Akinra
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I am debating building Ninja for PFS.
Goal: Stop actions when ever possible, use my position to help allies maximize AoOs rather than actually enter combat myself.
1) Bewildering Koan
If the creature fails its check, you choose whether it loses its next action or you gain a +2 bonus on all damage rolls you make against that creature for 1 round.
Question: The type of check is not specified, but typically Bluff checks are opposed by Sense Motive. Has this been clarified?
2) Antagonize
Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.
Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Question 1: Is "The creature flies into a rage." flavor text? I assume so because "On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell." Then again, there is a difference between attempt and success.
Question 2: Would potential AoOs constitute harm per "The effect ends if the creature is prevented from attacking you or attempting to do so would harm it."
Preston Hudson
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I am debating building Ninja for PFS.
Goal: Stop actions when ever possible, use my position to help allies maximize AoOs rather than actually enter combat myself.
1) Bewildering Koan
** spoiler omitted **Question: The type of check is not specified, but typically Bluff checks are opposed by Sense Motive. Has this been clarified?
2) Antagonize
** spoiler omitted **...
On your first question, Bluff checks do typically go against Sense Motive. On the antagonize questions, it is flavor text since the target has to make some kind of attack against you. With the potential AoO, I would have to say it would cause harm to the target of the antagonize. Please do not take my answers as the correct interpretation as I am still a bit new to this. I look forward to finding out if this assessment is correct.