Cloudkill and Not Breathing


Rules Questions


I have been asked to tweak an allied Spell-caster and I just noticed that because of his bloodline and his level he no longer needs to breathe.

This made me think Cloudkill in huge capital letters.

However, Cloudkill says:

"A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell."

It says holding your breath doesn't work...

But it doesn't say, creatures who do not breathe are immune/affected.

What does everyone think???

Liberty's Edge

1 person marked this as FAQ candidate.
Sleep-Walker wrote:

I have been asked to tweak an allied Spell-caster and I just noticed that because of his bloodline and his level he no longer needs to breathe.

This made me think Cloudkill in huge capital letters.

However, Cloudkill says:

"A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell."

It says holding your breath doesn't work...

But it doesn't say, creatures who do not breathe are immune/affected.

What does everyone think???

Real world example.

When I was in the Army, during basic training, we went through what was affectionately called the “gas chamber.”

Essentially, to get us to trust our gas masks (and probably to learn to seal them correctly) the drill sergeant took us into the room with our gas masks on. He then lit off some CS gas, and then told us to take our masks off.

Obviously it was worse if you breathed it in, but our pores were wide open, we were sweating, and the stuff just stung our skin, our eyes, our sinuses even though we were breathing it in, etc.

I’d imagine that Cloudkill is worse than that.

The Exchange RPG Superstar 2010 Top 16

Over a span of six seconds, I don't seemuch difference between "holds one's breath" and "does not breathe". Sorry, m'man, but if it were at my table, I'd say the non-breathing sorcerer still takes the damage.

(And, you know, unless the sorcerer has "silent spell" on all his magic, he's still breathing when he casts spells.)


Sleep-Walker wrote:

I have been asked to tweak an allied Spell-caster and I just noticed that because of his bloodline and his level he no longer needs to breathe.

This made me think Cloudkill in huge capital letters.

However, Cloudkill says:

"A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell."

It says holding your breath doesn't work...

But it doesn't say, creatures who do not breathe are immune/affected.

What does everyone think???

I dont think breathing matters. Just being in the area of the affect is what causes the issues. If breathing mattered then holding your breath would work.


Think of Cloudkill as a cloud of Chlorine Gas...it seeps directly into the skin whether you breathe or not.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Sleep-Walker wrote:

I have been asked to tweak an allied Spell-caster and I just noticed that because of his bloodline and his level he no longer needs to breathe.

This made me think Cloudkill in huge capital letters.

However, Cloudkill says:

"A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell."

It says holding your breath doesn't work...

But it doesn't say, creatures who do not breathe are immune/affected.

What does everyone think???

Given that it affects 'living creatures' and 'holding one's breath doesn't help, I'd say it's a contact agent, not an inhalant.


I also agree with the contact agent interpretation. If it would not affect creatures that do not breathe it would be specificially stated so (or if it would be described as "living creature inhaling/breathing within the cloud take...").

Paizo Employee Creative Director

Cloudkill hurts you by touching you, not by being sucked into your lungs. If you're immune to poison, you're immune to the spell, but since it does its thing as soon as it touches you, holding your breath OR being something that doesn't breathe at all doesn't matter. Only poison immunity matters.


There are plenty of poisons that are skin absorptives - a lot of military-grade chemical weapons are designed so that way a simple gas mask can't render them useless. I believe Ricin and Saren nerve agents don't necessarily have to be inhaled.


Sleep-Walker wrote:

I have been asked to tweak an allied Spell-caster and I just noticed that because of his bloodline and his level he no longer needs to breathe.

This made me think Cloudkill in huge capital letters.

However, Cloudkill says:

"A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one's breath doesn't help, but creatures immune to poison are unaffected by the spell."

It says holding your breath doesn't work...

But it doesn't say, creatures who do not breathe are immune/affected.

What does everyone think???

if holding your breath doesn't help then not breathing doesn't help. if you want to tip toe through the cloud of death, play an alchemist.

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