Jlighter's Serpent's Skull Group - OOC Discussion


Play-by-Post Discussion

51 to 100 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Maybe the tankard can be just a magical item which requires the associated prayers to activate it, rather than a trait (Is that too powerful?)


Male Human Sorcerer 2 Arcane Bloodline

Switched out the Point Blank Shot feat for Expanded Arcana from the APG if that's ok, and took Comp. Languages as an additional 1st level spell. Or is there something else that might benefit the party more?


Half Elven Witch/1

Okay, final draft of character sheet is done, including spells, equipment and filthy lucre. Did make two changes. First, dropped woodworking and picked up survival. It makes better sense for someone living alone in the jungle to have survival, and the concept doesn't really support carrying around those woodworking tools like a tinker. Second, dropped the elven reflexes trait for the Jungle Upbringing trait (just renamed the Poverty-Stricken trait)

DM and party members are welcome to look over the sheet to offer advice/suggestions.

Also, are we going to RP any scenes on the ship before we actually get started. Alexi and Pope might be more familiar with each other since we boarded at the same time, etc.

Aerys: Alexi has comprehend languages, and while it could be useful to be able to cast it with no notice, it might be better for Aerys to have something with more combat utility, since Alexi won't have much to offer there besides healing.


Male Human Sorcerer 2 Arcane Bloodline
Alexi Blackbough wrote:

Okay, final draft of character sheet is done, including spells, equipment and filthy lucre. Did make two changes. First, dropped woodworking and picked up survival. It makes better sense for someone living alone in the jungle to have survival, and the concept doesn't really support carrying around those woodworking tools like a tinker. Second, dropped the elven reflexes trait for the Jungle Upbringing trait (just renamed the Poverty-Stricken trait)

DM and party members are welcome to look over the sheet to offer advice/suggestions.

Also, are we going to RP any scenes on the ship before we actually get started. Alexi and Pope might be more familiar with each other since we boarded at the same time, etc.

Aerys: Alexi has comprehend languages, and while it could be useful to be able to cast it with no notice, it might be better for Aerys to have something with more combat utility, since Alexi won't have much to offer there besides healing.

Thanks - I thought of Silent Image for a kind of multi-situational spell, or should i just stick with sleep or burning hands?


Half Elven Witch/1

Well, I love illusion spells due to their endless utility and sleep is usually a good low-level crowd control, but the player's guide warns about the multitude of enemies immune to mind-affecting magic. Also, I note that a single magic shield spell would nullify all your offensive magical options.

I actually think all the spells you suggested were good choices, I'm just a big believer in Murphy.


Male Human Sorcerer 2 Arcane Bloodline
Alexi Blackbough wrote:

Well, I love illusion spells due to their endless utility and sleep is usually a good low-level crowd control, but the player's guide warns about the multitude of enemies immune to mind-affecting magic. Also, I note that a single magic shield spell would nullify all your offensive magical options.

I actually think all the spells you suggested were good choices, I'm just a big believer in Murphy.

actually - i just thought of ray of enfeeblement. I've gotten tons of use from that - can't believe i forgot it. Although the saving throw it gets in PF takes away some its fun...


Male Half-Orc Alchemist 1

My first level spells are pretty limited and I can definitely cover Comprehend Languages.

My bombs are a pretty decent low level AoE which might overlap/cover the burning hands concern.

My sheet is up. Getting the portable alchemist lab with limited funds was quite a stretch, but I think it may be worthwhile.


Male Human Sorcerer 2 Arcane Bloodline

OK - Think i'm done. Reworked my history a bit, picked my traits, etc if it all looks ok.

Shadow Lodge

Undead masquerading as Human

Okay. Glad to see that you're all itching to get started. So, let me respond to your questions and characters in no particular order.

Strella:
Firstly, I like what you've done with the character. He has good motivations for adventuring, and his story justifies most of his abilities. I also think that a Barbarian who can rage for 9 rounds a day with 17 base hp at first level is terrifying, which is a good thing. There are a couple of things that you might need to look at, however:

  • You didn't account for the 8, as far as I can tell, on your ability scores. I realize you said it would be going into Charisma, and it looks like you dropped your Cha score further to a 7. That would give you two more points to play with, not just one, and if the 8 did land in Cha, you didn't apply your racial modifier. I could very well be missing something, however. Do let me know if I am.
  • With regards to the Gift of Cayden trait. I'm reluctant to let you have a third character trait without making you take the Additional Traits feat, but at the same time, I do recognize that you're voluntarily giving up all your gear, including the basic kit. I think, in light of the fact that you've given up all your gear except for this one thing, we can let you have the Gift of Cayden trait. We are going to need to do what we can to get you some armor, though.
  • Stealth isn't a class skill for Barbarians, and unfortunately, it isn't granted by the Stowaway trait. Sorry about that.
  • Check your effects of raging. It gives you a +2 to melee attacks instead of +1, and +2 to Will saves instead of +3.

    Torolf:
    I like what you've done with the character, and you've been keeping on top of the things we've been e-mailing about. Overall, it's looking very nice. I especially like the way you've chosen to present your low Cha score. Molding away in old catacombs, indeed. Unfortunately, there are a couple of things I'll need to nitpick at:

  • I realize that I allowed you to make use of the Extra Familiar feat to have two familiars. That's acceptable. I don't know that expanding your spells known at 1st level is. Please reduce your total number of spells known to 3 + Int mod. Given that you've been traveling with them for a while, you probably have had them teach each other all their known spells.
  • Alchemy requires the use of some kind of Alchemy Kit or Lab, not just generic tools. The basic Kit is listed in the APG under Goods and Services. You have plenty of gold for it, I believe. Tools are for artisans, like sculptors or woodcarvers.
  • You do realize that your bedroll was part of your free kit, yes?

    John Spalding:
    You've got a solid Alchemist, and it seems like you're going for a Mighty Mutant. Fine way to go. I like that your mutagen seems to be based upon the “most blue” ocean slime. Nice little bit of flavor there. As with the others, though, a few things that should be looked at before I vet this as ready to begin:

  • Your abilities and description are Half-Orc, but you forgot to change your race on the character description. Just noting.
  • You neglected that the Scavenger racial feature gives you a +2 on Appraise checks for certain things, and that the Perception bonus is for finding hidden things, not just a general Perception.
  • Not having more that I can nit-pick at. You’re very thorough.

    Sir NotAppearingInThisFilm:
    Good Sorcerer, appears to be Arcane bloodline. Nice background story, good flavor. I like that Nyx is consulted on all matters of importance. Good stats, nice-looking, well-rounded character in all. A couple of points:

  • Your attack stats include a reference to Point-Blank Shot, which I see you got rid of. Might want to just correct that.
  • You only spent 9 points of your 10. One of your 12s could be a 13, or whichever of your 10s was not the 8 could be an 11.
  • On your skills, you neglected to include your Intelligence bonus on your Spellcraft and Know(Arcana) bonuses, and your Perception and Sense Motive bonuses do apply only when Nyx is within arm’s reach. Just as a note.
  • How are you affording a tanglefoot bag? Sorcerers start with (using the average, which we are) 70 gp, and you had already spent most of that. A tanglefoot bag costs 50 gp.

    And last, but not least, RaFon:
    Good backstory. Well described, and you seem to have put your sheet together very well. He’s very skinny for his height, but that’s not really a problem, I suppose. I have very few issues with Darius, but those I do have are presented here:

  • Your skill points. Paladins get 2 + Int mod, which in your case translates to 3 skill points to spend. Pathfinder doesn’t do the x4 at level 1 thing, if you ended up doing that. Instead, Pathfinder gives a +3 bonus to trained class skills. For you, that could be for your Ride check or your Know (Religion) check, etc. Knowledge checks are trained only, as are Profession, Handle Animal, and Spellcraft checks, meaning you must have a rank in them to use them. You might want to take a look at your skill modifiers and clarify what you have points in, include your ability mods, and include the +3 trained-class-skill bonus where necessary. Other than that, I really have no issues with your character.

    Overall, good work everybody. You're in good shape to begin, pending the things I've pointed out here. Once those have been addressed, I'll create us a game thread. Does anybody have preferences if we game on the Paizo boards or a different forum? If not, then I'll create the thread here. If yes, then we'll take a look at alternate options. Looking good so far, folks. I'm looking forward to this game.


  • I'm at work, so this will be short. I will address the skills and weight issue when I get home in about an hour.

    As far as where the thread should be. I prefer using the Paizo message board.

    Thanks


    Male Human Sorcerer 2 Arcane Bloodline

    Changes made - sorry 'bout the tanglefoot bag - i copied equipment from a char. from a pbp that never happened. Not sure how i afforded it then either... Or maybe i was just counting on my ranks in bluff :)

    I would also vote to keep it on the paizo boards


    Diplomacy +8 (1 rank, +4 for ability, +3 for class, +1 for trait)
    Knowledge +1 (trait)
    Sense motive +5 (2 ranks, +3 class)

    Anything else look out of whack?

    Liberty's Edge RPG Superstar 2011 Top 32

    jlighter wrote:


    Alchemy requires the use of some kind of Alchemy Kit or Lab, not just generic tools. The basic Kit is listed in the APG under Goods and Services. You have plenty of gold for it, I believe. Tools are for artisans, like sculptors or woodcarvers.

    FYI, I have one of these...wanna split the cost between us?

    jlighter wrote:


    Does anybody have preferences if we game on the Paizo boards or a different forum?

    Here is fine by me.


    1. ABILITY SCORES
    I had forgotten to account for the racial modifier to Charisma. If I make Charisma the 8 he would drop to 6. I know he's not pretty but he's no beast!
    Unfortunately I had to make INT the 08stat ...so now he's a both little ugly and a little stupid. He can live with that. He gets a boost to DEX and loses a point of STR.

    Adjusted Ability scores:

    Point Buy: 18:Con +2Racial = 20 / 08:iT=08 / +5pts:St=14,+5pts:Dx=14, Total points used =10
    Abilities: St 14 Dx 14 Cn 20* iT 08* wS 12 cH 08

    I removed the brand from his face to boost his dwarven charm.
    Stealth and Swim are gone.

    2.The Tankard of Prester Farnham the Slave .

    Thanks, jlighter for letting me take this item.
    Without a cleric in our group we need some divine favour...and the backstory for it reflects my preference for the Liberation domain in the Cayden Cult in contrast with its more swashbuckling, drinking-hall tone. Please check the item description as I made some adjustments. Please clarify: I think the power to purify food/drink resides in the item itself (perhaps it entered the tankard when Prester Farnham died - who knows?). zGraggen just knows the rituals to activate it. Is that how you see it?

    I know that without armour and gear this character may struggle at first.....but he's a Survivor - and he can fight with his hands!

    3. z'Graggen's present condition of health.
    I hate to put him at even more of a disadvantage at the beginning of the campaign - but somehow I think it fits him to arrive like this. I await the DM's ruling.

    4.Rage.
    I think I fixed it.

    5. Can't wait!
    I hope you like the Barbarian! He will be a good cook for the party.
    I can see the makings of a motley crew here. Great characters everyone!


    Half Elven Witch/1

    Jlighter: Nitpick away, especially before we start; that's part of your job. Glad someone liked the description :)

    Okay, I have no problems reducing my number of starting spells. 8 is still a lot. I would like to know if the familiars' spell lists need to match when they level up, since APG did state to keep track of familiar spells known separately.

    As for the alchemy kit, I clearly didn't read that section of APG. I'm not a shopper IRL, and still less in RPG's. I couldn't afford or carry the portable lab in the core rules and didn't see any other option. Consider it changed. Alexi doesn't really have any use for gold, anyway.

    The bedroll wasn't listed in the kit you posted in the previous page in this thread. I'll rectify that, though. :)

    As far as boards, I don't mind using these boards. It might be useful to have some with built-in dice rolling and private messaging, though.

    And we sure are a motley crew. Whoever hires us to do stuff might be so brave they don't really need us. But Alexi be pretty enough for all of us!


    I would consider one of those boards if only for private messaging. Dice rolling works better and it is easier to keep threads organized.


    I think my character's entrance -dramatic though it is - is a little dangerous.

    Perhaps it makes more sense for the dwarf to emerge from the barrel naked but for a soiled loincloth...and otherwise intact and a little worse for wear. When I get a moment later today I shall adjust the profile and backstory accordingly. I hope that's cool.


    Half Elven Witch/1

    While I obviously don't know what lays in store for us as far as our initial meeting, it'd be very in character for Alexi to heal the salt-caked dwarf as soon as he stumbles out; so long as he can tolerate the witch, at least.

    As long as our initial meeting is in a safe locale, I don't think there'd be any danger to the characters, and it would start to provide some unity within the party.

    I'd actually like you to keep your initial plan, if you don't mind.

    Liberty's Edge RPG Superstar 2011 Top 32

    Strella wrote:

    I would consider one of those boards if only for private messaging. Dice rolling works better and it is easier to keep threads organized.

    If we use other boards I would prefer Rpol.net .


    Alexi Blackbough wrote:


    I'd actually like you to keep your initial plan, if you don't mind.

    I hear you. Sticking to the original story for now. Thanks.

    I would support a move to Rpol.net.


    Strella wrote:

    I would support a move to Rpol.net.

    I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.

    Let me know.


    RaFon wrote:
    Strella wrote:

    I would support a move to Rpol.net.

    I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.

    Let me know.

    I understand. And you are not being a pain. I would not be disappointed if we stayed here in any case.


    Male Human Sorcerer 2 Arcane Bloodline
    RaFon wrote:
    Strella wrote:

    I would support a move to Rpol.net.

    I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.

    Let me know.

    I too would prefer to stay here, only because i'm new to this & finally figured out all the code tags 'n stuff. I could prolly figure out a move if necessary, as long as everyone puts up with alot of questions at first...

    Shadow Lodge

    Undead masquerading as Human

    Mkay. Addressing things in the order of posting this time.

    Sir NotAppearingInThisFilm:
    Good. Looks like you covered everything. You're play-ready.

    RaFon:
    Can't have two ranks in any one skill at level 1. Your maximum skill ranks in a skill is equal to your hit dice/character level. Sorry. Other than that, looking good. Perhaps put that skill rank into Knowledge(nature)?

    John Spalding:
    If you guys want to share an alchemist's lab, that's up to you. You will have to keep track of who has it on their person, though. You also still haven't changed your race from Human to Half-Orc. Just as a note.

    Strella:
    Thanks for checking the ability scores. And yes, the power to purify food and drink resides in the tankard itself. Speak the appropriate prayers while holding/presenting the tankard, and it will purify the appropriate amount of food or drink. Touching the tankard to said food/drink will be enough. You don't necessarily have to put the things in the tankard. I like the idea of the user having to be within one step of CG (deity's alignment) for it to work. I look forward to seeing what he can do, and getting him various supplies should not be difficult. At the very least, we should be able to get him some clothes.

    Torolf:
    I thought I had listed the bedroll as part of the kit. Maybe I didn't. Either way, 'tis free. When it comes to the familiars, there's an interesting little feature of familiars in that you can have them teach spells to each other for no cost. It's in the Familiar side-bar in the Witch description, so it's easy for them to end up knowing all of your spells. They don't have to match at the moment of leveling up, but it won't be terribly difficult to get them to match soon after.

    I think we'll stick to these boards as far as playing the game, since it seems like it will be easiest for people. If it comes to private messages, I think we'll have to resort to e-mail. For reference, mine is profusehairboy@gmail.com, which some of you have already used to contact me for reference materials. I trust everybody has read the Player's Guide for the Serpent's Skull campaign? Once I get confirmation of changes and that we are agreed on things, we'll be ready to start.


    jlighter wrote:

    RaFon:
    Can't have two ranks in any one skill at level 1. Your maximum skill ranks in a skill is equal to your hit dice/character level. Sorry. Other than that, looking good. Perhaps put that skill rank into Knowledge(nature)?

    Fixed...again, lol. I'm ready to begin as soon as everyone is ready.


    Half Elven Witch/1

    Oh, aye, familiars can learn spells from each other, but it's not a sure thing. First they both need to have the time to sit and teach/learn. Then , you need a successful spellcraft roll DC 15+level of spell. No guarantee it would work unless you take 10 or something, which may not always be available. Not complaining or anything; just noting that it may not always work out.

    Since we're staying here to play, how will die rolls be handled? ((Doesn't matter much; the dice always hate me no matter how they're handled.))


    Male Human Sorcerer 2 Arcane Bloodline

    Ready here, too. Everyone's characters look fascinating - can't wait to start.


    Ready to rumble!

    dice roller has it's limitations.
    Test: 1d20 ⇒ 8


    Male Human Sorcerer 2 Arcane Bloodline
    Strella wrote:

    Ready to rumble!

    dice roller has it's limitations.
    Test: 1d20

    1d20 ⇒ 3

    I think it's my base attack bonus that has limitations... :)


    "Should dialogue look like this"?
    Action look like this?
    And out-of-character look like this? Or is there a convention on Paizo boards?

    Liberty's Edge RPG Superstar 2011 Top 32

    Race updated and ready to go.

    1d20 + 3 ⇒ (13) + 3 = 16


    Male Human Paladin/1

    1d20 + 4 ⇒ (18) + 4 = 22

    Great...just wasted a good roll.


    Half Elven Witch/1
    Darius Pope wrote:

    1d20+4

    Great...just wasted a good roll.

    Don't think of it as wasting a good roll; think of it as storing up bad rolls for when you really need them.

    And test? 1d20 + 0 ⇒ (10) + 0 = 10 (I expect to be rolling that one a lot. Any situation where you don't need to roll dice is a good situation in my book.)

    Shadow Lodge

    Undead masquerading as Human

    We'll have to make due with the dice roller as-is here. As far as posting conventions, I would prefer things look as follows:

    Jlighter crosses to Alexi, and whispers the following in his ear.

    "Since you're having your own familiars teach each other, I will allow you to take 20 on the relevant Spellcraft check. If you try to learn from somebody else's familiar, however, the usual rules apply."

    And just as a note, that does actually apply for this game. Reserve this tag for things like small comments, though. For major discussions, use this thread instead.

    Looks like we'll be ready to start soon. Give me a little while to put things in order, then I'll link you to the game thread.

    Shadow Lodge

    Undead masquerading as Human

    Mkay. One last set of house-keeping, and then we'll begin the campaign in a game-thread with some role-playing options on ship. Interestingly enough, it seems like z'Graggen was the first of you to board the Jenivere. Of the remainder, it seems that one of you boarded in Quent (the Shackles), two of you boarded in the Mwangi Expanse, and one of you should probably decide where along the journey you came on board the ship (Varrick). We'll begin with brief bits of roleplaying to describe your joining of the ship, in order of you coming on board, and possibly some minor interaction with your fellow passengers and the crew-members to set the tone. It sounds and looks like you're all ready to go.

    So, Varrick, make a note here of where you came on board so I know if you or z'Graggen was first on the ship, and then we'll see what happens as each of you board the ship and begin the adventure.

    Our gaming thread for this adventure shall be this one, and I've begun the thread with a slight glimpse into the mind of your captain at the beginning of the run, as well as a glimpse of two of your fellow passengers. Anchors away.


    Male Half-Orc Alchemist 1

    I boarded at Ilizmagorti.

    Shadow Lodge

    Undead masquerading as Human

    Mkay. Seems like you and z'Graggen came aboard at the same place, although he came aboard in a barrel of fish. So we shall begin.


    Male Human Sorcerer 2 Arcane Bloodline

    Just realized there's female half-elf npc in the player's guide also named Aerys. Guess that's what comes of just skimming thru it the first time. Oh well - make for a conversational icebreaker...

    Shadow Lodge

    Undead masquerading as Human

    I was wondering if you had noticed that. Well, it will make things interesting, to say the least.


    I'm a little PbP ignorant here. What's meant when everyone makes a "marking" post?


    Male Human Sorcerer 2 Arcane Bloodline
    z'Graggen the Free wrote:

    I'm a little PbP ignorant here. What's meant when everyone makes a "marking" post?

    I'm PbP ignorant as well - i think it's just so the campaign thread is in your recent posts on your profile. Or am i way off?

    Liberty's Edge RPG Superstar 2011 Top 32

    I would guess it is to get the dot.


    Male Human Sorcerer 2 Arcane Bloodline
    John Spalding wrote:
    I would guess it is to get the dot.

    Dot?


    Half Elven Witch/1

    There's a little black dot that appears beside the thread title to indicate a thread where you've posted. It makes it easier to find 'your' threads out of the many threads out there.


    Male Human Sorcerer 2 Arcane Bloodline

    Thank you - that makes sense


    I may have some trouble with access to internet this week (I am moving to a new house and am not sure how quickly the new internet connection will be set up. Of course I'll be busy moving too...groan! The moving day is Tuesday....my posting frequency might be a little off for a bit..and back to normal by the weekend.


    Moving stinks! :( sorry to hear that.

    If I might make a suggestion from PbP games that I've run in the past,

    Usually I let the DM do all the rolling (if the PC's don't object). This has the dual effects of speeding up the story since we aren't waiting for people to roll, and making it easier to read said story, since there are fewer posts that aren't germane to it.

    For the record, the DM has the authority to make any rolls deemed necessary for Alexi. This has the side benefit of allowing me to blame the DM for my bad luck :P

    Also, I loved the sarcasm in z'Graggen's response, there.


    Male Human Sorcerer 2 Arcane Bloodline
    Torolf wrote:

    Moving stinks! :( sorry to hear that.

    If I might make a suggestion from PbP games that I've run in the past,

    Usually I let the DM do all the rolling (if the PC's don't object). This has the dual effects of speeding up the story since we aren't waiting for people to roll, and making it easier to read said story, since there are fewer posts that aren't germane to it.

    For the record, the DM has the authority to make any rolls deemed necessary for Alexi. This has the side benefit of allowing me to blame the DM for my bad luck :P

    Also, I loved the sarcasm in z'Graggen's response, there.

    I'm also good with DM making any necessary rolls for Aerys. And blaming DM for bad luck. not to mention blaming DM for any poor choices i make, etc. :)


    Torolf wrote:

    Moving stinks! :( sorry to hear that.

    If I might make a suggestion from PbP games that I've run in the past,

    Usually I let the DM do all the rolling.....

    Also, I loved the sarcasm in z'Graggen's response, there.

    I should have a few opportunities to get online this week, but they'll be brief...so my postings will be short and sweet...the DM should go ahead and roll for me if it takes too long...

    I'm glad you liked the sarcasm...let's just hope it doesn't get him killed! Yikes...


    Looks like he ain't killed yet. :)

    51 to 100 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Jlighter's Serpent's Skull Group - OOC Discussion All Messageboards

    Want to post a reply? Sign in.