Questions about the Inquisitor


Pathfinder First Edition General Discussion

Silver Crusade

Pardon the pun but I’m Inquisitive about the Inquisitor.

I have an inquisitor who at the moment is at 3rd level in the Pathfinder Society organized play.
Human
Hugh Berenger, Inquisitor of Iomaedae level 3
Strength 14
Dexterity 14
Constitution 10
Intelegence 14
Wisdom 16
Charisma 10

Weapons:
Long sword: +4 to hit 1d8+2 damage
Long bow: +5 to hit 1d8 damage
Morning Star: +4 to hit 1d8 +2 damage

Skills: Bluff +5, Climb +7, Diplomacy +5, Intimidate +6, Knowledge arcana, dungeoneering, Nature, Planes: +7/10, Perception +8, Profession Town Watch / Bounty hunter +8, Sence Motive +9, Stealth +7, Survival +10, Swim +7

Feats: Point blank shot, Precise shot, Weapon focus: Long bow
Teamwork feat: lookout
Tratis Explorer (andoran), Armor expert

Cleric domain: war- battle rage

Spells known
Osirions: acid splash creat water, disrupt undead, light, stableize, detect poison
1st level : Cure light wounds, Magic weapon, Protection from Evil, True Strike

My character concept is that of a county sheriff. I have also pushed him towards archery.

I have two questions. For all of you playing inquisitors out there, have you pushed your character towards archery or not?

And my second question is What sort of character concepts have you come up with?

Lastly what is the inspiration for the Inquisitor? What is the core character concept?

Shadow Lodge

ElyasRavenwood wrote:

What is the core character concept?

To get a bunch of your Spanish friends together and arrive somewhere unexpected of course!


Yes, your one chief weapon will be arriving unexpected and archery! ...your TWO chief weapons will be arriving unexpected, archery and your spells! ...I mean, your THREE chief weapons will be arriving unexpected, archery, your spells and your abilities... Wait, let's start over and I'll come in again...


Dragonborn3 wrote:
ElyasRavenwood wrote:

What is the core character concept?

To get a bunch of your Spanish friends together and arrive somewhere unexpected of course!

Sometimes it's really sad that we don't have some form of Rep system. ;^)

On topic: I think the Inquisitor seems naturally geared towards ranged combat. I know that when I get a chance to play one, that's the route I expect to take.

Liberty's Edge

Wow, double ninja'd. Teach me to wash my hands next time I "go"

Sovereign Court

ElyasRavenwood wrote:


I have two questions. For all of you playing inquisitors out there, have you pushed your character towards archery or not?

And my second question is What sort of character concepts have you come up with?

Lastly what is the inspiration for the Inquisitor? What is the core character concept?

I've avoided archery with both of my inquisitors. I personally think a reach weapon is ideal for an inquisitor, as he doesn't want to get too engaged for his d8HD to cope with.

To the second question, I have come up with a Goblin inquisitor of cayden cailean. The goblin was a slave to hobgoblins in a mine all his life, and cayden's doctrines of liberty appealed strongly to him. My other inquisitor is morghrim maestros, a black sheep among dwarves that finds pleasure in fine art and beauty, despite having difficulties communicating and getting along with others (cha 5!). Both of these aliases are available if you click my name then follow 'Morghrim Maestros' and 'Masilkirii Weyog'.

To the third question, an inquisitor is nn operative of a deity, given greater leeway to pursue the deity's aims as well as their own, and not held so tightly as a cleric to doctrine. A monster hunter and skilled operative, the divine's answer to bard's in some extent.


I had an NPC inquisitor I used during the playtest (I'm the GM). I built a Tengu inquisitor who was built on sword/board (longsword & heavy steel shield). She specialized in Sunder techniques and close combat.

It was highly effective at 9th level (the level of the party she was facing). She ended up fighting the druid and her cohort for most of the battle (nobody wanted to lose weapons/armor).

Oh, and she was the inquisitor of a god of judgement. She was a bounty hunter, so her credo was to pull in anyone with a bounty on their heads. The god was LN, so they didn't care about good or evil. If you had a bounty on your head, you did something illegal somewhere. If you didn't, you could clear your name at trial. If you fought, you were guilty and she'd take you in dead or alive.


Inquisitor is the master of AC. Give an inquisitor Holy Lance from the Good domain, greater bane, power attack and a rapier with keen and watch your encounters explode.

I am.

Also, they get solo tactics like Paired Opportunists and Outflank. With both of those feats, they can do some $%%(ing stupid things.

Example:

1)Inquisitor greater banes walrus type monsters, moves into flank with the opportunist rogue. Takes a swing, rolls 15, confirms, crits.
1a) Because of how Paired Opportunists and Outflank co-mingle, this provokes from the Rogue. The rogue doesn't have Outflank or Paired Opportunists, though, but it provokes. Because it provokes for the rogue-- even though he can't take the attack-- the inquisitor gets to attack again. The wording "Enemies that provoke attacks of opportunity from your ally also provoke attacks of opportunity from you so long as you threaten them (even if the situation or an ability would normally deny you the attack of opportunity)" makes this possible.
1b) The inquisitor attacks on the provoke with a net +6 if he's adjacent to any member of the party. If he crits, it provokes from the rogue again, but he doesn't get a second attack since he can't provoke twice from the same action.
2)The rogue who has opportunist attacks, since the walrus provoked an attack of opportunity from being hit by the inquisitor. The rogue crits.
1c) This provokes again from the inquisitor, who attacks. He criticals.
1d) This provokes from the rogue, who can't take the attack, who provokes from the inquisitor, who attacks again.
1e) Because the rogue criticaled and the inquisitor has outflank, he can take another attack of opportunity. The inquisitor attacks, and criticals.
1f) Because the inquisitor criticalled, this provokes from the rogue, who can't take the attack, and the inquisitor gets another attack.
1g) The inquisitor finishes his full attack.

This is pretty liberal-- I'm actually unsure of whether or not 1d and 1f can actually happen, since it's dependant on whether or not you view the entire chain of events as one action or separate actions.

C'est la vie. My player knows about it more than I-- I just kind of stare mouth agape as he blows monsters apart in what I can only explain as a Super Combo.

Silver Crusade

Thank you all for your thoughts and suggestions. This has been very helpful.


Ice Titan wrote:


1a) Because of how Paired Opportunists and Outflank co-mingle, this provokes from the Rogue.
Because it provokes for the rogue-- even though he can't take the attack-- the inquisitor gets to attack again.

I don't believe this is correct, unless you and the rogue are fighting a tiny walrus that's sharing your space. Otherwise, you can't both be flanking the walrus (for Outflank) and adjacent to each other (for Paired Opportunists).

The Inquisitor crits the walrus, it provokes an AoO from the rogue who is flanking with him. The Rogue takes his attack of opportunity, and then the Inquisitor finishes his turn.

To the OP: I avoided archery almost entirely. In the very last encounter I found a hand crossbow, but never got around to firing it. I used a Falchion (Half Orc woo) and went with high strength/power attack. The to-hit and +damage Judgments really helped, and Bane is just crazy great. I also did a lot of Intimidation, the racial/class bonuses made it really easy to interrogate people or shake up the battlefield with Dazzling Display. I could switch to spellcasting when the time came, healing in a pinch or blasting a dragon (that wouldn't hold still) with searing light. (Two-handed weapon means always having a hand free to cast) My concept was tracking down someone my deity had sent me after, and the massive hobgoblin war in the area was interfering with my investigation, so I joined the Heroes to clear things out so I could get on with my job.


Grick wrote:
Ice Titan wrote:


1a) Because of how Paired Opportunists and Outflank co-mingle, this provokes from the Rogue.
Because it provokes for the rogue-- even though he can't take the attack-- the inquisitor gets to attack again.

I don't believe this is correct, unless you and the rogue are fighting a tiny walrus that's sharing your space. Otherwise, you can't both be flanking the walrus (for Outflank) and adjacent to each other (for Paired Opportunists).

The Inquisitor crits the walrus, it provokes an AoO from the rogue who is flanking with him. The Rogue takes his attack of opportunity, and then the Inquisitor finishes his turn.

Also, Didn't Paizo put in a rule that only allows one attack of opportunity against a creature for a given action just to stop these possible combos that fell through the cracks?


Ranks in Perform(sing) are a must.


What's the concept?

Well, -a- concept can be had by watching the movie Van Helsing.


Grick wrote:
Ice Titan wrote:


1a) Because of how Paired Opportunists and Outflank co-mingle, this provokes from the Rogue.
Because it provokes for the rogue-- even though he can't take the attack-- the inquisitor gets to attack again.

I don't believe this is correct, unless you and the rogue are fighting a tiny walrus that's sharing your space. Otherwise, you can't both be flanking the walrus (for Outflank) and adjacent to each other (for Paired Opportunists).

Good catch. It doesn't say "allies"-- just "ally", which means the person you're adjacent to.

Which invalidates that ridiculous combination. Hooray!


I am currently playing a 13th level Inquisitor in my friend's homebrew campaign. Early on (6th - 11th levels), I was doing some pretty terrifying things with my little +1 flaming hand crossbow, having taken appropriate feats. At later levels, though, I'm starting to lean into more of a weapon finesse type character, especially since I can buff myself up pretty good early on in an encounter in order to survive close combat.

I'd recommend you give a mix of the two styles a shot, since with weapon finesse and rapid reload (or a repeating x-bow), you can pretty much use whatever the situation calls for. More than anything else, I believe that suits the "feel" of the Inquisitor class; having the right tools for different jobs as opposed to specializing in one stlye.


Pathfinder Lost Omens, Rulebook Subscriber

Having had just two sessions (starting at level 2) with my Suli Inquisitor of Sarenrae I've not had too much experience with the class, but my current plans for them is scimitar and heavy shield, and try out the intimidation set of feats.

I do however recall during the playtest period there was a lot of chatter about ranged weapons being the way for an inquisitor. The reason, IIRC, being your abilities Judgement and Bane are focused on a single weapon and Rapid Shot gives you one more attack in the round maximising the effectiveness of them.

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