| Oblivionsdebate |
First a bit of back story. the group i am playing in consists of a summoner, a rouge, a Sorcerer, me a flame oracle, with blasting tendencies, and then we have a wizard.
The wizard is fairly new to the game and everybody else tends to power game so the wizard, at the behest of the dm, has asked me to help optimize him. So to fill that end, I read Trentmonk's guide to wizards. And it brings up another question if you have two fairly good buffers in the group, mainly the summoner and then me, what do you as a wizard after you have laid down you battlefield control spells?
PS: i know a blasty oracle isn't the most optimal of characters but it sounds fun so hey whatever.
| Richard Leonhart |
it seems to me that you lack a good tank. The eidolon isn't bad, but healing him takes times. He is mainly the flanker for the rogue I guess.
My suggestion is summoning a lot. Make them the front fighters, the eidolon has reach to fight behind them, and the rogues tries to flank. Also, they don't need healing, and your party seems to be low on that.
This is my general answer, but I would try to see what spells exactly the summoner, sorcerer and oracle has, to see what's missing. Mainly spells like teleport and such, utility spells that the others won't take because they handle on "spells known".
Have fun, sounds like a good party constellation.
Drillboss D
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Do you know if the summoner intends to use his Eidolon or his summon SLA's more? If eidolon, get the summons. Otherwise, more battlefield control should mitigate need for more tanking. What is the sorcerer doing? Getting lots of stuff that's useful out of combat is a good thing a wizard can do, too.