Uncommon race / class pairings


Advice


We are starting a home campaign next month and I was looking at making a character outside of the normal stereotypes: elven wizard, dwarven fighter, gmone illusionist, etc stereotypes. That got me wondering which class/race pairing is the most unusual. I am particularly curious about which class(es) I would pair up with both a half-orc or a gnome. I want to be effective in the campaign but I am not looking for particular builds.
My first thought was for a gnome paladin due to the gnomes affinity to illusions and a paladin's "stricter honor". All ideas would be great even outside of half-orcs and gnomes. Thanks ahead of time.


Neltji wrote:

We are starting a home campaign next month and I was looking at making a character outside of the normal stereotypes: elven wizard, dwarven fighter, gmone illusionist, etc stereotypes. That got me wondering which class/race pairing is the most unusual. I am particularly curious about which class(es) I would pair up with both a half-orc or a gnome. I want to be effective in the campaign but I am not looking for particular builds.

My first thought was for a gnome paladin due to the gnomes affinity to illusions and a paladin's "stricter honor". All ideas would be great even outside of half-orcs and gnomes. Thanks ahead of time.

Well, before they changed the half-orc, it was fun to try a half-orc wizard. True Strike, a giant axe, and invisibility. I hated that player. LOL

Liberty's Edge

I also once played a half-orc wizard in 3.5 (I rolled an 18 and put it in int). He used a spell-storing scythe and (with 16 str) no-one seemed to notice his lower BAB, cause he still hurt.

Ideas:
A dwarf bard (more cowbell?)
A halfling/gnome barbarian
A dwarf archer (longbow, not crossbow)
A half-orc healer (not just cleric, but healer)
A dwarf sorcerer (air bloodline just to go all the way)
A tiefling paladin
An aasimar assassin
A halfling necromancer (WHY ISN'T HE JOLLY?!)
A half-dragon carpenter
An aberrant-bloodline gnome sorcerer


StabbittyDoom wrote:

I also once played a half-orc wizard in 3.5 (I rolled an 18 and put it in int). He used a spell-storing scythe and (with 16 str) no-one seemed to notice his lower BAB, cause he still hurt.

Ideas:
A half-orc healer (not just cleric, but healer)
A tiefling paladin
An aasimar assassin
A halfling necromancer (WHY ISN'T HE JOLLY)

Those first 3 are definitely worth trying if I can get the GM to allow non-core races and classes. The halfling though would be a riot trying to maintain a somber attitude with him in every circumstance. Thanks for the ideas.


How about an elf barbarian who's best stat is Intelligence?

Liberty's Edge

Molly Dingle wrote:
How about an elf barbarian who's best stat is Intelligence?

I've always wanted to do something similar but reflavor the rage as a state of flow. Yes that is a real psychological phenomenon.


I'm still looking for a GM who will let me stretch RAW a little bit and play a halfling paladin of a chaotic good god. Basically, a character who is, by nature and compunction, chaotic, who must make conscious choices every step of the way to act in a lawful manner (as opposed to the general "I AM LAWFUL" boilerplate manner that most people, including myself, play paladins). Put him on a riding dog mount with a bow? Little dude could be a heck of a lot of fun.


StabbittyDoom wrote:
Molly Dingle wrote:
How about an elf barbarian who's best stat is Intelligence?
I've always wanted to do something similar but reflavor the rage as a state of flow. Yes that is a real psychological phenomenon.

OK, this is just a little scary. I've now had flow come up in a textbook and three different conversations (one sober, one drunk, one online) in the past four days...

Liberty's Edge

Philetus wrote:
StabbittyDoom wrote:
Molly Dingle wrote:
How about an elf barbarian who's best stat is Intelligence?
I've always wanted to do something similar but reflavor the rage as a state of flow. Yes that is a real psychological phenomenon.
OK, this is just a little scary. I've now had flow come up in a textbook and three different conversations (one sober, one drunk, one online) in the past four days...

It showed up on Reddit recently. I didn't realize the phenomenon had a name, but I usually referred to it as super-focus and have done it several times. I even once had it happen with two tasks at once (watching a movie and playing pokemon.. stupid tasks, I know, but I remembered everything from both).


I'm very tempted to make a dwarven monk zen archer from the APG. Seems like all the bonuses work very well but it seems so weird to have a dwarf toting around a bow

Liberty's Edge

Molly Dingle wrote:
How about an elf barbarian who's best stat is Intelligence?

I thought about doing something similar with a character, a human noble who was very book smart but just couldn't control his seething rages at the injustices of the world. He had to train himself in the art of war because he kept being expelled from other schools for being unable to control himself.

I ended up playing a ranger instead. Oh well. :P


Where did the oiginal idea come from to have dwarves wield crossbows anyways? With all the penalties that crossbows have with only a better crit range they seem inferior than bows.


A Gnome Monk and a Halfling Barbarian.

My friend and I were going to play characters like this and we were going to get rings of Enlarge that would activate when we would pretend to use our thumbs to "inflate" ourselves. Its sad that we never got to play those characters.

Liberty's Edge

Neltji wrote:
Where did the oiginal idea come from to have dwarves wield crossbows anyways? With all the penalties that crossbows have with only a better crit range they seem inferior than bows.

Unless you have critical feats, keen/improved-critical and the feats from APG for removing AoO on both reload and firing, including reducing the time to reload to free action (even for heavy crossbows). Also, the Crossbow fighter archetype adds half of their dex modifier to damage with crossbows.


I had a player make a half-giant long-bowman for a game. He got monkeygrip and wielded a huge bow that was 10 feet tall (being a half-giant, he was treated as large already). It was impressive. He'd pull that bow out of his efficient quiver, pound it into the ground and stand on the steel plate attached to the bottom. Then pull what would be a short spear for a human out of the quiver and launch it downfield.

Very Avataresque. Scared the NPCs spitless when they saw a clothyard shaft as thick as their wrist sticking out of their compatriot. :) Basically someone you'd expect to be a massive melee character instead slamming spears 300 yards down range.


mdt wrote:

I had a player make a half-giant long-bowman for a game. He got monkeygrip and wielded a huge bow that was 10 feet tall (being a half-giant, he was treated as large already). It was impressive. He'd pull that bow out of his efficient quiver, pound it into the ground and stand on the steel plate attached to the bottom. Then pull what would be a short spear for a human out of the quiver and launch it downfield.

Very Avataresque. Scared the NPCs spitless when they saw a clothyard shaft as thick as their wrist sticking out of their compatriot. :) Basically someone you'd expect to be a massive melee character instead slamming spears 300 yards down range.

There's a greatbow in Complete Warrior that you could've used for an even bigger bow (with a 2d8 hit die), and there's actually a PrC in Races of Stone, the Cragtop Archer, that's pretty much made with that sort of character in mind. It's open to all races, but the picture's of a Goliath, which really draws off of the half-giant a lot.

Their almost-capstone lets them spend a full action to pull off a single attack that ignores distance penalties. Another ability lets them fire up to fifteen range increments instead of ten. With a greatbow and Far Shot, you're talking about being able to hit a foe from more than half a mile away without penalty.

Scarab Sages

StabbittyDoom wrote:

I also once played a half-orc wizard in 3.5 (I rolled an 18 and put it in int). He used a spell-storing scythe and (with 16 str) no-one seemed to notice his lower BAB, cause he still hurt.

Ideas:
A dwarf bard (more cowbell?)
A halfling/gnome barbarian
A dwarf archer (longbow, not crossbow)
A half-orc healer (not just cleric, but healer)
A dwarf sorcerer (air bloodline just to go all the way)
A tiefling paladin
An aasimar assassin
A halfling necromancer (WHY ISN'T HE JOLLY?!)
A half-dragon carpenter
An aberrant-bloodline gnome sorcerer

I'm playing a half-orc healer. His best stats are Wisdom and Charisma, and his worst are Strength and Constitution (he's the runt of the family). The first social encounter we had as a party, we had a good laugh at the fact that, besides the Sorcerer, my half-orc was the party "face."


Player in my RotRL's is playing a halfling barbarian. I thought the concept would be a tough one..the bonuses and the negatives work against each other so strongly. However, he is having a blast with it. His concept is a rough and tumble gladiator that achieved freedom.

His previous character was a dwarven ranger and before his untimely death, it was obvious he was growing bored. (dwarves are his normal mainstay ) Playing a character concept "against the grain" has really brought back his interest to the game.

wasgreg

Dark Archive

I'm currently running a Pathfinder game using Necromancer Games adventures and I have a player Running a Goblin Paladin of Muir. Its a pretty cool concept.

Dark Archive

Elven monks go against the flow pretty nicely. (Most settings have 'Wild Elves' or Grugach of some sort, so Barbarian is less rare than it would have been back in the day. Given the focus on the race over the years, it's almost gone back around the horn to were elves with 'thematic' elf-y classes like Ranger and Druid are rare again...)

A group of lawful dwarven berserkers who went 'into the zone' (the term 'flow' is new to me as well), as a result of intensive training to enter a battlemind state of intense focus on combat would be neat.

Dwarven wizards remain relatively rare in iconics and such, despite 3rd edition freeing them up to take arcane classes. Rune wizards and geomantic earth-sorcerers seem like the most 'natural' fits for them, as well as alchemists and similar sorts of 'craftmages.'

Halfling Fighters, Monks, etc. are pretty rare, but mostly because they tend to stink, mechanically. A Halfling Paladin of Arvoreen, even if not legal back in the days of 2E, was pretty darn iconic, to me, at least!

Gnomes pretty much do everything, over the editions. The Monk is probably the last class that one would expect, 'though. Small races don't do Monk well, it seems.

And then there's the old expectation switcharoo, the Drow or Tiefling Paladin and the Aasimar Blackguard or Assassin.


Tordek Magestone - dwarven Wizard 7 / Fighter 1 / Runesmith 5

Capable of casting spells (using rune tiles instead of somatic components) while wearing Dwarven Battleplate (from Races of Stone) and using a heavy shield.

Nicknamed "The Miniature Iron Golem".


My very first 3.0 game I played an elven rogue and we had a dwarven wizard in the group. It was a great party actually. My character got a reputation for being a crap theif, though I have no idead why :)

One instance that sticks in my mind, the wziard was attempting to influence a group of NPC through a performance of a tragic tale from his homeland of a dwarf in love with an elf maid and the trials the two starcrossed lovers went through. the player aced the roll and had them eating from the palm of his hand. Then I say "We have the same story back home, but we tell it as a comedy." That got a laugh from almost everyone at the table.


my favorite character i ever played was a halfling barbarian. he was so much fun

Dark Archive

I am playing a Half-Orc Fighter/Wizard/Eldritch Knight with Strength as the Dump Stat, Really Smart and Dexterous.


Come to think of it, I think it might have been a Great Bow he was using after all.


Half-orc bard. In fine clothes fit for royal court. Armed with a delicate harp. And a greataxe.


I had a lot of fun with a dwarven arcane bloodline sorcerer specialized in force spells, telekinesis and fly.

Yes, a flying dwarf.


Some ideas I've had:

1. Drow paladin. My idea is that she was taken captive by humans when she was a teenager, by adventurers who adventured into drow caverns and were using her as a hostage to fight for their freedom. When she saw the sun rise for the first time, she was awed by the power that hurt her eyes and made her sweat. Reasoning that this god was much much more powerful than Lolth could ever dream of being, she dedicated her life in service of the Sun God.

2. Gnome monk. A conversation on one of the other threads got me thinking of playing a gnome with maxed out Strength.

3. Half-orc enchantress/fighter. This would be a third edition conversion of a 2nd edition character I made once, who was an elf mage reincarnated as a female half-orc. You wouldn't expect a half-orc to be an enchanter, would you?


How bout this I played a Goblin Urban Ranger who had a crocdile as companion, and delved the sewers,cogs & lower city of Eberrons city Sharn. I liked it so much I painted a goblin mini, & Reaper dire croc mini(albino white. Of course the rest of the party didnt trust me but the croc kept them at arms length,lol


CunningMongoose wrote:


Yes, a flying dwarf.

Aren't they all? You grab them by the beard, swing them around a couple of times to gain momentum, and let go!


KaeYoss wrote:
CunningMongoose wrote:


Yes, a flying dwarf.
Aren't they all? You grab them by the beard, swing them around a couple of times to gain momentum, and let go!

You NEVER toss a dwarf! At least not a dwarf that can go Ennemy Hammer on you...


There was a bit of Dwarf tossing in our 4e game the other day.
The entrenched enemy was somewhat surprised to see a Dwarf flying at them.

Dark Archive

I played a Dwarven Bard once. It was a lot of fun. He specialized in storytelling, buffoonery, and odes.


A game I GM for has an elven cleric and a dwarven wizard. Even after almost a year, I keep expecting the elf to throw around the arcane goodness and the dwarf to channel the energy.


CunningMongoose wrote:
KaeYoss wrote:
CunningMongoose wrote:


Yes, a flying dwarf.
Aren't they all? You grab them by the beard, swing them around a couple of times to gain momentum, and let go!
You NEVER toss a dwarf! At least not a dwarf that can go Ennemy Hammer on you...

So? I'll go MC Hammer on them! Can't touch this!

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