| Phasics |
Now I think we can all agree monks are probably most solid when taken a pure 1-20 monk levels
thats fine I know its optimal but I choose to have a little more mechanical flavor in my character
At the moment I've got my eye on 1 level of Cleric for two domain powers
Growth for Swift Enlarge Person 3+WIS times per day
Deception for Immediate Action teleport 10 feet when enemy misses you in melee (still within enemy threat range)
extra dmg dice is always nice and 10 foot teleporting is just cool ;)
However just wanted to throw it out there for some other one dip options that might syngergise well with the monk or even other domain powers I might have overlooked.
not exactly looking for the most powerful combo, but anything which would add some fun/flavor/cool factor
oh I'm currently looking at the Hungary Ghost Monk, the whole leech ki things works in well with the bio I've been working on.
and yes I'm all over treantmonk's guide ;)
Carbon D. Metric
|
I've always personally loved a 4 level "dip" into paladin for monk. It imposes a rather strict RP outlook but you get some really neat flavor.
A evil smiting monk badass fighting in the name of self perfection and justice. You smatter on some extra healing capabilities so you can keep yourself and now even you allies up longer. Not to mention a higher BAB.
| Quantum Steve |
I've always personally loved a 4 level "dip" into paladin for monk. It imposes a rather strict RP outlook but you get some really neat flavor.
A evil smiting monk badass fighting in the name of self perfection and justice. You smatter on some extra healing capabilities so you can keep yourself and now even you allies up longer. Not to mention a higher BAB.
And down right "Unholy" saves.
| Phasics |
I've always personally loved a 4 level "dip" into paladin for monk. It imposes a rather strict RP outlook but you get some really neat flavor.
A evil smiting monk badass fighting in the name of self perfection and justice. You smatter on some extra healing capabilities so you can keep yourself and now even you allies up longer. Not to mention a higher BAB.
what stat block would you look at for 25 pt buy ? since Charisma is normally a monk dump stat
Carbon D. Metric
|
Carbon D. Metric wrote:what stat block would you look at for 25 pt buy ? since Charisma is normally a monk dump statI've always personally loved a 4 level "dip" into paladin for monk. It imposes a rather strict RP outlook but you get some really neat flavor.
A evil smiting monk badass fighting in the name of self perfection and justice. You smatter on some extra healing capabilities so you can keep yourself and now even you allies up longer. Not to mention a higher BAB.
I wouldn't really focus too much on the cha to be honest. Here lemme throw one together really fast.
15
14
12
8
15 +2
14
Doesn't look to bad to me. This with any Human or Half-Race since any of the other races dip low on one of the many MAD stats monk has. Halfling isn't all that bad if you pick up underfoot you end up getting an additional +2 size bonus to AC vs Medium or larger opponents than you would with a human if you are looking to play it like that, and the monk bonus ain't half bad.
| Xarls Taunzund |
Also, if you're dipping more than one or two levels, you might consider half-elf. That way you aren't losing out too much on your favored class bonus. And you still get a bonus feat! Albeit a Skill Focus feat, but for monk that isn't a bad deal if you toss it into acrobatics, perception or stealth (and make sure you have max ranks at least through 10th level).
| hogarth |
Now I think we can all agree monks are probably most solid when taken a pure 1-20 monk levels
Not at all. The usefulness of monk levels drops off rapidly after level 12 or so, especially when you can wear a Monk`s Robe.
I`d go with 8 levels of fighter or ranger, maybe. Horizon Walker was a good suggestion, too.
| Phasics |
Phasics wrote:Now I think we can all agree monks are probably most solid when taken a pure 1-20 monk levelsNot at all. The usefulness of monk levels drops off rapidly after level 12 or so, especially when you can wear a Monk`s Robe.
I`d go with 8 levels of fighter or ranger, maybe. Horizon Walker was a good suggestion, too.
12th ? you wouldn't want greater two weapon fighting at 15th ?
ranger is an intersting possiblity with the guide varient since you could throw +4 to attacks and damage on all attacks against one target with 5 levels of ranger twice a day.
and when you making 7 attacks that an extra 28 damage, and +4 more likely to hit on top of whatever other enchaments your packin.
bdk86
|
wizard needs the one stat you don't have, however.
You're much better off with something that runs off of wisdom.
I also recall some nifty monk/psychic warriors...
Even a Monk with Psion 1 was wrong, since that was all they really needed to get into Psionic feats requiring a focus via Autohypnosis. Combine that with the way skills and class skills work in Pathfinder (once something makes it a class skill, always a class skill essentially in terms of parity)
| Oterisk |
I had thought of a 3 level dip into Aberrant Sorcerer for a Dhalsim type character that beat people up with stretchy limbs and had cool stuff like enlarge person and any other spells you like, but my DM (probably rightly) told me that the stretchy limbs only went to touch attacks, not improved unarmed strikes and would not mesh well.
| hogarth |
hogarth wrote:12th ? you wouldn't want greater two weapon fighting at 15th ?The usefulness of monk levels drops off rapidly after level 12 or so, especially when you can wear a Monk`s Robe.
I`d go with 8 levels of fighter or ranger, maybe. Horizon Walker was a good suggestion, too.
There are much more exciting things in D&D for a 15th level character than an extra attack at a -10 penalty, IMO.
| TheJollyLlama875 |
There are much more exciting things in D&D for a 15th level character than an extra attack at a -10 penalty, IMO.
You know, I never really looked at it before, but you're entirely right.
Also, if you can convince your DM to let you take the feat to change your unarmed strike damage type, prestiging into Duelist becomes absurd. Monk 12/Duelist 8 = 5 attacks per round at 2d6+8 + strength mod.
| Phasics |
Went with Cleric 1/Monk 19
Swift Enlarge Person 6/day
Immedate action 10feet shift when enemy misses 6/day
Using Temple Sword enlarged for 2d6 dmg at low to mid levels
High STR and WIS build
Should be fun
20th level will be
+17/+17/+12/+12/+7/+7/+2 with 1d8(enlarged 2d6) sword or 2d10 (enalrged 4d8) unarmed
which should be a whole lotta hurt
the swift enlarge is very handy save you spending your first turn buffing so you can jump right into combat. and at 6/day even having it dispelled is not an issue since I can throw it back on the next round, being swift dosen't provoke AoO's either
and the shift is great for getting out of and into flanking positions
| urodivoi |
Went with Cleric 1/Monk 19
Swift Enlarge Person 6/day
Immedate action 10feet shift when enemy misses 6/dayUsing Temple Sword enlarged for 2d6 dmg at low to mid levels
High STR and WIS build
Should be fun
20th level will be
+17/+17/+12/+12/+7/+7/+2 with 1d8(enlarged 2d6) sword or 2d10 (enalrged 4d8) unarmedwhich should be a whole lotta hurt
the swift enlarge is very handy save you spending your first turn buffing so you can jump right into combat. and at 6/day even having it dispelled is not an issue since I can throw it back on the next round, being swift dosen't provoke AoO's either
and the shift is great for getting out of and into flanking positions
When I saw the growth domain I thought it would be perfect for a one level dip in cleric... it even fits my character concept as my (human) monk has some stone giant heritage. But plant domain? Hmmm, not so much. One of the neutral stone-giant gods has the plant domain... but my character would have to shift alignment from good to neutral... oh well it'll probably be months before I get to the next level. Fun.