| romuken |
Okay, here's the deal. I've played a really good game, and decided to try and make a tabletop version of it, and it uses the pathfinder rules and whatnot. Stats are as is, skills will be different (somewhat), and the classes will be all kinds of weird. For those who are interested in any way, look up Universe At War: Earth Assault, which is what this game will be based off of.
First race:
Human.
Stats: Same in pathfinder. No additional Languages; replaced with Strength of Humanity: As the weakest of the four races, the human is usually filled with fear. Soldiers, however, have trained to fight against the other three, and gain a +2 on attack when against any alien humanoid, a +1 on AC (never taken away), and if in a vehicle, gain a +3 damage which replaces AC and attack.
This is all I got so far, but please comment and help if ya'll see this as too powerful. Next race NOVA will be posted soon.
| romuken |
NOVUS
This race is almost purely made up of cybernetic individuals, with only a few organic lifeforms left. Their main objective is to get rid of the main enemy alien race, the Heirachy.
While their builder units are the weakest, they are no doubt the most valuable unit, able to create not only structures, but able to repair their robotic brethren.
Stats of Novus:
+2 Str, +2 Dex, -2 Wis.
Radar tracking systems: All Novus have the ability to detect things that others might not notice. When against an enemy that is concealed or hidden, a Novus can make a check (10+enemy lvl+Dex mod) against Stealth with a perception check. This check is made by the DM discretely. For every 5 that the roll exceeds the check, the Novus may detect another enemy automatically, make a surprise attack with a +2 to attack, or allow another to make a surprise attack at a -2 to attack (must be range) (may only choose one for every 5).
Metal Skin: All Novus gain a +1 to AC (loss against touch attacks).
Robotic Mind: Novus are unaffected by fear, sleep, or any enhancement spell. They also get a +2 against poisons, diseases, and other attacks of the like.
Shocking response: If a Novus is hit by an electric attack, roll d100. If 1-5, the Novus can deflect the attack, using the caster's roll as the attack roll. 6-15, the Novus shuts down, but takes no damage. 16-39, Novus negates the damage, and gains health equal to half the damage negated. 40-69, the Novus is unaffected. 70-99, the Novus takes the attack regularly (including any resistances). 100, the novus looses all HP and begins dieing. Saving rolls and whatnot still apply, as does healing.
Complicated Systems: Due to the odd systems of Novus, they are able to be healed by any healing ability, though subtract 5 from the total healed if not via repair.
Electrically Able: All Novus start with +10 energy.
Novus Humanoid: Though extremely few, the real novus lifeforms exist, and resemble humans almost exactly, except for lines which glow blue along their bodies (glows in a pulsing motion, rather slow).
STATS:
The Novus Humanoid uses the same stats as Human, with an exception to Strength of Humanity.
Gift of Creation: If enough materials are nearby, the Novus Humanoid can create a number of machines equal to half her level (minimum 1, round down) with a level equal to her own, or may create special items that are otherwise harder to find, or even produce at her level (need enough scrap; determined by the DM. Otherwise, one must give up 4000 GP for any sort of equipment made). This ability only works with Craft(Novus Tech) and Craft (Novus Units). They can also use these checks to rebuild Novus units, though not under their control, leaving the Novus to their last given function, or letting them undertake a new function of their own. The Novus Humanoid can use this ability an infinite number of times a day, but takes 5 rounds to use this ability.