| Phazzle |
I had a player try to get one over on me the other night.
He cast "True Strike," on himself and then told me that he wanted to make a called shot against an NPC's neck. I responded that it was simply a standard attack roll since when you are attacking you are always trying to hit the most vital exposed area.
I do not remember reading anything in the SRD about called shots against a living target. Can anyone confirm this for me?
Thanks!
| mhd |
There aren't any called shot rules in Pathfinder. Would really mess with the game. I've yet to see a decent implementation of called shots, hit zones etc. for any D20 game…
Sean K. Reynolds has a great rant about this.
| Phazzle |
I thought so. I have seen a trend with some players who are either trying to trick the DM or who have played with poor DMs who allowed called shots on body parts.
Are there any rules for called shots on items? For instance, say you are trying to shoot a holy symbol out of an NPC cleric's hand.
Assuming the NPC has a Dex of 14 I would think it would look something like this.
1. Give the holy symbol an AC 20 = 10 + 4 (diminutive object) + 2 (holder's dex bonus) + 4 (cover from hand)
2. Make an attack roll on the holy symbol
3. If the attack succeeds roll damage, for the sake of argument lets say you deal 5 damage to the object.
4. Defender makes a reflex save 15 ( 10 + 5 (Damage)) to hold on to the object.
| Chris P. Bacon |
A called shot on an item is either a disarm or sunder attempt. It's nice and easy.
There are critical feats that allow you to blind, deafen, stun, sicken (etc) your opponent on a critical hit - it's easy to imagine those as being the result of successful hits to the eyes, ears, head, whatever. (I can picture a character with Sickening Critical who specializes in shots the groin. lol)
| AvalonXQ |
For held items we have Sunder and Disarm rules. If you want to be able to Sunder or Disarm with a ranged weapon, you need a special class feature that lets you do that.
If a character really wants to be able to do "called shots", I would tell the character that Deadly Aim and Power Attack can be flavored as "called shots" if they wish -- extra damage to hit a more specific target is one way to narrate how these feats work.
Other existing rules that could be flavored as "called shots" are special sneak attack options, critical feats, the monk's Stunning Fist class feature, and the Dirty Trick combat maneuver.
| AvalonXQ |
This is called "Disarm" :)
Ranger 1d20+CMB vs Cleric CMD = Disarm Attemp
Provoke AoO, if he doesn´t have a feat Improved Disarm
[Assuming he is close enough to provoke AoO and he provoke before that already one from firing with bow= Firing Bow (1st AoO) and Disarm attemp (2nd AoO)
Disarm is melee-only unless you have the correct class ability.
| Aventi D´Gaudon |
Agreeing, what CPB said.
There is system to do all of this : Combat Maneuvers. You use CMB to determine how succesful you are against opponents CMD.
Disarm, Sunder, Trip. Overrun, Bullrush, Feint, Steal, Dirty Trick.
About critical system, than just scoring more damage according to weapon multiplier: That doesn´t exist in Pathfinder, but rather in the form of Feat, as Bacon said:
When you score critical, you apply to opponent sickening, stunned, poisoned etc [You must have a feat in order to do this: i.e Sickening Critical]
| Aventi D´Gaudon |
Aventi D´Gaudon wrote:
This is called "Disarm" :)Ranger 1d20+CMB vs Cleric CMD = Disarm Attemp
Provoke AoO, if he doesn´t have a feat Improved Disarm
[Assuming he is close enough to provoke AoO and he provoke before that already one from firing with bow= Firing Bow (1st AoO) and Disarm attemp (2nd AoO)
Disarm is melee-only unless you have the correct class ability.
True, disarm is melee only. You would need appropriate feat for this, which actually exist now. Your player with ranger PC would need to waste feat slot in order to do this :P