| Bellona |
The other two adventure paths from the pages of the Paizo-published Dungeon magazine were SCAP (Shackled City Adventure Path, also available collected/updated to 3.5 in hardcover) and AoW (Age of Worms). If you're interested, there are sections of the Paizo messageboards which are dedicated to Dungeon magazine and to the three adventure paths specifically.
| Kryzbyn |
The other two adventure paths from the pages of the Paizo-published Dungeon magazine were SCAP (Shackled City Adventure Path, also available collected/updated to 3.5 in hardcover) and AoW (Age of Worms). If you're interested, there are sections of the Paizo messageboards which are dedicated to Dungeon magazine and to the three adventure paths specifically.
Thanks! I'll take a look.
I take it these were awesome paths?
Tom Baumbach
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I take it these were awesome paths?
They are actually lacking the coherence of the Pathfinder paths. The have awesome premises and they certainly changed the face of the game, but when compared even to Rise of the Runelords, they're fairly disjointed. Savage Tide is the best of the three in this regard; they had worked out most of the kinks by then (but the popularity of its predecessors allowed Paizo to make STAP what it was).
They're awesome in the same way the old AD&D modules are awesome today, with the added bonus of being playable without too much conversion work.
Tom Baumbach
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Are "Adventure Paths" just another name for a series of modules?
They're a series of linked modules that take a party of characters from 1st to about 15th level (the earlier ones went to 20th). They're linked not only in experience progression but in story content. For example, Rise of the Runelords is specifically about the wakening of an ancient Runelord and the effects of his burgeoning influence on a rural coastal village.
Beyond the adventures themselves, adventure paths come with a host of information about playing and GMing in that adventure path in the form of support articles that delve into some specific aspect of the world or events.
PFS games do not make use of adventure paths.
| TracerBullet42 |
I've converted a substantial amount of stat blocks from STAP to PFRPG. Can I legally post those converted stat blocks here without violating Paizo's messageboard policies?
I've searched the forum archives, but I wasn't able to find any thread that answers this question directly.
I, too, would love a copy of these! If you're sharing, please email them to me at TracerBullet42@gmail.com
| Bellona |
I've converted a substantial amount of stat blocks from STAP to PFRPG. Can I legally post those converted stat blocks here without violating Paizo's messageboard policies?
I've searched the forum archives, but I wasn't able to find any thread that answers this question directly.
Also going slightly off-topic ...
If you're willing to e-mail the conversion, I too would love the converted stat blocks. (By the time I get around to running STAP, all my groups will be on the PF bandwagon.)
| Kain Darkwind |
Hey Charlie,
I've been posting conversions and such from STAP without worrying about permission. (See my Nabasu and Linnorm threads) I'd just go ahead and go for it.
However, I'd also love to see your work on things, so
I like to post my things well after my PCs have gone through them.