| Alexi Blackbough |
Okay, final draft of character sheet is done, including spells, equipment and filthy lucre. Did make two changes. First, dropped woodworking and picked up survival. It makes better sense for someone living alone in the jungle to have survival, and the concept doesn't really support carrying around those woodworking tools like a tinker. Second, dropped the elven reflexes trait for the Jungle Upbringing trait (just renamed the Poverty-Stricken trait)
DM and party members are welcome to look over the sheet to offer advice/suggestions.
Also, are we going to RP any scenes on the ship before we actually get started. Alexi and Pope might be more familiar with each other since we boarded at the same time, etc.
Aerys: Alexi has comprehend languages, and while it could be useful to be able to cast it with no notice, it might be better for Aerys to have something with more combat utility, since Alexi won't have much to offer there besides healing.
| Aerys Trajyon |
Okay, final draft of character sheet is done, including spells, equipment and filthy lucre. Did make two changes. First, dropped woodworking and picked up survival. It makes better sense for someone living alone in the jungle to have survival, and the concept doesn't really support carrying around those woodworking tools like a tinker. Second, dropped the elven reflexes trait for the Jungle Upbringing trait (just renamed the Poverty-Stricken trait)
DM and party members are welcome to look over the sheet to offer advice/suggestions.
Also, are we going to RP any scenes on the ship before we actually get started. Alexi and Pope might be more familiar with each other since we boarded at the same time, etc.
Aerys: Alexi has comprehend languages, and while it could be useful to be able to cast it with no notice, it might be better for Aerys to have something with more combat utility, since Alexi won't have much to offer there besides healing.
Thanks - I thought of Silent Image for a kind of multi-situational spell, or should i just stick with sleep or burning hands?
| Alexi Blackbough |
Well, I love illusion spells due to their endless utility and sleep is usually a good low-level crowd control, but the player's guide warns about the multitude of enemies immune to mind-affecting magic. Also, I note that a single magic shield spell would nullify all your offensive magical options.
I actually think all the spells you suggested were good choices, I'm just a big believer in Murphy.
| Aerys Trajyon |
Well, I love illusion spells due to their endless utility and sleep is usually a good low-level crowd control, but the player's guide warns about the multitude of enemies immune to mind-affecting magic. Also, I note that a single magic shield spell would nullify all your offensive magical options.
I actually think all the spells you suggested were good choices, I'm just a big believer in Murphy.
actually - i just thought of ray of enfeeblement. I've gotten tons of use from that - can't believe i forgot it. Although the saving throw it gets in PF takes away some its fun...
| Varrick |
My first level spells are pretty limited and I can definitely cover Comprehend Languages.
My bombs are a pretty decent low level AoE which might overlap/cover the burning hands concern.
My sheet is up. Getting the portable alchemist lab with limited funds was quite a stretch, but I think it may be worthwhile.
jlighter
|
Okay. Glad to see that you're all itching to get started. So, let me respond to your questions and characters in no particular order.
Strella:
Firstly, I like what you've done with the character. He has good motivations for adventuring, and his story justifies most of his abilities. I also think that a Barbarian who can rage for 9 rounds a day with 17 base hp at first level is terrifying, which is a good thing. There are a couple of things that you might need to look at, however:
Torolf:
I like what you've done with the character, and you've been keeping on top of the things we've been e-mailing about. Overall, it's looking very nice. I especially like the way you've chosen to present your low Cha score. Molding away in old catacombs, indeed. Unfortunately, there are a couple of things I'll need to nitpick at:
John Spalding:
You've got a solid Alchemist, and it seems like you're going for a Mighty Mutant. Fine way to go. I like that your mutagen seems to be based upon the “most blue” ocean slime. Nice little bit of flavor there. As with the others, though, a few things that should be looked at before I vet this as ready to begin:
Sir NotAppearingInThisFilm:
Good Sorcerer, appears to be Arcane bloodline. Nice background story, good flavor. I like that Nyx is consulted on all matters of importance. Good stats, nice-looking, well-rounded character in all. A couple of points:
And last, but not least, RaFon:
Good backstory. Well described, and you seem to have put your sheet together very well. He’s very skinny for his height, but that’s not really a problem, I suppose. I have very few issues with Darius, but those I do have are presented here:
Overall, good work everybody. You're in good shape to begin, pending the things I've pointed out here. Once those have been addressed, I'll create us a game thread. Does anybody have preferences if we game on the Paizo boards or a different forum? If not, then I'll create the thread here. If yes, then we'll take a look at alternate options. Looking good so far, folks. I'm looking forward to this game.
John Spalding
RPG Superstar 2011 Top 32
|
Alchemy requires the use of some kind of Alchemy Kit or Lab, not just generic tools. The basic Kit is listed in the APG under Goods and Services. You have plenty of gold for it, I believe. Tools are for artisans, like sculptors or woodcarvers.
FYI, I have one of these...wanna split the cost between us?
Does anybody have preferences if we game on the Paizo boards or a different forum?
Here is fine by me.
| z'Graggen the Free |
1. ABILITY SCORES
I had forgotten to account for the racial modifier to Charisma. If I make Charisma the 8 he would drop to 6. I know he's not pretty but he's no beast!
Unfortunately I had to make INT the 08stat ...so now he's a both little ugly and a little stupid. He can live with that. He gets a boost to DEX and loses a point of STR.
Point Buy: 18:Con +2Racial = 20 / 08:iT=08 / +5pts:St=14,+5pts:Dx=14, Total points used =10
Abilities: St 14 Dx 14 Cn 20* iT 08* wS 12 cH 08
I removed the brand from his face to boost his dwarven charm.
Stealth and Swim are gone.
2.The Tankard of Prester Farnham the Slave .
Thanks, jlighter for letting me take this item.
Without a cleric in our group we need some divine favour...and the backstory for it reflects my preference for the Liberation domain in the Cayden Cult in contrast with its more swashbuckling, drinking-hall tone. Please check the item description as I made some adjustments. Please clarify: I think the power to purify food/drink resides in the item itself (perhaps it entered the tankard when Prester Farnham died - who knows?). zGraggen just knows the rituals to activate it. Is that how you see it?
I know that without armour and gear this character may struggle at first.....but he's a Survivor - and he can fight with his hands!
3. z'Graggen's present condition of health.
I hate to put him at even more of a disadvantage at the beginning of the campaign - but somehow I think it fits him to arrive like this. I await the DM's ruling.
4.Rage.
I think I fixed it.
5. Can't wait!
I hope you like the Barbarian! He will be a good cook for the party.
I can see the makings of a motley crew here. Great characters everyone!
| Alexi Blackbough |
Jlighter: Nitpick away, especially before we start; that's part of your job. Glad someone liked the description :)
Okay, I have no problems reducing my number of starting spells. 8 is still a lot. I would like to know if the familiars' spell lists need to match when they level up, since APG did state to keep track of familiar spells known separately.
As for the alchemy kit, I clearly didn't read that section of APG. I'm not a shopper IRL, and still less in RPG's. I couldn't afford or carry the portable lab in the core rules and didn't see any other option. Consider it changed. Alexi doesn't really have any use for gold, anyway.
The bedroll wasn't listed in the kit you posted in the previous page in this thread. I'll rectify that, though. :)
As far as boards, I don't mind using these boards. It might be useful to have some with built-in dice rolling and private messaging, though.
And we sure are a motley crew. Whoever hires us to do stuff might be so brave they don't really need us. But Alexi be pretty enough for all of us!
| Strella |
I think my character's entrance -dramatic though it is - is a little dangerous.
Perhaps it makes more sense for the dwarf to emerge from the barrel naked but for a soiled loincloth...and otherwise intact and a little worse for wear. When I get a moment later today I shall adjust the profile and backstory accordingly. I hope that's cool.
| Alexi Blackbough |
While I obviously don't know what lays in store for us as far as our initial meeting, it'd be very in character for Alexi to heal the salt-caked dwarf as soon as he stumbles out; so long as he can tolerate the witch, at least.
As long as our initial meeting is in a safe locale, I don't think there'd be any danger to the characters, and it would start to provide some unity within the party.
I'd actually like you to keep your initial plan, if you don't mind.
| RaFon |
I would support a move to Rpol.net.
I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.
Let me know.
| Strella |
Strella wrote:I would support a move to Rpol.net.
I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.
Let me know.
I understand. And you are not being a pain. I would not be disappointed if we stayed here in any case.
| Aerys Trajyon |
Strella wrote:I would support a move to Rpol.net.
I'd really prefer to stay here if at all possible. I am able from time to time to post from work. I will not be able to do that if we move to another board. And, I am not really interested in registering at yet another site. Sorry to be a pain.
Let me know.
I too would prefer to stay here, only because i'm new to this & finally figured out all the code tags 'n stuff. I could prolly figure out a move if necessary, as long as everyone puts up with alot of questions at first...
jlighter
|
Mkay. Addressing things in the order of posting this time.
Sir NotAppearingInThisFilm:
Good. Looks like you covered everything. You're play-ready.
RaFon:
Can't have two ranks in any one skill at level 1. Your maximum skill ranks in a skill is equal to your hit dice/character level. Sorry. Other than that, looking good. Perhaps put that skill rank into Knowledge(nature)?
John Spalding:
If you guys want to share an alchemist's lab, that's up to you. You will have to keep track of who has it on their person, though. You also still haven't changed your race from Human to Half-Orc. Just as a note.
Strella:
Thanks for checking the ability scores. And yes, the power to purify food and drink resides in the tankard itself. Speak the appropriate prayers while holding/presenting the tankard, and it will purify the appropriate amount of food or drink. Touching the tankard to said food/drink will be enough. You don't necessarily have to put the things in the tankard. I like the idea of the user having to be within one step of CG (deity's alignment) for it to work. I look forward to seeing what he can do, and getting him various supplies should not be difficult. At the very least, we should be able to get him some clothes.
Torolf:
I thought I had listed the bedroll as part of the kit. Maybe I didn't. Either way, 'tis free. When it comes to the familiars, there's an interesting little feature of familiars in that you can have them teach spells to each other for no cost. It's in the Familiar side-bar in the Witch description, so it's easy for them to end up knowing all of your spells. They don't have to match at the moment of leveling up, but it won't be terribly difficult to get them to match soon after.
I think we'll stick to these boards as far as playing the game, since it seems like it will be easiest for people. If it comes to private messages, I think we'll have to resort to e-mail. For reference, mine is profusehairboy@gmail.com, which some of you have already used to contact me for reference materials. I trust everybody has read the Player's Guide for the Serpent's Skull campaign? Once I get confirmation of changes and that we are agreed on things, we'll be ready to start.
| RaFon |
RaFon:
Can't have two ranks in any one skill at level 1. Your maximum skill ranks in a skill is equal to your hit dice/character level. Sorry. Other than that, looking good. Perhaps put that skill rank into Knowledge(nature)?
Fixed...again, lol. I'm ready to begin as soon as everyone is ready.
| Alexi Blackbough |
Oh, aye, familiars can learn spells from each other, but it's not a sure thing. First they both need to have the time to sit and teach/learn. Then , you need a successful spellcraft roll DC 15+level of spell. No guarantee it would work unless you take 10 or something, which may not always be available. Not complaining or anything; just noting that it may not always work out.
Since we're staying here to play, how will die rolls be handled? ((Doesn't matter much; the dice always hate me no matter how they're handled.))
| Alexi Blackbough |
1d20+4
Great...just wasted a good roll.
Don't think of it as wasting a good roll; think of it as storing up bad rolls for when you really need them.
And test? 1d20 + 0 ⇒ (10) + 0 = 10 (I expect to be rolling that one a lot. Any situation where you don't need to roll dice is a good situation in my book.)
jlighter
|
We'll have to make due with the dice roller as-is here. As far as posting conventions, I would prefer things look as follows:
Jlighter crosses to Alexi, and whispers the following in his ear.
"Since you're having your own familiars teach each other, I will allow you to take 20 on the relevant Spellcraft check. If you try to learn from somebody else's familiar, however, the usual rules apply."
And just as a note, that does actually apply for this game. Reserve this tag for things like small comments, though. For major discussions, use this thread instead.
Looks like we'll be ready to start soon. Give me a little while to put things in order, then I'll link you to the game thread.
jlighter
|
Mkay. One last set of house-keeping, and then we'll begin the campaign in a game-thread with some role-playing options on ship. Interestingly enough, it seems like z'Graggen was the first of you to board the Jenivere. Of the remainder, it seems that one of you boarded in Quent (the Shackles), two of you boarded in the Mwangi Expanse, and one of you should probably decide where along the journey you came on board the ship (Varrick). We'll begin with brief bits of roleplaying to describe your joining of the ship, in order of you coming on board, and possibly some minor interaction with your fellow passengers and the crew-members to set the tone. It sounds and looks like you're all ready to go.
So, Varrick, make a note here of where you came on board so I know if you or z'Graggen was first on the ship, and then we'll see what happens as each of you board the ship and begin the adventure.
Our gaming thread for this adventure shall be this one, and I've begun the thread with a slight glimpse into the mind of your captain at the beginning of the run, as well as a glimpse of two of your fellow passengers. Anchors away.
| z'Graggen the Free |
I may have some trouble with access to internet this week (I am moving to a new house and am not sure how quickly the new internet connection will be set up. Of course I'll be busy moving too...groan! The moving day is Tuesday....my posting frequency might be a little off for a bit..and back to normal by the weekend.
| Torolf |
Moving stinks! :( sorry to hear that.
If I might make a suggestion from PbP games that I've run in the past,
Usually I let the DM do all the rolling (if the PC's don't object). This has the dual effects of speeding up the story since we aren't waiting for people to roll, and making it easier to read said story, since there are fewer posts that aren't germane to it.
For the record, the DM has the authority to make any rolls deemed necessary for Alexi. This has the side benefit of allowing me to blame the DM for my bad luck :P
Also, I loved the sarcasm in z'Graggen's response, there.
| Aerys Trajyon |
Moving stinks! :( sorry to hear that.
If I might make a suggestion from PbP games that I've run in the past,
Usually I let the DM do all the rolling (if the PC's don't object). This has the dual effects of speeding up the story since we aren't waiting for people to roll, and making it easier to read said story, since there are fewer posts that aren't germane to it.
For the record, the DM has the authority to make any rolls deemed necessary for Alexi. This has the side benefit of allowing me to blame the DM for my bad luck :P
Also, I loved the sarcasm in z'Graggen's response, there.
I'm also good with DM making any necessary rolls for Aerys. And blaming DM for bad luck. not to mention blaming DM for any poor choices i make, etc. :)
| z'Graggen the Free |
Moving stinks! :( sorry to hear that.
If I might make a suggestion from PbP games that I've run in the past,
Usually I let the DM do all the rolling.....
Also, I loved the sarcasm in z'Graggen's response, there.
I should have a few opportunities to get online this week, but they'll be brief...so my postings will be short and sweet...the DM should go ahead and roll for me if it takes too long...
I'm glad you liked the sarcasm...let's just hope it doesn't get him killed! Yikes...