Spellcraft and Crafter's Fortune (APG Spell)


Rules Questions


When crafting a magic item and using Spellcraft as the check skill, would you gain a bonus from Crafter's Fortune?

Crafter's Fortune gives you a bonus on your next Craft check. When crafting a magic item is Spellcraft considered a Craft check?


No, Because craft checks are the ones using the Craft(something) skill. Using those is meant as a way of getting around the spellcraft requirement for non casters making items.


Thanatos95 wrote:
Using those is meant as a way of getting around the spellcraft requirement for non casters making items.

Then why is it a spell? Pfffft! I get your point, but don't get the rationale for the spell under those conditions.

Contributor

Raging Hobbit wrote:
Thanatos95 wrote:
Using those is meant as a way of getting around the spellcraft requirement for non casters making items.
Then why is it a spell? Pfffft! I get your point, but don't get the rationale for the spell under those conditions.

?? The rationale is that it gives you a +5 on your next Craft check. So if you're having a hard time hitting that DC 20 to create a lock, or DC 25 for antitoxin, you cast crafter's fortune to get a +5 on your roll.

It's also handy if you're using the "voluntarily add 10 to the DC to craft faster" option.


Sean K Reynolds wrote:
Raging Hobbit wrote:
Thanatos95 wrote:
Using those is meant as a way of getting around the spellcraft requirement for non casters making items.

Then why is it a spell? Pfffft! I get your point, but don't get the rationale for the spell

under those conditions.

I understand the point of the spell. What I understood from Thanatos was that the bonus was for non-casters to use. If the bonus os for non-casters, why does the bonus come in the form of the spell.

The answer is still no, and I get it. The bonus can not apply to making magic items using Spellcraft.

The spell can be cast on a crafter who is not a spellcaster.


Raging Hobbit wrote:
Thanatos95 wrote:
Using those is meant as a way of getting around the spellcraft requirement for non casters making items.
Then why is it a spell? Pfffft! I get your point, but don't get the rationale for the spell under those conditions.

Ummm, it saves 5 skill points and lets you craft things (taking 10) 5 levels earlier. What's not to like?


Raging Hobbit wrote:
What I understood from Thanatos was that the bonus was for non-casters to use.

No, Thanatos was referring to the fact that you can use Craft skills (rather than Spellcraft) to create magic items.


Mynameisjake wrote:

Ummm, it saves 5 skill points and lets you craft things (taking 10) 5 levels earlier. What's not to like?

Obviously something got lost in translation here.

The spell is fine. All I was saying is that a non-caster crafter could not use this spell as I understood from the 2nd post(because he can't cast spells). It was a feeble attempt at levity, but came off very pompous. My apologies.

The crafter can have the spell cast on him. In making magic items with the Spellcraft skill, this spell is useless, right? That was my question.

You would have to use a Craft skill to get the bonus (as with Craft (alchemy)). I can not use the same bonus to create the same item using my Spellcraft skill.


I suppose there is the question of whether someone with Master Craftsman would benefit from the spell....


Mynameisjake wrote:
I suppose there is the question of whether someone with Master Craftsman would benefit from the spell....

Or anyone using craft alchemy for a potion, or craft woodworking for a wand.


And why would it be limited to the skill Craft when the feat is Craft X? Why is it only limited to a skill called craft and not a feat that you do the exact same thing with... which is craft? Just not seeing a difference here.

EDIT: I don't have access to my APG atm, so if there is some specific wording excluding any of the craft feats I apologize.. that would also mean though, that if it doesn't apply to the feats Craft (whatever), then it wouldn't apply to any craft check from Master Craftsman that the feat gave you access to, I would think.


Stubs McKenzie wrote:

And why would it be limited to the skill Craft when the feat is Craft X? Why is it only limited to a skill called craft and not a feat that you do the exact same thing with... which is craft? Just not seeing a difference here.

EDIT: I don't have access to my APG atm, so if there is some specific wording excluding any of the craft feats I apologize.. that would also mean though, that if it doesn't apply to the feats Craft (whatever), then it wouldn't apply to any craft check from Master Craftsman that the feat gave you access to, I would think.

Because the spell goes off of any craft skill. While you can use spellcraft to imbue any magic items you're not actually making anything with it.


APG says: "The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check."

Core says: "Master Craftsman: You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item."

So I'd say, the answer is both "yes" and "no." "No," the spell doesn't increase your Caster Level. However, "Yes" (probably), the spell would apply to a roll to create a magic item, but only for those with the Master Craftsman feat.

Thoughts?


Stubs McKenzie wrote:
And why would it be limited to the skill Craft when the feat is Craft X? Why is it only limited to a skill called craft and not a feat that you do the exact same thing with... which is craft? Just not seeing a difference here.

How do you add +5 to a feat?

Shadow Lodge

Raging Hobbit wrote:

When crafting a magic item and using Spellcraft as the check skill, would you gain a bonus from Crafter's Fortune?

Crafter's Fortune gives you a bonus on your next Craft check. When crafting a magic item is Spellcraft considered a Craft check?

No.

In the spell it says 'Craft skill check'. The fact that it's worded that way and that the skill name is capitalized suggests it refers to a specific skill, not the generic concept of crafting.


Apologies for the thread necro, but this was the first part of a question I was going to ask so I raised the thread instead of asking the same question again.

The second part of my question is whether it would be balanced to make a similar spell (Spellcrafter's Fortune) that used the same mechanics as Crafter's Fortune, but benefited Spellcraft instead.


Quorlox wrote:

Apologies for the thread necro, but this was the first part of a question I was going to ask so I raised the thread instead of asking the same question again.

The second part of my question is whether it would be balanced to make a similar spell (Spellcrafter's Fortune) that used the same mechanics as Crafter's Fortune, but benefited Spellcraft instead.

No, it wouldn't be balanced - but see below; Yes, you can do so anyway if your GM agrees.

What makes it potentially unbalanced?
As it stands, the rules don't limit you to crafting items above your caster level. You get to take 10, and anything higher than your own level adds an extra +5 to the DC. This means that the only checks on what you can craft are time (and there are ways around some of that) and money (and there are ways around some of that too), but your Spellcraft total is a lesser check which prevents some really high level items being made even earlier. Bear in mind that once there is a spell, you can also (probably) convince your GM to allow you to make items with +X competence bonus to Spellcraft as well.

If your GM declares, 'I'm not having that in my game, you can only craft stuff up to your caster level.' Or makes a house rule to add more than +5 (eg +2 per level difference, or +3 or..), then a spell to increase your Spellcraft is balanced.


Good point; thanks!


I think the confusion is coming from a misunderstanding of how various skills interact with magic item crafting. Spellcasters are not REQUIRED to use spellcraft to enchant magic items. Spellcraft is the optional skill use. The primary skill would still be the applicable craft skill for the item being enchanted. There are many instances where even a spellcaster would be more benefited by using the specific craft skill. For one, masterwork tools do not exist for Spellcraft - they do for Craft skills. There are more traits and feats that affect craft skills than affect spellcraft checks. There is the Crafter's Fortune spell, discussed in this very thread, that affects craft skills, but not spellcraft. There are entire archetypes built around boosting craft skills.

My previous campaign's Soul Forger magus, at 5th level, had:
Craft (weapons) +21 = 5(Ranks)+3(ClassSkill)+4(INT)+2(MWTools)+2(Trait)+5(MasterSmith)
Spellcraft +12 = 5(Ranks)+3(ClassSkill)+4(INT)
Which skill would YOU use to enchant that scimitar?

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