[PFS2e] GM Dinketry and Balancing the Scales (02-05) (Inactive)

Game Master dinketry

Level 1-4 PFS 2e scenario

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Grand Lodge

The Mountain's Maw |

Kornel, you're not 30 feet away from any recently-collapsed pile of ash. And since it's a specifically targeted spell, you and Haechi would need to make Perception checks (that take one action) to target something that potentially could be hidden. I'll make the fixes and assume that you moved closer and didn't cast shield this round.

Kornel creeps forward, trying to seek out any sign of persistent undeath amongst the smouldering ash. Haechi does the same from his post.

Kornel Perception Check: 1d20 + 5 ⇒ (4) + 5 = 9
Haechi Perception Check: 1d20 + 3 ⇒ (2) + 3 = 5

Neither combatant can see anything to target with their spells, so they hold their actions.

Kornel, you have one action left in your round to retcon if you wish. Haechi, you have two rounds left to retcon if you wish. Darlann still may act. Notice: Darlann will need to spend an action to take a Perception check to see any hidden enemies, if wished.

Grand Archive

HP 35/35 | AC 18 (19 with shield) | Fort +7, Ref +6, Will +9, (+1 vs undead) | Perc +7 | Spells 1st (4/4) 2nd (3/3) | Spell DC 19 | Hero (0/3) | Exploration: Search for hazards

(In my retconned leftover action, I Interact to take out my scroll of heal.)

(But yeah; having to use Perception to even target the ash? That's a yikes. This fight suddenly seems less winnable. Especially if the DC is as absurdly high as 25+.)

Horizon Hunters

LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:
GM Dinketry wrote:
... Haechi, you have two rounds left to retcon if you wish.

Well, that was wasted effort. Hopefully I can reuse the turn soon. Here is Haechi's retconed turn for this round.

Action 1 (◆): Seek - Find the hidden skeleton in the ash pile

GM Dinketry wrote:
Haechi Perception Check: 1d20 + 3 ⇒ (2) + 3 = 5

Despite Kornel's warning that the skeletons were still active, Haechi cannot find anything in the pile of ash to target. Until he is sure that the skeletons are truly dead dead and not merely undead, he's not risking his neck by running out there.

Instead, he pulls one of the healing elixirs from inside his cloak and holds it in his hand in case he gets a chance to heal his companions.

Action 2 (◆): Interact - Take Elixir of Life (Minor) in hand.

And pulls back around the corner to give himself more cover from the skeletons when they reform.

Action 3 (◆): Take Cover - Gain greater cover for a +4 circumstance bonus to AC.

Grand Lodge

The Mountain's Maw |

We are still awaiting Darlann's actions. Erathiel, please give me a DC 11 flat check to stabilise and avoid advancing to DYING 2.

Grand Lodge

The Mountain's Maw |

Drazzel, you can go ahead and take your turn as well.

Grand Archive

N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

Drazzel scampers between Kornel's legs and gets in a position behind Kornel and next to Haechi. He weaves a symbol in the air and sends out a pulse to detect any magic in the area. He hopes the magic will be able to detect the auras of the undead so that his companions can pinpoint their location.
Me hopes this can detect where skellies are before they's rise again.

Oh! Kornel, I haz heal scroll! Use mine if you'se wants.
He shouts as he pats his cloak pocket.

Vigilant Seal

Male Half-Elf Champion (redeemer) 1 (HP: 19/19) (AC:18 [20 with Shield] Fort: +6 Ref: +4 Will: +5) (Perc: +3) (Exploration: Defend)

With all skeletons apparently destroyed, Darlann runs up to his fallen allies. He gently lays his two hands on Erathiel, channeling a small amount of positive energy to stop the Elf's bleeding and close his wounds.

"Stay with us, Erathiel. Now is not the time to go."

Still wary of the skeletons possibly reforming, Darlann turns toward the nearest pile of ash, shield ready.

One action to Stride, one action to cast lay on hands on Erathiel recovering 6 damage, one action to Raise Shield. Readying my reaction for Glimpse of Redemption, or Shield Block if no chance arises to use Glimpse.

Horizon Hunters

CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

Stabilizing check: 1d20 ⇒ 8 DYING 2!

Grand Lodge

The Mountain's Maw |

It appears that Erathiel got healed by Darlann before attempting their stabilisation check, so Erathiel now is WOUNDED 1 and PRONE. I also forgot to ask Kurvok for a stabilisation roll. I'll handle it here.

Stabilisation Check: 1d20 ⇒ 3 FAIL. Kurvok goes to DYING 2.

ROUND 3!

Initiative Order:

  • Drazzel
  • Kurvok DYING 2
  • Skeleton B???
  • Skeleton C
  • Darlann
  • Kornel
  • Erathiel WOUNDED 1, PRONE
  • Skeleton A???
  • Haechi
  • Drazzel concentrates on the mound in front of him, noting a slight necromantic tinge of energy. He opens his mouth to say something, but, with an unholy screech, the ash skeleton that felled Kurvok reforms from the smouldering mound, lashing out with hungry claws at Darlann!

    Melee Claw Attack #1, Reach: 1d20 + 9 ⇒ (14) + 9 = 231d4 + 4 ⇒ (2) + 4 = 6 HIT! 6pts of dmg, Darlann!
    Melee Claw Attack #2, Reach: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 81d4 + 4 ⇒ (1) + 4 = 5 MISS!

    Darlann can act again, followed by Kornel, Erathiel, and Haechi. If we make it to the next round, then Drazzel can go and I'll need a further stabilisation roll from Kurvok (if that's necessary).

    Vigilant Seal

    Male Half-Elf Champion (redeemer) 1 (HP: 19/19) (AC:18 [20 with Shield] Fort: +6 Ref: +4 Will: +5) (Perc: +3) (Exploration: Defend)

    I Shield Block that, so the shield and I take the remaining 1 point of damage.

    Darlann exhales from his nose as the skeletons rebuilds itself, and blocks its first attack with his shield, deftly dodging the second one before stepping up, roaring and bludgeoning the undead with his warhammer.

    Warhammer: 1d20 + 7 ⇒ (5) + 7 = 12, Damage: 1d8 + 4 ⇒ (8) + 4 = 12
    Warhammer, iterative: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20, Damage: 1d8 + 4 ⇒ (4) + 4 = 8

    Taking one action to Step and two to Strike. Here's hoping we can get Kurvok back on his feet!

    Grand Lodge

    The Mountain's Maw |

    Darlann swings his warhammer in a roundhouse circle that fails to connect before doubling down with his efforts. The follow-up swings slams into the ashy form of the skeleton, dispersing it into a cloud of dust!

    Kornel, Erathiel, and Haechi may act.

    Grand Archive

    HP 35/35 | AC 18 (19 with shield) | Fort +7, Ref +6, Will +9, (+1 vs undead) | Perc +7 | Spells 1st (4/4) 2nd (3/3) | Spell DC 19 | Hero (0/3) | Exploration: Search for hazards

    "Just a moment, friends!" Kornel says as he holds the magic scroll in his hand and starts spellcasting the spell in its contents. Once again a healing vortex surrounds him.

    Healing / positive damage: 1d8 ⇒ 3
    (Undead get a basic Fort save, DC 17.)

    ◆◆◆ Cast a Spell: Heal. Maybe a 30-feet emanation can hit the ash pile, too.

    Horizon Hunters

    CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

    Erathiel gets up and searches for any remaining enemies, hitting the first one he finds.

    ◆ Stand up ◆Seek towards the east ◆Strike. If no enemies are found, he will ◆Stride to where the party came from instead of the Strike.
    edit: I realise that the only way I'm hitting an enemy is if it's at range (standing up threw me off). So if it's out of melee range and I find one I'll point it out and just... stand.

    Strike:

    Strike: 1d20 + 7 ⇒ (20) + 7 = 27
    Damage: 1d8 ⇒ 2

    Horizon Hunters

    1 person marked this as a favorite.
    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    The following assumes that Kornel healed Kurvok and that Kurvok is no longer dying. If for some reason this is not the case, I will redo my post

    Haechi continues to see if he can find any sign of the skeleton in the pile of ash adjacent to his more melee oriented colleagues.

    Action 1 (◆): Perception (Seek) +3 - Secret

    Is the DC of this roll really in the 25+ range? So basically we're nat-20 hunting here. Oh well, it's not like Haechi has anything better to do. This is supposed to be a secret roll by the GM, but if it speeds things up, feel free to use this one:

    Perception (Seek): 1d20 + 3 ⇒ (5) + 3 = 8

    He fails once again to find anything to target.

    Action 2 (◆): Interact - Twiddle thumbs clockwise.

    Action 3 (◆): Interact - Twiddle thumbs counter-clockwise.

    Grand Lodge

    The Mountain's Maw |

    The group spends a paranoid set of heartbeats awaiting the reincorporation of the still-smouldering mound of ashes into further giant skeletons, but it does not happen.

    COMBAT END!

    With Kornel's burst of positive energy from the scroll, Kurvok revives with a wicked headache (WOUNDED 2). Both Drazzel and Erathiel feel a bit worse-for-the-wear from the brutal combat as well (WOUNDED 1).

    HP totals (check me, please):
  • Darlann 19/19
  • Drazzel 13/13 WOUNDED 1
  • Erathiel 9/16 WOUNDED 1
  • Haechi 12/12
  • Kornel 17/17
  • Kurvok 3/21 WOUNDED 2
  • In the aftermath of the adrenaline surge, the team can get a better look around the blasted - and most definitely NOT pristine - scene. The shrine is dark and stinks of smoke, with coarse masonry walls coated in heavy soot and a 15-foot-tall ceiling. The fitted stone floor is obscured by mounds of burnt wood, broken furniture, ash, and soot. Some of the ash piles still smoulder. A few crumbling stone pillars carved to depict flames still stand throughout this destroyed room.

    Kurvok:
    As you get up and eye one of the pillars (close to you on the map), you notice monstrous faces carved amidst the flames, howling in rage or pain, or both.

    Haechi:
    As you analyse the pile of ash for further enemies, your eyes spy a pamphlet that somehow escaped destruction. It is an advertisement for the Blakros Museum’s latest exhibit that features Cyclopean relics from Iobaria. Inside the pamphlet is an image of an obelisk that looks similar to the obelisk depicted on the drawing you found on the fire-eye cyclops zombie.

    Drazzel:
    Your detect magic spell reveals no further emanations of magic.

    A large iron brazier large enough to hold a person sits on a platform at the east end of the hall, but it's too far away from any of the party members to see very well.

    Horizon Hunters

    CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

    "That was... Intense."Erathiel sheathes his sword and moves toward the brazier to inspect it.

    Horizon Hunters

    Male HP 21/21 | AC 18/20 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 1/1 | spells 1 3/3 | Active Conditions: ---
    Erathiel Leafsong wrote:
    "That was... Intense."Erathiel sheathes his sword and moves toward the brazier to inspect it.

    ”It was something, Kurvok grumbles. He looks around to make sure everyone is accounted for, before the pillar near him catches his eye.

    ”Monster faces”, he points out. Looking around the room, he adds, ”Giant skeletons. That thing” He gestures toward the giant brazier. ”Was this a shrine to Lamashtu?” He spits.

    Horizon Hunters

    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    Is anyone trained in Medicine and/or has Battle Medicine to treat Kurvok and Erathiel? Perhaps Darlann can do some laying on of hands, or it may be time to break out the consumables.

    Haechi nervously and a little half-heartedly picks through the piles of ash with his toes to make sure there aren't any other bad guys still hiding in there. Fortunately, no skeletons leap up to gut him, but he does come across a pamphlet that somehow miraculously survived the inferno. Picking it up, he finds it to be an advertisement for the Blakros Museum’s latest exhibit that features Cyclopean relics from Iobaria. Inside the pamphlet is an image of an obelisk that looks similar to the obelisk depicted on the drawing you found on the fire-eye cyclops zombie.

    "Um, gentlemen," he calls out, taking his find back to the others. He shows them the pamphlet, and adds, "it appears that the cultists also have an interest in the obelisk at the Blakros Museum. Surely this cannot be a coincidence. I think we may want to visit the Museum soon, before it meets the same fate as this, um, establishment."

    Vigilant Seal

    Male Half-Elf Champion (redeemer) 1 (HP: 19/19) (AC:18 [20 with Shield] Fort: +6 Ref: +4 Will: +5) (Perc: +3) (Exploration: Defend)

    "This was a meeting spot for cultists of Urxehl, the Trollfather," Darlann reminds Kurvok. "Do the monstrous faces look like trolls to you?"

    As long as I can safely use the Refocus activity, I can lay on hands once every 10 minutes for 6 hp, so if we're not in a rush to go to the Museum we can safely patch up.

    Grand Archive

    HP 35/35 | AC 18 (19 with shield) | Fort +7, Ref +6, Will +9, (+1 vs undead) | Perc +7 | Spells 1st (4/4) 2nd (3/3) | Spell DC 19 | Hero (0/3) | Exploration: Search for hazards

    Once the heat of the life-threatening combat dies down, Kornel gathers his usual laid-back composure grin. "Ah hah! Friends, it is not often we get to face ash skeletons. They are created from the immolation of large creatures — quite rare! Pretty lucky we encountered them and got to live to tell the tale, eh?"

    (If we're still in second-for-second initiative time, then no, Kornel can't Treat Wounds as he doesn't have Battle Medicine.)

    If danger has passed:
    Medicine, Treat Wounds on Kurvok, C15?: 1d20 + 5 ⇒ (11) + 5 = 16
    Healing: 2d8 ⇒ (5, 2) = 7

    (Apparently the GM thinks we don't have a light source and thus withheld some of the room description; perhaps we should investigate this place further before we move on to Blackros Museum?)

    The ragged healer does not mind the soot and ash since his outfit is already quite dirty. He walks around the chamber, torch in hand, looking at the ash piles. "Are you thinking that the ash skeletons were born from troll corpses?"

    Horizon Hunters

    Male HP 21/21 | AC 18/20 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 1/1 | spells 1 3/3 | Active Conditions: ---
    Darlann Sacragentum wrote:

    "This was a meeting spot for cultists of Urxehl, the Trollfather," Darlann reminds Kurvok. "Do the monstrous faces look like trolls to you?"

    As long as I can safely use the Refocus activity, I can lay on hands once every 10 minutes for 6 hp, so if we're not in a rush to go to the Museum we can safely patch up.

    Kurvok glares at Darlann, as he quaffs a healing potion.

    Healing: 1d8 ⇒ 2

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

    Drazzel got healed 12 points by Kornel right after the crit by the skeleton. Then, another 3 points when Kornel did a burst to wipe out the skellies. So, yep, Drazzel is at full hp & wounded 1.

    Drazzel pulls the front of his cloak away as he looks in shock at the scars from the magically healed gashes across his chest.
    Yessa. Verrry intense. Me thought me-sa was goner.
    Still a bit wobbly from the combat, he takes a look around the room with the others. He casts detect magic here and there hoping to find any auras.
    No more magiks around-sa here. We's have time to take a break? Me-sa needs some rest.
    He looks up at Haechi when the kobold comes back with the pamphlet he found.
    Da museum? Ohhh. Obelisk must has powerful magik inside. Then we's definitely go to museum next. After me's take a rest, first.
    Drazzel goes to lie down on the bottom step of the chamber's stairwell to take a power nap.

    Grand Lodge

    The Mountain's Maw |

    After 40min, between Kornel's treat wounds and Darlann's lay on hands, you can assume that everyone is at full hp. That will also allow people to lose the WOUNDED condition via a short rest, and to thoroughly investigate the site.

    The team takes their time to sift through the ashes and patch up their wounds.

    Kurvok:
    On second glance at the faces carved into the pillar, you're not sure what kinds of angry or pained faces they are.

    Kornel:
    You see a partially burnt mural beneath the soot on the south wall. When you uncover it, you find a depiction of a towering troll like demon with wide horns cavorting through a burning city that appears to be Absalom. The demon has a grotesque, barbed tongue, a heavy spiked club, and lightning sparking from its eyes. From your religious studies, you know this to be Urxehl.

    Drazzel:
    Your scan of the rest of the room with your magical lens reveals an unexpected find: an alcove built into the wall near the brazier (see the map). You find a scroll hidden away inside the secret cache; the panel obscuring it likely burnt away in the fire. The spell on the scroll looks familiar, but you can't tell what it is.

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

    During his rounds of searching the chamber, Drazzel finds a scroll in a revealed compartment.
    Me's find scroll!
    He shouts to his companions as he waves the scroll over his head.
    He runs over to regroup with the party and unfurls the scroll. Looking at it with a puzzled look and rubbing his chin, he cannot make out the words in the elegant script.
    He holds the scroll out for the others to inspect it.
    Can any of you'se read what scroll is?

    Horizon Hunters

    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    When Drazzel holds out the scroll, Haechi says, "A scroll you say? How interesting. Let's see if I can make head or tail of it." He takes it from Drazzel and looks it over.

    Action: Recall Knowledge (Arcane Spell List)

    If Drazzel (arcane spell list) couldn't make it out, then Haechi (arcane spell list) is going to be similarly stumped

    "Sorry Drazzel but I can't tell what spell it is without spending more time examining it closely. Perhaps Kornel can help."

    Cross fingers and hope it's a divine spell. If not, and we have a spare 10 or 20 minutes while everyone is healing, then...

    Action: Identify Magic (Arcana +7, Occultism +7) - secret

    Grand Lodge

    The Mountain's Maw |

    The spell looks familiar to Haechi as well, but he cannot makes heads or tails of it.

    It is an arcane spell, but not one that either of you have the ability to cast. And my rolls for your Arcana Recall Knowledge checks were shockingly bad - hence, “it looks familiar.”

    Horizon Hunters

    1 person marked this as a favorite.
    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:
    GM Dinketry wrote:

    The spell looks familiar to Haechi as well, but he cannot makes heads or tails of it.

    It is an arcane spell, but not one that either of you have the ability to cast. And my rolls for your Arcana Recall Knowledge checks were shockingly bad - hence, “it looks familiar.”

    According to the rules for Scrolls: If you find a scroll, you can try to figure out what spell it contains. If the spell is a common spell from your spell list or a spell you know, you can spend a single Recall Knowledge action and automatically succeed at identifying the scroll’s spell. If it’s not, you must use Identify Magic (page 238) to learn what spell the scroll holds.

    So if it is a common spell from the arcane spell list, then Haechi and Drazzel will automatically recognize it regardless of what level spell it is.

    Only if it belongs to a different spell list (divine, occult, primal), or it is an uncommon spell, will Haechi and Drazzel need to do Identify Magic to figure out what it is.

    The next section states that: To Cast a Spell from a scroll, the spell must appear on your spell list. Because you’re the one Casting the Spell, use your spell attack roll and spell DC.

    So if it is an arcane spell, then Haechi and Drazzel can cast it regardless of what level it is. It does not have to be part of their repertoire or a spell in their spell book or even a spell of a level that they have a slot for. The scroll supplies its own spell slot.

    Grand Lodge

    The Mountain's Maw |

    Fair enough. Missed the 'auto-succeed' part.

    Haechi identifies the scroll as a scroll of flaming sphere.

    Grand Archive

    HP 35/35 | AC 18 (19 with shield) | Fort +7, Ref +6, Will +9, (+1 vs undead) | Perc +7 | Spells 1st (4/4) 2nd (3/3) | Spell DC 19 | Hero (0/3) | Exploration: Search for hazards

    Kornel wipes the soot off the burnt mural and uncovers a depiction of a troll. "Ah. That is Urxehl himself. Bit exaggerated, eh?"

    (If there's nothing else to do here, Blakros is next, right?)

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:
    GM Dinketry wrote:

    Fair enough. Missed the 'auto-succeed' part.

    Haechi identifies the scroll as a scroll of flaming sphere.

    Drazzel gets excited after Haechi identifies the scroll.

    Oooo. Red dragon bouncy ball! Me's take it or someone else take it?
    Drazzel reaches for the scroll as his eyes sparkle in anticipation.

    Grand Lodge

    The Mountain's Maw |

    The group finishes up at the shrine near the docks and makes their way with speed through the afternoon-into-twilight streets of Absalom northwards into the Wise Quarter. The district is a centre of learning, thronged by students, professors, and lawmakers, with the Blakros Museum at its heart.

    The skies darken unnaturally as the team draws near their target site, the streets eerily stark, an occasional haunted-appearing citizen hurrying along a side street marking a creepy mood that grows worse as out-of-place thunder sounds ominously from up around the corner. With a further storm peal, you all turn a corner to see an unnatural storm spiralling around the Blakros Museum, battering the building with torrential rain. A barrage of lightning strikes just outside the doors and windows and the gardens around the building are aflame, burning despite the deluge, the vegetation blowing wildly in response to wicked winds.

    A large crowd of people gather around the periphery of the streets outside the lightning storm, trying to talk to one another over the din, but unfortunately barring your free passage forward. As your eyes light on the main entrance to the museum, a male dwarf hurries out of the Blakros Museum. The heavy winds at his back make it hard for him to control his movements, and as you watch in horror, he is tossed down the stone stairs and over an abutting wall onto a lower rampart, grotesquely fracturing his leg in the process. The crowd murmurs in fright at the injury, yet no one steps forward for fear of the vexing weather pounding down on the museum.

    Just at that moment, hail begins falling from the sky near your position, pelting all citizens with blueberry-sized balls of ice. The crowd shrieks and breaks.

    When it rains, it pours.

    (NON-COMBAT) ROUND 1!

    Your first task is getting through the stampeding crowd. You may attempt this in any reasonable skill-based fashion (combat would be frowned upon) - I'll even listen to unreasonable things, but realise that the weather is very loud, the crowd is frightened and large (and also loud), and the hail is dealing bludgeoning damage (1 pt) to all of you per round. Each of you may make an attempt once per 'event round'.

    The Blakros Museum frontage

    Horizon Hunters

    CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

    Erathiel sees small openings in the crowd he can try and reach as they run towards him. He attempts to tumble through.

    Tumble through: 1d20 + 7 ⇒ (7) + 7 = 14

    Horizon Hunters

    1 person marked this as a favorite.
    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:
    Drazzel the Magnificent wrote:

    Drazzel gets excited after Haechi identifies the scroll.

    Oooo. Red dragon bouncy ball! Me's take it or someone else take it?
    Drazzel reaches for the scroll as his eyes sparkle in anticipation.

    Haechi hands the scroll back to Drazzel. "Well, Drazzel, since you discovered it I can't think of a better person to hold onto it. Use it wisely when the time comes, my friend."

    Horizon Hunters

    Male HP 21/21 | AC 18/20 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 1/1 | spells 1 3/3 | Active Conditions: ---

    Kurvok can’t help but smile a bit at the storm; he’s in his element, however unnatural. Unfortunately, he doesn’t have time to enjoy it. Forming a spearhead for the party, he tries to shove his way through the crowd.

    Athletics: 1d20 + 5 ⇒ (3) + 5 = 8

    Grand Archive

    1 person marked this as a favorite.
    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

    Drazzel starts pushing through the crowd but it's quite difficult with all the bodies pushing back. Not wanting to hurt anybody but knowing he needs to get to the museum quickly, he decides to channel his inner dragon power. He lets out a roar louder than the crashing thunder and his eyes begin glowing red. His body bulks up as it takes on a more draconic form and his scaled skin shimmers with the effect of dancing flames.
    Rawwwwrr! Get outta me-sa way!!!
    He snarls and growls at townsfolk as he pushes his way through.
    Intimidation: 1d20 + 7 ⇒ (20) + 7 = 27

    Drazzel is quite shocked at how fast some of the townsfolk run away in fear.

    Ha! Awesome. The two little kobolds both get nat 20s on their intimidates.

    Horizon Hunters

    1 person marked this as a favorite.
    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    Haechi is pretty sure that he'll get trampled by the stampeding crowd unless he can clear a way through them, but how? He wasn't the most physically endowed person, so forcing his way to the museum wasn't going to work. He had to somehow get the crowd coming towards him to move aside and let him through.

    An idea comes to him and he immediately puts it into action. He puts on the most menacing-looking face he can think of and starts moving his arms in wide and impressive-looking motions while repeatedly saying "turba timeo ignis".

    Exploration Mode: Repeat a Spell: Produce Flame vs invisible targets in the air.

    As he advances towards the crowd with arms spinning dangerously around him, balls of flame appear in the palms of his hands and fly upwards to harmlessly burst into impressive-looking fire balls above his head. Between castings of his spell, he shouts out at the crowd ahead.

    "Stand aside!" ... "Let me through!" ... "Clear the way!"

    The point of all this is to intimidate the crowd into scattering or flowing around him rather than trampling him.

    Intimidation: 1d20 + 6 ⇒ (20) + 6 = 26 vs stampeding crowd

    I see that I was barely ninja'd by Drazzel. I guess great minds think alike... with similar results it seems.

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

    After getting through the crowd of people, Drazzel notices Haechi pop out from the crowd about a dozen feet away. Haechi dismisses the flames in his hands and Drazzel sees townsfolk also running away frightend by Haechi. Over the peal of thunder, Drazzel bursts into laughter at the sight of townsfolk running away in fear of the kobolds.
    Hahahaha! We scare silly hoo-mans!

    Grand Archive

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    HP 35/35 | AC 18 (19 with shield) | Fort +7, Ref +6, Will +9, (+1 vs undead) | Perc +7 | Spells 1st (4/4) 2nd (3/3) | Spell DC 19 | Hero (0/3) | Exploration: Search for hazards

    Even though Kornel always tries to construct an air of friendliness and likeability around him, he is not a man who likes being the center of attention. But neither is he a man of action, a fact that is evident to anyone familiar with his easy-going and slow-paced attitude. And so the challenge of bypassing a thick and panicked crowd is a cause of much stress for the phlegmatic Ustalavic sorcerer.

    Kornel weighs his options, and a frown appears on his face. He mutters, "I did not want to do this, but..." and his sorcerous bloodline powers begin manifesting and warping his appearance in subtle ways.

    His face changes to that of an older person, one approaching the end of their life: his facial features stiffen, and his eyes become dull like those of a dead fish. Even his balding grey hair turns a few shades paler.

    "Death! Death and woe! AAAAAAAAH!" he moans and wails, shrieking like a banshee.

    Intimidation: 1d20 + 7 ⇒ (20) + 7 = 27

    (Meh, I don't see why you two are so excited over a couple natural 20s. Those are easy to get.)

    Grand Lodge

    The Mountain's Maw |

    The crowds part like butter under a warm knife for the kobolds, but Erathiel and Kurvok find the path quite a bit rougher.

    1d6 ⇒ 61d6 ⇒ 1 6pts of bludgeoning dmg to Erathiel; 1pt of bludgeoning dmg to Kurvok

    Erathiel gets his bell rung accidentally by someone carrying a bucket; Kurvok takes an anonymous painful elbow.

    Awaiting Kornel and Darlann.

    Vigilant Seal

    Male Half-Elf Champion (redeemer) 1 (HP: 19/19) (AC:18 [20 with Shield] Fort: +6 Ref: +4 Will: +5) (Perc: +3) (Exploration: Defend)

    "You get inside the museum as fast as possible," Darlann attempts to yell to his teammates over the din of the storm and the crowd. "I will be right there."

    Shield-first, the champion breaks into the crowd, beelining straight to the dwarf who suffered a misfortunate fall.

    If I can reach the dwarf within this "turn", I will also cast lay on hands on him as soon as possible. If I can't reach him yet, just know that it is my intention.

    Atheltics: 1d20 + 7 ⇒ (11) + 7 = 18

    Grand Lodge

    The Mountain's Maw |

    Darlann rushes into the crowd, firmly displacing the panicked citizens enough to make headway without injury.

    Darlann, you can use lay on hands on the caretaker next non-combat round.

    Awaiting Kornel.

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:
    GM Dinketry wrote:


    Awaiting Kornel.

    Kornel already went. He got a nat 20 to intimidate also! (4 posts above this one). It sure is easy to frighten this crowd.

    Grand Lodge

    The Mountain's Maw |

    My apologies; I must've missed his post!

    Kornel's terrifying visage thins the crowd considerably at his location, allowing the middle-aged sorcerer the ability to stride swiftly towards the museum steps alongside most of his team.

    (NON-COMBAT) ROUND 2!

    Darlann takes a detour to the fallen dwarf as the rest of the team makes a beeline for the stairs to the open main entrance of the museum. Powerful winds blast out from within the building, almost as if they're trying to prevent your entrance.

    Your next task is to fight the buffeting winds; Darlann, your next task is to deal with the fallen dwarf (you don't need to deal with the winds - yet). You all take another 1 pt of bludgeoning dmg from the pelting hail.

    Current HP totals (check me):
  • Darlann 17/19
  • Drazzel 11/13
  • Erathiel 8/16
  • Haechi 10/12
  • Kornel 15/17
  • Kurvok 18/21
  • Horizon Hunters

    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    Haechi is not particularly strong and not even slightly athletic. He's having a hard time pushing against the winds. He yells to the others over the noise. "I'm afraid that I will require assistance to get any further. Can one of you stronger gentlemen make it into the museum with some rope and help pull the rest of us in?"

    Grand Archive

    N m Kobold (spellscale) | sorcerer 4 | HP 30/30 | AC 18/19 (shield) | F +7, R +8, W +10 | Perc +8 (darkvis) | Stealth +8 | Resist Fire 5 speed 25' | Hero Pts. 1/1 | Focus: Claws 1/1 | Explore Mode: Avoid Notice +8 | Active Conditions:

    With the crowds now behind him, Drazzel looks at the imposing museum through the raging storm. With winds buffeting him at hurricane strength and flashes of lighting crashing all around, he bends low to make himself more aerodynamic as he makes a mad dash towards the building. Occasionally, he gets lifted up by the winds but is able to keep going by somersaulting or tumbling through the strong gusts and dodging debris whipping past. Suddenly, an alley cat caught up in a thin vortex of wind hurtles towards Drazzel, its cries of fear screeching over the raging storm. Just as the cat is about to collide with Drazzel, he does a forward flip over the cat and through the vortex, his body corkscrewing so it doesn't get caught up in the whirlwind. He does a forward tumble as he hits the cobblestones then continues running towards the museum.

    Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

    Horizon Hunters

    Male HP 21/21 | AC 18/20 | F +4 R +5 W +6 | Perc +4 | Stealth +5 | speed 25| Hero 1/3 | focus 1/1 | spells 1 3/3 | Active Conditions: ---

    Getting shown up by the kobolds and the old man, Kurvok redoubles his efforts in his push through the storm. He pulls out his rope, and bulls his way along the stairs.

    Athletics: 1d20 + 5 ⇒ (13) + 5 = 18

    Grand Lodge

    The Mountain's Maw |

    As Haechi calls out for assistance and Darlann attends to the fallen dwarf, Drazzel and Kurvok make considerable progress through the windstorm, moving roughly halfway up the path to the main museum entrance.

    Darlann (once you heal the dwarf):
    "Thank you!" the young dwarf breathes with relief. "Thought I was done for, for sure! Algrid. Algrid Thimblehopper. I'm a docent at the museum. Who are you?"

    Darlann, Kornel, and Erathiel all may act!

    Horizon Hunters

    CN (male) Elf (Woodland) Rogue 1 HP 14/16 | AC 18 | F +5 R +9 W +6 | Perc +6 | Stealth +7 | Speed 30'| Hero 0/3 | Active Conditions: -

    Erathiel walks steadily, keeping his balance as the wind pushes him to the sides.

    acrobatics check: 1d20 + 7 ⇒ (1) + 7 = 8

    wow. Just... Wow.

    Grand Lodge

    The Mountain's Maw |

    As a reminder, you all do still have your Hero Points.

    Horizon Hunters

    1 person marked this as a favorite.
    LG Male Kobold Wizard 3 | ♥️ 24/24 | AC 18 (Mage Armor, Shield) | F+5 R+7 W+7 | Perc +5 (Darkvision) | Speed 25' | Focus □ | Spells DC 19; Slots: 1 □□□□ 2 □□□ | Hero 1 | Exploration: Detect Magic (Init +5) | Status:

    Haechi dodges hail while he watches Drazzel successfully advance towards the main museum entrance by sticking close to the floor, using his claws for purchase, and making quick sideways movements to avoid the flying debris.

    Feeling like the other kobold was showing him up in some fashion, Haechi puffs up his chest. "If he can do it, then so can I."

    Here goes nothing...

    Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

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