How many cities will be built?


Kingmaker


My group will be starting kingmaker in the new year, and I was planning on making wall hangings for our cities, backed by steel, and magnetic buildings tokens so we can have the city maps up, and visible for everyone without taking up table space.

How many of these should I be making? One? Three? Five? A dozen?

Eric


Well, in just the beginning of the second module my group (I'm a player, not the GM, so my information is limited) we already have 3 cities. The Stag Lord's fort, Oleg's, and some place some minor NPC's founded but we pay for (but it circumvents the build limit). Plus we know of a tower to the south that can be the start of another city.

So at least 5, but probably not a full dozen.


Jason Ellis 350 wrote:

Well, in just the beginning of the second module my group (I'm a player, not the GM, so my information is limited) we already have 3 cities. The Stag Lord's fort, Oleg's, and some place some minor NPC's founded but we pay for (but it circumvents the build limit). Plus we know of a tower to the south that can be the start of another city.

So at least 5, but probably not a full dozen.

Cool, thank you. I'll prepare a frame with enough space for 4 to 6 then, and have enough space for us to grow a bit before I have to consider making another :)

Eric


Well, I can certainly envision 3 or 4 cities by the end of book 2 then at least another 1 or 2 added by the end of each of books 3 and 4. Probably one more in book 5 but none in book 6.

So, I would expect ~8 by the end of the entire campaign. The group I'm DMing has 2 and they have their eyes on the same other 2 that the poster above mentioned. It wouldn't be unreasonable for some groups to have at least a dozen cities but I think that would certainly be on the high side. I think about 6 would be a conservative minimum.

Liberty's Edge RPG Superstar 2011 Top 32

My group has around 6, I don't expect there to be anymore before the AP ends.


We're in the fourth module, and currently have 8 cities, and we're pushing to expand to a 9th shortly. This is excluding forts and mines and such...


Thanks everyone. I figure I will cut light steel about the size of the city square portion of the city sheet, with some tabs I can put through the cardboard at the back of the poster frame, and bend them over to hold. The frame I got on sale is 24" by 36" so I can concievably fit two rows of four cities i.e. eight total on there :)

I can always get another frame if we do run out of space by module 4. We take about a year to play an adventure path, so there will be no need to rush once I have this one done up!

Eric


Eric Mason 37 wrote:

Thanks everyone. I figure I will cut light steel about the size of the city square portion of the city sheet, with some tabs I can put through the cardboard at the back of the poster frame, and bend them over to hold. The frame I got on sale is 24" by 36" so I can concievably fit two rows of four cities i.e. eight total on there :)

Eric

I'd really like to see how it's look when you're done


WIll your 'mold' support multiple districts? We have only six cities (nearing the end of Adv 4), but 10 districts. We'll probably be adding only one more city, the one they get for free in Adv 5, but I know at least 3 of the cities are planning on adding more districts.


Major__Tom wrote:
WIll your 'mold' support multiple districts? We have only six cities (nearing the end of Adv 4), but 10 districts. We'll probably be adding only one more city, the one they get for free in Adv 5, but I know at least 3 of the cities are planning on adding more districts.

Districts?

I just have the sheet from the player's pdf to go by at this point. Is each one of those a district of a city?

Eric


Mordo wrote:
I'd really like to see how it's look when you're done

I'll try to post a picture somewhere when we get started in January :)

Eric


Eric: Yes, each of those sheets - 3 by 3 blocks - is one district of a city. You'll find that these fill up fast, especially in the capitol city. Consider, a castle, a waterfront, and a cathedral all take up a full block. That's a third of the map right there.
It's actually hard to have a viable village or city with only one district. It can be done, but it requires some planning, and you have to stick to small buildings. So allow for multiples. In my campaign - adv 4, year 5, the capitol city just completely filled up its third map (district), and will expand next session into its fourth. And they are still finding buildings they don't have that they think they need.

I'm guessing, but I think two or three will be way enough for most cities, maybe four or five for the capitol. Of course YMMV.


So do you use each full sheet when doing up your city districts, or do you just cut out the required portion with the blocks, and tack it onto your current city sheet when you add a district?

I really appriciate this, heads up on city building!


The full sheets are intended to go side by side to make up your city. Just fill in what gets build, the rest is empty space - at that time.


So you don't try to save any space wasted by the margins and city stats then? Would it be bad if I did?

Do you need the additional info on magic items? Do the base value, population, and defence vary by district?

Eric


I guess there is no reason not to save space - just remember that they do need to be able to indicate land or water for their borders. Of course whenever it butts up against another district, it's probably land. I do have one player with a river running through her city right in the middle, but that's the exception.

Population is just for fun, really has no effect on game play - if they want to keep it it can be on a separate sheet.

Defense is for the city as a whole, you only need one. Same for Base Value.

Magic items are by district. I just made some tables and printed them out, and one of the players keeps track of magic items by district. (I only allow 6 minor, 6 medium and 6 major per district. Believe me, that's plenty.

Make sure they name the districts - that's half the fun. Our capitol city has Brotheltopia - where the castle is - Carpe Godium - temple district -(seize the gods - very bad latin), and Carpe Codium (sieze the cod - waterfront district).

With what you're trying to do - which sounds exceedingly cool, BTW - I'd say save all the space you can, move it to different sheets, give it to some of the players to take care of. I highly recommend all the player involvement you can get. I don't know if you are going with the 'I'm not telling them what anything costs/effects until they learn it by trial and error' camp, which is valid if that's what you want. My players have been together long enough not to metagame, so it's not a problem for me. I just gave them all copies of all the rules from the beginning, and we've been having a real good time with it.


Major__Tom wrote:

Eric: Yes, each of those sheets - 3 by 3 blocks - is one district of a city. You'll find that these fill up fast, especially in the capitol city. Consider, a castle, a waterfront, and a cathedral all take up a full block. That's a third of the map right there.

It's actually hard to have a viable village or city with only one district. It can be done, but it requires some planning, and you have to stick to small buildings. So allow for multiples. In my campaign - adv 4, year 5, the capitol city just completely filled up its third map (district), and will expand next session into its fourth. And they are still finding buildings they don't have that they think they need.

I'm guessing, but I think two or three will be way enough for most cities, maybe four or five for the capitol. Of course YMMV.

Wait - what? Each set of 36 (9 blocks dividing into 4 quarters) is ONE district? From what I can tell, that one sheet IS the city - so a city has a maximum of 9 districts, each of which is further split into quarters.

In my "shadow test", the Kingdom was at roughly 200 hexes in Year 5 with 10 cities of varying sizes. I would estimate an upper limit of 15 cities.

Scarab Sages

Right, that one sheet is a single District. A city can have multiple Districts/Sheets.


Karui Kage wrote:
Right, that one sheet is a single District. A city can have multiple Districts/Sheets.

That explains a great deal.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hmm... I see this is an old thread... and while I normally don't "approve" of 'necromancy' (I jest) ... anyway... my question is (somewhat) related and I wasn't sure if there was a better place for it, so without further ado...

Has anyone found a way to have, say, an entire sheet of just 'house' tokens for your Kingmaker districts.

I really like the building "tokens" and actually take the time to paste 'em onto a city grid sheet (card stock of course).

And I am finding that houses are going to be rather prevalent in the make-up of districts.

So, short of printing say 8 sheets of those building tokens (which I have done) is there a way to somehow modify the PDF and have an entire sheet of just houses?

Be grateful for any help or advice provided.

Dean; "The_Minstrel_Wyrm"


The_Minstrel_Wyrm wrote:
Has anyone found a way to have, say, an entire sheet of just 'house' tokens for your Kingmaker districts.

Yup. I've actually copied & pasted all of the buildings onto a word file.

I can't tell you how or what document I did that from, as I did it quite
a while back.
Needless to say though - it can be done...
Try the Kingmaker Player's Guide - which is a likely source...


Damn. We're at the end of book 2 with just one city.


By the end we had 19 districts in about 17 cities.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Philip Knowsley wrote:
The_Minstrel_Wyrm wrote:
Has anyone found a way to have, say, an entire sheet of just 'house' tokens for your Kingmaker districts.

Yup. I've actually copied & pasted all of the buildings onto a word file.

I can't tell you how or what document I did that from, as I did it quite
a while back.
Needless to say though - it can be done...
Try the Kingmaker Player's Guide - which is a likely source...

Philip,

Thank you very much, I will give this a try shortly. (Wish me luck).

Dean

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