| Aaron Bitman |
Heh. When my daughter was three years old, we were playing Candy Land, and I started joking about what might happen to those gingerbread men in Candy Land. My daughter replied by saying what she would do if she were one of those gingerbread men in the situation I described. I replied with what would happen as a consequence. And as a result, she and I invented Candy Land: The RPG, which we continued to play for YEARS. She started playing characters like Plumpy the Sugar Plum Troll (with regeneration), Mr Mint of the Peppermint Forest (handy with an axe, both for fighting and for cutting down trees and building things with them), Queen Frostine of the Ice Cream Sea (with a magic wand capable of both turning people invisible and enabling people to breathe underwater [undericecream?]), Gloppy of the Molasses Swamp (big and strong) and King Candy (with his authority.) And sometimes she still wanted to play a non-powered character, especially Princess Lolly of the Lollipop Woods (probably because of the "Princess" part.) She sometimes even liked to play a truly helpless character such as Grandma Nut, whose only power was a grandmother's charisma.
Similarly, I soon grew tired of re-using Lord Licorice and his chocolate bats as the villains all the time. So I threw at her some Fireball giants and Frostcone giants. Her characters uncovered the fact that the true masterminds behind these giants' attacks were the Dark Chocolate elves. Invading the said elves' underground lair, the PCs met some bubblegum-bears, and some ju-ju-fishlike humanoids.
And sometimes, she would want to GM. She would improvise descriptions of monsters, most of them unconvincing... but one major exception comes to mind. In one adventure, I came up to BBEG, who was a living lollipop. My daughter described him as having a face on the pop itself, with fully fleshed out arms and legs coming out of a thin lollipop stick. I don't know how exactly, but she managed to come up with a description for this monster that was surprisingly... macabre. Disturbing, in fact.
Anyway, I was coming up with as many candy-themed monsters as I could, whenever she wanted me to GM. She often liked me to use gummi bears. And once I stole, from Ghostbusters, the Stay-Puft Marshmallow Man. I was starting to run out of ideas for monsters.
When my daughter was 6 years old, she said she was ready to take on tougher challenges, like playing D&D with an actual, mapped out "dungeon" rather than having me improvise her characters' surroundings. Being short on time, I decided to get a map from the internet. So I happened to come across dragonsfoot.org, and found an adventure, called The Haunted Tower which someone wrote for his six-year-old daughter. I was intrigued. So I read it and found - I swear I'm not making this up - a Candy Cane Golem!
| Aaron Bitman |
Kids' imaginations can be surprisingly dark. My daughter, at the age of 6, told me a made up story about a knight who went to battle a dragon, and "he came back beheaded."
When my younger child started playing Candyland: The RPG, he created a PC who fired flaming lollipop sticks from his belly.
| The Jade |
Succubus.
With or without Jell-O.
Why I just wrote Succubus in another post. I believe that means you must now buy me a Coke, which leads me to a new candyesque monster. The caramel colored carbonated ooze.
Gark the Goblin
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You know like chocolate lace and stuff? Those could be like that intelligent shade of violet from HH2TG, or the Shining Child (name?) from that one AP bestiary.
Let it not be said that I contributed nothing beyond a create undead spell.
I REALLY need to get to making a necromancer alias. It's almost as if some otherworldly force was tugging at my resolve.