| James Keegan |
Okay. Hope everyone is doing well. Updated, let me know your course of action at your leisure. We're back on track and I'll hopefully have Reghar and OLLI sketches (and fixed Rennet and Thorn ones) for your perusal soon. Believe it or not, we're almost through with the Stygian Eel!
| Patrick Curtin |
Fantastic James!
| James Keegan |
| James Keegan |
Thanks. Finally got the next round in. Used the Beta version of the turn undead rules, so when anyone gets a chance (I'm not expecting anything really soon because lord knows I'm not prompt these days) and wants to update their character based on some of the opinions/ideas I've expressed here just let me know. Questions can expect answers, I'll try not to be so Space Cadet in the future. If you're strapped for time, I'm willing to take a crack at converting on the weekend some time.
I may or may not be online the next few days (and work should be getting busy again soon) but I'll try to update at least once a week, ideally twice when possible from here on in.
| Thorn of Clovenwood |
I’m happy to update Thorn to Beta, but I can’t remember where we got to with discussions on changes (if any) to Bariaurs and Binders under Beta. I think there was to be little or no change – sound right?
If so, its just a ranger level to update, and a few ancillary things.
| James Keegan |
Yeah, I think Thorn changes the least. I'm not going to mess with the bariaur race, since it seems like there's plenty going for it still with the +1 LA. So Thorn really just gets 2 extra hp for the respective HD bumps (Binder uses cleric BAB progress, so it's a d8 HD) and then just go through and update/consolidate skills.
| James Keegan |
My recommendation is to do a level of druid (or cleric, if you would prefer that) and two levels of barbarian. But if you want to just scrap his spellcasting and do just barbarian, I'll let you do it. I would prefer multiclassing to playing around with class features over much.
Radavel
|
My recommendation is to do a level of druid (or cleric, if you would prefer that) and two levels of barbarian. But if you want to just scrap his spellcasting and do just barbarian, I'll let you do it. I would prefer multiclassing to playing around with class features over much.
I'll post my new stats later, after I get off work.
Mothman
|
Busy, but not so busy that I couldn’t find time to convert. I’m just not really a number crunching type of guy. I like coming up with character concepts … when it comes to things like assigning skill points, choosing feats and spells and equipment and stuff, if they don’t immediately jump out based on the concept I kind of baulk. So I’ve been putting off converting, for no good reason other than laziness.
I know that Rad is handling a murder case in RL, so he’s been pretty quiet in most of his pbp games lately.
| James Keegan |
O.L.L.I's PFRPG Beta stats:
Gender-neutral exiled modron cleric 2
LN Living Construct
Init +2, Senses Perception (hearing and sight) +5
Defense
AC 18, touch 8, flat-footed 18
(+6 armor, +2 shield, -2 Dex, +2 natural)
hp 17
Fort +6 (+3) Ref -2 (0) Will +6 (+3)
Resist Fire 2 Cold 2 Acid 2
Offense
Speed 20 feet (encumbered), 30 feet (unencumbered)
Melee +2 MWK war hammer (1d8-1, crit 20/x3, bludgeon)
Special attacks: Channel positive energy 3/day, Lore Keeper (touch), Touch of Law, Comprehend Languages 1/day, Protection from Chaos 1/day
Spells Prepared (CL 2; 4/3)
1st- Detect Chaos, Remove Fear, Bless
0 lvl- Read Magic, Light, Detect Magic, Amaneusis
Domains: Law and Knowledge
Statistics
Str 8 Dex 6 Con 16 Int I5 Wis 17 Cha 11
BA +1; CMB 0
Feats Augment Healing
Skills (Class skills) Diplomacy +4 (1 rank), Heal +8 (2 ranks), Knowledge (Planes) +7 (2 ranks), Knowledge (Sigil) +6 (1 rank), Sense Motive +7 (1 rank), Spellcraft +6 (1 rank)
Languages Planespeak, Modron, Infernal, Abyssal, Celestial
Special Qualities Living Construct, Spontaneous Casting (Healing)
Combat Gear
Other Gear
I'm leaving gear and racial traits that didn't change off, so you can copy/paste it in. Some spells weren't on the cleric list (like Detect Secret Doors) and I didn't factor in already cast stuff, etc. Full descriptions of things like Lore Keeper and Touch of Law I'm going to leave to you to copy from the Beta pdf/book if you want to have it all in one place.
+2 hp for favored class (cleric); if you would prefer skill points instead, feel free to change.
Thorn's next.
| James Keegan |
Thorn's PFRPG Beta stats
Male Bariaur Ranger 1/Binder 1
CN Native Outsider (Ysgard)
Init +2, Senses: Darkvision 60 feet, Perception +5, +7 hearing and sight
Defense
AC 18, touch 12, flat-footed 16
(+2 Dex, +4 chain shirt barding, +2 MWK heavy wooden shield)
hp 18 (current 12)
Fort +5 (+4) Ref +4 (+2) Will +2 (+2)
Spell Resistance 13, Resist Fire 10 (Aym)
Offense
Speed 40 feet (base)
Melee +4 MWK Cold Iron Heavy Sickle (1d8+2, crit 18-20/x2, slashing)
+3 Heavy Pick (1d6+3, crit 20/x4, piercing)
+5 Powerful Charge (2d6+3, crit 20/x2, bludgeoning)
Ranged +4 MWK Composite Longbow (+2 Str) (1d8+2, crit 20/x3, range 110 feet, piercing)
Special Attacks: Powerful Charge, Halo of Fire (Aym), Ruinous Attack (Aym), Favored Enemy +2 (evil outsiders)
Statistics
Str 15 Dex 14 Con 13 Int 12 Wis 10 Cha 14
BA +1; CMB +3 (+7 to resist bull rush)
FeatsPersuasive (+2 Diplomacy and Intimidate), Improved Sunder (Aym)
Skills Acrobatics +4 (2 ranks), Bluff +6 (1 rank), Diplomacy +4 (no ranks), Intimidate +9 (2 ranks), Knowledge (Geography) +5 (1 rank), Knowledge (Nature) +5 (1 rank), Knowledge (The Planes) +5 (1 rank), Knowledge (Religion) +2 (1 rank), Perception +5 (2 ranks), Survival +5 (2 ranks)
Languages Planespeak, Celestial, Abyssal
Special Qualities Soul Binding, Tracking, Wild Empathy, Dwarven Step (Aym)
Combat Gear
Other Gear
Binder skill list for future reference: Bluff, Craft, Diplomacy, Intimidate, Linguistics, Knowledge (Arcana), Knowledge (History), Knowledge (The Planes), Sense Motive, Spellcraft
Same applies: Racial traits, vestiges and gear, copy/paste; +1 hp for ranger HD change, +1 hp for favored class (ranger) bonus
Taking a break, then Rennet.
| James Keegan |
I'm also thinking about the net racial bonuses to stats: in the PFRPG Beta every race has a net +2 bonus and no level adjustment. So I'm considering messing with the bonuses you guys have already, based on 2nd edition Planescape stuff. So I'm considering giving Thorn a +2 con bonus in addition to the +2 Str, -2 Cha for Bariaur and eliminating Rennet's -2 to Cha and giving a +2 in anything like a human or half-elf. O.L.L.I would be a bit dicier. +2 Con and Int, -2 Dex and Cha, all of which fit for a modron. So I don't know just yet what I would add or subtract. Maybe increase the energy resistances from 2 to 5?
| James Keegan |
Rennet's PFRPG stats (such as they would be currently)
Male Elan Ranger 1/ Paladin of Freedom 2
CG Aberration
Init +1, Senses Perception +8
Defense
AC 15, touch 11, flat-footed 14
(+1 Dex, +4 chain shirt)
hp 26 (current 16)
Fort +8 (+5) Ref +4 (+2) Will +3 (0)
Offense
Speed 30 feet
Melee +5 MWK Cold Iron Scythe (2d4+1, 20/x4, slashing)
+4 Armor Spikes (1d6+1, 20/x2, piercing)
Ranged +4 Sling (1d4+1, 20/x2, bludgeoning)
Special Attacks Favored Enemy +2 (Aberrations), Detect Evil, Smite Evil 1/day, Lay on Hands (2 points)
Statistics
Str 12 Dex 12 Con 14 Int 14 Wis 14 Cha 12
BA +3; CMB +4
Feats Devoted Tracker, Jack of All Trades
SkillsAcrobatics +5 (1 rank), Bluff +5 (1 rank), Climb +5 (1 rank), Heal +8 (3 ranks), Knowledge (Geography) +7 (2 ranks), Knowledge (The Planes) +6 (1 rank), Perception +8 (3 ranks), Perform (Comedy) +5 (1 rank), Sense Motive +6 (1 rank), Spellcraft +6 (1 rank), Swim +5 (1 rank)
LanguagesPlanespeak, Infernal, Celestial, Terran
Special Qualities 2 power points, Elan powers, Wild Empathy, Tracking, Aura of Good, Divine Grace
Combat Gear
Other Gear
I'm not touching the unranked skill section.
Jack of All Trades I guess I'll do this way: you are treated as "trained" in all skills and treat any cross-class skills which you put ranks in as class skills (gaining the +3 class skill bonus).
And I think Devoted Tracker will give you an extra smite evil next level because you'll be level four (unless the two classes only stack for attack/damage purposes).
| James Keegan |
WoW! O.O
Fan-freakin'-tastic James! Thanks for the update, this really helps (I so suck at that crap).
No problem. I have a little time for the holiday, so I thought I would take advantage since I've pretty much left the game hanging so often.
Reghar will come next, when I get a chance.
| James Keegan |
Reghar's PFRPG Beta stats (some alterations)
Male Half-orc Druid 1/Barbarian 2
CN Medium Humanoid (orc)
Init +6, Senses Darkvision 60 ft, Perception +9
Defense
AC 17, touch 12, flat-footed 15
(+2 Dex, +3 armor, +2 shield)
hp 34*
Fort +7 (+5) Ref +2 (0) Will +5 (+2)
Offense
Speed 40 feet
Melee +6 shortspear (1d6+4, crit x2, piercing
+6 dagger (1d4+4, crit 19-20/x2, piercing)
Ranged +4 shortspear (1d6+4, crit x2, range 20 feet, piercing)
+4 dagger (1d4+4, crit 19-20/x2, range 10 feet, piercing)
+4 Fire Bolt (1d6, range 30 feet, touch attack)
Special Attacks Nature Bond (Fire Domain), Rage (10 points), Rage Power (Animal Fury, 2 points), Orc Ferocity
Spells Prepared (CL 1, 3/2)
1st- Endure Elements, Jump
0- 3 at will as spell-like abilities
Statistics
Str 18 Dex 14 Con 14 Int 10 Wis 16 Cha 8
BA +2; CMB +6
Feats Improved Initiative, Power Attack**
Skills Acrobatics +5 (1 rank), Climb +8 (1 rank), Intimidate +5 (3 ranks***), Knowledge (nature) +2 (nature sense), Perception +9 (3 ranks), Survival +11 (3 ranks + nature sense)
Languages Planespeak, Orc
Special Qualities Nature Sense, Wild Empathy, orisons, Fast Movement, Uncanny Dodge
Combat Gear
Other Gear
* I think your previous version (unless Druidic Avenger had a d10 for hit dice) had too many hp so I didn't add any more for barbarian level HD differences and favored class
** I thought having Blooded and Improved Initiative stack was a little too much, so I switched it out for Power Attack, since I thought that would be in character, too. If you don't like it, you can switch it again
*** I forgot how much of an intimidate bonus your tattoos would give you, so feel free to factor it in.
I didn't do enraged stats or most of the half-orc racial ability descriptions.
Mothman
|
Well thanks anyway.
As for the other stuff, +2 Con sounds good to me. As for the modron ... thinking ...
EDIT: Yeah, strength and wisdom could go either way. Modrons are mechanical, which could mean a high strength, but those spindly arms and legs just don’t look strong. Their very lawful outlook could mean they are very sensible, logical, methodical and observant, which could translate into a plus for wisdom … or it could mean that they don’t react well to changing situations or have much real life experience, hence no plus to wisdom.
Maybe taking the energy resistance tack is the best way to go. I don’t think resistance 5 would be over powered.
| James Keegan |
You're certainly welcome on the coversions. I kind of like doing it, since it helps me learn the system and the changes. I'm confident for the most part that the systems can be used easily together, regardless. I'm running Curse of the Crimson Throne practically unmodified for my RL group and even if they may be a bit tougher than 3.5 characters, they still have a hard time now and then.
I think the 5 resistance is the way to go, for the exact reasons you've said. 3 points isn't much difference and I think that'll be enough to maintain an equitable +1 LA tradeoff. Since none of you are unreasonable or super number crunching anyways, I'm not overly worried about balance. And I have thrown a few difficult encounters at you already.
So:
-Olli has resistances at 5 rather than 2
-Thorn has +2 Str, +2 Con, -2 Cha
-Rennet has +2 in any one ability, no charisma penalty
Let's see how it works.
| mwbeeler |
Sorry for the delay, been a bit of a crazy week. Got the totaled car thing settled, had a bad migraine, had our personal Christmas early, and then yesterday an ice dam caused water to sheet down through the upstairs and into the house via the back door frame. Spent most of the day doing laundry and cleaning up after that mess (walls are trashed and will need…something), and I have to take my wife to a Doctor’s appointment today, but otherwise I think I’m caught up. Not having internet access at work isn’t helping either.
| James Keegan |
Going to nudge things back in the right direction as gently as I can. Few things:
-First few pages have refreshers for motivation.
-Don't forget you found two journals, one of an elven mage of the Planewalker's Guild, the other of Esao Enoch himself (supposedly).
-In Sigil, you can find just about anything, as long as you can pay the music and judging by the corpses in this place, you aren't the only people interested in this guy.