APG Rules Questions


Rules Questions

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Dark Archive

Forgottenprince wrote:
Garden Tool wrote:

Good question, and an easy one to answer.

Selective Spell applies only to area spells (spells with an "Area" line).

Prismatic wall is not an area spell (it has an "Effect" line, but not an "Area" line), therefore Selective Spell cannot apply to it. Wall of force isn't an area spell either.

Given that forcecage is an area spell, a selective forcecage could be pretty powerful, and would function the way you describe. Be aware, however, that Pathfinder's forcecage only lasts for one round per level.

I see where you are coming from on this one, but I'm dreading the inevitable debate that will ensue at my table as I try to explain the mechanics of the feat.

PC: "I cast prismatic wall which I've modified with selective spell so my allies can run through it to safety."
Me: "Ummm, the feat doesn't work that way..."
PC: "What do you mean? I used it when I cast prismtaic spray and it didn't hurt my allies.
Me: "That had an area effect, this is a wall effect. See, for spray it says "Area: Cone-shaped Burst" for wall its an Effect.
PC: "So a wall doesn't have an area?" ::prepares to lecture DM on basic geometry::
Me: "Not for purposes of this feat it doesn't."

The wall has an area in the geometric sense, yes; but it is not an area spell. An area spell is a spell with an "Area" line. That's that.

Arguing that the feat applies because walls have an area is like arguing that Selective Spell should allow selected characters to pass through summoned monsters because all monsters have an area, geometrically speaking.

Selective Spell applies to area spells, of which prismatic wall is not one.

Grand Lodge

Crossposting. Should have checked for this thread first.

Cockatrice Strike looks to be a capstone feat for the Scorpion Style feat tree. But it has a +16 BAB requirement, which means singleclassed monks cannot take it. Was it supposed to be allowed as a monk bonus feat and the wording left out by mistake?

Shadow Lodge

Garden Tool wrote:

Arguing that the feat applies because walls have an area is like arguing that Selective Spell should allow selected characters to pass through summoned monsters because all monsters have an area, geometrically speaking.

Selective Spell applies to area spells, of which prismatic wall is not one.

Umm... wow. I was thinking this would cut out holes in a fireball or grease but it appears to just grant simple immunity for your friends. So you can spam grease, stinking cloud, cloudkill... and your characters are unaffected. Hmm.


That really does make antimagic field a real threat. I'd definitely say it needs looking into with regards to brokenness. It's much stronger than the Archmage ability it was derived from (although of course, that wasn't a metamagic, was usable on the fly, and didn't increase spell levels), which is more than I can say for Elemental Spell or whatever the Master of Elements replacement feat is called.

For the record, I actually have used AMF in games before. Especially when you outnumber the bad guys, sacrificing your own effectiveness to neutralize an enemy or two can be a smart move. With this, it'd actually be a permanently prepared spell. It gives virtually absolute immunity to enemy magic and also provides a significant boost to defenses (by stripping away the enhancement bonuses and special abilities of weapons used to attack you).


0gre wrote:


Umm... wow. I was thinking this would cut out holes in a fireball or grease but it appears to just grant simple immunity for your friends. So you can spam grease, stinking cloud, cloudkill... and your characters are unaffected. Hmm.

Actually stinking cloud, cloudkill and many others are effects not areas.

Zurai wrote:

That really does make antimagic field a real threat. I'd definitely say it needs looking into with regards to brokenness. It's much stronger than the Archmage ability it was derived from (although of course, that wasn't a metamagic, was usable on the fly, and didn't increase spell levels), which is more than I can say for Elemental Spell or whatever the Master of Elements replacement feat is called.

For the record, I actually have used AMF in games before.

Yeah AMF can be very useful and strong. But this way is simply broken.

-James

The Exchange Contributor, RPG Superstar 2008 Top 6

The antimagic donut is too gross to allow in a game, having seen it in practice. Exercise your GM's perogative.

One way to handle it is to say if you exclude yourself from an emanation that comes from yourself, the spell fails (since the point of origin is gone).

As far as excluding other PCs go, I recommend not allowing PCs to be excluded from ongoing spells. The feat's not written that way, but lots of ugly corner cases open up when allow it.

I just had to reword a spell to forbid absorbing spells with a duration, after realizing on a walk how silly that could get. Similar situation.

Just my two cents.

Sovereign Court

Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

Grand Lodge

Twowlves wrote:


Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

And then the dragon thanks you for turning off all your defenses.

Sovereign Court

TriOmegaZero wrote:
Twowlves wrote:


Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

And then the dragon thanks you for turning off all your defenses.

More like "thanks for turning off your buffs". But AMF will stop a dragon's breath weapon and other Supernatural and Spell-Like abilities.

But obviously, this tactic isn't meant for fighting big melee monsters so much as, you know MAGIC users. It's not "Anti-Melee Field", after all.

Grand Lodge

Does a spell-like ability, such as the Summoner's Summon Monster SLA, count for the "Ability to cast X-level spells" prereq for the Spell Expertise feats?


Gjorbjond wrote:

Does a spell-like ability, such as the Summoner's Summon Monster SLA, count for the "Ability to cast X-level spells" prereq for the Spell Expertise feats?

No. Spell-like abilities do not have a spell level. They can be used to qualify for things requiring "Ability to cast X spell", but not "Ability to cast X-level spells" or "Ability to cast arcane/divine spells", etc.

Liberty's Edge

Garden Tool wrote:
Forgottenprince wrote:


PC: "So a wall doesn't have an area?" ::prepares to lecture DM on basic geometry::
Me: "Not for purposes of this feat it doesn't."

The wall has an area in the geometric sense, yes; but it is not an area spell. An area spell is a spell with an "Area" line. That's that.

Or you could answer that heigth does not count for defining an area in PFRPG. Only width and depth do. Since the depth of a Wall effect is zero, thus its area is zero (which explains nicely why it has no Area listed in the spell description)


Zurai wrote:
Gjorbjond wrote:

Does a spell-like ability, such as the Summoner's Summon Monster SLA, count for the "Ability to cast X-level spells" prereq for the Spell Expertise feats?

No. Spell-like abilities do not have a spell level. They can be used to qualify for things requiring "Ability to cast X spell", but not "Ability to cast X-level spells" or "Ability to cast arcane/divine spells", etc.

Your conclusion is true, but spell-like abilities do have an associated spell level to them. This is how you can determine whether they can quicken spell-like ability or empower spell-like ability with them. Also I believe for concentration checks and the like.

But you are correct that a SLA counts only as meeting 'ability to cast X spell' and not 'ability to cast spells (of level X, of kind divine/arcane, etc)'.

-James

The Exchange

Twowlves wrote:
TriOmegaZero wrote:
Twowlves wrote:


Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

And then the dragon thanks you for turning off all your defenses.

More like "thanks for turning off your buffs". But AMF will stop a dragon's breath weapon and other Supernatural and Spell-Like abilities.

But obviously, this tactic isn't meant for fighting big melee monsters so much as, you know MAGIC users. It's not "Anti-Melee Field", after all.

A dragon's breath weapon should be (Ex). Much more interesting that way.

Grand Lodge

Wolfthulhu wrote:
Twowlves wrote:
TriOmegaZero wrote:
Twowlves wrote:


Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

And then the dragon thanks you for turning off all your defenses.

More like "thanks for turning off your buffs". But AMF will stop a dragon's breath weapon and other Supernatural and Spell-Like abilities.

But obviously, this tactic isn't meant for fighting big melee monsters so much as, you know MAGIC users. It's not "Anti-Melee Field", after all.

A dragon's breath weapon should be (Ex). Much more interesting that way.

Indeed, I had no idea it wasn't.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Somebody using that kind of metamagic would not be able to cast their spells outside the field they are standing in. Though the metamagic protects them, I don't see anything that says it protects their spells.

Therefore you could put up a powerful defensive barrier, and buff yourself and whatnot, but you could not cast fireball as it would be negated the moment it tried to go through the field.

Powerful, but hardly broken.

Oh, and spell-like abilities do often have a level associated with them (and when they don't, they should). That way it can be determined if they are effected by things like globes of invulnerability.


This one isn't really a question of rules but rather of intent and whether or not it needs an errata.

Most of the fighter variants gain a replacement for weapon training 1 which increases by +1 for every four levels thereafter. The Free Hand Fighter, however, does not gain an increase every four levels thereafter, and only a single +1 bonus.

Is this intentional?


3 people marked this as FAQ candidate. Answered in the errata.

So is Perfect Strike intended to be used with unarmed strikes? Table 3-1 says they are, but the feat description says it only works with specified monk weapons and doesn't include unarmed strikes.

Which statement is correct?

The Exchange

TriOmegaZero wrote:
Wolfthulhu wrote:
Twowlves wrote:
TriOmegaZero wrote:
Twowlves wrote:


Anti-Magic Field is an awesome spell....

when you put it in a Ring of Spell Storing and hand it to the fighter/barbarian/monk/rogue etc etc

And then the dragon thanks you for turning off all your defenses.

More like "thanks for turning off your buffs". But AMF will stop a dragon's breath weapon and other Supernatural and Spell-Like abilities.

But obviously, this tactic isn't meant for fighting big melee monsters so much as, you know MAGIC users. It's not "Anti-Melee Field", after all.

A dragon's breath weapon should be (Ex). Much more interesting that way.
Indeed, I had no idea it wasn't.

Yeah, I had to look it up when he said an Antimagic field would stop it.

Shadow Lodge

Christopher Joseph wrote:

Question concerning the Rage Prophet...

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities."

I understand the stacking with Barbarian levels to make rage powers better (though it doesn't grant new ones, or increase duration), and I even understand the stacking with Barbarian levels for the Oracle's Curse (since 1/2 of levels other than Oracle are added to determine the effect). However, unless I'm missing something, Barbarian levels have nothing to do with determining the effects of Oracle Revelations...

Maybe they meant that the Rage Prophet's class level stacks with barbarian levels AND oracle levels?

Then again, I could be missing something.

I would suggest that the proper interpretation would be as follows:

  • A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle revelations
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle’s curse


you know you could just anti magic field your familiar and tell it to go fly near whatever your fighting , and then when you want to hit it with a spell just get the familiar to swoop away and then back in.

heh great for ruining an enemy mage's day as he swing a quarterstaff at your familair to try and get it away so he can actually cast a spell.


4 people marked this as FAQ candidate.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If my abjurer has conjuration as a prohibited school, and he chooses teleport as his preferred spell (as per the PREFERRED SPELL feat in the APG), can he from then on spontaneously cast it by dropping a single spell slot? Or does he have to drop two?


Does Spell Perfection (feat) allow you to spontaneously Quicken the applicable spell, assuming you have Quicken Spell and are high enough level? I'd think it would, but the feat's wording looks a little wonky.


Ellington wrote:

This one isn't really a question of rules but rather of intent and whether or not it needs an errata.

Most of the fighter variants gain a replacement for weapon training 1 which increases by +1 for every four levels thereafter. The Free Hand Fighter, however, does not gain an increase every four levels thereafter, and only a single +1 bonus.

Is this intentional?

He gains the other weapon trainings. Losing Weapon training I doesn't mean he loses II through IV as well.


Ice Titan wrote:
Ellington wrote:

This one isn't really a question of rules but rather of intent and whether or not it needs an errata.

Most of the fighter variants gain a replacement for weapon training 1 which increases by +1 for every four levels thereafter. The Free Hand Fighter, however, does not gain an increase every four levels thereafter, and only a single +1 bonus.

Is this intentional?

He gains the other weapon trainings. Losing Weapon training I doesn't mean he loses II through IV as well.

D'oh, can't believe I missed that.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

ArVagor wrote:
Christopher Joseph wrote:

Question concerning the Rage Prophet...

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities."

I understand the stacking with Barbarian levels to make rage powers better (though it doesn't grant new ones, or increase duration), and I even understand the stacking with Barbarian levels for the Oracle's Curse (since 1/2 of levels other than Oracle are added to determine the effect). However, unless I'm missing something, Barbarian levels have nothing to do with determining the effects of Oracle Revelations...

Maybe they meant that the Rage Prophet's class level stacks with barbarian levels AND oracle levels?

Then again, I could be missing something.

I would suggest that the proper interpretation would be as follows:

  • A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle revelations
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle’s curse

Yeah, the most precise I could/should have written it would have been:

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers and with oracle levels for determining the effect of his oracle revelations and oracle’s curse. This does not grant additional abilities."


Jason Nelson wrote:
ArVagor wrote:
Christopher Joseph wrote:

Question concerning the Rage Prophet...

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers, oracle revelations, and his oracle’s curse. This does not grant additional abilities."

I understand the stacking with Barbarian levels to make rage powers better (though it doesn't grant new ones, or increase duration), and I even understand the stacking with Barbarian levels for the Oracle's Curse (since 1/2 of levels other than Oracle are added to determine the effect). However, unless I'm missing something, Barbarian levels have nothing to do with determining the effects of Oracle Revelations...

Maybe they meant that the Rage Prophet's class level stacks with barbarian levels AND oracle levels?

Then again, I could be missing something.

I would suggest that the proper interpretation would be as follows:

  • A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle revelations
  • A rage prophet’s class level stacks with oracle levels for determining the effect of his oracle’s curse

Yeah, the most precise I could/should have written it would have been:

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers and with oracle levels for determining the effect of his oracle revelations and oracle’s curse. This does not grant additional abilities."

do the level stack for determing what rage or myserty you could take with the extra feats ?

Shadow Lodge

Phasics wrote:
Jason Nelson wrote:

Yeah, the most precise I could/should have written it would have been:

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers and with oracle levels for determining the effect of his oracle revelations and oracle’s curse. This does not grant additional abilities."

do the level stack for determing what rage or myserty you could take with the extra feats ?

It doesn't say they do, so IMHO, no.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

ArVagor wrote:
Phasics wrote:
Jason Nelson wrote:

Yeah, the most precise I could/should have written it would have been:

"Savage Seer: A rage prophet’s class level stacks with barbarian levels for determining the effect of his rage powers and with oracle levels for determining the effect of his oracle revelations and oracle’s curse. This does not grant additional abilities."

do the level stack for determing what rage or myserty you could take with the extra feats ?
It doesn't say they do, so IMHO, no.

I'm not the official errata giver, but my philosophy is that it says what it does and it does what it says.

Ergo, if it doesn't say it, then it doesn't do it. The Savage Seer power only affects effects (amusingly). It makes powers you already HAVE (curse, revelation, rage power) better, but it is of no help to you in acquiring new powers through any means you might use to acquire them.

Hey, the class gets enough goodies to be content. No need to ENTIRELY step on the toes of the single-classed oracles and barbarians.

If you'd like an official ruling, though, tag your post with the FAQ button and it may get addressed in upcoming errata.

Silver Crusade

How does the feat Expanded Arcana on page 159 work? what do you get?
Do you add one spell to your list of spells known, from your class spell list up to the maximum level you can cast?

Or do you add two spells one level below your maximum? Do you have a choice?

Oh one last question I have a fifth level inquisitor in the pathfinder society organized play campaign, can my character take this feat? thanks


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
ElyasRavenwood wrote:

How does the feat Expanded Arcana on page 159 work? what do you get?

Do you add one spell to your list of spells known, from your class spell list up to the maximum level you can cast?

Or do you add two spells one level below your maximum? Do you have a choice?

Oh one last question I have a fifth level inquisitor in the pathfinder society organized play campaign, can my character take this feat? thanks

A related question: Do you have to pick a spell from YOUR class spell list when taking Expanded Arcana?


Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, who takes the effects of the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, he may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of lay on hands ability (a supernatural melee touch attack) to deal greatsword damage and damage from one use of her lay on hands. This weapon property can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).
Moderate necromancy; CL 8th; Craft Magic Arms and
Armor, spectral hand; Price +1 bonus.

Question #1 Do I need on different +1 for each power that I am try use thourgh the weapon?

Question #2 Is the extra damage Multplied on a crittical or is like persion dice and not.

Question #3 Why does it take 2 use not 1 to power it. I mean Chanle Smite Feat only use one use. ( Feat = to a +1 weapon uppgrade)


It says that the summoner and eidolon share magic item slots. What happens to those items when it is sent back or dismissed? If it was weilding a weapon what happens to that?


Ravingdork wrote:
ElyasRavenwood wrote:

How does the feat Expanded Arcana on page 159 work? what do you get?

Do you add one spell to your list of spells known, from your class spell list up to the maximum level you can cast?

Or do you add two spells one level below your maximum? Do you have a choice?

Oh one last question I have a fifth level inquisitor in the pathfinder society organized play campaign, can my character take this feat? thanks

A related question: Do you have to pick a spell from YOUR class spell list when taking Expanded Arcana?

It has to be from your spell list, and you can choose between one spell of your highest spell level known or else two spells from any other level. To see an example of this feat in action (as well as some discussion of it vis-a-vis Human Favoured Class bonus), check out this thread--link.


Tom S 820 wrote:

Conductive: A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). When the wielder makes a successful attack of the appropriate type, he may choose to expend two uses of his magical ability to channel it through the weapon to the struck opponent, who takes the effects of the weapon attack and the special ability. (If the wielder has unlimited uses of a special ability, he may channel through the weapon every round.) For example, a paladin who strikes an undead opponent with her conductive greatsword can expend two uses of lay on hands ability (a supernatural melee touch attack) to deal greatsword damage and damage from one use of her lay on hands. This weapon property can only be used once per round, and only works with magical abilities of the same type as the weapon (melee or ranged).

Moderate necromancy; CL 8th; Craft Magic Arms and
Armor, spectral hand; Price +1 bonus.

Question #1 Do I need on different +1 for each power that I am try use thourgh the weapon?

Question #2 Is the extra damage Multplied on a crittical or is like persion dice and not.

Question #3 Why does it take 2 use not 1 to power it. I mean Chanle Smite Feat only use one use. ( Feat = to a +1 weapon uppgrade)

1: By the wording I don't think so, when it refers to 'type' I think it's means melee or ranged, not what class ability. So if you have a Conductive dagger and you opt to throw it you can have it deliver a lay on hands to an undead, since lay on hands is a melee touch attack. If you stab with the dagger though then you could. That's the way I read it anyway...

2: I wouldn't think so, additional dice typically are not unless stated other wise.

3: You can use the ability after a successful attack, you don't use the ability before attacking. With channel smith, you have expended the channel per day even if you miss. EDIT: Plus, with the weapon, anyone with the abilities can do it, even without the feat.

Here's a question, could a Paladin or Cleric use this and Channel Smite in the same round? I think so...


Another question regarding the Enhancement school and the Augment ability can a spellcaster use it to augment themselves?

Silver Crusade

Rogue Eidolon,
Thank you your answer was very helpful. Now I'm going to look at the inquisitor spell list again.
Elyas


1 person marked this as FAQ candidate.

Can Inquisitors take Subdomains, or just Clerics?

Scarab Sages

Can you take hospitalier and sacred servant archetypes for the same paladin character? My only concern is that both archetypes modify the smite evil ability the same way, but the hospitalier ability says it functions as the paladin ability of the same name, but does not say it replaces it. The sacred servant says it replaces it. They both grant the exact same weakened smite evil capability, and all their other replacements fit together nicely. Were these two paladin archetypes intended to stack?

RPG Superstar 2011 Top 4

You're not able to take the Extra Rage Power feat at first level right? Just double checkin' here. Pretty sure you can't though...


Scipion del Ferro wrote:
You're not able to take the Extra Rage Power feat at first level right? Just double checkin' here. Pretty sure you can't though...

Correct, you need the Rage Power class feature.


If I selective spell a sleet storm, do the people I make immune become capable of seeing through the sleet storm?

Of the normal vision blocking spells, sleet storm is the only one that actually is an area based spell that I've seen so far.

As far as I can tell the wording should make them treat the spell as if it wasn't there. Which doesn't make a lot of sense but does make sleet storm a REALLY good target for a selective metamagic rod.


TechLee wrote:
Can Inquisitors take Subdomains, or just Clerics?

Already covered but it's just Clerics.

Dark Archive

So it doesn't look like the Inquisitor's Judgement ability grows stronger each round anymore. But Slayer still has the old wording as if it did.

I has confusion...

Dark Archive

YuenglingDragon wrote:

So it doesn't look like the Inquisitor's Judgement ability grows stronger each round anymore. But Slayer still has the old wording as if it did.

I has confusion...

Never write before you search. I knew that. But then I unknewed it, probably by way of booze.

Jason Bulmahn wrote:


Page 41: In the Slayer class feature, change the text to read as follows.

Slayer (Ex): At 17th level, an inquisitor learns to focus her judgment. Whenever an inquisitor uses her judgment ability, she must select one type of judgment. She is treated as if she were 5 levels higher for the purposes of determining the bonus granted by this judgment. Unlike other types of judgment, the one enhanced by this ability cannot be changed for the remainder of the judgment.

Jason Bulmahn
Lead Designer
Paizo Publishing


Reposting this here after not getting any bites as a lone thread....

Quote:
Elemental Spell feat: Choose one energy type: acid, cold, electricity, or fire. You may replace a spell’s normal damage with that energy type or split the spell’s damage, so that half is of that energy type and half is of its normal type.
Quote:

Draconic Reservoir spell:

Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy damage per caster level (acid, cold, electricity, or fire, maximum 60 points). Each round, as a swift action, the subject can release 1d6 points of the absorbed energy and apply it to any melee attack, as if using an acidic, flaming, frost, or shock weapon.

Can Elemental Spell be applied to Draconic reservoir to essentially convert the absorbed energy into the type selected for the feat? Or, is the energy damage from Draconic reservoir "locked" because the energy is absorbed rather than created by the spell itself?

Another question: the Gnome Trickster feat adds 1 use/day of mage hand and prestidigitation to a gnome's spell-like abilities. If a gnome already has 1 use/day of prestidigitation, through the base Gnome Magic trait or the Pyromaniac alternate trait, does he get a second use/day, or is that part of the feat basically meaningless?

RPG Superstar 2011 Top 4

For Elemental Spell and Draconic Reservoir I would say you are able to convert it to the energy type of your choosing. It's a little grey because the spell says "of the absorbed energy," but Elemental Spell doesn't say the damage has to be created by the spell, just the spells "normal damage."

Also, Rule of Cool for absorbing a white dragons ice breath, spinning around and unleashing it back as fire.

Regarding Gnome Trickster I would give an extra use/day.


Ellington wrote:
Ice Titan wrote:
Ellington wrote:

This one isn't really a question of rules but rather of intent and whether or not it needs an errata.

Most of the fighter variants gain a replacement for weapon training 1 which increases by +1 for every four levels thereafter. The Free Hand Fighter, however, does not gain an increase every four levels thereafter, and only a single +1 bonus.

Is this intentional?

He gains the other weapon trainings. Losing Weapon training I doesn't mean he loses II through IV as well.
D'oh, can't believe I missed that.

Actually he loses Weapon Training 2 and 3 as well - respectively for Timely Tip and Interference. However there is no mention to losing Weapon Training 4.

The whole thing is a bit obscure - Free Hand Fighter is the only archetype whose Weapon Training does not follow a 'complete' progression (at best he gains a +2 hit/damage at 17th level AND another Weapon class at +1 hit/damage, since he seems to possess Weapon Training 4); all other Fighter Archetypes (with the notable exception of the Two-Handed Fighter, which possesses a limited Weapon Training 1-4, limited to two-handed weapons only, and the Weapon Master, which loses the 'regular' Weapon Training 1-4 but possesses the equivalent of a Weapon Training 1-5 for the single weapon of his choice).

EDIT: wait, it seems that Mobile Fighter keeps Weapon Training 2,3 and 4 as well... hmmm...

However, I've made a post in the APG Errata thread (here) in order to indicate these possible omissions. The whole thing seems a bit strange to me.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

On the selective spell / antimagic field subject... one interpretation is that the protection from the spell only applies to your allies, not the equipment they carry or spells active on them. So they themselves would be immune to the effects but none of their equipment and spells would be. If anything I would interpret this that they could still cast spells on themselves that had a duration of instantaneous (such as a cure spell or a paladin's lay on hands).

The other interpretation I would find of this is that a metamagic feat is a type of magical effect, therefore negated by the antimagic field. Though it makes sense for a metamagic effect to be considered magical it is actually not stated.

I think how it should work is much like immunity to magic works, and effect of the spell that allows for spell resistance they are immune to. Spell effects that do not allow spell resistance are typically physical effects that are simply propelled or instigated by magic.

sword of truth spoiler:
It reminds me of the bit in the SoT books when Zedd realizes he cant blast the people who are immune to magic so he instead hits the floor and walls to send rock shards flying at them.


1 person marked this as FAQ candidate.

This has been bugging me for abit. The Final Revelation of the Heaven's Oracle says the following.

Final Revelation: Upon achieving 20th level, your
rapport with the heavens grants you perfect harmony with
the universe. You receive a bonus on all saving throws
equal to your Charisma modifier. You automatically
stabilize if you are below 0 hit points, are immune to fear
effects, and automatically confirm all critical hits. Should
you die, you are reborn 3 days later in the form of a star
child, who matures over the course of 7 days (treat as the
reincarnate spell).

This is all pretty unerstandable. But...

What is a star child?

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