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Bulwark (Ex): Add your armor check penalty as a bonus to the DC an opponent must beat to bluff you, and to the DC of Acrobatics checks to pass through your threatened squares.
As written, this is a weird mechanic. You have a number that represents how hard it is for you to maneuver properly while wearing armor (Armor Check Penalty). As this penalty gets more severe, it actually improves your ability to react to opponents? And as you obtain better, more maneuverable armor (or greater skill in wearing armor -- Armor Training, etc.) your ability to react to your enemies decreases?
Maybe the class's dodge bonus to AC would be a better number to use here? I don't know, I'm just wondering whether this is a correctly written power or if the author meant to use a different number.
Thanks for any insight...
-eric

Loengrin |

Stalwart Defender's Defensive Powers wrote:Bulwark (Ex): Add your armor check penalty as a bonus to the DC an opponent must beat to bluff you, and to the DC of Acrobatics checks to pass through your threatened squares.
I don't think this is weird, in fact it doesn't improve your ability to react, quite the contrary, it's more difficult to feint you because you are too slow to be fainted correctly and you use more space and are more difficult to move so getting past you is more difficult... That seems correct to me