander Kilcoyne
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Most switch hitters begin with a bow, then commit to melee when the enemy closes anyway. If you need to pick up your bow from the floor, its likely only in the mop up phase or when the enemy is fleeing.
The advantage of quick draw for switch hitters is when the opponent does close, the swords in your hand and you can make a full attack even if you started the round holding a bow.
| Razz |
I think he originally meant can he stow his weapon while moving, just like one can draw a weapon while moving if they're BAB is +1 or higher as part of the same action.
Which I don't understand why not. Slinging a bow over your back while hustling across the field shouldn't be any more difficult than unslinging it over while doing the same thing. Likewise with sheathed weapons. I allow one to sheathe/put away while taking a Move Action to move for free.
TwilightKnight
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It's also interesting to note that in situations where you do not have a weapon equiped, you can draw your bow (as a free action using quick draw), fire the bow (as a standard action), drop the bow (as a free action), and draw your sword using a move-equivalent action. This allows you to get a ranged shot on your enemy, perhaps even a surprise attack, and then be ready to melee when they close. Combine this with the Lunge feat (depending on how your GM interprets the rule), and you can also gain a free attack of opportunity as your enemy approaches.
TwilightKnight
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Which I don't understand why not. Slinging a bow over your back while hustling across the field shouldn't be any more difficult than unslinging it over while doing the same thing. Likewise with sheathed weapons. I allow one to sheathe/put away while taking a Move Action to move for free.
Except that the rules specifically state that quick draw only allow you to draw a weapon or weapon-like implement. Convention has determined that sheathing is not included in this process. I'm sure that someone can site the thread where a developer has clarified the intention.
| Gruuuu |
It's undeniably easier to draw a bladed weapon from a scabbard in a fraction of a second than it is to put it back in.
Pretty sure the feat was designed with those types of weapons in mind.
Consider also, Archers do not simply store a bow over his shoulder without some sort of harnessing
Doing so would hamper movement.
| Umbral Reaver |
Would a feat like this be useful?
Quick Stow [General]
Prerequisite: Quickdraw
Benefit: You may put away objects more quickly. If it would take a swift action to put away an object, instead it takes a free action. Similarly, a standard or move action is reduced to a swift action and a full-round action is reduced to a move action. If it would take any longer than a full-round action to put away an object, the time taken is halved.
Additionally, once per round you may put away a weapon as a free action.
| Gruuuu |
Would a feat like this be useful?
Quick Stow [General]
Prerequisite: Quickdraw
Benefit: You may put away objects more quickly. If it would take a swift action to put away an object, instead it takes a free action. Similarly, a standard or move action is reduced to a swift action and a full-round action is reduced to a move action. If it would take any longer than a full-round action to put away an object, the time taken is halved.
Additionally, once per round you may put away a weapon as a free action.
I would reduce a Full-Round to a Standard, and maybe add something about concealment bonuses or penalties.
Also "Put away an object" is slightly ambiguous, storing an item in a latched, but unlocked chest is considerably more difficult than slipping it in your pocket.
Suggestions only, of course.
But I'm not really sure who would spend a feat slot on it.
ossian666
|
Umbral Reaver wrote:Would a feat like this be useful?
Quick Stow [General]
Prerequisite: Quickdraw
Benefit: You may put away objects more quickly. If it would take a swift action to put away an object, instead it takes a free action. Similarly, a standard or move action is reduced to a swift action and a full-round action is reduced to a move action. If it would take any longer than a full-round action to put away an object, the time taken is halved.
Additionally, once per round you may put away a weapon as a free action.I would reduce a Full-Round to a Standard, and maybe add something about concealment bonuses or penalties.
Also "Put away an object" is slightly ambiguous, storing an item in a latched, but unlocked chest is considerably more difficult than slipping it in your pocket.
Suggestions only, of course.
But I'm not really sure who would spend a feat slot on it.
Thanks for all the responses. I see where the rules come in on this, but I just wanted to make certain so during the game I wasn't looking things up and making sure I knew how all my feats interracted.
Side Note: Dropping the Bow isn't a HUGE deal because I'm walking around with 2 MW Composite Longbows +4, so if I drop one then I can always drop the sword and go back to shooting if the enemy is too far to make a solid melee on him.
| Father Dale |
| 1 person marked this as a favorite. |
Side Note: Dropping the Bow isn't a HUGE deal because I'm walking around with 2 MW Composite Longbows +4, so if I drop one then I can always drop the sword and go back to shooting if the enemy is too far to make a solid melee on him.
I wouldn't worry too much about dropping the bow. If an enemy wants to go after the bow you dropped to either take it or destroy it, thats less time he has to go after you or your companions. So thats a good thing.
To summarize the rules here, you have the following actions each round:
a. One Standard Action
b. One move action
c. One swift action
d. any number of free actions, subject to DM regulation
e. if you make no other movement, you can take one 5 ft adjustment as a free action.
1. You can combine your Standard Action and Move Action to instead take a Full round action (such as a full attack). You still have your swift and free actions if you do this.
2. You can replace your standard action with a move action if you so choose.
3. You can draw or sheathe a weapon as a move action. If you have a BAB of +1 or more, you can draw a weapon as a free action combined with a move action of actual movement. (i.e. you can move up to your speed and draw a weapon with a single move action, but you could not for example draw a weapon while opening a door as a single move action.) It is always a move action to sheathe a weapon.
4. You can strap or unstrap a shield as a move action. If you have a BAB of +1 or more you can strap a shield as a free action combined with a move action of actual movement. Dropping an unstapped shield (or any item in hand) is a free action. Retrieving a shield from storage is a move action.
5. If you have the Quick draw feat, you can draw a weapon as a free action instead of a move action.
Quickdraw is an excellant feat for a switch hitter, or for anybody who wants to be quick to enter combat. Most people can't walk around very long with a sword or other weapon in hand. (As a DM I generally don't let players consider that they are armed the whole time while say exploring a dungeon. Its difficult to move carefully or to manipulate doors or other items while one or both hands are carrying something that weighs a few pounds and can hurt you quite badly.)
Quickdraw's big benefit is letting you get more attacks each encounter. For instance, if an enemy closes on you, you can draw your weapon and respond with a full attack; without quickdraw you would only get the one attack that round. Its also useful if you like to charge; you can draw your weapon and charge right away. Without quickdraw, you can't draw a weapon and charge in the same round.
Another big use for it that I have seen is if a weapon is disarmed or sundered, you can rearm yourself with a new weapon as a free action and not lose any attacks. Also, if fighting enemies with different types of damage reduction (for example, some skeletons combined with some zombies), you can switch weapons to the appropriate type to deal with the DR with no loss of action.
Its also useful for switching weapons during a full attack if that is necessary. For example, say you have 4 attacks in a round. With your first two attacks you drop the creature that is right on top of you. But now you have another attack and no movement left. With quickdraw you could drop your sword and draw a bow and fire two shots at another enemy who is farther away. Or for an even cooler response, you could draw a couple daggers or throwing axes or other throwing weapon and throw it at an enemy. Thus, the feat lets you continue making attacks when you normally could not.
Quickdraw also scales well with level, as the more attacks you have in a round, the more benefit you can get from the feat.
| downrightamazed |
In one game I play, I have a 9th-level character who is Fighter6/Sorc1/Cleric2(War/Destruction). He, too, is a switch-hitter, possessing a +3 composite longbow with a +4 strength rating AND a +3 greatsword. I also use the Tempest Archery Archetype from SGG which allows me to use Rapid Shot as a standard action five times per day.
ANYWAY, where I get the most use out of quickdraw is when using manyshot and rapidshot. I have both of those feats, but using them is a full-attack action, so when a beastie attacks the party I can use quickdraw to get my bow out as a swift action, and still sink a ton of arrows into it without sacrificing one of my five rapidshot-as-SA daily uses.
ossian666
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ossian666 wrote:
Side Note: Dropping the Bow isn't a HUGE deal because I'm walking around with 2 MW Composite Longbows +4, so if I drop one then I can always drop the sword and go back to shooting if the enemy is too far to make a solid melee on him.
I wouldn't worry too much about dropping the bow. If an enemy wants to go after the bow you dropped to either take it or destroy it, thats less time he has to go after you or your companions. So thats a good thing.
To summarize the rules here, you have the following actions each round:
a. One Standard Action
b. One move action
c. One swift action
d. any number of free actions, subject to DM regulation
e. if you make no other movement, you can take one 5 ft adjustment as a free action.1. You can combine your Standard Action and Move Action to instead take a Full round action (such as a full attack). You still have your swift and free actions if you do this.
2. You can replace your standard action with a move action if you so choose.
3. You can draw or sheathe a weapon as a move action. If you have a BAB of +1 or more, you can draw a weapon as a free action combined with a move action of actual movement. (i.e. you can move up to your speed and draw a weapon with a single move action, but you could not for example draw a weapon while opening a door as a single move action.) It is always a move action to sheathe a weapon.
4. You can strap or unstrap a shield as a move action. If you have a BAB of +1 or more you can strap a shield as a free action combined with a move action of actual movement. Dropping an unstapped shield (or any item in hand) is a free action. Retrieving a shield from storage is a move action.
5. If you have the Quick draw feat, you can draw a weapon as a free action instead of a move action.
Quickdraw is an excellant feat for a switch hitter, or for anybody who wants to be quick to enter combat. Most people can't walk around very long with a sword or other weapon in hand. (As a DM I...
WoW thanks. The end of this post was actually quite useful and I got a lot of nice ideas out of it. I would never think that I'd get to drop a weapon and finish using my attacks for a round if the enemy I was working on dropped halfway through.