Magic Item ideas for an awesome PC


Advice


Hey everybody!

One of my PCs created an AWESOME character. He is a Druid 4/ Barbarian 4 and I just love the character concept. Basically he is a crazy loner that roams the countryside as a wolf. He roleplays it well and he is a beast in combat.

I want to reward this PC's creativity by giving him magic items that are super cool without being overpowered and that do not break the game. The first one that came to mind was a collar that acts as Metamagic: Silent, Lesser rod http://www.d20pfsrd.com/equipment---final/magic-items/rods---final/metamagi c-rods/metamagic-silent so that he can use it while in animal form.

I am looking for other ideas that will help enhance this character.

Thanks!


Armor with the wild enhancement!


KenderKin wrote:
Armor with the wild enhancement!

Or, if you can use 3.5 material, give him a wilding clasp. Much cheaper than the wild enhancement and can be moved from armor to armor.

It is in the Magic Item Compendium.

Dark Archive

a few off the top of me head:

Rhino Hide Armor and as his level becomes appropriate add the wild enhancement.

Also amulet of mighty fist for his companion.

Wand of magic fang cast at a slightly higher level than minimum to at least extended duration.


Good idea. Thanks!


Phazzle wrote:

Hey everybody!

One of my PCs created an AWESOME character. He is a Druid 4/ Barbarian 4 and I just love the character concept. Basically he is a crazy loner that roams the countryside as a wolf. He roleplays it well and he is a beast in combat.

I want to reward this PC's creativity by giving him magic items that are super cool without being overpowered and that do not break the game. The first one that came to mind was a collar that acts as Metamagic: Silent, Lesser rod http://www.d20pfsrd.com/equipment---final/magic-items/rods---final/metamagi c-rods/metamagic-silent so that he can use it while in animal form.

I am looking for other ideas that will help enhance this character.

Thanks!

Three words:

Magic dog sweater.


You need to check the Polymorph spell type description listed before the Spells list in the Core Rulebook. There are quite a few changes in how polymorph spells work, and wild shapes follow those rules.

Edit: Looks like you deleted the post asking where the info regarding losing armor in wild shape is located.


TLO3 wrote:

You need to check the Polymorph spell type description listed before the Spells list in the Core Rulebook. There are quite a few changes in how polymorph spells work, and wild shapes follow those rules.

Edit: Looks like you deleted the post asking where the info regarding losing armor in wild shape is located.

Yeah, I found it buried in the transmutation description. Thanks.

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